diff --git a/CHANGELOG.md b/CHANGELOG.md index e85d52b..1c09ea8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,11 @@ # Changelog -Latest published Workshop version: **0.0.138** +Latest published Workshop version: **0.0.139** + +## 2026-11-03 — Spectator body camera and player names + +- Spectator cycling now includes your own unconscious body, with ground-level framing and orbit controls. +- The statistics dashboard now shows player names alongside their account IDs. ## 2026-11-01 — Dedicated-server names diff --git a/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c b/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c index 475108a..882d21e 100644 --- a/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c +++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c @@ -52,7 +52,7 @@ class ERR_ObserverGuidance } if (!survivorAvailable) return message + " No teammate or body is currently available to follow. Use camera look controls to orbit the last known position and zoom controls to change distance."; - return message + " Press Left / Right arrow to change teammate or body (or /esc spectate next / /esc spectate previous). Press Enter to switch between third-person and the living teammate's camera. Player view waits in third-person if no live camera stream is available. Use camera look controls to orbit and zoom controls to change distance in third-person."; + return message + " Press Left / Right arrow to change teammate or body, including your own (or /esc spectate next / /esc spectate previous). Press Enter to switch between third-person and the living teammate's camera. Player view waits in third-person if no live camera stream is available. Use camera look controls to orbit and zoom controls to change distance in third-person."; } static bool Refresh(bool shown, int previousReason, int reason, bool previousAvailable, bool survivorAvailable) { @@ -225,7 +225,7 @@ class ERR_FollowSurvivorCameraComponent : SCR_BaseManualCameraComponent { target.GetWorldTransform(transform); aim = transform[3] + "0 1.5 0"; - if (!ERR_Actors.Alive(target)) aim = transform[3] + "0 0.4 0"; + if (!ERR_Actors.CanFight(target)) aim = transform[3] + "0 0.4 0"; } if (target != m_Target || vehicle != m_Vehicle) { @@ -242,7 +242,7 @@ class ERR_FollowSurvivorCameraComponent : SCR_BaseManualCameraComponent m_Target = null; m_Vehicle = null; m_Distance = Math.Clamp(m_Distance, 2, 12); } - if ((!m_PlayerView || !target || !ERR_Actors.Alive(target)) && param.isManualInputEnabled) + if ((!m_PlayerView || !target || !ERR_Actors.CanFight(target)) && param.isManualInputEnabled) { m_Yaw += GetInputManager().GetActionValue("ManualCameraRotateYaw") * 90 * param.timeSlice; m_Pitch = Math.Clamp(m_Pitch - GetInputManager().GetActionValue("ManualCameraRotatePitch") * 90 * param.timeSlice, 5, 75); @@ -366,10 +366,13 @@ modded class SCR_PlayerController if (survivors[i] == body || (casualty && !ERR_Actors.CanFight(survivors[i])) || !friendly || !mode.Players() || !mode.Players().CurrentActor(survivors[i]) || SCR_FactionManager.SGetFaction(survivors[i]) != friendly) survivors.RemoveOrdered(i); // Dead teammates remain selectable alongside survivors, including our own body. ERR_ObserverTargets.Bodies(mode, survivors); + // Lethal damage normally leaves a treatable casualty, not a native corpse. + // Keep that player's own canonical body in the cycle without possessing it. + if (casualty && !survivors.Contains(body)) survivors.Insert(body); int index = survivors.Find(m_ERRServerObserved); if (index < 0) { - if (life && life.Actor) index = survivors.Find(life.Actor); + if (!casualty && life && life.Actor) index = survivors.Find(life.Actor); if (index < 0) index = 0; } else index += direction; diff --git a/addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c b/addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c index 1bf2129..7ca5388 100644 --- a/addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c +++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c @@ -64,7 +64,7 @@ modded class SCR_PlayerController bool ERR_ProbeOrbitFrame(float yaw, float