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EscapistsReintroduced/publishing/README.md
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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# Workshop preview
Project name: **Co10 Escape Reintroduced**. Author: **Jakub Jim Žáček**.
The only shipped scenario is **Co10 Escape Reintroduced — Automatic terrain**:
```text
{C1E20667DCE324ED}Missions/ERR_Everon.conf
```
The legacy `ERR_Everon_Base.conf` diagnostic header has been removed from the
addon. Diagnostics now use the same main scenario. Hiding the duplicate from the
in-game menu did not remove its published Workshop listing. Before publishing,
rescan/rebuild the project resources and create a fresh package from current
source; do not reuse an older frozen `.build` package containing that header.
After publication, verify that the latest Workshop revision lists only the main
scenario. The currently published listing is not changed by this source edit.
Servers using the retired `{AD62322D5213C440}` scenario ID must select the main
entry above. Its ID remains unchanged.
The generic launcher title avoids advertising the wrong terrain after an in-game
terrain redirect; it does not make backend terrain-name updates dynamic.
Use `previewImage.png` in Workbench's **Publish project → Preview Image** field.
It is the original 512×256 PNG supplied by the user, downloaded unchanged from
[CaptainPStar/co10_Escape](https://github.com/CaptainPStar/co10_Escape/blob/master/escape_banner.png).
The artwork retains its original **Co10 ESCAPE** title.
On this Linux/Proton installation, the file-picker path is:
```text
Z:\home\jakub\devel\escapistsrereintroduced\publishing\previewImage.png
```
Workbench also supports passing the image path using
[`-publishAddonPreviewImage`](https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#publishAddonPreviewImage).
Saving this file does not automatically select it in an already-open publishing
dialog. Select it before publishing.
This directory holds publishing artwork separately from game resources, so the
PNG does not need Enfusion texture metadata or inclusion in the runtime PAK.