Add ground starting supplies and mission telemetry; record Workshop 0.0.123
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# Starting supplies: explicit ground destination
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The starting-loadout menu now saves independent quantities for backpack and
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ground destinations. Older two-field records still mean backpack. Both lists
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share the existing 32-entry / 64-item budget and only apply on the next custom
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prison or crash start. Ground stock bypasses inventory insertion and uses the
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same dry-ground, clearance and wall-access checks as oversized-item fallback.
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## Native Workbench verification
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The final isolated G3 run compiled the current production sources and exercised:
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- Normal full mission preparation and player admission.
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- A full-length M16A2 rejected by backpack capacity but retained nearby.
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- An M16A2/M203 carbine explicitly assigned to ground, despite fitting inside
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the backpack in the earlier rifle tests. Exactly one was outside, zero inside.
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- The required field map and one PM pistol retained inside the backpack.
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- Spawn-scene inclusion and pickup of the original loose rifle into the player inventory.
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- Opening the real admin menu, selecting the ground destination, and saving two
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PM pistols through the authenticated catalog command. Both destination entries
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appeared in the returned snapshot; disk reload preserved one backpack pistol
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and two ground pistols independently.
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`native/runner.json` reports `smoke-completed` and confirmed private-test cleanup.
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The source tree and installed dependencies were unchanged by the runner.
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The strict reporter still exits nonzero for installed localization resource and
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world-property errors; it reports no script/runtime failures. This is local
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scripted Workbench coverage, not a dedicated-server multiplayer certification.
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Reproduce with a fresh alphanumeric suffix:
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```sh
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python3 docs/evidence/starting-ground-2026-10-28/isolated-runner.py G4 --full --carbine
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```
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The runner uses a frozen `/tmp` addon copy and private test profile; it does not
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modify the installed mission or open user Workbench. G1 could not launch under
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sandbox audio restrictions. G2 verified the physical loadout; G3 added actual
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menu/save/reload verification. Final evidence is from G3.
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## Repository verification
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`tests/test_start_backpack.py` executes the production validation and edit methods:
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legacy compatibility, destination-specific edits/removal, duplicate rejection,
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shared limits, authority and failed-save retention. `tests/test_start_stock_overflow.py`
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executes the preparation loop and verifies explicit ground stock never requests
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an inventory insertion, remains the same entity and is processed only once.
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The existing required-stock and asynchronous insertion checks remain intact.
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Full `python3 tools/check.py` passed (exit 0); output is saved in
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`repository-checks.log`. Generated-menu freshness and `git diff --check` also passed.
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@@ -0,0 +1,40 @@
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#!/usr/bin/env python3
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"""Frozen local Workbench starting-ground fixture; no live server or installed asset writes."""
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from pathlib import Path
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import hashlib,json,shutil,subprocess,sys
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ROOT=Path(__file__).resolve().parents[3]
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sys.path.insert(0,str(ROOT/'tools'))
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from source_manifest import addon_manifest
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from headless_game import assert_prefix_idle
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name=sys.argv[1]
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if not name.isalnum(): raise ValueError('Use an alphanumeric run suffix')
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source=Path('/tmp/erri-starting-ground-source-'+name)
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profile=Path('/tmp/erri-starting-ground-run-'+name)
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compat=ROOT/'.local/playtest-compat-20260920'
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assert_prefix_idle(compat)
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source.mkdir();profile.mkdir()
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for rel in addon_manifest(ROOT):
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target=source/rel;target.parent.mkdir(parents=True,exist_ok=True);shutil.copy2(ROOT/rel,target)
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shutil.copytree(ROOT/'tools',source/'tools',ignore=shutil.ignore_patterns('__pycache__'))
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(source/'docs').mkdir();shutil.copy2(ROOT/'docs/external-addons.json',source/'docs/external-addons.json')
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fixture=Path(__file__).with_name('native-fixture.c')
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shutil.copy2(fixture,source/'addons/core/Scripts/Game/ERR/00_Core/ERR_ZStartingRiflesFixture.c')
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# Opt-in fixture is independent of the historical generic Core smoke.
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p=source/'addons/core/Scripts/Game/ERR/00_Core/ERR_NativeBaseSmoke.c'
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p.write_text(p.read_text().replace('array<string> independentFixtures = {','array<string> independentFixtures = {"starting-rifles", '))
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p=source/'tools/headless_workbench.py'
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p.write_text(p.read_text().replace("choices=['coordinated-ai',", "choices=['starting-rifles', 'coordinated-ai',").replace("a.smoke not in {'coordinated-ai',", "a.smoke not in {'starting-rifles', 'coordinated-ai',"))
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if '--full' in sys.argv:
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p.write_text(p.read_text().replace("'-noThrow',", "'-errRifleFull', '1', '-noThrow',"))
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if '--carbine' in sys.argv:
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p.write_text(p.read_text().replace("'-noThrow',", "'-errRifleCarbine', '1', '-noThrow',"))
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installed=Path.home()/'.local/share/Steam/steamapps/compatdata/1874880/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforger/addons'
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(profile/'profile').mkdir()
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(profile/'profile/EscapistsFactions.json').write_text(json.dumps({'escapists':'ussr','enemy':'us','independent':'fia'})+'\n')
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(profiles:=profile/'fixture-inputs.json').write_text(json.dumps({'fixture_sha256':hashlib.sha256(fixture.read_bytes()).hexdigest(),'production_sources':addon_manifest(ROOT),'source':str(source),'profile':str(profile)},indent=2)+'\n')
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command=[sys.executable,str(source/'tools/headless_workbench.py'),'--compat',str(compat),'--profile',str(profile),'--external-addons',str(installed),'--project','core','--smoke','starting-rifles','--rounds','1','--timeout','300']
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with (profile/'runner-output.log').open('w') as output:
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result=subprocess.run(command,stdout=output,stderr=subprocess.STDOUT)
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print(json.dumps({'exit':result.returncode,'source':str(source),'profile':str(profile)}))
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print('\n'.join((profile/'runner-output.log').read_text().splitlines()[-45:]))
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raise SystemExit(result.returncode)
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@@ -0,0 +1,175 @@
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modded class ERR_AdminMenu
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{
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void ERR_GroundProbeShow() { ShowPage(20); }
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bool ERR_GroundProbeSave()
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{
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int index = m_StarterCatalog.Find(ERR_TerrainCatalog.Key(ERR_Supplies.Pistol()));
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if (index < 0 || !m_Ready || !IsFocused() || m_Age > 6 || m_ClickDelay > 0) return false;
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SCR_ComboBoxComponent.GetComboBoxComponent("StarterCatalogItem", GetRootWidget()).SetCurrentItem(index, false, false, false);
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SCR_ComboBoxComponent.GetComboBoxComponent("StarterDestination", GetRootWidget()).SetCurrentItem(1, false, false, false);
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SCR_EditBoxComponent.GetEditBoxComponent("StarterQuantity", GetRootWidget()).SetValue("2");
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OnStarterButton(SCR_ButtonTextComponent.GetButtonText("StarterAdd", GetRootWidget())); return true;
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}
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bool ERR_GroundProbeVisible()
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{
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return m_Ready && m_StarterSaved.Contains(ERR_TerrainCatalog.Key(ERR_Supplies.Pistol()) + " ground") && m_StarterSaved.Contains(ERR_TerrainCatalog.Key(ERR_Supplies.Pistol()) + " backpack");
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}
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}
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modded class ERR_SiteService
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{
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void ERR_LogStarterStock()
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{
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foreach (ERR_StockPlacement item : m_Placements)
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{
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if (!item.Item || !item.Inventory) { Print("ERR RIFLE STOCK: missing entity"); continue; }
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array<IEntity> contents = {}; item.Inventory.GetItems(contents);
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PrintFormat("ERR RIFLE STOCK: prefab=%1 accepted=%2 contained=%3 optional=%4 canInsert=%5", item.Item.GetPrefabData().GetPrefabName(), item.Accepted, contents.Contains(item.Item), item.Optional, item.Inventory.CanInsertItem(item.Item));
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}
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}
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}
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modded class ERR_GameMode
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{
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protected ref ERR_SiteService m_ERRRifleSites;
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protected ResourceName m_ERRTestRifle;
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protected ResourceName m_ERRTestCarbine;
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protected int m_ERRRifleTicks;
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protected bool m_ERRStockConfigured;
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protected IEntity m_ERRLooseRifle;
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protected bool m_ERRPickupRequested;
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protected int m_ERRGroundMenuStage;
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protected override void EOnInit(IEntity owner)
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{
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super.EOnInit(owner);
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if (System.IsCLIParam("errRifleFull") && Replication.IsServer() && !SCR_Global.IsEditMode()) GetGame().GetCallqueue().CallLater(ERR_RifleFullPoll, 500, true);
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}
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protected bool ERR_CheckRifleScene(ERR_SiteService service)
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{
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ERR_SiteRuntime site = service.Find("everon-prison-1");
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if (!site || !site.Container) return false;
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array<IEntity> scene = {};
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if (!service.SpawnScene(site.Container.GetOrigin(), scene)) return false;
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int rifles, groundCarbines;
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foreach (IEntity entity : scene)
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{
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if (!entity || !entity.GetPrefabData()) continue;
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if (entity.GetPrefabData().GetPrefabName() == m_ERRTestCarbine)
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{
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InventoryItemComponent loose = InventoryItemComponent.Cast(entity.FindComponent(InventoryItemComponent));
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if (loose && !loose.GetParentSlot() && vector.Distance(entity.GetOrigin(), site.Container.GetOrigin()) < 3) groundCarbines++;
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}
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if (entity.GetPrefabData().GetPrefabName() != m_ERRTestRifle) continue;
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InventoryItemComponent item = InventoryItemComponent.Cast(entity.FindComponent(InventoryItemComponent));
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if (!item || item.GetParentSlot() || !ERR_Actors.DryGround(entity.GetOrigin()) || vector.Distance(entity.GetOrigin(), site.Container.GetOrigin()) > 3) return false;
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rifles++; m_ERRLooseRifle = entity;
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PrintFormat("ERR RIFLE LOOSE: distance=%1 origin=%2", vector.Distance(entity.GetOrigin(), site.Container.GetOrigin()), entity.GetOrigin());
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}
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InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(site.Container.FindComponent(InventoryStorageManagerComponent));
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array<IEntity> contents = {}; inventory.GetItems(contents);
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int maps, pistols, carbines;
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foreach (IEntity contained : contents)
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{
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if (contained.GetPrefabData().GetPrefabName() == ERR_Supplies.Pistol()) pistols++;
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if (contained.FindComponent(SCR_MapGadgetComponent)) maps++;
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if (contained.GetPrefabData().GetPrefabName() == m_ERRTestCarbine) carbines++;
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}
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PrintFormat("ERR RIFLE VERIFIED: loose=%1 maps=%2 pistols=%3 sceneRoots=%4", rifles, maps, pistols, scene.Count());
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PrintFormat("ERR GROUND CARBINE: stored=%1 ground=%2", carbines, groundCarbines);
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return rifles == 1 && maps == 1 && pistols == 1 && (!System.IsCLIParam("errRifleCarbine") || carbines == 0 && groundCarbines == 1);
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}
