Add after-mission statistics; record Workshop 0.0.125
continuous-integration/drone/push Build is passing
continuous-integration/drone/push Build is passing
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@@ -0,0 +1,52 @@
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SizeLayoutWidgetClass {
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Name "ERR_RoundResults"
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WidthOverride 1100
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HeightOverride 620
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Slot LayoutSlot { HorizontalAlign 1 VerticalAlign 1 }
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components { SCR_GameOverScreenContentUIComponent "{6E81CD1BC83BE245}" { } }
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{
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FrameWidgetClass {
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Name "ResultFrame"
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Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 }
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{
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TextWidgetClass {
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Name "GameOver_State"
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Slot FrameWidgetSlot { Anchor 0 0 1 0 OffsetLeft 20 OffsetTop 0 OffsetRight 20 SizeY 52 OffsetBottom -52 }
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Color 1 1 1 1 "Font Size" 36 "Min Font Size" 36
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Text "Round ended"
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}
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TextWidgetClass {
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Name "GameOver_Description"
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Slot FrameWidgetSlot { Anchor 0 0 1 0 OffsetLeft 20 OffsetTop 58 OffsetRight 20 SizeY 64 OffsetBottom -122 }
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Color 0.9 0.92 0.94 1 "Font Size" 22 "Min Font Size" 22 Wrap 1
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}
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TextWidgetClass {
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Name "StatisticsHeading"
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Slot FrameWidgetSlot { Anchor 0 0 1 0 OffsetLeft 20 OffsetTop 132 OffsetRight 20 SizeY 36 OffsetBottom -168 }
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Color 0.9 0.8 0.5 1 "Font Size" 26 "Min Font Size" 26 Text "Mission statistics"
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}
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ScrollLayoutWidgetClass {
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Name "StatisticsScroll"
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Slot FrameWidgetSlot { Anchor 0 0 1 1 OffsetLeft 20 OffsetTop 178 OffsetRight 20 OffsetBottom 12 }
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components { SCR_GamepadScrollComponent "{5707100AC31E657E}" { } }
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{
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VerticalLayoutWidgetClass {
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Name "StatisticsContent"
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Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 0 Padding 0 0 18 0 }
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{
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TextWidgetClass {
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Name "RoundStatistics"
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Slot LayoutSlot { HorizontalAlign 3 Padding 0 0 0 8 SizeMode Auto }
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Clipping Ancestor Color 0.9 0.92 0.94 1
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Text "Waiting for mission statistics..."
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"Font Size" 20 "Min Font Size" 20 Wrap 1
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FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" }
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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MetaFileClass {
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Name "{C63B4D1E09A572F8}UI/layouts/ERR/RoundResults.layout"
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Configurations {
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LayoutResourceClass PC { }
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LayoutResourceClass HEADLESS : PC { }
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LayoutResourceClass XBOX_ONE : PC { }
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LayoutResourceClass XBOX_SERIES : PC { }
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LayoutResourceClass PS4 : PC { }
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LayoutResourceClass PS5 : PC { }
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}
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}
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