pitch, float zoom, bool enabled, out vector transform[4]) { string outcome; - if (!System.GetCLIParam("errSmokeOutcome", outcome) || outcome != "unconscious-camera" || this != GetGame().GetPlayerController() || !ERR_ProbeCameraActive() || ERR_ObservedEntity()) return false; + if (!System.GetCLIParam("errSmokeOutcome", outcome) || outcome != "unconscious-camera" || this != GetGame().GetPlayerController() || !ERR_ProbeCameraActive() || ERR_ObservedEntity() != GetControlledEntity() || ERR_Actors.CanFight(GetControlledEntity())) return false; ERR_FollowSurvivorCameraComponent follow = ERR_ProbeFollowComponent(); InputManager input = GetGame().GetInputManager(); if (!follow || !input) return false; @@ -162,17 +162,30 @@ modded class ERR_GameMode foreach (SCR_PersistentDamageEffect effect : effects) m_ERRCameraDamage.TerminateDamageEffect(effect); m_ERRCameraDamage.SetGroupIsBeingHealed(ECharacterHitZoneGroup.RIGHTARM, true); } - protected bool ERR_CameraNoTargetOrbit(SCR_PlayerController pc) + protected bool ERR_CameraOwnBodyOrbit(SCR_PlayerController pc) { vector body = m_ERRCameraBody.GetOrigin(); + pc.ERR_UpdateObserverServer(1); + pc.ERR_UpdateObserverServer(-1); + if (!ERR_CameraCheck(pc.ERR_ObservedEntity() == m_ERRCameraBody, "solo forward/backward cycling retains the actual own body")) return false; + ERR_FollowSurvivorCameraComponent follow = pc.ERR_ProbeFollowComponent(); + follow.Input(true, false, false, true); + follow.Input(true, false, false, false); + if (!ERR_CameraCheck(follow.IsPlayerView(), "own-body orbit is tested with player-view mode selected")) return false; vector baseline[4], yaw[4], pitch[4], zoom[4], blocked[4]; - if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(0, 0, 0, true, baseline), "no-target frame accepts native orbit action values")) return false; - if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(1, 0, 0, true, yaw) && vector.Distance(baseline[2], yaw[2]) > 0.05, "no-target yaw action changes production camera direction")) return false; - if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(0, -1, 0, true, pitch) && Math.AbsFloat(yaw[2][1] - pitch[2][1]) > 0.03, "no-target pitch action changes production camera elevation")) return false; - vector aim = pc.ERR_ObserverAnchor() + "0 1.5 0"; - if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(0, 0, -1, true, zoom) && vector.Distance(zoom[3], aim) < vector.Distance(pitch[3], aim) - 0.05, "no-target zoom action moves production camera closer to casualty anchor")) return false; - if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(1, -1, -1, false, blocked) && vector.Distance(zoom[3], blocked[3]) < 0.001 && vector.Distance(zoom[2], blocked[2]) < 0.001, "disabled no-target input preserves camera pose")) return false; - if (!ERR_CameraCheck(vector.Distance(body, m_ERRCameraBody.GetOrigin()) < 0.001 && pc.GetControlledEntity() == m_ERRCameraBody && !pc.ERR_ObservedEntity(), "no-target orbit leaves casualty and possession unchanged")) return false; + if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(0, 0, 0, true, baseline), "own-body frame accepts native orbit action values")) return false; + if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(1, 0, 0, true, yaw) && vector.Distance(baseline[2], yaw[2]) > 0.05, "own-body yaw action changes production camera direction")) return false; + if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(0, -1, 0, true, pitch) && Math.AbsFloat(yaw[2][1] - pitch[2][1]) > 0.03, "own-body pitch action changes production camera elevation")) return false; + vector aim = m_ERRCameraBody.GetOrigin() + "0 0.4 0"; + if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(0, 0, -1, true, zoom) && vector.Distance(zoom[3], aim) < vector.Distance(pitch[3], aim) - 0.05, "own-body zoom action moves production camera closer to casualty anchor")) return false; + if (!ERR_CameraCheck(pc.ERR_ProbeOrbitFrame(1, -1, -1, false, blocked) && vector.Distance(zoom[3], blocked[3]) < 0.001 && vector.Distance(zoom[2], blocked[2]) < 0.001, "disabled own-body input preserves camera pose")) return false; + if (!ERR_CameraCheck(vector.Distance(body, m_ERRCameraBody.GetOrigin()) < 0.001 && pc.GetControlledEntity() == m_ERRCameraBody && pc.ERR_ObservedEntity() == m_ERRCameraBody, "own-body orbit leaves casualty and possession unchanged")) return false; + // The disabled frame starts the normal two-frame input-resume gate. + follow.Input(true, false, false, false); + follow.Input(true, false, false, false); + follow.Input(true, false, false, true); + follow.Input(true, false, false, false); + if (!ERR_CameraCheck(!follow.IsPlayerView(), "own-body camera returns to ordinary third-person selection")) return false; Math3D.MatrixCopy(zoom, m_ERRCameraOrbitPose); Print("ERR CAMERA ORBIT: native action/frame regression; physical mouse delivery and multiplayer are not tested"); return true; @@ -192,6 +205,9 @@ modded class ERR_GameMode InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(m_ERRCameraBody.FindComponent(InventoryStorageManagerComponent)); m_ERRCameraWeapon = ERR_Actors.Spawn("{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et", m_ERRCameraBody.GetOrigin()); Own(m_ERRCameraWeapon); if (!ERR_CameraCheck(m_ERRCameraWeapon && inventory && inventory.TryInsertItem(m_ERRCameraWeapon, EStoragePurpose.PURPOSE_WEAPON_PROXY), "one physical rifle granted to the player")) return; + // Keep this deliberately unconscious solo fixture recoverable under the all-down rules. + IEntity injector = ERR_Actors.Spawn(ERR_EnemyMedicalCatalog.EPI, m_ERRCameraBody.GetOrigin()); Own(injector); + if (!ERR_CameraCheck(injector && inventory.TryInsertItem(injector) && Settings().Set("selfEpinephrine", 1), "carried injector keeps the camera fixture recoverable")) return; m_ERRCameraStage = -1; m_ERRCameraWait = now + 1500; return; } SCR_CharacterControllerComponent character = SCR_CharacterControllerComponent.Cast(m_ERRCameraBody.FindComponent(SCR_CharacterControllerComponent)); @@ -215,16 +231,17 @@ modded class ERR_GameMode { if (!ERR_CameraCheck(pc.ERR_ObserverState() == ERR_ObserverReason.UNCONSCIOUS && pc.ERR_ProbeCameraActive(), "native knockout automatically opens the manual third-person camera")) return; if (!ERR_CameraCheck(pc.GetControlledEntity() == m_ERRCameraBody && ERR_Actors.Alive(m_ERRCameraBody) && !ERR_Actors.CanFight(m_ERRCameraBody), "possession and living unconscious body unchanged")) return; - if (!ERR_CameraCheck(!pc.ERR_ObservedEntity() && vector.DistanceXZ(pc.ERR_ObserverAnchor(), m_ERRCameraBody.GetOrigin()) < 1, "no teammate falls back to the casualty body")) return; + if (!ERR_CameraCheck(pc.ERR_ObservedEntity() == m_ERRCameraBody && vector.DistanceXZ(pc.ERR_ObserverAnchor(), m_ERRCameraBody.GetOrigin()) < 1, "own casualty body is a real selected camera target")) return; if (!ERR_CameraCheck(playerInventory.Contains(m_ERRCameraWeapon), "enabled retention keeps the exact rifle with the unconscious player")) return; - if (!ERR_CameraCheck(!RecoveryStatus().IsEmpty() && RecoveryStatus().Contains("Treatment or natural recovery") && pc.ERR_ProbeAcceptedRecoveryStatus() == RecoveryStatus(), "accepted observer hint contains the current ongoing recovery status")) return; - if (!ERR_CameraNoTargetOrbit(pc)) return; + string expectedRecovery = RecoveryStatus() + "\n" + pc.ERR_SelfEpinephrineHint(); + if (!ERR_CameraCheck(RecoveryStatus().Contains("Self epinephrine is available") && pc.ERR_ProbeAcceptedRecoveryStatus() == expectedRecovery, "accepted observer hint contains the current recovery status and self-injection controls")) return; + if (!ERR_CameraOwnBodyOrbit(pc)) return; m_ERRCameraStage = 11; m_ERRCameraWait = now + 500; return; } if (m_ERRCameraStage == 11) { vector applied[4]; GetGame().GetCameraManager().CurrentCamera().GetWorldTransform(applied); - if (!ERR_CameraCheck(pc.ERR_ProbeCameraActive() && vector.Distance(applied[2], m_ERRCameraOrbitPose[2]) < 0.01, "native camera applies and retains no-target orbit direction on subsequent frames")) return; + if (!ERR_CameraCheck(pc.ERR_ProbeCameraActive() && vector.Distance(applied[2], m_ERRCameraOrbitPose[2]) < 0.01, "native camera applies and retains own-body orbit direction on subsequent