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protected void ERR_RifleFullPoll()
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{
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if (!PreparationError().IsEmpty()) { Print("ERR SMOKE FAIL: full rifle mission " + PreparationError(), LogLevel.ERROR); GetGame().GetCallqueue().Remove(ERR_RifleFullPoll); return; }
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if (!Active()) return;
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SCR_PlayerController pc = SCR_PlayerController.Cast(GetGame().GetPlayerController());
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if (!pc || !pc.GetControlledEntity() || !Players().CurrentActor(pc.GetControlledEntity())) return;
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InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(pc.GetControlledEntity().FindComponent(InventoryStorageManagerComponent));
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if (!m_ERRPickupRequested)
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{
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if (!ERR_CheckRifleScene(Sites()) || !inventory || !inventory.TryInsertItem(m_ERRLooseRifle))
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{ Print("ERR SMOKE FAIL: full mission rifle scene or pickup", LogLevel.ERROR); GetGame().GetCallqueue().Remove(ERR_RifleFullPoll); return; }
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m_ERRPickupRequested = true; return;
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}
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array<IEntity> carried = {}; inventory.GetItems(carried);
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if (!carried.Contains(m_ERRLooseRifle) || !ERR_SpawnSceneInventory.InStorage(m_ERRLooseRifle)) return;
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if (m_ERRGroundMenuStage == 0)
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{
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ERR_AdminMenu.Open(); m_ERRGroundMenuStage = 1; return;
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}
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ERR_AdminMenu menu = ERR_AdminMenu.GetOpenMenu(); if (!menu) return;
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if (m_ERRGroundMenuStage == 1)
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{
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if (!menu.ERR_StarterProbeReady(1)) return;
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menu.ERR_GroundProbeShow();
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if (!menu.ERR_StarterProbeBrowse()) return;
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m_ERRGroundMenuStage = 2; return;
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}
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if (m_ERRGroundMenuStage == 2)
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{
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if (!menu.ERR_GroundProbeSave()) return;
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m_ERRGroundMenuStage = 3; return;
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}
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if (!menu.ERR_GroundProbeVisible()) return;
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ERR_StartBackpack savedLoadout = new ERR_StartBackpack(); array<ref ERR_SiteStock> savedStock = {}; savedLoadout.Stock(savedStock);
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int inBag, onGround;
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foreach (ERR_SiteStock stock : savedStock)
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{
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if (stock.Prefab != ERR_Supplies.Pistol()) continue;
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if (stock.OnGround) onGround += stock.Count; else inBag += stock.Count;
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}
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if (inBag != 1 || onGround != 2) { Print("ERR SMOKE FAIL: menu destination edit or persistence", LogLevel.ERROR); return; }
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Print("ERR SMOKE PASS: actual destination menu saved two ground pistols separately from one backpack pistol; snapshot and disk reload verified");
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menu.Close();
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Print("ERR SMOKE PASS: full mission active; player admitted; map and pistol stored; oversized rifle streamed and picked up into player inventory");
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Print("ERR SMOKE COMPLETE: starting rifles full mission");
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GetGame().GetCallqueue().Remove(ERR_RifleFullPoll);
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}
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protected void ERR_FindTestRifle(ResourceName resource, string exactPath = "")
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{
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if (resource.EndsWith("/Rifle_M16A2.et")) m_ERRTestRifle = resource;
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if (resource.EndsWith("/Rifle_M16A2_carbine_M203.et")) m_ERRTestCarbine = resource;
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}
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override protected void StartScenario()
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{
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string outcome;
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if (!System.GetCLIParam("errSmokeOutcome", outcome) || outcome != "starting-rifles") { super.StartScenario(); return; }
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if (!m_ERRStockConfigured)
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{
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SearchResourcesFilter filter = new SearchResourcesFilter();
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filter.fileExtensions = {"et"}; filter.recursive = true; filter.rootPath = "$ArmaReforger:Prefabs/Weapons/Rifles/M16";
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ResourceDatabase.SearchResources(filter, ERR_FindTestRifle);
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if (m_ERRTestRifle.IsEmpty()) { Print("ERR SMOKE FAIL: M16 resource not found", LogLevel.ERROR); return; }
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ERR_StartBackpack supplies = GetGame().ERR_StartingSupplies();
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if (!supplies.Set(m_ERRTestRifle, 1) || !supplies.Set(ERR_Supplies.Pistol(), 1) || !supplies.SetMode(true)) { Print("ERR SMOKE FAIL: custom stock not saved", LogLevel.ERROR); return; }
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if (System.IsCLIParam("errRifleCarbine") && (m_ERRTestCarbine.IsEmpty() || !supplies.Set(m_ERRTestCarbine, 1, "ground"))) { Print("ERR SMOKE FAIL: carbine not configured", LogLevel.ERROR); return; }
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ERR_StartBackpack reloaded = new ERR_StartBackpack();
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array<ref ERR_SiteStock> stock = {}; reloaded.Stock(stock);
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bool savedGround;
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foreach (ERR_SiteStock saved : stock) if (saved.Prefab == m_ERRTestCarbine && saved.OnGround && saved.Count == 1) savedGround = true;
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if (System.IsCLIParam("errRifleCarbine") && !savedGround) { Print("ERR SMOKE FAIL: ground destination not persisted", LogLevel.ERROR); return; }
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m_ERRStockConfigured = true;
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}
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if (System.IsCLIParam("errRifleFull")) { super.StartScenario(); return; }
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ERR_ScenarioDefinition def = ERR_ScenarioDefinition.Cast(SCR_BaseContainerTools.CreateInstanceFromPrefab("{ACA98B44E2173605}Configs/ERR/Tests/LegacySites.conf"));
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if (!def) { Print("ERR SMOKE FAIL: definition missing", LogLevel.ERROR); return; }
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ERR_SiteDefinition prison = def.Find("everon-prison-1"); prison.Guarded = false;
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m_ERRRifleSites = new ERR_SiteService(this);
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if (!m_ERRRifleSites.Begin(def, ERR_Supplies.Map(), false, prison)) { Print("ERR SMOKE FAIL: setup " + m_ERRRifleSites.FailureReason(), LogLevel.ERROR); return; }
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GetGame().GetCallqueue().CallLater(ERR_RiflePoll, 250, true);
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}
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protected void ERR_RiflePoll()
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{
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m_ERRRifleTicks++;
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if (m_ERRRifleTicks == 1 || m_ERRRifleTicks == 8 || m_ERRRifleTicks == 55) m_ERRRifleSites.ERR_LogStarterStock();
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ERR_PrepareResult result = m_ERRRifleSites.Prepare();
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if (result == ERR_PrepareResult.PENDING && m_ERRRifleTicks < 100) return;
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GetGame().GetCallqueue().Remove(ERR_RiflePoll);
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PrintFormat("ERR RIFLE RESULT: state=%1 reason=%2 ticks=%3", result, m_ERRRifleSites.FailureReason(), m_ERRRifleTicks);
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if (result != ERR_PrepareResult.READY) { Print("ERR SMOKE FAIL: starting rifle did not prepare", LogLevel.ERROR); return; }
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ERR_SiteRuntime site = m_ERRRifleSites.Find("everon-prison-1");
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InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(site.Container.FindComponent(InventoryStorageManagerComponent));
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array<IEntity> items = {}; inventory.GetItems(items);
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foreach (IEntity item : items) Print("ERR RIFLE CONTENT: " + item.GetPrefabData().GetPrefabName());
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if (!ERR_CheckRifleScene(m_ERRRifleSites)) { Print("ERR SMOKE FAIL: rifle scene lost stock", LogLevel.ERROR); return; }
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Print("ERR SMOKE COMPLETE: starting rifles");
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}
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}
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@@ -0,0 +1,6 @@
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14:36:54.326 SCRIPT : ERR RIFLE LOOSE: distance=1.21381 origin=<6087.2,211.719,7160>
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14:36:54.327 SCRIPT : ERR RIFLE VERIFIED: loose=1 maps=1 pistols=1 sceneRoots=50
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14:36:54.327 SCRIPT : ERR GROUND CARBINE: stored=0 ground=1
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14:36:56.348 SCRIPT : ERR SMOKE PASS: actual destination menu saved two ground pistols separately from one backpack pistol; snapshot and disk reload verified
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14:36:56.349 SCRIPT : ERR SMOKE PASS: full mission active; player admitted; map and pistol stored; oversized rifle streamed and picked up into player inventory
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14:36:56.349 SCRIPT : ERR SMOKE COMPLETE: starting rifles full mission
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@@ -0,0 +1,574 @@
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---------------------------------------------
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Log Z:\tmp\erri-starting-ground-run-G3\logs\logs_2026-10-28_14-35-42\console.log started at 2026-10-28 14:35:42 (2026-10-28 13:35:42 UTC)
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14:35:42.358 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-starting-ground-run-G3\logs\logs_2026-10-28_14-35-42' to filesystem under name logs
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14:35:42.358 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-starting-ground-run-G3\profile' to filesystem under name profile
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14:35:42.358 ENGINE : FileSystem: Current working directory: 'Z:\home\jakub\.local\share\Steam\steamapps\common\Arma Reforger Tools\Workbench\'
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14:35:42.360 PROFILING : Workbench Create Engine took: 9.426400 ms
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14:35:43.388 INIT : INIT : Workbench Init Engine
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14:35:43.388 ENGINE : Initializing engine, version 192142
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14:35:43.388 ENGINE : CLI Params: -gproj Z:/tmp/erri-starting-ground-source-G3/addons/core/addon.gproj -addonsDir Z:/tmp/erri-starting-ground-source-G3/addons -profile Z:/tmp/erri-starting-ground-run-G3 -logconsole -wbModule WorldEditor -load Worlds/ERR_Everon.ent -plugin ERR_ValidateBaseWorldPlugin -errPlay 1 -errBaseSmoke 1 -errSmokeOutcome starting-rifles -errRifleFull 1 -errRifleCarbine 1 -noThrow -disableCrashReporter
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14:35:43.402 ENGINE : Addon dirs:
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14:35:43.402 ENGINE : dir: 'Z:/tmp/erri-starting-ground-source-G3/addons/core/'
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||||
14:35:43.402 ENGINE : dir: 'Z:/tmp/erri-starting-ground-source-G3/addons'
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||||
14:35:43.402 ENGINE : dir: './addons'
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||||
14:35:43.402 ENGINE : dir: 'Z:/tmp/erri-starting-ground-run-G3/addons'
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||||
14:35:43.402 ENGINE : Available addons:
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||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-source-G3/addons/core/addon.gproj' guid: '2528466DE220D91C'
|
||||
14:35:43.402 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
|
||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
|
||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
|
||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
|
||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
|
||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
|
||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
|
||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
|
||||
14:35:43.402 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
|
||||
14:35:43.402 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-starting-ground-source-G3\addons\core' to filesystem under name ERR_Core
|
||||
14:35:43.403 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
|
||||
14:35:43.404 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
|
||||
14:35:43.405 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
|
||||
14:35:43.407 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
|
||||
14:35:43.412 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
|
||||
14:35:43.414 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
|
||||
14:35:43.419 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
|
||||
14:35:43.527 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-starting-ground-run-G3/addons/ArmaReforger/' (pak count: 14) to filesystem under name ArmaReforger
|
||||
14:35:43.530 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
|
||||
14:35:43.530 ENGINE : CPU vendor : AuthenticAMD
|
||||
14:35:43.530 ENGINE : CPU type : 2
|
||||
14:35:43.530 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
|
||||
14:35:43.530 ENGINE : CPU cache info : L1 [Inst 32KB, Data 32KB], L2 [Unif 512KB], L3 [Unif 16384KB]
|
||||
14:35:43.530 ENGINE : CPU count logical : 16
|
||||
14:35:43.530 ENGINE : CPU count physical : 8
|
||||
14:35:43.530 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
|
||||
14:35:43.530 RESOURCES : ResourceDB: loading cache (id=0 name=ERR_Core path=Z:\tmp\erri-starting-ground-source-G3\addons\core/resourceDatabase.rdb)
|
||||
14:35:43.530 RESOURCES : ResourceDB: loading cache (id=1 name=Parachutes path=Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
|
||||
14:35:43.531 RESOURCES : ResourceDB: loading cache (id=2 name=WCS_BMP-1 path=Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
|
||||
14:35:43.532 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_SpaceCore path=Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
|
||||
14:35:43.532 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_Armaments path=Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
|
||||
14:35:43.535 RESOURCES : ResourceDB: loading cache (id=5 name=RHS_Core path=Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
|
||||
14:35:43.547 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Content_02 path=Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
|
||||
14:35:43.548 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_01 path=Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
|
||||
14:35:43.555 RESOURCES : ResourceDB: loading cache (id=8 name=ArmaReforger path=Z:/tmp/erri-starting-ground-run-G3/addons/ArmaReforger/resourceDatabase.rdb)
|
||||
14:35:43.688 RESOURCES : ResourceDB: loading cache (id=9 name=core path=./addons/core/resourceDatabase.rdb)
|
||||
14:35:43.689 RESOURCES : ResourceDB: loading cache (id=10 name=profile path=Z:\tmp\erri-starting-ground-run-G3\profile/resourceDatabase.rdb)
|
||||
14:35:43.689 RESOURCES : ResourceDB: loading cache (id=11 name=logs path=Z:\tmp\erri-starting-ground-run-G3\logs\logs_2026-10-28_14-35-42/resourceDatabase.rdb)
|
||||
14:35:43.841 RESOURCES : RESOURCES : ResourceDB: full scan
|
||||
14:35:43.846 RESOURCES : RESOURCES : scanning...
