28 lines
1.3 KiB
Markdown
28 lines
1.3 KiB
Markdown
# Workshop preview
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Project name: **Co10 Escape Reintroduced**. Author: **Jakub Jim Žáček**.
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Both scenario headers contain this author, including the loading-screen metadata.
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The current scenario is **Co10 Escape Reintroduced — Everon**. The project name
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stays **Co10 Escape Reintroduced**; each island's mission header supplies its own
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island suffix and world resource. The island is scenario metadata, not a shared
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UI label hardcoded across all maps.
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Use `previewImage.png` in Workbench's **Publish project → Preview Image** field.
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It is the original 512×256 PNG supplied by the user, downloaded unchanged from
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[CaptainPStar/co10_Escape](https://github.com/CaptainPStar/co10_Escape/blob/master/escape_banner.png).
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The artwork retains its original **Co10 ESCAPE** title.
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On this Linux/Proton installation, the file-picker path is:
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```text
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Z:\home\jakub\devel\escapistsrereintroduced\publishing\previewImage.png
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```
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Workbench also supports passing the image path using
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[`-publishAddonPreviewImage`](https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#publishAddonPreviewImage).
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Saving this file does not automatically select it in an already-open publishing
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dialog. Select it before publishing.
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This directory holds publishing artwork separately from game resources, so the
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PNG does not need Enfusion texture metadata or inclusion in the runtime PAK.
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