frames")) return; if (!ERR_CameraOpenChat(pc, false)) return; m_ERRCameraStage = 111; m_ERRCameraWait = now + 500; return; } diff --git a/docs/evidence/observer-own-body-2026-11-03/README.md b/docs/evidence/observer-own-body-2026-11-03/README.md new file mode 100644 index 0000000..5e3b1f6 --- /dev/null +++ b/docs/evidence/observer-own-body-2026-11-03/README.md @@ -0,0 +1,35 @@ +# Own-body spectator camera validation + +The production change includes the observer's canonical unconscious body in +the target cycle and frames unconscious/dead bodies at ground level. Native +corpse eligibility was already present and remains covered by selection tests. + +Five focused checks pass; see `selection-checks.json`. They cover production +selection/orbit methods through adapted engine boundaries, guidance and camera +lifecycle, native fixture selection, and player-view relay eligibility. + +Native Workbench attempt 5 compiled and passed actual own-body selection, +solo forward/backward cycling, yaw, pitch, zoom, disabled input, possession +retention, returning to orbit selection after the input-resume gate, and camera +pose persistence across subsequent native frames. See `native-checks.log` and +the matching source hashes. This uses native action values, not physical mouse +input, and one local player, not a multiplayer replication qualification. + +The broader existing unconscious-camera fixture then failed its chat-focus +assertion (`subsequent native frames keep chat active and observer controls +inactive without HUD updates`). It did not reach the later recovery checks. +The complete native smoke run is therefore **not passing**; the focused camera +lifecycle test covers recovery through adapted engine boundaries only. + +Earlier attempts are retained in `iterations.log`: attempt 1 stopped on an +obsolete recovery-message expectation; attempt 2 omitted the appended +self-injection controls from that expectation; attempt 3 failed random +extraction-site preparation before the camera tests; attempt 4 passed own-body +orbit controls but the fixture failed to wait through the two-frame input-resume +gate before toggling back. These fixture issues were corrected without changing +production medicine or chat behavior. The fixture carries an unused injector +with self-injection enabled so its deliberately unconscious solo player remains +recoverable under the normal all-down rules. + +The test runner used an isolated source copy and profile, with process cleanup +confirmed in `runner.log`. No Workshop upload or Git push was performed. diff --git a/docs/evidence/observer-own-body-2026-11-03/iterations.log b/docs/evidence/observer-own-body-2026-11-03/iterations.log new file mode 100644 index 0000000..1063289 --- /dev/null +++ b/docs/evidence/observer-own-body-2026-11-03/iterations.log @@ -0,0 +1,49 @@ +Attempt 1: logs_2026-11-03_20-18-16 +20:20:27.806 SCRIPT : ERR SMOKE PASS: unconscious camera weapon retention defaults to enabled +20:20:27.808 SCRIPT : ERR SMOKE PASS: unconscious camera one physical rifle granted to the player +20:20:29.339 SCRIPT : ERR SMOKE PASS: unconscious camera rifle selected with native equip animation +20:20:31.375 SCRIPT : ERR SMOKE PASS: unconscious camera original rifle actually in hand before knockout +20:20:31.375 SCRIPT : ERR SMOKE PASS: unconscious camera admitted player retains treatable body +20:20:37.506 SCRIPT : ERR SMOKE PASS: unconscious camera native knockout automatically opens the manual third-person camera +20:20:37.506 SCRIPT : ERR SMOKE PASS: unconscious camera possession and living unconscious body unchanged +20:20:37.507 SCRIPT : ERR SMOKE PASS: unconscious camera own casualty body is a real selected camera target +20:20:37.507 SCRIPT : ERR SMOKE PASS: unconscious camera enabled retention keeps the exact rifle with the unconscious player +20:20:37.507 SCRIPT (E): ERR SMOKE FAIL: unconscious camera accepted observer hint contains the current ongoing recovery status + +Attempt 2: logs_2026-11-03_20-23-58 +20:26:17.994 SCRIPT : ERR SMOKE PASS: unconscious camera weapon retention defaults to enabled +20:26:18.002 SCRIPT : ERR SMOKE PASS: unconscious camera one physical rifle granted to the player +20:26:18.036 SCRIPT : ERR SMOKE PASS: unconscious camera carried injector keeps the camera fixture recoverable +20:26:19.544 SCRIPT : ERR SMOKE PASS: unconscious camera rifle selected with native equip animation +20:26:21.568 SCRIPT : ERR SMOKE PASS: unconscious camera original rifle actually in hand before knockout +20:26:21.569 SCRIPT : ERR SMOKE PASS: unconscious camera admitted player retains treatable body +20:26:27.679 SCRIPT : ERR SMOKE PASS: unconscious camera native knockout automatically opens the manual third-person camera +20:26:27.679 SCRIPT : ERR SMOKE PASS: unconscious camera possession and living unconscious body unchanged +20:26:27.679 SCRIPT : ERR SMOKE PASS: unconscious camera own casualty body is a real selected camera target +20:26:27.679 SCRIPT : ERR SMOKE PASS: unconscious camera enabled retention keeps the exact rifle with the unconscious player +20:26:27.680 SCRIPT (E): ERR SMOKE FAIL: unconscious camera accepted observer hint contains the current ongoing recovery status + +Attempt 3: logs_2026-11-03_20-27-19 +20:28:19.658 SCRIPT (E): Reintroduced: scenario preparation failed; spawning remains disabled: No safe terrain or valid authored fallback for required site everon-extraction-1. Checks: guard area: uneven ground=10; aircraft landing clearance / fleet space=16; water=7126; uneven ground=3432; guard area: obstructed footprint=2; site spacing / escape boundary=1345; obstructed footprint=70 + +Attempt 4: logs_2026-11-03_20-29-19 +20:31:52.957 SCRIPT : ERR SMOKE PASS: unconscious camera weapon retention defaults to enabled +20:31:52.961 SCRIPT : ERR SMOKE PASS: unconscious camera one physical rifle granted to the player +20:31:52.990 SCRIPT : ERR SMOKE PASS: unconscious camera carried injector keeps the camera fixture recoverable +20:31:54.490 SCRIPT : ERR SMOKE PASS: unconscious camera rifle selected with native equip animation +20:31:56.524 SCRIPT : ERR SMOKE PASS: unconscious camera original rifle actually in hand before knockout +20:31:56.524 SCRIPT : ERR SMOKE PASS: unconscious camera admitted player retains treatable body +20:32:02.700 SCRIPT : ERR SMOKE PASS: unconscious camera native knockout automatically opens the manual third-person camera +20:32:02.704 SCRIPT : ERR SMOKE PASS: unconscious camera possession and living unconscious body unchanged +20:32:02.704 SCRIPT : ERR SMOKE PASS: unconscious camera own casualty body is a real selected camera target +20:32:02.705 SCRIPT : ERR SMOKE PASS: unconscious camera enabled retention keeps the exact rifle with the unconscious player +20:32:02.705 SCRIPT : ERR SMOKE PASS: unconscious camera accepted observer hint contains the current recovery status and self-injection controls +20:32:02.705 SCRIPT : ERR SMOKE PASS: unconscious camera solo forward/backward cycling retains the actual own body +20:32:02.706 SCRIPT : ERR SMOKE PASS: unconscious camera own-body orbit is tested with player-view mode selected +20:32:02.710 SCRIPT : ERR SMOKE PASS: unconscious camera own-body frame accepts native orbit action values +20:32:02.710 SCRIPT : ERR SMOKE PASS: unconscious camera own-body yaw action changes production camera direction +20:32:02.711 SCRIPT : ERR SMOKE PASS: unconscious camera own-body pitch action changes production camera elevation +20:32:02.711 SCRIPT : ERR SMOKE PASS: unconscious camera own-body zoom action moves production camera closer to casualty anchor +20:32:02.713 SCRIPT : ERR SMOKE PASS: unconscious camera disabled own-body input preserves camera pose +20:32:02.714 SCRIPT : ERR SMOKE PASS: unconscious camera own-body orbit leaves casualty and possession unchanged +20:32:02.716 SCRIPT (E): ERR SMOKE FAIL: unconscious camera own-body camera returns to ordinary third-person selection diff --git a/docs/evidence/observer-own-body-2026-11-03/launch-source-sha256.json b/docs/evidence/observer-own-body-2026-11-03/launch-source-sha256.json new file mode 100644 index 0000000..921070f --- /dev/null +++ b/docs/evidence/observer-own-body-2026-11-03/launch-source-sha256.json @@ -0,0 +1,720 @@ +{ + "addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt": "16b263bcb2fb3ae361367a600753a829425620d2e6b350a891c51fba47437ab6", + 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"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175", + "addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4" +} diff --git a/docs/evidence/observer-own-body-2026-11-03/native-checks.log b/docs/evidence/observer-own-body-2026-11-03/native-checks.log new file mode 100644 index 0000000..f1a6537 --- /dev/null +++ b/docs/evidence/observer-own-body-2026-11-03/native-checks.log @@ -0,0 +1,29 @@ +20:35:14.261 SCRIPT : ERR SMOKE PASS: unconscious camera weapon retention defaults to enabled +20:35:14.263 SCRIPT : ERR SMOKE PASS: unconscious camera one physical rifle granted to the player +20:35:14.286 SCRIPT : ERR SMOKE PASS: unconscious camera carried injector keeps the camera fixture recoverable +20:35:15.805 SCRIPT : ERR SMOKE PASS: unconscious camera rifle selected with native equip animation +20:35:17.824 SCRIPT : ERR SMOKE PASS: unconscious camera original rifle actually in hand before knockout +20:35:17.825 SCRIPT : ERR SMOKE PASS: unconscious camera admitted player retains treatable body +20:35:23.919 SCRIPT : ERR SMOKE PASS: unconscious camera native knockout automatically opens the manual third-person camera +20:35:23.919 SCRIPT : ERR SMOKE PASS: unconscious camera possession and living unconscious body unchanged +20:35:23.919 SCRIPT : ERR SMOKE PASS: unconscious camera own casualty body is a real selected camera target +20:35:23.919 SCRIPT : ERR SMOKE PASS: unconscious camera enabled retention keeps the exact rifle with the unconscious player +20:35:23.920 SCRIPT : ERR SMOKE PASS: unconscious camera accepted observer hint contains the current recovery status and self-injection controls +20:35:23.920 SCRIPT : ERR SMOKE PASS: unconscious camera solo forward/backward cycling retains the actual own body +20:35:23.920 SCRIPT : ERR SMOKE PASS: unconscious camera own-body orbit is tested with player-view mode selected +20:35:23.920 SCRIPT : ERR SMOKE PASS: unconscious camera own-body frame accepts native orbit action values +20:35:23.920 SCRIPT : ERR SMOKE PASS: unconscious camera own-body yaw action changes production camera direction +20:35:23.921 SCRIPT : ERR SMOKE PASS: unconscious camera own-body pitch action changes production camera elevation +20:35:23.921 SCRIPT : ERR SMOKE PASS: unconscious camera own-body zoom action moves production camera closer to casualty anchor +20:35:23.921 SCRIPT : ERR SMOKE PASS: unconscious camera disabled own-body input preserves camera pose +20:35:23.921 SCRIPT : ERR SMOKE PASS: unconscious camera own-body orbit leaves casualty and possession unchanged +20:35:23.921 SCRIPT : ERR SMOKE PASS: unconscious camera own-body camera returns to ordinary third-person selection +20:35:23.921 SCRIPT : ERR CAMERA ORBIT: native action/frame regression; physical mouse delivery and multiplayer are not tested +20:35:24.420 SCRIPT : ERR SMOKE PASS: unconscious camera native camera applies and retains own-body orbit direction on subsequent frames +20:35:24.420 SCRIPT : ERR SMOKE PASS: unconscious camera chat fixture begins after native ChatContext expired +20:35:24.421 SCRIPT : ERR SMOKE PASS: unconscious camera real native chat panel layout and handlers created +20:35:24.421 SCRIPT : ERR SMOKE PASS: unconscious camera native chat open state precedes context activation with expected focus +20:35:24.421 SCRIPT : ERR SMOKE PASS: unconscious camera actual observer gate yields to open chat before native context resolution +20:35:24.421 SCRIPT : ERR CAMERA CHAT: unregistered=0 immediateChatContext=1 +20:35:24.421 SCRIPT : ERR SMOKE PASS: unconscious camera Enter state through actual chat gate does not switch observer view +20:35:24.932 SCRIPT (E): ERR SMOKE FAIL: unconscious camera subsequent native frames keep chat active and observer controls inactive without HUD updates diff --git a/docs/evidence/observer-own-body-2026-11-03/runner.log b/docs/evidence/observer-own-body-2026-11-03/runner.log new