|
||||
14:35:43.846 RESOURCES : RESOURCES : scanning @"ERR_Core"
|
||||
14:35:43.862 RESOURCES : RESOURCES : scanning @"Parachutes"
|
||||
14:35:43.865 RESOURCES : RESOURCES : scanning @"WCS_BMP-1"
|
||||
14:35:43.867 RESOURCES : RESOURCES : scanning @"WCS_SpaceCore"
|
||||
14:35:43.870 RESOURCES : RESOURCES : scanning @"WCS_Armaments"
|
||||
14:35:43.874 RESOURCES : RESOURCES : scanning @"RHS_Core"
|
||||
14:35:43.885 RESOURCES : RESOURCES : scanning @"RHS_Content_02"
|
||||
14:35:43.889 RESOURCES : RESOURCES : scanning @"RHS_Content_01"
|
||||
14:35:43.896 RESOURCES : RESOURCES : scanning @"ArmaReforger"
|
||||
14:35:44.123 RESOURCES : RESOURCES : scanning @"core"
|
||||
14:35:44.127 RESOURCES : RESOURCES : scanning @"profile"
|
||||
14:35:44.128 RESOURCES : RESOURCES : scanning @"logs"
|
||||
14:35:44.128 RESOURCES : RESOURCES : processing meta-files...
|
||||
14:35:44.240 RESOURCES : RESOURCES : processing files...
|
||||
14:35:44.241 INIT : Workbench startup
|
||||
14:35:44.241 INIT : Workbench Init Engine
|
||||
14:35:44.241 RESOURCES : ResourceDB: full scan
|
||||
14:35:44.241 RESOURCES : processing files...
|
||||
14:35:44.241 RESOURCES (W): resource not registered: @"$RHS_Core:system/thermal/thermalProfileTreeCrownDefault.conf". Setting null GUID
|
||||
14:35:44.253 RESOURCES (W): resource not registered: @"$profile:EscapistsFactions.json". Setting null GUID
|
||||
14:35:44.253 RESOURCES (W): resource not registered: @"$logs:external-addons-inputs.json". Setting null GUID
|
||||
14:35:44.253 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
|
||||
14:35:44.253 RESOURCES (W): resource not registered: @"$logs:launch-source.json". Setting null GUID
|
||||
14:35:44.253 RESOURCES : RESOURCES : processing folders...
|
||||
14:35:44.261 RESOURCES : RESOURCES : creating GUID-item mapping...
|
||||
14:35:44.278 RESOURCES : RESOURCES : building tree...
|
||||
14:35:44.334 PROFILING : ResourceDB: full scan took: 493.324500 ms
|
||||
14:35:44.335 RESOURCES : ResourceDB: saving cache (id=0 name=ERR_Core path=Z:\tmp\erri-starting-ground-source-G3\addons\core/resourceDatabase.rdb)
|
||||
14:35:44.338 RESOURCES : ResourceDB: written 36955/36955 bytes
|
||||
14:35:44.338 RESOURCES : ResourceDB: cache successfully saved
|
||||
14:35:44.338 RESOURCES : ResourceDB: saving cache (id=10 name=profile path=Z:\tmp\erri-starting-ground-run-G3\profile/resourceDatabase.rdb)
|
||||
14:35:44.339 RESOURCES : ResourceDB: written 92/92 bytes
|
||||
14:35:44.339 RESOURCES : ResourceDB: cache successfully saved
|
||||
14:35:44.339 RESOURCES : ResourceDB: saving cache (id=11 name=logs path=Z:\tmp\erri-starting-ground-run-G3\logs\logs_2026-10-28_14-35-42/resourceDatabase.rdb)
|
||||
14:35:44.341 RESOURCES : ResourceDB: written 208/208 bytes
|
||||
14:35:44.341 RESOURCES : ResourceDB: cache successfully saved
|
||||
14:35:44.341 ENGINE : GameProject load
|
||||
14:35:44.341 ENGINE : Loaded addons:
|
||||
14:35:44.341 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
|
||||
14:35:44.341 ENGINE : gproj: 'Z:/tmp/erri-starting-ground-source-G3/addons/core/addon.gproj' guid: '2528466DE220D91C'
|
||||
14:35:44.343 ENGINE : GameProject load
|
||||
14:35:44.343 INIT : GameProject load project data @"Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_595F2BF2F44836FB/addon.gproj"
|
||||
14:35:44.343 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
|
||||
14:35:44.343 INIT : GameProject load project data @"Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_629B2BA37EFFD577/addon.gproj"
|
||||
14:35:44.343 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
|
||||
14:35:44.344 INIT : GameProject load project data @"Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
|
||||
14:35:44.344 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
|
||||
14:35:44.344 INIT : GameProject load project data @"Z:/tmp/erri-starting-ground-run-G3/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
|
||||
14:35:44.344 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
|
||||
14:35:44.345 ENGINE : Loading custom engine user config '$profile:.save/app1874910_user76561198020202999/settings/ReforgerEngineSettings.conf'
|
||||
14:35:44.345 ENGINE : No Enfusion settings file loaded. Continuing with defaults
|
||||
14:35:44.448 RENDER : (OK) Adapter 'AMD Radeon RX 6950 XT (RADV NAVI21)' supports feature level 12_0
|
||||
14:35:44.449 RENDER : Basic screen setup:
|
||||
14:35:44.449 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
|
||||
14:35:44.449 RENDER : MSAA : none
|
||||
14:35:44.461 RENDER : AMD AGS library initialized, version 6.1.0 x DLL 6.1.0
|
||||
14:35:44.461 RENDER : Extendeded AMD info for AMD Radeon RX 6950 XT (RADV NAVI21) (primary device)
|
||||
14:35:44.461 RENDER : * architecture RDNA2, 80 CUs, 40 WGPs (for RDNA), 64 ROPs
|
||||
14:35:44.461 RENDER : * core clocks 2720 MHz, memory 1124 MHz
|
||||
14:35:44.461 RENDER : * TFlops 27.9, memory bandwidth (562.0 GB/s)
|
||||
14:35:44.461 RENDER : AMD AGS correctly initialized
|
||||
14:35:44.461 RENDER : GPU_ATI (0x1002) (AMD Radeon RX 6950 XT (RADV NAVI21)) with 1 GPU detected, VRAM 16128MB (fast 0MB), shared 64362MB, driver version 99.19.02-230831a-396538C-AMD-Software-Adrenalin-Edition
|
||||
14:35:44.461 RENDER : Detected output devices:
|
||||
14:35:44.461 RENDER : * 1 device/s connected to AMD Radeon RX 6950 XT (RADV NAVI21):
|
||||
14:35:44.461 RENDER : Generic Non-PnP Monitor (\\.\DISPLAY1), 1280x720 (offset 0x0), 30Hz
|
||||
14:35:44.461 RENDER : Concurrent frames limit 2
|
||||
14:35:44.534 RENDER : DX12 device successfully created by AMD AGS library
|
||||
14:35:44.534 RENDER : * user markers not supported in this version AMD SW
|
||||
14:35:44.534 RENDER : Graphics device features
|
||||
14:35:44.534 RENDER : Needed:
|
||||
14:35:44.534 RENDER : * Highest supported shader model: 6.8 (6.0 needed)
|
||||
14:35:44.534 RENDER : Optional:
|
||||
14:35:44.534 RENDER : * Allow tearing (VSYNC) : 1
|
||||
14:35:44.534 RENDER : * 16 bits : 1
|
||||
14:35:44.534 RENDER : * Resource heap tier : 3
|
||||
14:35:44.534 RENDER : * Persistent heaps (DRED) : 1
|
||||
14:35:44.534 RENDER : * DRED 1.2 is supported by compiler
|
||||
14:35:44.558 RENDER : Main RT format setup.
