Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
41 lines
1.9 KiB
Markdown
41 lines
1.9 KiB
Markdown
# Workshop preview
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Project name: **Co10 Escape Reintroduced**. Author: **Jakub Jim Žáček**.
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The only shipped scenario is **Co10 Escape Reintroduced — Automatic terrain**:
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```text
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{C1E20667DCE324ED}Missions/ERR_Everon.conf
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```
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The legacy `ERR_Everon_Base.conf` diagnostic header has been removed from the
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addon. Diagnostics now use the same main scenario. Hiding the duplicate from the
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in-game menu did not remove its published Workshop listing. Before publishing,
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rescan/rebuild the project resources and create a fresh package from current
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source; do not reuse an older frozen `.build` package containing that header.
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After publication, verify that the latest Workshop revision lists only the main
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scenario. The currently published listing is not changed by this source edit.
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Servers using the retired `{AD62322D5213C440}` scenario ID must select the main
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entry above. Its ID remains unchanged.
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The generic launcher title avoids advertising the wrong terrain after an in-game
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terrain redirect; it does not make backend terrain-name updates dynamic.
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Use `previewImage.png` in Workbench's **Publish project → Preview Image** field.
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It is the original 512×256 PNG supplied by the user, downloaded unchanged from
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[CaptainPStar/co10_Escape](https://github.com/CaptainPStar/co10_Escape/blob/master/escape_banner.png).
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The artwork retains its original **Co10 ESCAPE** title.
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On this Linux/Proton installation, the file-picker path is:
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```text
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Z:\home\jakub\devel\escapistsrereintroduced\publishing\previewImage.png
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```
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Workbench also supports passing the image path using
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[`-publishAddonPreviewImage`](https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#publishAddonPreviewImage).
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Saving this file does not automatically select it in an already-open publishing
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dialog. Select it before publishing.
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This directory holds publishing artwork separately from game resources, so the
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PNG does not need Enfusion texture metadata or inclusion in the runtime PAK.
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