file mode 100644 index 0000000..d411e24 --- /dev/null +++ b/docs/evidence/observer-own-body-2026-11-03/runner.log @@ -0,0 +1,37 @@ +Test audio routed to silent output and muted (stream 291736) +Test audio routed to silent output and muted (stream 291799) +Test audio routed to silent output and muted (stream 291810) +{ + "stopped_unix": 1793734526.1206791, + "console_sha256": "4b190aeb54b444f9f3d7f9e558f5e65d711eb82aa321bfe431683b46764e19e6", + "end_source_sha256": "74811b1b3422656bd7d1ed070f05ad054a12cb8d52df4ab0dc363a9fd363dea3", + "source_unchanged_after_run": true, + "source_provenance": "launch_snapshot", + "launch_id": "e7756d05-f304-4d48-9929-b449b4675566", + "launch_source_manifest": "launch-source-sha256.json", + "launch_source_metadata": "launch-source.json", + "launch_source_sha256": "74811b1b3422656bd7d1ed070f05ad054a12cb8d52df4ab0dc363a9fd363dea3", + "external_addons_unchanged_after_run": true, + "external_addon_count": 7, + "external_addon_inputs": "external-addons-inputs.json", + "started_unix": 1793734370.2268276, + "result": "test-failed", + "result_before_cleanup": "test-failed", + "cleanup_confirmed": true, + "cleanup_report": { + "cleanup_confirmed": true, + "idle_verified": true, + "errors": [], + "orphan_cleanup": { + "attempted": false, + "reason": "noncanonical-private-prefix" + } + }, + "runner_error": null, + "session": "/tmp/erri-own-body-camera-run5/logs/logs_2026-11-03_20-32-51", + "rounds_required": 1, + "project": "core", + "display": "headless Gamescope 1280x720/30Hz", + "dedicated_server": false, + "audio": "silent sink and per-test-stream mute" +} diff --git a/docs/evidence/observer-own-body-2026-11-03/selection-checks.json b/docs/evidence/observer-own-body-2026-11-03/selection-checks.json new file mode 100644 index 0000000..0f7c3ec --- /dev/null +++ b/docs/evidence/observer-own-body-2026-11-03/selection-checks.json @@ -0,0 +1,67 @@ +[ + { + "test": "test_participant_selection.py", + "result": { + "status": "fulfilled", + "value": { + "chunk_id": "96f651", + "wall_time_seconds": 0.491816733, + "exit_code": 0, + "original_token_count": 69, + "output": "PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted\n" + } + } + }, + { + "test": "test_observer_orbit.py", + "result": { + "status": "fulfilled", + "value": { + "chunk_id": "88ca43", + "wall_time_seconds": 0.308381011, + "exit_code": 0, + "original_token_count": 45, + "output": "PASS: actual orbit branch rotates and zooms without a target; anchor tracking, bounds, collision and menu gating; corpse/vehicle orbit and living player-view fallback preserved\n" + } + } + }, + { + "test": "test_spectator_guidance.py", + "result": { + "status": "fulfilled", + "value": { + "chunk_id": "8cec37", + "wall_time_seconds": 0.350779396, + "exit_code": 0, + "original_token_count": 77, + "output": "PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending\nPASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active\n" + } + } + }, + { + "test": "test_native_observer_selector.py", + "result": { + "status": "fulfilled", + "value": { + "chunk_id": "4e371a", + "wall_time_seconds": 0.041174826, + "exit_code": 0, + "original_token_count": 51, + "output": "PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched\nPASS: native camera fixture uses current generated sites instead of the obsolete fixed extraction pickup\n" + } + } + }, + { + "test": "test_observer_view_relay.py", + "result": { + "status": "fulfilled", + "value": { + "chunk_id": "678126", + "wall_time_seconds": 0.596417374, + "exit_code": 0, + "original_token_count": 39, + "output": "PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery\n" + } + } + } +] diff --git a/docs/player-lifecycle.md b/docs/player-lifecycle.md index c857383..77f084e 100644 --- a/docs/player-lifecycle.md +++ b/docs/player-lifecycle.md @@ -17,7 +17,7 @@ fallbacks for deleted bodies and administrative/native lifecycle events. An admitted player who becomes unconscious now gets a local third-person spectator camera without losing possession of the injured body. Teammates can continue treatment, including the existing epinephrine