|
||||
14:35:44.558 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
|
||||
14:35:44.558 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
|
||||
14:35:44.560 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=16
|
||||
14:35:44.598 PROFILING : Settings changed took: 0.018900 ms
|
||||
14:35:45.662 AUDIO : Endpoint: Speakers (PulseAudio Output)
|
||||
14:35:45.662 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
|
||||
14:35:45.662 AUDIO : Audio client:
|
||||
14:35:45.662 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
|
||||
14:35:45.665 RENDER : RENDER : Reload shaders
|
||||
14:35:45.666 RENDER : Enfusion shader version 13
|
||||
14:35:45.666 INIT : INIT : ShaderListReload
|
||||
14:35:45.666 PROFILING : ShaderListReload took: 0.000400 ms
|
||||
14:35:45.804 AUDIO : Endpoint: Speakers (PulseAudio Output)
|
||||
14:35:45.805 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
|
||||
14:35:45.805 AUDIO : Audio client:
|
||||
14:35:45.805 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
|
||||
14:35:45.898 RENDER : Loaded 3752 newer shader binaries
|
||||
14:35:45.898 PROFILING : Reload shaders took: 232.572400 ms
|
||||
14:35:45.898 ENGINE : Initializing inputs.
|
||||
14:35:45.909 NETWORK : Initializing networking.
|
||||
14:35:45.909 NETWORK : Using new GameRplScheduler.
|
||||
14:35:45.909 SCRIPT : SCRIPT : Initializing scripts
|
||||
14:35:45.910 SCRIPT : SCRIPT : ScriptProjectManager init
|
||||
14:35:47.537 PROFILING : ScriptProjectManager init took: 1627.745300 ms
|
||||
14:35:47.574 PROFILING : Initializing scripts took: 1664.800400 ms
|
||||
14:35:47.590 ENGINE : Enfusion engine successfully created.
|
||||
14:35:47.590 PROFILING : Workbench Init Engine took: 4202.500100 ms
|
||||
14:35:47.590 INIT : INIT : Workbench Create Game
|
||||
14:35:47.601 GUI : Using default language (en_us)
|
||||
14:35:47.601 GUI : Loading 'en_us' localization file.
|
||||
14:35:47.601 INIT : INIT : Loading StringTable
|
||||
14:35:47.626 PROFILING : Loading StringTable took: 25.409700 ms
|
||||
14:35:47.626 SCRIPT : SCRIPT : Compiling GameLib scripts
|
||||
14:35:47.679 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
|
||||
14:35:47.680 SCRIPT : Module: GameLib; loaded 466x files; 648x classes; used 828K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
|
||||
14:35:47.680 PROFILING : Compiling GameLib scripts took: 54.177700 ms
|
||||
14:35:47.680 SCRIPT : SCRIPT : Compiling Game scripts
|
||||
14:35:48.517 INIT : Workbench Create Game
|
||||
14:35:48.517 SCRIPT : Compiling Game scripts
|
||||
14:35:48.517 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
|
||||
14:35:49.034 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
|
||||
14:35:49.034 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
|
||||
14:35:49.401 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
14:35:49.415 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
|
||||
14:35:49.459 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
|
||||
14:35:49.592 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
|
||||
14:35:49.592 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
|
||||
14:35:49.592 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
|
||||
14:35:49.592 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
|
||||
14:35:49.620 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
14:35:49.631 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
|
||||
14:35:49.699 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
|
||||
14:35:49.699 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
|
||||
14:35:49.701 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
|
||||
14:35:49.730 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
14:35:49.758 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,300": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
14:35:49.758 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,312": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
14:35:49.759 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
|
||||
14:35:49.759 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
|
||||
14:35:49.788 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
14:35:49.821 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
|
||||
14:35:50.249 SCRIPT : Module: WorkbenchGame; loaded 187x files; 658x classes; used 2755K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: b5662d84
|
||||
14:35:50.258 SCRIPT : Module: Game; loaded 6789x files; 14065x classes; used 43610K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: a398c7c9
|
||||
14:35:50.320 PROFILING : Compiling Game scripts took: 2639.489500 ms
|
||||
14:35:50.325 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
|
||||
14:35:50.385 ENGINE : Game successfully created.
|
||||
14:35:50.386 PROFILING : Workbench Create Game took: 2795.282000 ms
|
||||
14:35:50.394 DEFAULT : Using thumbnail cache directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/thumbnails
|
||||
14:35:51.334 INIT : INIT : Workbench Reload Game
|
||||
14:35:51.336 ENGINE : Game destroyed.
|
||||
14:35:51.342 GUI : Using default language (en_us)
|
||||
14:35:51.343 GUI : Loading 'en_us' localization file.
|
||||
14:35:51.343 INIT : INIT : Loading StringTable
|
||||
14:35:51.355 PROFILING : Loading StringTable took: 11.719300 ms
|
||||
14:35:51.355 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
|
||||
14:35:51.363 SCRIPT : Unable to register a script command due keyword duplicity: ban
|
||||
14:35:51.363 SCRIPT : Unable to register a script command due keyword duplicity: kick
|
||||
14:35:51.363 ENGINE : Game successfully created.
|
||||
14:35:51.363 ENGINE : Game successfully initialized.
|
||||
14:35:51.363 PROFILING : Workbench Reload Game took: 28.851100 ms
|
||||
14:35:52.023 WORLD : WORLD : Entities load '$ERR_Core:Worlds/ERR_Everon.ent'
|
||||
14:35:53.069 PROFILING : Entities load took: 1045.150900 ms
|
||||
14:35:53.078 WORLD : WORLD : CreateEntities
|
||||
14:35:53.082 WORLD : WORLD : NotifyBeforeEntitiesCreated
|
||||
14:35:53.082 PROFILING : NotifyBeforeEntitiesCreated took: 0.002700 ms
|
||||
14:35:53.083 WORLD : WORLD : Wait for preloading data
|
||||
14:35:53.083 PROFILING : Wait for preloading data took: 0.003600 ms
|
||||
14:35:53.211 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{5AD924374E8C7AF6}Prefabs/World/Game/Eden/GenericTerrain_Eden.et"
|
||||
14:35:53.211 PROFILING : PROFILING : Terrain load
|
||||
14:35:54.871 PROFILING : Terrain load took: 1659.655100 ms
|
||||
14:35:59.109 WORLD : CreateEntities
|
||||
14:35:59.110 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
|
||||
14:35:59.110 ENTITY : CreateComponent 'ScriptedRadioComponent'
|
||||
14:35:59.110 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
|
||||
14:36:08.617 WORLD : WORLD : NotifyBeforeEntitiesInitialized
|
||||
14:36:08.617 PROFILING : NotifyBeforeEntitiesInitialized took: 0.005700 ms
|
||||
14:36:09.053 WORLD : InitEntities 'world'
|
||||
14:36:09.053 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
|
||||
14:36:09.053 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
|
||||
14:36:09.055 WORLD : WORLD : NotifyEntitiesInitialized
|
||||
14:36:09.055 TERRAIN : TERRAIN : Initializing road networks...
|
||||
14:36:09.057 PROFILING : Initializing road networks... took: 2.176600 ms
|
||||
14:36:09.058 PROFILING : NotifyEntitiesInitialized took: 2.459100 ms
|
||||
14:36:09.058 PROFILING : CreateEntities took: 15980.357000 ms
|
||||
14:36:09.349 PROFILING : * WorldEditor: LoadWorld: 17331.978200 ms
|
||||
14:36:10.859 TERRAIN : Loading tile map config (worlds/Eden/Eden/tileMap.conf)
|
||||
14:36:10.859 TERRAIN : Loading minimap config (worlds/Eden/Eden/miniMap.conf)
|
||||
14:36:10.860 TERRAIN : The default minimap texture ('worlds/Eden/EdenRasterized.edds') not found. Trying 'worlds/Eden/Eden.edds'...
|
||||
14:36:10.860 TERRAIN : The default minimap texture ('worlds/Eden/Eden.edds') not found. Skipping...
|
||||
14:36:10.945 SCRIPT : ERR SITE SURVEY: supply=6150/7050 elevationRange=0.625 min=202.875 max=203.5
|
||||
14:36:10.967 BACKEND : Attempting online Game Config instead.
|
||||
14:36:13.878 INIT : INIT : Workbench Reload Game
|
||||
14:36:13.880 ENGINE : Game destroyed.
|
||||
14:36:13.886 GUI : Using default language (en_us)
|
||||
14:36:13.886 GUI : Loading 'en_us' localization file.
|
||||
14:36:13.886 INIT : INIT : Loading StringTable
|
||||
14:36:13.907 PROFILING : Loading StringTable took: 20.445800 ms
|
||||
14:36:13.907 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
|
||||
14:36:13.916 SCRIPT : Unable to register a script command due keyword duplicity: ban
|
||||
14:36:13.917 SCRIPT : Unable to register a script command due keyword duplicity: kick
|
||||
14:36:13.917 ENGINE : Game successfully created.
|
||||
14:36:13.917 ENGINE : Game successfully initialized.
|
||||
14:36:13.917 PROFILING : Workbench Reload Game took: 39.170300 ms
|
||||
14:36:13.920 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
|
||||
14:36:14.028 PLATFORM : Save data from container 'settings' have been loaded
|
||||
14:36:14.119 PLATFORM : Save data from container 'sessions' have been loaded
|
||||
14:36:14.216 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{B6C516F86302C679}Worlds/ERR_Everon.ent'.
|
||||
14:36:14.226 WORLD : WORLD : Game::LoadEntities
|
||||
14:36:14.226 WORLD : WORLD : Initializing world systems @"{1C60D2EDA2B468B8}Configs/Systems/BaseGameModeSystems.conf"
|
||||
14:36:14.227 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
|
||||
14:36:14.227 WORLD : WORLD : CreateEntities
|
||||
14:36:14.227 WORLD : WORLD : CreateEntities
|
||||
14:36:14.227 WORLD : WORLD : NotifyBeforeEntitiesCreated
|
||||
14:36:14.235 RESOURCES : Loaded mission headers from 10 addon(s)!
