106 lines
5.4 KiB
Markdown
106 lines
5.4 KiB
Markdown
# Changelog
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Latest published Workshop version: **0.0.127**
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## 2026-10-30 — Results panel visibility
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- Fixed the blank end-of-mission panel so victory, failure and mission statistics are visible before restart.
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## 2026-10-30 — Community mission statistics
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- Mission statistics now connect automatically on community servers without manual registration.
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- Server administrators can disable reporting under Mission → Statistics.
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- Victory and failure screens show the current map's wins, failures and win rate on this server and across all reporting servers.
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## 2026-10-30 — Mission results
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- Added an after-mission summary with duration, kills, friendly kills, deaths, times downed and recoveries for each participant.
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- Results show who escaped and retain the records of players who disconnected.
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## 2026-10-28 — Extraction landing zones
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- Extraction can use suitable clear ground anywhere on the terrain, including original Everon, without prioritizing airports.
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- Landing zones retain terrain, obstacle, aircraft-space and escape-boundary checks.
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## 2026-10-28 — Starting supplies and mission statistics
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- Oversized starting weapons and other items remain available beside the backpack instead of delaying preparation and being removed.
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- Choose whether each starting item spawns inside the backpack or on the ground beside it, with separate quantities for each destination.
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- Added optional mission statistics reporting for starts, restarts, terrain, mods, player participation and mission results.
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- Statistics are enabled by default and can be disabled under Mission → Statistics; player escape records distinguish actual escapees from spectators.
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## 2026-10-25 — Startup error screen
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- Failed mission starts now show an interactive error screen with a Return to main menu button.
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- Esc opens the normal pause menu from the error screen, so leaving no longer requires closing Arma.
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## 2026-10-25 — Small-terrain startup
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- Fixed low-lying dry terrain being rejected during site placement, player spawning and mortar setup; water checks now use the actual ground surface.
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- Helicopter landing sites can use clear ground near roads and use the landing-pad flatness limit instead of the stricter camp limit.
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- Fixed aircraft clearance checks using the wrong ground height during extraction placement.
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## 2026-10-24 — Placement on smaller terrains
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- Improved mission placement on small maps with shorter airport separation for prisons and support for terrain bounds down to 1 km.
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- Extraction searches can find a clear landing zone elsewhere when an airport has no suitable space.
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- Difficult terrain searches try more positions for longer before giving up.
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- Startup failures show their cause directly on the loading screen, including placement rejection reasons.
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## 2026-10-21 — Radio intel progression
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- Radio intel unlocks after five distinct non-radio sites are fully identified; finding and using radios in person remains unrestricted.
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- Configure the requirement under Intel → Radio intel, with live progress and a zero option to disable it for the next round.
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- Early ordinary folders reveal other sites; fixed radio documents stay available and are read automatically after unlocking.
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## 2026-10-21 — Recon drones, body burial and spectator camera
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- Players holding a shovel can bury dead bodies and their remaining equipment.
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- Added optional enemy reconnaissance drones using Realistic Combat Drones, responding to recent HQ sightings.
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- Configure the active drone limit and launch cooldown under HQ → Recon drones; disabled by default.
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- Buffered the full first-person spectator camera position to reduce shaking from remote character movement corrections.
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## 2026-10-20 — Optional site map hints
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- Added an Intel menu option to show sites as question marks until intel identifies their types.
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## 2026-10-20 — Safe intel cleanup
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- Removing used intel folders preserves enemies' ability to discover stolen documents.
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- Used ordinary folders are cleaned up even when no new locations remain to reveal.
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- Failed inventory cleanup retries safely without granting extra intel or deleting objective documents.
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## 2026-10-20 — Hunter recovery and intel cleanup
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- Hunters with a blocked driver seat or failed reboarding can abandon the vehicle and continue on foot.
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- Hunters remember failed approach positions and pause before attempting another coordinated manoeuvre.
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- Ordinary intel folders are removed after revealing a location; objective documents are retained.
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## 2026-10-17 — Fewer Šárka hunters
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- Set how many anger points are needed per Šárka in the mission menu. Higher values mean fewer cars.
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- Default: one car per three anger points, rounded down. Zero disables new waves.
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## 2026-10-17 — Mission status readability
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- Fixed clipped status and journal text so long reports can be scrolled.
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- Fixed duplicated Šárka wave details and restored the hunting-patrol summary.
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## 2026-10-17 — Mission menu navigation
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- Reorganized the mission menu with main tabs across the top and related submenus on the left.
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## 2026-10-17 — Configurable Šárka hunters
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- Added a mission-menu setting for the number of Šárka special-forces cars per anger point.
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- Set cars per anger point to zero to disable new waves. Deployed teams remain.
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## 2026-10-17 — Discord changelog test
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- Test notification for automatic mission changelogs.
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## 2026-10-17 — Changelog notifications
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- Added automatic Discord changelogs for new mission updates.
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