Allow leaving failed-start screens; record Workshop 0.0.122
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@@ -164,6 +164,14 @@ navigation tile can be checked repeatedly. Mandatory placement failures also
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include the site and rejection summary directly on the loading screen, so no
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chat command is needed. The same detail remains available in mission status.
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On startup failure, a local `ChimeraMenuBase` error menu provides **Return to
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main menu** and **Pause menu (Esc / Back)**. The loading placeholder is hidden
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while an interactive menu or dialog is available, so it cannot cover native
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pause/exit controls. Existing menus keep focus; ordinary preparation retains its
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loading overlay. Returning uses the native local gameplay-end transition and
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does not admit players or change the failed mission state. If the custom menu
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cannot open, the native pause menu is the fallback.
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The selected scenario must supply `SCR_BaseGameMode`, a usable `Soldiers` navmesh,
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world bounds spanning 1–100 km on both axes, and enough clear navigable ground.
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Navigation remains the terrain author's responsibility. A plain exploration
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