|
||||
14:36:14.235 PROFILING : NotifyBeforeEntitiesCreated took: 7.181300 ms
|
||||
14:36:14.235 WORLD : WORLD : Wait for preloading data
|
||||
14:36:14.235 PROFILING : Wait for preloading data took: 0.000500 ms
|
||||
14:36:19.248 WORLD : Game::LoadEntities
|
||||
14:36:19.248 WORLD : CreateEntities
|
||||
14:36:19.248 WORLD : CreateEntities
|
||||
14:36:19.248 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
|
||||
14:36:19.248 ENTITY : CreateComponent 'ScriptedRadioComponent'
|
||||
14:36:19.248 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
|
||||
14:36:20.689 ENTITY : Create entity @"ENTITY:842066" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>
|
||||
14:36:20.689 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.689 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842066" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>')
|
||||
14:36:20.689 ENTITY : Create entity @"ENTITY:842068" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>
|
||||
14:36:20.689 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.689 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842068" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>')
|
||||
14:36:20.689 ENTITY : Create entity @"ENTITY:842070" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>
|
||||
14:36:20.689 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.689 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842070" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>')
|
||||
14:36:20.695 ENTITY : Create entity @"ENTITY:842333" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>
|
||||
14:36:20.695 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.695 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842333" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>')
|
||||
14:36:20.695 ENTITY : Create entity @"ENTITY:842335" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>
|
||||
14:36:20.695 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.695 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842335" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>')
|
||||
14:36:20.695 ENTITY : Create entity @"ENTITY:842337" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>
|
||||
14:36:20.695 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.695 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842337" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>')
|
||||
14:36:20.699 ENTITY : Create entity @"ENTITY:842591" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>
|
||||
14:36:20.699 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.699 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842591" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>')
|
||||
14:36:20.699 ENTITY : Create entity @"ENTITY:842593" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>
|
||||
14:36:20.699 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.699 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842593" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>')
|
||||
14:36:20.699 ENTITY : Create entity @"ENTITY:842595" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>
|
||||
14:36:20.699 ENTITY : CreateComponent 'Hierarchy'
|
||||
14:36:20.699 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842595" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>')
|
||||
14:36:25.533 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
|
||||
14:36:25.533 RESOURCES : GetResourceObject @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
|
||||
14:36:25.533 WORLD : Entity prefab load @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
|
||||
14:36:25.533 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
|
||||
14:36:25.533 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
|
||||
14:36:25.533 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
|
||||
14:36:25.533 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
|
||||
14:36:25.533 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)
|
||||
14:36:25.533 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)
|
||||
14:36:25.535 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
|
||||
14:36:25.535 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
|
||||
14:36:25.535 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
|
||||
14:36:25.535 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
|
||||
14:36:25.535 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
|
||||
14:36:25.535 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
|
||||
14:36:25.535 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
|
||||
14:36:25.535 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
|
||||
14:36:25.535 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)
|
||||
14:36:25.535 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)
|
||||
14:36:25.535 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)
|
||||
14:36:25.535 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)
|
||||
14:36:25.661 RESOURCES : GetResourceObject @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
|
||||
14:36:25.661 WORLD : Entity prefab load @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
|
||||
14:36:25.661 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
14:36:25.661 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
14:36:25.661 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
14:36:25.661 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
14:36:25.661 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
14:36:25.661 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
14:36:25.661 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)
|
||||
14:36:26.346 WORLD : WORLD : NotifyBeforeEntitiesInitialized
|
||||
14:36:26.346 PROFILING : NotifyBeforeEntitiesInitialized took: 0.073500 ms
|
||||
14:36:28.353 WORLD : InitEntities 'world'
|
||||
14:36:28.353 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
|
||||
14:36:28.353 SCRIPT : Reintroduced [loading]: respawn animation and preparation display attached to Escape
|
||||
14:36:28.369 WORLD : WORLD : NotifyEntitiesInitialized
|
||||
14:36:28.369 TERRAIN : TERRAIN : Initializing road networks...
|
||||
14:36:28.375 PROFILING : Initializing road networks... took: 5.813900 ms
|
||||
14:36:28.375 DEFAULT : DEFAULT : WorldVolumesCollection
|
||||
14:36:28.432 PROFILING : WorldVolumesCollection took: 56.609700 ms
|
||||
14:36:28.432 INIT : INIT : SoundWorldInit
|
||||
14:36:28.450 PROFILING : SoundWorldInit took: 17.736200 ms
|
||||
14:36:28.450 PROFILING : NotifyEntitiesInitialized took: 80.412700 ms
|
||||
14:36:28.450 PROFILING : CreateEntities took: 14222.203600 ms
|
||||
14:36:28.450 PROFILING : CreateEntities took: 14222.383800 ms
|
||||
14:36:28.451 WORLD : WORLD : Wait for preloading data around camera
|
||||
14:36:28.451 PROFILING : Wait for preloading data around camera took: 0.000800 ms
|
||||
14:36:28.451 WORLD : WORLD : EOnActivate
|
||||
14:36:28.483 PROFILING : EOnActivate took: 32.163500 ms
|
||||
14:36:28.484 PROFILING : Game::LoadEntities took: 14257.356600 ms
|
||||
14:36:28.752 DEFAULT : Entered offline game state.
|
||||
14:36:32.849 SCRIPT : Map load time: 2335ms
|
||||
14:36:32.851 NETWORK : Player connected: connectionID=2147483646
|
||||
14:36:32.851 NETWORK : ### Connecting player: connectionID=2147483646, Name=
|
||||
14:36:32.851 NETWORK : ### Creating player: PlayerId=1, Name=jakub
|
||||
14:36:32.854 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
14:36:32.854 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
14:36:32.855 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
|
||||
14:36:32.855 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
|
||||
14:36:32.855 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
|
||||
14:36:32.855 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
|
||||
14:36:32.859 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
14:36:32.859 ENTITY : Create entity @"ENTITY:4611686018427388386" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
|
||||
14:36:32.860 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
14:36:32.860 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
|
||||
14:36:32.860 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
|
||||
14:36:32.863 SCRIPT (W): Can't open config file ""
|
||||
14:36:32.872 WORLD : InitEntities 'world'
|
||||
14:36:32.872 ENTITY : Init entity @"ENTITY:4611686018427388386" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
14:36:32.872 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
|
||||
14:36:32.872 SCRIPT (W): Slot_WeaponInfo Has no Content!
|
||||
14:36:32.872 SCRIPT (W): Slot_Chat Has no Content!
|
||||
14:36:32.872 SCRIPT (W): Slot_VON Has no Content!
|
||||
14:36:32.873 SCRIPT (W): Slot_AvailableActions Has no Content!
|
||||
14:36:32.873 SCRIPT (W): Slot_Vehicle Has no Content!
|
||||
14:36:32.873 SCRIPT (W): Slot_GameVersion Has no Content!
|
||||
14:36:32.873 SCRIPT (W): Slot_Notifications Has no Content!
|
||||
14:36:32.873 SCRIPT (W): Slot_Hints Has no Content!
|
||||
14:36:32.890 ENTITY : SpawnEntityPrefab @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
|
||||
14:36:32.890 ENTITY : Create entity @"ENTITY:4611686018427388389" ('SCR_EditorModeEntity') at <0.000000 0.000000 0.000000>
|
||||
14:36:32.890 ENTITY : EntityPrefabUse @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
|
||||
14:36:32.891 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
|
||||
14:36:32.891 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
|
||||
14:36:32.892 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
|
||||
14:36:32.895 NETWORK : ### Updating player: PlayerId=1, Name=jakub, rplIdentity=0xFFFFFFFE, IdentityId=00000000-0000-0000-0000-000000000000
|
||||
14:36:32.896 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
|
||||
14:36:32.896 NETWORK : Players connecting: 0
|
||||
14:36:32.896 NETWORK : Players connected: 1 / 1
|
||||
14:36:32.926 DEFAULT : Using autosave directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/autosaves
|
||||
14:36:32.927 PROFILING : Workbench startup took: 50630.355000 ms
|
||||
14:36:33.033 WORLD : Frame start
|
||||
14:36:33.033 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
|
||||
14:36:33.046 WORLD : UpdateEntities
|
||||
14:36:33.046 WORLD : Frame
|
||||
14:36:33.046 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
|
||||
14:36:33.251 WORLD : UpdateEntities
|
||||
14:36:33.251 WORLD : PostFrame
|
||||
14:36:33.251 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
|
||||
14:36:33.251 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:33.321 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
|
||||
14:36:33.321 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
|
||||
14:36:33.321 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
|
||||
14:36:33.321 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
|
||||
14:36:33.477 RENDER : RENDER : ObjectsHeightMap::Build
|
||||
14:36:33.478 RENDER : RENDER : MeshOccupancyGridManager::GenerateAllForWorld
|
||||
14:36:33.671 PROFILING : MeshOccupancyGridManager::GenerateAllForWorld took: 192.935600 ms
|
||||
14:36:33.682 PROFILING : ObjectsHeightMap::Build took: 204.560800 ms
|
||||
14:36:34.903 SCRIPT : Co10 Escape Reintroduced factions: players=USSR enemy=US independent=FIA
|
||||
14:36:34.985 SCRIPT : Reintroduced [sites]: authored everon-prison-1 at <6090,211.444,7160>
|
||||
14:36:34.985 SCRIPT : Reintroduced [sites]: cache clearance position=<6150,203.288,7050> clear=1
|
||||
14:36:35.020 SCRIPT : Reintroduced [sites]: authored everon-supply-1 at <6150,203.288,7050>
|
||||
14:36:35.023 ENTITY : SpawnEntityPrefab @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
|
||||
14:36:35.024 ENTITY : Create entity @"ENTITY:4611686018427388507" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <6496.000000 160.006256 7202.000000> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
|
||||
14:36:35.024 ENTITY : CreateComponent 'ScriptedRadioComponent'
|
||||
14:36:35.025 DEFAULT (W): BaseRadioComponent does not have any transceiver. (Entity: @"ENTITY:4611686018427388507" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <6496.000000 160.006256 7202.000000> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"). Only printing this message once. There're possibly more nodes with this requirement.
