Allow leaving failed-start screens; record Workshop 0.0.122
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2026-10-25 14:55:36 +01:00
parent 6397fe89b6
commit 9233320fd1
21 changed files with 3315 additions and 3 deletions
+8
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@@ -164,6 +164,14 @@ navigation tile can be checked repeatedly. Mandatory placement failures also
include the site and rejection summary directly on the loading screen, so no
chat command is needed. The same detail remains available in mission status.
On startup failure, a local `ChimeraMenuBase` error menu provides **Return to
main menu** and **Pause menu (Esc / Back)**. The loading placeholder is hidden
while an interactive menu or dialog is available, so it cannot cover native
pause/exit controls. Existing menus keep focus; ordinary preparation retains its
loading overlay. Returning uses the native local gameplay-end transition and
does not admit players or change the failed mission state. If the custom menu
cannot open, the native pause menu is the fallback.
The selected scenario must supply `SCR_BaseGameMode`, a usable `Soldiers` navmesh,
world bounds spanning 1–100 km on both axes, and enough clear navigable ground.
Navigation remains the terrain author's responsibility. A plain exploration