33 lines
2.0 KiB
Markdown
33 lines
2.0 KiB
Markdown
# Recovery forecast validation — 2026-10-31
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Production policy is evaluated once per second by authority. A known forecast
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beyond 300 seconds uses the existing 30-second defeat grace. Usable self-injection,
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a conscious reserved rescuer, and evacuation preserve their respective safeguards.
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Unsupported/uncertain medical states use the previous recovery checks.
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The snapshot simulator accounts for zone multipliers, thresholds, pending regen
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delays, bleeding/tourniquets, and finite medicine duration. Changing blood bands
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and post-treatment passive timing remain conservative: they can fall back to
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unknown rather than force a speculative defeat. This is not a universal precise
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ETA for arbitrary medical mods.
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`test_recovery_forecast.py` executes the production model as C++: joint thresholds,
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exact 300-second boundary, delayed regeneration, medicine exhaustion, bleeding,
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self-rescue and unknown-state policy. Existing self-epinephrine, recovery-policy,
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player-medical, spectator-recovery, reconnect-recovery and rescue-recovery checks
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passed. Generated-menu and changelog checks also passed.
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The disposable native fixture compiled and completed. A real protected patient
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received the ordinary finite epinephrine effect: predicted wake 19 seconds,
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observed wake 19.0837 seconds. Snapshot inspection left actual blood unchanged.
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The fixture injects the item effect at its native completion boundary; it does not
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claim human Space input, two connected clients, or a multiplayer defeat screen.
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The available dedicated runner is isolated with no clients, so dedicated-server
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multiplayer acceptance remains open.
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Earlier iterations caught missing native hit-zone multipliers and over-counting
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passive resilience recovery during treatment. The final run has no script errors.
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The strict runner still exits 1 for the 13 existing localization/world diagnostics
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retained in native-checks.log; feature assertions completed, cleanup succeeded,
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and the tested sources remained unchanged. Validation preceded the Workshop upload and Git push.
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