|
||||
14:36:35.029 SCRIPT : Reintroduced [sites]: authored everon-radio-1 at <6500,159.756,7200>
|
||||
14:36:35.031 SCRIPT : Reintroduced [sites]: authored everon-extraction-1 at <7000,65.2562,7500>
|
||||
14:36:35.031 SCRIPT : Reintroduced [sites]: cache clearance position=<5960,220.256,7220> clear=1
|
||||
14:36:35.047 SCRIPT : Reintroduced [sites]: transport parking=<5960,220.256,7212> radius=4 terrainRange=0.8125 obstructed=0 clear=1
|
||||
14:36:35.127 SCRIPT : Reintroduced [sites]: authored everon-supply-2 at <5960,220.256,7220>
|
||||
14:36:35.127 SCRIPT : Reintroduced [sites]: cache clearance position=<6340,175.788,7400> clear=1
|
||||
14:36:35.129 SCRIPT : Reintroduced [sites]: authored everon-medical-1 at <6340,175.788,7400>
|
||||
14:36:35.130 SCRIPT : Reintroduced [sites]: cache clearance position=<6740,140.6,7300> clear=1
|
||||
14:36:35.137 SCRIPT : Reintroduced [sites]: cache clearance position=<6740,140.913,7296> clear=1
|
||||
14:36:35.139 SCRIPT : Reintroduced [sites]: cache clearance position=<6736,140.975,7300> clear=1
|
||||
14:36:35.139 SCRIPT : Reintroduced [sites]: cache clearance position=<6744,140.288,7300> clear=1
|
||||
14:36:35.141 SCRIPT : Reintroduced [sites]: authored everon-outpost-1 at <6740,140.6,7300>
|
||||
14:36:35.141 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=0 conscious=0 nativeComplete=0
|
||||
14:36:35.141 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=0 conscious=0 nativeComplete=0
|
||||
14:36:35.142 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=0 conscious=0 nativeComplete=0
|
||||
14:36:35.142 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=0 conscious=0 nativeComplete=0
|
||||
14:36:35.142 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=0 conscious=0 nativeComplete=0
|
||||
14:36:35.142 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=0 conscious=0 nativeComplete=0
|
||||
14:36:35.142 SCRIPT (W): Reintroduced [starting backpack]: inventory rejected item; retained as starting-area loot: {3E413771E1834D2F}Prefabs/Weapons/Rifles/M16/Rifle_M16A2.et
|
||||
14:36:36.015 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=1 conscious=1 nativeComplete=0
|
||||
14:36:36.015 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=1 conscious=1 nativeComplete=0
|
||||
14:36:36.015 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=1 conscious=1 nativeComplete=0
|
||||
14:36:36.016 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=1 conscious=1 nativeComplete=0
|
||||
14:36:36.562 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=2 conscious=2 nativeComplete=0
|
||||
14:36:36.563 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=2 conscious=2 nativeComplete=0
|
||||
14:36:36.563 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=1 conscious=1 nativeComplete=0
|
||||
14:36:36.563 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=1 conscious=1 nativeComplete=0
|
||||
14:36:37.073 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=3 conscious=3 nativeComplete=0
|
||||
14:36:37.073 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=2 conscious=2 nativeComplete=0
|
||||
14:36:37.073 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=2 conscious=2 nativeComplete=0
|
||||
14:36:37.074 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=2 conscious=2 nativeComplete=0
|
||||
14:36:37.591 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=3 conscious=3 nativeComplete=0
|
||||
14:36:37.591 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=2 conscious=2 nativeComplete=0
|
||||
14:36:37.591 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=3 conscious=3 nativeComplete=0
|
||||
14:36:37.592 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=3 conscious=3 nativeComplete=0
|
||||
14:36:38.101 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=4 conscious=4 nativeComplete=0
|
||||
14:36:38.101 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=3 conscious=3 nativeComplete=0
|
||||
14:36:38.101 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=4 conscious=4 nativeComplete=1
|
||||
14:36:38.101 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=3 conscious=3 nativeComplete=0
|
||||
14:36:38.607 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=4 conscious=4 nativeComplete=0
|
||||
14:36:38.608 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=4 conscious=4 nativeComplete=1
|
||||
14:36:38.608 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=4 conscious=4 nativeComplete=1
|
||||
14:36:38.608 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=4 conscious=4 nativeComplete=1
|
||||
14:36:39.110 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=5 conscious=5 nativeComplete=1
|
||||
14:36:39.118 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=5 conscious=5 nativeComplete=1
|
||||
14:36:39.364 SCRIPT : Reintroduced [sites]: 7 sites and 112 physical stock items ready
|
||||
14:36:51.541 SCRIPT : Reintroduced [environment]: date=authored weather=authored
|
||||
14:36:51.542 SCRIPT : Reintroduced [time]: started at 14:00 with 1x progression
|
||||
14:36:51.542 SCRIPT : Reintroduced [mission]: phase 0 -> 1
|
||||
14:36:51.543 SCRIPT : Reintroduced [prison]: owned composition raw={BE6B8D56349038A6}Prefabs/ERR/Prison.et resolved={BE6B8D56349038A6}Prefabs/ERR/Prison.et position=<6090,211.444,7160>
|
||||
14:36:51.543 SCRIPT : Reintroduced [prison]: gate candidate raw= resolved={67F17696FF278AE0}Prefabs/Structures/BuildingParts/Doors/Door_Metal_A_RIGHT_EXT_COV_B.et lock=1 door=1 position=<6089.34,211.444,7154.05>
|
||||
14:36:51.543 SCRIPT : Reintroduced [prison]: one intact successor lock in owned prison
|
||||
14:36:51.612 SCRIPT : INFO: Faction: player jakub (playerID = 1 | UUID = 00000000-0000-0000-0000-000000000000) has joined faction #AR-Faction_USSR (USSR)
|
||||
14:36:51.627 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 waiting for 54 replicated objects and 12 inventory items
|
||||
14:36:51.627 SCRIPT : Reintroduced [spawn scene]: client token=1 waiting for 54 replicated objects and 12 inventory items
|
||||
14:36:51.710 SCRIPT : Reintroduced [spawn scene]: client token=1 final=0 all 54 objects and 12 storage items ready
|
||||
14:36:51.710 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=0 storage acknowledged after 100.174ms
|
||||
14:36:51.716 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 scene ready after 106.785ms; starting asset preload
|
||||
14:36:52.719 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 preload finished; verifying held storage
|
||||
14:36:53.523 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-prison-1 faction=US group=<0x00000001B6802110> SCR_AIGroup position=<6125,209.938,7160> living=5
|
||||
14:36:53.524 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-1 faction=FIA group=<0x00000001A29488E0> SCR_AIGroup position=<6168,202.217,7050> living=5
|
||||
14:36:53.525 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-radio-1 faction=US group=<0x00000001A2949160> SCR_AIGroup position=<6530,157.768,7200> living=4
|
||||
14:36:53.525 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-extraction-1 faction=US group=<0x00000001A29499E0> SCR_AIGroup position=<7030,62.1142,7500> living=4
|
||||
14:36:53.526 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-2 faction=US group=<0x0000000149791970> SCR_AIGroup position=<5976,218.937,7220> living=4
|
||||
14:36:53.527 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1 faction=US group=<0x00000001D8583D50> SCR_AIGroup position=<6756,139.372,7300> living=4
|
||||
14:36:53.854 SCRIPT : Reintroduced [spawn scene]: client token=1 final=1 all 54 objects and 12 storage items ready
|
||||
14:36:53.855 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=1 storage acknowledged after 2244.11ms
|
||||
14:36:53.867 SCRIPT : Reintroduced [spawn]: player 1 at <6088.5,211.389,7158.5>
|
||||
14:36:53.868 SCRIPT : Reintroduced [spawn scene]: player=1 retaining 54 objects until leaving the spawn area
|
||||
14:36:54.326 SCRIPT : ERR RIFLE LOOSE: distance=1.21381 origin=<6087.2,211.719,7160>
|
||||
14:36:54.327 SCRIPT : ERR RIFLE VERIFIED: loose=1 maps=1 pistols=1 sceneRoots=50
|
||||
14:36:54.327 SCRIPT : ERR GROUND CARBINE: stored=0 ground=1
|
||||
14:36:54.837 GUI : Creating menu 'ERR_AdminPanel'
|
||||
14:36:54.837 GUI : WidgetManager: CrateWidgets @"{AE761C0439D25FB8}UI/layouts/ERR/AdminMenu.layout"
|
||||
14:36:54.837 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.838 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.838 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.839 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.839 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.840 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.840 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.841 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.841 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.841 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.843 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.843 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.844 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.844 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.845 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.845 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.845 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.846 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.847 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.847 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.847 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.848 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.848 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.849 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.849 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.850 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.850 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.850 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.851 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.851 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.852 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.852 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.852 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.853 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.853 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.853 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.854 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.854 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.856 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.856 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.856 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.857 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.858 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:54.902 SCRIPT : Reintroduced [terrain selection]: discovered 45 playable scenario headers; truncated=0
|
||||
14:36:55.352 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
14:36:55.352 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:55.353 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
14:36:55.353 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:55.353 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
14:36:55.354 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:55.354 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
14:36:55.354 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:55.355 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
14:36:55.355 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:55.355 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
14:36:55.355 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:55.356 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
14:36:55.356 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:55.357 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
14:36:55.357 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
14:36:55.357 GUI : WidgetManager: CrateWidgets @"{8D927ABB47916CE5}UI/layouts/ERR/ItemWeightRow.layout"
|
||||
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"addons/core/Sounds/ERR/Speech/soldier_under_fire.acp.meta": "aa7799e8a790539166a1d3a9c691416e7b2f6589d1674f5cf4b3e47523f15259",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_under_fire.wav": "e4bd5e69fda289593fc6e6b8c2fae9a271a10d0a9bae877f18ba02dbbf75d1fc",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_under_fire.wav.meta": "25a988c31e4fc3ae6540920df3d4548307a4a1e3b96b1303e9b7bdb4ac5eea27",
|
||||
"addons/core/Sounds/ERR/Speech/welcome.acp": "f8a7b6cdd08b57b4b227a2d5b480a6c76857d7fc8ace3434478aec01c0de5a83",
|
||||
"addons/core/Sounds/ERR/Speech/welcome.acp.meta": "d3ac98b02c0725d347b30d0ac7586cb22904d46b65a145e4a1131222484a6929",
|
||||
"addons/core/Sounds/ERR/Speech/welcome.wav": "01de068469bd6746dba7634fb6b5b85b150621d3359c17fd01bcb916b34b1720",
|
||||
"addons/core/Sounds/ERR/Speech/welcome.wav.meta": "bf33edad44bbb04df852501154f08a9a9900ce503248abc698127a51e9eec934",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.edds": "611ec6c68c2456c2af017c47135134d73122461017b315f64ed7ca9891f20c21",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.edds.meta": "90f40b38e52a79951b72da2960e30887d5ee8bbcefbada0c0ac950c1bfcf847f",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.imageset": "3f947d03b3492ada541032539cdb3f34a03d68ae83c0ef8796dc7fd091b5911d",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.imageset.meta": "1dc5285abd0062af288fb40b2f22b5b7c3925cf7270a096862335db250ac1453",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.png": "76b472982234bd27050a9430e6a53f4c14fa38f7388db3706ebef506eab4e660",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout": "31ec8906218e5e377560fc7264c0b05b160d36e9fa2fea8446985d1a9d63d675",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout.meta": "9deeece996f43b1f1fed6b5ec89279645c7b6424250200a42580cc088142e9bf",
