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EscapistsReintroduced/docs/evidence/dedicated-2026-09-19-083213/source/README.md
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# Escapists Rereintroduced
An independently authored replacement for the abandoned Escapists base mission, initially targeting vanilla Everon and up to twelve players. This is a separate repository and **not a completed or release-ready replacement**. The base rewrite is the primary deliverable; companion migration supports it.
The current base supplies prison spawning, two independent scavenging/clue routes, finite medical and outpost stock, an optional ground vehicle, physical radio documents, named discovery markers, native objectives, a separate radio-defence service, capacity-checked helicopter extraction, identity-based partial results, early helicopter-loss defeat, saved mission time/speed, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
See [current development status](docs/current-status.md) for verified checkpoints and the prioritized remaining work. Ordinary-game startup and ground-to-helicopter casualty loading have retained native failures; manual gameplay, real multiplayer, complete physical HQ support, measured FPS improvement and release qualification remain unfinished. The [original responsibility inventory](docs/original-feature-coverage.md) is a scope map, not proof that every original behavior has been replaced.
## Projects and scenarios
Five Workbench projects live in `addons/core`, `addons/ai`, `addons/intel`, `addons/chat` and `addons/map`:
- Open `addons/core/addon.gproj` for the independent base scenario, `{AD62322D5213C440}Missions/ERR_Everon_Base.conf`.
- Open `addons/chat/addon.gproj` for full companion integration, `{C1E20667DCE324ED}Missions/ERR_Everon.conf`.
Both use the newly authored Everon child world. The only external addon dependency is vanilla Arma Reforger. All required successor resources are inside this repository. Vanilla assets are referenced, not redistributed; original restricted Escapists code, compositions, UI and audio are not included.
See [player lifecycle](docs/player-lifecycle.md), [manual gameplay gaps](docs/base-gameplay-gaps.md), [release qualification](docs/release-qualification.md), [performance comparison tooling](docs/performance-comparison.md), [configuration and commands](docs/configuration.md), [site authoring](docs/site-authoring.md), [architecture](docs/architecture.md) and [migration priorities](docs/base-replacement.md).
## Validation
Run source/resource isolation and production-policy regressions with Python 3 and a C++17 compiler:
```sh
python3 tools/check.py
```
For bounded hidden, muted local native tests, see [runtime testing](docs/runtime-testing.md). Recorded Workbench checkpoints include Core-only and companion-loaded escape/restart, finite stock and document-loss recovery, twelve physical prisoner/seat fixtures, real medical treatment, local result/objective widgets, patrol movement and HQ preemption/resumption. Clean environment/restart evidence exists after narrowing the vanilla vehicle catalogs; it does not qualify subsequent source changes.
These scripted local fixtures manipulate positions and selected native states. They do not establish ordinary-game startup, manual escape/piloting, real remote reconnects, twelve connected players or improved FPS. [Current status](docs/current-status.md) separates those gaps from demonstrated development behavior. [Validation evidence](docs/validation.md) preserves exact source checkpoints and failed iterations; `docs/acceptance.json` keeps unverified release requirements pending.
No release package has been published.