75 lines
3.8 KiB
Markdown
75 lines
3.8 KiB
Markdown
# RHS 1.9 compatibility
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## Embedded in Escape
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The same two replacements can live directly in Escape. Prepare them before
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opening Workbench, testing, or packaging a fresh checkout:
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```sh
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python3 compatibility/rhs-1.9/prepare.py \
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--rhs '/path/to/addons/RHS-StatusQuo_595F2BF2F44836FB' \
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--mission addons/core
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```
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This keeps Escape's project identity and existing RHS dependency unchanged.
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No standalone compatibility addon is required. The generated scripts are ignored
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by Git but included by Workbench in Escape's package. Installed RHS files stay
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untouched. The command validates both upstream hashes, refuses to overwrite local
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edits, and can be repeated for identical inputs. A new RHS version requires review
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and removal or regeneration of both replacements; they must not mask upstream fixes.
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Credit Red Hammer Studios and link its EULA in Escape's Workshop description.
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The RHS derivative terms require public, noncommercial distribution under a
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similar non-derivative license. Do not redistribute generated RHS source in Git
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or development-source downloads. The separate WCS patch is not embedded here.
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The embedded layout passed native compilation and normal mission startup through
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player spawn on 1.9.0.37. Native packing succeeded and both replacements match
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the inputs inside Escape's PAK. See the [embedded test evidence](../../docs/evidence/rhs-1.9-embedded-2026-11-05/README.md).
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It was published inside Escape **0.0.141** after successful Workshop upload and
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backend processing. Inherited dependency diagnostics remain.
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## Standalone experiment
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Separate addon for RHS Status Quo **0.16.5237** and Reforger **1.9.0.37**.
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It uses same-path script replacement to fix declarations before compilation:
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- Accept and forward `isGM` in `RHS_CAS_EditableEntityComponent.SetAuthor`.
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- Use `WheelSlotInfo.GetWheelIndex()` instead of the removed wheel-index field.
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`prepare.py` reads the two scripts from the installed RHS package, verifies their
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exact hashes, and generates the patched addon in a new local directory. It never
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changes installed Workshop files. This directory contains the patch recipe and
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project definition; generated RHS source stays in ignored local storage.
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From the repository root:
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```sh
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python3 compatibility/rhs-1.9/prepare.py \
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--rhs '/path/to/addons/RHS-StatusQuo_595F2BF2F44836FB' \
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--output '.local/rhs-19-addon'
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```
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For an isolated test, add dependency `E119F1C05A274B83` to the test copy of
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Escape's `addon.gproj`, and expose the generated addon through its addon search
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directory. Keep the original RHS dependency. The GUID is a local project identity,
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not a published Workshop ID.
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Both changes pass native compilation of GameLib, Game and WorkbenchGame with
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Escape's complete RHS/WCS/BMP/Parachute dependency graph on 1.9.0.37. The current
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scenario prepares and spawns the player. The six-faction rescue fixture completes
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114 assertions with no assertion failures or script exceptions: faction-matched
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crews and cargo capacity, two physical landings, wounded boarding, and loaded
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airborne departure. This is local Workbench evidence, not multiplayer or general
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vehicle-handling qualification. Both replaced scripts are byte-identical in the
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native packed output. No Workshop publication has been performed.
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The full logs also exposed a WCS BMP tire initialization failure. A separate
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local WCS experiment is not included in the published mission. Other inherited
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resource/property diagnostics remain in the logs; the strict all-errors report
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is not clean. See [native evidence](../../docs/evidence/rhs-1.9-compatibility-2026-11-05/report.json).
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References: [Bohemia's script replacement documentation](https://community.bistudio.com/wiki/Arma_Reforger:Data_Modding_Basics)
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and [RHS derivative-content terms](https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula).
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Workshop publication requires review of the generated files and these terms.
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