|
||||
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
|
||||
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout": "942e33bf2e08550446b40bcac31fb4504b7d8c717a42c196f54bf4025c72706c",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
|
||||
"addons/core/UI/layouts/ERR/ItemRow.layout": "6d364ce48158b90abd2185ca87ee27b095d0f7a5c8d59a0c65940e4be5488ac3",
|
||||
"addons/core/UI/layouts/ERR/ItemRow.layout.meta": "33eaef9c403ea3a030e58ec17f78e46af457048243571ad5856fff04101fb60b",
|
||||
"addons/core/UI/layouts/ERR/ItemWeightRow.layout": "dfa6b87420efc683cb278178553350daa7753004d64672741a3dc13b4316810d",
|
||||
"addons/core/UI/layouts/ERR/ItemWeightRow.layout.meta": "eb4b28587abdf6100092fd6eee1695663fa6e1548d5e53017173c4a5f7320240",
|
||||
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
|
||||
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
|
||||
"addons/core/UI/layouts/ERR/PreparationFailure.layout": "b7c4a2e6aa2be0992b478bb4f969f80355753573fffbc15be44670f3b136ea2e",
|
||||
"addons/core/UI/layouts/ERR/PreparationFailure.layout.meta": "17ca2c9a12f691680883cec368ff06f511c996e5da5c25498f5f0955887867b0",
|
||||
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "ec3369f4030e593d34043e70a311b0963606cf024cb452648671556f25f5b52a",
|
||||
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
|
||||
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "82d9ae77f076f945583791dfa0b01f1c925e6ff8aaebcf382fd56089fe61a115",
|
||||
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
|
||||
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "aef5d565301046ae902033ec4eb4799ff1bdd9a37bc507898781d8790f04fc2a",
|
||||
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
|
||||
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
|
||||
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
|
||||
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
|
||||
"addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4"
|
||||
},
|
||||
"source": "/tmp/erri-starting-ground-source-G3",
|
||||
"profile": "/tmp/erri-starting-ground-run-G3"
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"launch_id": "4fa8f19a-2989-44c6-9d76-7cf01c613042",
|
||||
"captured_unix": 1793194540.805584,
|
||||
"source_root": "/tmp/erri-starting-ground-source-G3",
|
||||
"command": [
|
||||
"gamescope",
|
||||
"--backend",
|
||||
"headless",
|
||||
"-W",
|
||||
"1280",
|
||||
"-H",
|
||||
"720",
|
||||
"-w",
|
||||
"1280",
|
||||
"-h",
|
||||
"720",
|
||||
"-r",
|
||||
"30",
|
||||
"--",
|
||||
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
|
||||
"run",
|
||||
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
|
||||
"-gproj",
|
||||
"Z:/tmp/erri-starting-ground-source-G3/addons/core/addon.gproj",
|
||||
"-addonsDir",
|
||||
"Z:/tmp/erri-starting-ground-source-G3/addons",
|
||||
"-profile",
|
||||
"Z:/tmp/erri-starting-ground-run-G3",
|
||||
"-logconsole",
|
||||
"-wbModule=WorldEditor",
|
||||
"-load",
|
||||
"Worlds/ERR_Everon.ent",
|
||||
"-plugin=ERR_ValidateBaseWorldPlugin",
|
||||
"-errPlay",
|
||||
"1",
|
||||
"-errBaseSmoke",
|
||||
"1",
|
||||
"-errSmokeOutcome",
|
||||
"starting-rifles",
|
||||
"-errRifleFull",
|
||||
"1",
|
||||
"-errRifleCarbine",
|
||||
"1",
|
||||
"-noThrow",
|
||||
"-disableCrashReporter"
|
||||
],
|
||||
"manifest_sha256": "8254f21a86152a866cafe6b56123f6957ce111b0e8215dc3cf69b3e89b692193"
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
Test audio routed to silent output and muted (stream 187133)
|
||||
{
|
||||
"stopped_unix": 1793194623.473422,
|
||||
"console_sha256": "9bace3d9ec5ee70a76d97eb396411ba168ba8b9299e4fcf3caf2cba2dd8825c7",
|
||||
"end_source_sha256": "8254f21a86152a866cafe6b56123f6957ce111b0e8215dc3cf69b3e89b692193",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "4fa8f19a-2989-44c6-9d76-7cf01c613042",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "8254f21a86152a866cafe6b56123f6957ce111b0e8215dc3cf69b3e89b692193",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1793194540.8056784,
|
||||
"result": "smoke-completed",
|
||||
"result_before_cleanup": "smoke-completed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": false,
|
||||
"reason": "noncanonical-private-prefix"
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/tmp/erri-starting-ground-run-G3/logs/logs_2026-10-28_14-35-42",
|
||||
"rounds_required": 1,
|
||||
"project": "core",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
{
|
||||
"log": "/tmp/erri-starting-ground-run-G3/logs/logs_2026-10-28_14-35-42/console.log",
|
||||
"smoke_completions": 1,
|
||||
"assertions_passed": 2,
|
||||
"script_or_runtime_failures": [],
|
||||
"engine_errors": [
|
||||
"14:35:44.343 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
|
||||
"14:35:44.343 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
|
||||
"14:35:44.344 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
|
||||
"14:35:44.344 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
|
||||
"14:36:25.533 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
|
||||
"14:36:25.533 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
|
||||
"14:36:25.535 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
|
||||
"14:36:25.535 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
|
||||
"14:36:25.535 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
|
||||
"14:36:25.535 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
|
||||
"14:36:25.661 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
|
||||
"14:36:32.855 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
|
||||
"14:36:32.855 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
|
||||
],
|
||||
"missing_end_screen": [],
|
||||
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"stopped_unix": 1793194623.473422,
|
||||
"console_sha256": "9bace3d9ec5ee70a76d97eb396411ba168ba8b9299e4fcf3caf2cba2dd8825c7",
|
||||
"end_source_sha256": "8254f21a86152a866cafe6b56123f6957ce111b0e8215dc3cf69b3e89b692193",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "4fa8f19a-2989-44c6-9d76-7cf01c613042",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "8254f21a86152a866cafe6b56123f6957ce111b0e8215dc3cf69b3e89b692193",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1793194540.8056784,
|
||||
"result": "smoke-completed",
|
||||
"result_before_cleanup": "smoke-completed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": false,
|
||||
"reason": "noncanonical-private-prefix"
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/tmp/erri-starting-ground-run-G3/logs/logs_2026-10-28_14-35-42",
|
||||
"rounds_required": 1,
|
||||
"project": "core",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
@@ -0,0 +1,918 @@
|
||||
Menu layouts and palette are up to date.
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.051s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.000s
|
||||
|
||||
OK
|
||||
....../usr/lib/python3.14/tempfile.py:484: ResourceWarning: Implicitly cleaning up <HTTPError 429: 'limited'>
|
||||
_warnings.warn(self.warn_message, ResourceWarning)
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 0.142s
|
||||
|
||||
OK
|
||||
PASS: deployment init waits for mode, runs once, cancels on deletion/world change and bounds retries; respawn RPC registration stays immediate
|
||||
PASS: native chat retained on both peers, nested ownership detached, absent chat supplied by replicated fallback, authored mission chat preserved
|
||||
PASS: configurable independent restarts, idle clock reset and live setting changes; last disconnect, pending admission/spectator population, five-hour boundary, repeated empty rounds, preparation, authority and duplicate-end guards
|
||||
PASS: faction aircraft profiles provide 12+ cargo capacity; FIA/ION crew comes only from the selected faction
|
||||
PASS: fleet space is required before pickup registration; dispatch rechecks/replaces only the secondary within the original 48-candidate footprint budget
|
||||
Policy-only arrival from 90 m offset / 150 m height at 15 Hz: original 65.60s, rescue 32.20s
|
||||
Policy-only arrival from 90 m offset / 150 m height at 30 Hz: original 65.73s, rescue 32.30s
|
||||
Policy-only arrival from 90 m offset / 150 m height at 60 Hz: original 65.72s, rescue 32.33s
|
||||
Policy-only arrival from 90 m offset / 150 m height at 120 Hz: original 65.72s, rescue 32.33s
|
||||
PASS: faster rescue descent, continuous near-ground braking, alignment gate, unchanged recovery/escort/default profile, and bounded settling at 15/30/60/120 Hz
|
||||
PASS: split-fleet boarding, escort rejection, lost transport failure and both transport escape boundaries
|
||||
PASS: actual nearest usable registered-fleet selection, patient reservation priority, independent ranges, audited benches/skids and captured-aircraft handshake guards
|
||||
PASS: production Cessna boarding requires exact observed occupancy, activates before requesting, caps retries at three with 5s spacing, and preserves transition, ownership, health and seat restrictions; engine behavior is faked
|
||||
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
|
||||
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
|
||||
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
|
||||
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
|
||||
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
|
||||
PASS: exhausted/blocked opening keeps configured radius; distant objective fallback rejected; bounds, player clearance, separation, force cap and retry delay retained
|
||||
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, visual cover or bounded supported reconnaissance, bounded dismount/search/regroup and loss cleanup
|
||||
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
|
||||
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
|
||||
PASS: alternate positions exclude failed and occupied stages, roll back on failed planning/allocation, and preserve the total time budget
|
||||
PASS: blocked crew deadline survives combat interruptions, defers unsafe exits, resets after recovery; failed stages survive assignments with bounded expiry
|
||||
PASS: native-callback cleanup, bounded retries and budget, pending quarantine, objective/ownership/lifecycle protection, no evidence retirement or forced entity deletion
|
||||
PASS: radio intel boundary, exclusions, preparation cap, next-round configuration, sticky unlock, redirection/evidence, fixed retention, automatic recovery and lifecycle guards
|
||||
PASS: actual terrain refusal reasons, counted summaries, site/attempt/time context, 30-second rate limit and per-site reset
|
||||
PASS: actual low/negative dry terrain, height-correct shallow/lake/ocean/interior water refusal and downstream startup dry-ground gates
|
||||
PASS: failure-only menu, repeated-frame/dialog focus, pause fallback, exact error, Esc routing, single local exit, stale/recovered mode guards and listener cleanup; native rendering unverified
|
||||
PASS: only original fit loaded healthy uncaptured gunners stay mounted; driver can leave; infantry readiness excludes the retained gunner but regroup requires all survivors
|
||||
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
|
||||
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
|
||||
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
|
||||
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
|
||||
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
|
||||
PASS: drone cooldown, capacity, freshness, replay, bounded retries, round cap, stop, optional API and radio boundaries
|
||||
PASS: production camera cone/range rejects behind-camera and distant actors; control directions, damping and limits
|
||||
PASS: production drone radio queue rejects wrong phase/authority/group, busy or unconscious radios and absent routes; snapshots only eligible observations
|
||||
PASS: target equipment counts as character contact; unrelated blockers and cyclic hierarchies stay blocked
|
||||
PASS: burial requires a conscious current player, actual held shovel, dead nearby unobstructed corpse and no vehicle; authority and duplicate deletion guards preserve player/tool
|
||||
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
|
||||
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
|
||||
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
|
||||
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
|
||||
PASS: native creation called once per editor; pending/duplicate ownership waits, host works, retry is bounded and stale-world callbacks cannot create editors
|
||||
PASS: catalog-independent cleanup removes original subscriptions once, handles never-initialized/preload items, preserves live validation and opted-out/editor behavior
|
||||
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
|
||||
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
|
||||
.....TTS request rejected: authentication failed (403)
|
||||
TTS request completed (200)
|
||||
....TTS request completed (200)
|
||||
TTS request completed (200)
|
||||
..
