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EscapistsReintroduced/docs/evidence/hq-search-radius-2026-10-03/proposal/finding.json
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"scope": "Ordinary ground memory SEARCH only: snapshot finite delivered-belief uncertainty clamped45..110m at Assign/Retask, validate copied radius before spawn, set once after successful spawn and before old assignment release/new installation. No live read of player location, new actor, settings, radius animation or deadline extension.",
"exclusions": [
"Missing-patrol investigation and road/site-security Defend tasks retain existing defaults.",
"INTERCEPT/CONTAIN and air direct-task path remain unchanged.",
"WORKBENCH NativePatrolHQProbe now initializes the same snapshot for its direct ordinary pending-task fixture; no native run."
],
"proof": "Six focused programs green; old HQ actual DeliverOrder compiles and runtime-fails radius assertion. Omitted finite/range admission and omitted Retask snapshot each compile/runtime-fail. Existing actual40m/30s negative-sweep witness remains byte-identical and tested separately; larger native search grid does not prove larger cleared area.",
"validation_limits": [
"Native AI/waypoint/group boundaries are doubles; parser/radius policy and actual HQ delivery/queue expressions run as C++.",
"Grid grows with radius;110m is a size bound, not a measured performance bound or FPS improvement.",
"Native compilation, actual search movement and multiplayer remain unqualified.",
"Historical prepare.py/adapt-tests.py were construction scratch; only manifest-listed files are authoritative."
]
}