Add own-body spectator camera and player names; record Workshop 0.0.139
continuous-integration/drone/push Build is passing
continuous-integration/drone/push Build is passing
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@@ -84,11 +84,17 @@ int main(){
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Spawn mixed;assert(mixed.SpawnPosition(&mode,p)&&p==other.origin&&mixed.m_Placement.last==&other);
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Observer mixedFollow;mixedFollow.m_ERRServerObserved=&replacement;mixedFollow.ERR_UpdateObserverServer();assert(mixedFollow.m_ERRServerObserved==&other&&mixedFollow.releases==1);
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manager.controlled[1]=&original;Observer cycling;cycling.ERR_UpdateObserverServer();assert(cycling.m_ERRServerObserved==&original);cycling.ERR_UpdateObserverServer(1);assert(cycling.m_ERRServerObserved==&other);cycling.ERR_UpdateObserverServer(1);assert(cycling.m_ERRServerObserved==&original);cycling.ERR_UpdateObserverServer(-1);assert(cycling.m_ERRServerObserved==&other);
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// Unconscious player keeps possession and follows only conscious canonical teammates.
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// Unconscious player keeps possession and cycles conscious teammates plus their own body.
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Observer casualty;casualty.own=&original;casualty.m_ERRObserverReason=0;original.conscious=false;
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casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRObserverReason==4&&casualty.m_ERRServerObserved==&other&&casualty.own==&original);
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other.conscious=false;casualty.ERR_UpdateObserverServer();assert(!casualty.m_ERRServerObserved&&casualty.m_ERRObserverAnchor==original.origin);
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other.conscious=true;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRServerObserved==&other);
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casualty.ERR_UpdateObserverServer(1);assert(casualty.m_ERRServerObserved==&original&&casualty.own==&original);
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casualty.ERR_UpdateObserverServer(0);assert(casualty.m_ERRServerObserved==&original); // polling retains own body
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casualty.ERR_UpdateObserverServer(1);assert(casualty.m_ERRServerObserved==&other);
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casualty.ERR_UpdateObserverServer(-1);assert(casualty.m_ERRServerObserved==&original);
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other.conscious=false;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRServerObserved==&original&&casualty.m_ERRObserverAnchor==original.origin);
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casualty.ERR_UpdateObserverServer(1);assert(casualty.m_ERRServerObserved==&original); // no duplicate own-body entries
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other.conscious=true;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRServerObserved==&original); // do not switch automatically
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casualty.ERR_UpdateObserverServer(1);assert(casualty.m_ERRServerObserved==&other);
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original.conscious=true;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRObserverReason==0&&!casualty.m_ERRServerObserved&&casualty.own==&original);
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original.conscious=false;life.Connected=false;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRObserverReason==0);
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life.Connected=true;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRObserverReason==4);
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