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 1.069s
|
||||
|
||||
OK
|
||||
PASS: all 37 fixed messages have validated exact audio, native graph identities and source-bundle inclusion
|
||||
PASS: production incremental decoder preserves binary data, bounds each slice, yields on elapsed time and rejects malformed or oversized payloads
|
||||
PASS: production speech transfer checks order, exact part sizes and stable bounded totals without changing audio
|
||||
PASS: production client callbacks only queue; shared updates prepare one bounded slice, preserve bytes, handle file failures and cancel safely before playback
|
||||
PASS: production soldier timeout preserves queued/completed preparation, expires stalled requests and removes stopped graphs only once
|
||||
PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks
|
||||
PASS: account greeting survives client/controller/round changes; owner validation, delayed readiness, idempotent retry, stale replies and bounded ledger
|
||||
PASS: original body/equipment retained past old timeout; expiry, death, canonical account/body, occupied controller, failed handoff and no replacement life
|
||||
frame_ms=33.3333 buffered_step_variation=0.0336441 baseline=1.32469
|
||||
frame_ms=16.6667 buffered_step_variation=0.0660537 baseline=0.822226
|
||||
frame_ms=6.94444 buffered_step_variation=0.0253502 baseline=0.427864
|
||||
PASS: actual view buffer validates samples, follows position/roll/FOV, rejects stale/foreign/reordered data, buffers jitter without drift, bounds memory and expires gaps
|
||||
PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery
|
||||
PASS: production scope sampling preserves ordinary views, selects active ADS only, carries zoom/zeroing/illumination and rejects mismatched/unstreamed optics; native APIs doubled
|
||||
PASS: native head/helmet fade is local, target-scoped, restored on exit/switch and does not overwrite a later camera owner
|
||||
PASS: actual orbit branch rotates and zooms without a target; anchor tracking, bounds, collision and menu gating; corpse/vehicle orbit and living player-view fallback preserved
|
||||
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
|
||||
PASS: TTS admin authorization, limits, case preservation and menu control contract
|
||||
PASS: actual atlas preparation shows disclosed markers on overview, regional and detail sheets; cover hidden; overlay matches map rectangle above print for square/wide/tall terrains
|
||||
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
|
||||
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
|
||||
PASS: all atlas identifiers, including the quoted question mark, match the generator
|
||||
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
|
||||
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
|
||||
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
|
||||
PASS: actual Center keeps marker offset within large and small native viewports at both fixture zooms without altering disclosed coordinates
|
||||
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
|
||||
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
|
||||
PASS: loading protection restores only its own damage change, rejects invalid admission actors, and tolerates repeat/deleted cleanup
|
||||
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
|
||||
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
|
||||
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
|
||||
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
|
||||
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
|
||||
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
|
||||
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
|
||||
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
|
||||
PASS: native camera fixture uses current generated sites instead of the obsolete fixed extraction pickup
|
||||
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
|
||||
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
|
||||
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
|
||||
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
|
||||
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
|
||||
PASS: anger per car, all thresholds and remainders, disable/re-enable, wave cap, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance
|
||||
PASS: motorbikes require all mounted addons and exactly two crew seats; base/wreck prefabs rejected
|
||||
..
|
||||
----------------------------------------------------------------------
|
||||
Ran 2 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission
|
||||
PASS: actual roadblock scheduler yields initial deadline/attempt cap to background, budgets samples, pauses empty/full worlds, completes 30 after unlock, preserves safety and never replenishes losses; teardown cancels work
|
||||
PASS: actual staged post creation spawns at most one entity per callback, commits only all four guards/all planned props/waypoint, and rolls back player approach, obstructions, spawn/replication/ledger failure and cancellation; all committed props bypass distance streaming
|
||||
PASS: shipped checkpoint layout preserves vehicle lane, opposing signs, staggered barriers, clear guard slots and separate props across 4–16m roads and all tested headings
|
||||
PASS: actual prop clearance excludes owned geometry while retaining moved-guard, foreign-obstruction, water and terrain rejection
|
||||
PASS: road-edge/intersection clearance, mine detour geometry, checkpoint hold authority and retask cancellation
|
||||
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
|
||||
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
|
||||
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
|
||||
PASS: native-rejected custom items remain available without startup delay; required map and async insertion safeguards retained
|
||||
PASS: exact starting-stock edits, quantities/type/total limits, duplicate rejection, saved custom/default modes, authority/read-only/save-failure retention and authenticated catalog routing
|
||||
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
|
||||
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
|
||||
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
|
||||
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
|
||||
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
|
||||
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
|
||||
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
|
||||
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
|
||||
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
|
||||
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
|
||||
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
|
||||
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
|
||||
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
|
||||
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
|
||||
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
|
||||
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
|
||||
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
|
||||
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
|
||||
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
|
||||
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: actual movement recovery retries delivered orders three times, respects combat/speed/arrival/progress, then abandons the stalled vehicle
|
||||
PASS: actual abandonment releases once, detaches transport, requests native exits only for fit original AI aboard, and leaves players/captured crews alone
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: actual self-injection eligibility matrix and authority/rate limit; default-off persistence, authenticated menu route, owned finite injector and native effect/consumption boundaries
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
|
||||
PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius
|
||||
PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles
|
||||
PASS: increased site populations preserve the 32 fixed / 16 mobile field-soldier budget, with guards at every site
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: observed mortar corrections, radio delivery, bounded expiry, aim preservation and out-of-order impacts; native flight untested
|
||||
PASS: splash reports retain HQ-estimated movement with matching position/time; stale, mismatched or unsupported estimates rejected
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: actual hunter cancellation releases exactly the pending source/message once; teardown clears ownership without HQ/game/world
|
||||
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: delivered ground search survives the 60-second mortar cutoff, with five-minute/500m uncertainty bounds and no live target reads; mortar policy unchanged
|
||||
PASS: reserve uses HQ reports/dispatch deadlines, preserves radio uncertainty, spends once, respects cooldown/availability/three-reserve/15-vehicle caps
|
||||
PASS: searches expire ten minutes after observation, ignore replays, wait at arrival, widen within 1 km and bound road queries
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: 570 folders cover 57 unfinished sites evenly; known/automatic targets excluded, late camps included, and exact issued/authored documents preserved
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: four-team/twelve-wave bounds; two-thirds nearby radio defence; nearest selection, radio failures, expiry, perimeter separation, protected duties and independent response budgets
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production bounded approach deadline, empty-drop reuse, partial-drop protection; cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: actual background activation waits an hour empty without consuming placement time; disconnect does not reset active budget
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
|
||||
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
|
||||
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
|
||||
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
|
||||
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
|
||||
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
|
||||
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
|
||||
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
|
||||
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover metadata restores on cleanup without changing scenario resource or overwriting later titles
|
||||
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
|
||||
PASS: actual loading title hooks follow late takeover/terrain changes, keep native initialization/progress updates, bound refreshes and tolerate missing headers/widgets/game
|
||||
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
|
||||
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
|
||||
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
|
||||
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
|
||||
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
|
||||
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.271s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
|
||||
Native finite mine-stock runner: parser, scope, exclusions and command pass
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
|
||||
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.079s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 6.198s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact10-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual convoy support preserves visual cover and ongoing approach, retries masked arrived positions, withholds unsafe moves and preserves ammo withdrawal
|
||||
PASS: production support geometry rejects occupied, disallowed, blocked and too-close positions; only explicit intermediate approaches waive the firing-lane requirement
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
|
||||
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs and exact weighted ticket boundaries (100:1, zero excluded)
|
||||
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
|
||||
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
|
||||
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
|
||||
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual five/six bounded hypotheses, observation-relative ETA, future lead, hiding/reverse, local negative weighting, immutable report lineage, road bends/heights and finite cache budgets
|
||||
PASS: actual10/40m local negative patches, same-cell hidden-ground preservation, proportional residual belief, replay, chronology, physical-report guards, caps and cleanup
|
||||
PASS: actual operation selection/replay, pending reservations, detached reports, identity/sequence/time gates, terminal lifecycle, bounded ledger, finite roles, no shadow mutation or hidden-player inputs
|
||||
PASS: actual squad judgment, stable caution, delivered casualty/contact/ammo trends, isolation, replay/time validation, recovery hysteresis, no invented healing or enemy knowledge
|
||||
PASS: actual terrain survey chooses usable cover/concealment, preserves search and bound envelopes, honours finite support, delivered evidence, ownership, async tiles and shared geometry budget
|
||||
PASS: actual-action speech, finite current cover, local search wording, silence after replacement/transfer/stale queue, stable cooldown and optional direct speech
|
||||
PASS: actual hunter reservation ledger, pending/delivered replacement, independent six/eight caps, stale/empty status, finite observation deadline, no hidden force-position lookup
|
||||
PASS: actual coordinated adapter report gates, local evidence, delivered-force snapshots, ownership/lease checks, continuous-contact arbitration, legacy isolation and shadow no-native-order boundary
|
||||
PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments
|
||||
PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut
|
||||
PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides
|
||||
PASS: actual waypoint pause/resume owns only its finite order, preserves unrelated routes and cannot resurrect a superseded or deleted hold
|
||||
PASS: installed native priorities authorize group suppression71 over ordinary combat70, below native healing80; tagged soldier suppression91 yields ammo100, retreat110, medics111 and immediate danger (action SHA256=eb9ba812538707940b90d2386432faeb8c8aca3c83a547d5b59bf7af4887627c)
|
||||
PASS: actual suppression and projectile methods retain a fixed eight-second last-seen area, deny blind support, require exact owned behavior, preserve finite ammo/shot budgets and bound retries
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 0.705s
|
||||
|
||||
OK
|
||||
PASS: actual coordinated runner admission and explicit blocked-only engine flag; no native launch
|
||||
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.274s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.647s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all menu settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: restart toggle submits authorized settings commands; Mission controls fit without overlap
|
||||
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
|
||||
PASS: selected choices remain green/red and fully visible when disabled; unselected choices return to neutral
|
||||
PASS: probability editor and weighted item-row layout have all bound controls
|
||||
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
|
||||
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.254s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 24.083s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 2.670s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 2.083s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.091s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.626s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.681s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.170s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 9.411s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.019s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.048s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 4.411s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.363s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.178s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.101s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.070s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.039s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.015s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.544s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.072s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.005s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.088s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.342s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.147s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.035s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
|
||||
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.486s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.116s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.264s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.117s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.195s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.034s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.041s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual open-chat capture/context renewal and camera/menu priority, text-entry isolation, held-key release; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 22.553s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.230s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 5.973s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.302s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.054s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 1.782s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.084s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.013s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.128s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.057s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.018s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.008s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.905s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: hidden/anonymous/rough/identified markers, toggle transitions, prepared sites, no identity leakage, intel discovery and replicated authority wiring
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
|
||||
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.581s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.346s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 2.145s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.847s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 48 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 157 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
Reference in New Issue
Block a user