recovery path. Native healing restores the player's own camera automatically; the round's all-unconscious failure timer is unchanged. -The server selects conscious, friendly players whose controlled bodies belong to the current round. It excludes the unconscious observer's own body, unfinished admissions and stale/replaced bodies. If the target becomes unavailable, it selects another valid teammate. With no conscious teammate, the camera remains near the casualty's own body. Press **Left/Right arrow** to cycle teammates without administrator rights; holding an arrow does not repeatedly switch targets, and open menus suppress cycling. `/esc spectate next` and `/esc spectate previous` remain available as chat alternatives. Native manual-camera look and zoom controls orbit the target at a bounded distance; there is no free-flight or target possession. The follow view also handles teammates in vehicles and traces camera clearance against terrain and objects. Default screen effects hide while a manual camera is active and return with the normal player camera. +The server selects conscious, friendly players whose controlled bodies belong to the current round. It excludes unfinished admissions and stale/replaced bodies. The unconscious observer’s own canonical body is also included as an orbit-camera target, alongside the existing roster-owned corpses. Left/Right cycles onto it without giving up possession; the view stays selected until cycled again or recovery returns control. The initial view still prefers a conscious teammate when one is available. If the target becomes unavailable, it selects another valid teammate. With no other target, the camera follows the casualty’s own body. Unconscious and dead bodies use low, ground-level framing and retain orbit/zoom controls even when player-view mode was selected. Press **Left/Right arrow** to cycle teammates without administrator rights; holding an arrow does not repeatedly switch targets, and open menus suppress cycling. `/esc spectate next` and `/esc spectate previous` remain available as chat alternatives. Native manual-camera look and zoom controls orbit the target at a bounded distance; there is no free-flight or target possession. The follow view also handles teammates in vehicles and traces camera clearance against terrain and objects. Default screen effects hide while a manual camera is active and return with the normal player camera. Existing dead/late-join spectator reasons retain their prior eligibility and wording. The new unconscious reason explains treatment and recovery rather than telling a living player to wait for the next round. Closing the round clears the selected target and the existing forced target/vehicle streaming leases. diff --git a/services/telemetry-worker/README.md b/services/telemetry-worker/README.md index cb7549b..c8d3158 100644 --- a/services/telemetry-worker/README.md +++ b/services/telemetry-worker/README.md @@ -97,7 +97,10 @@ scripts, fonts or analytics and no server-administration buttons. - **Missions:** page through history, filter by server/outcome/exact terrain, and open players, mods, numeric settings, coverage flags, selected snapshot JSON and paginated raw event history. Download the selected snapshot as JSON. -- **Players:** personal escapes and combat totals, including counter coverage. +- **Players:** names alongside stable account IDs, personal escapes and combat totals, including counter coverage. + Names use the most recent nonblank name in completed gameplay snapshots within + the selected server scope; older queued reports and blank names do not replace it. + Identical names do not merge accounts, and renames do not split their statistics. Coverage counts are not counts of missions with friendly-fire incidents. Selecting a server scopes Overview, Missions and Players. The Servers tab returns diff --git a/services/telemetry-worker/src/dashboard-client.js b/services/telemetry-worker/src/dashboard-client.js index 8346a5f..0b481b5 100644 --- a/services/telemetry-worker/src/dashboard-client.js +++ b/services/telemetry-worker/src/dashboard-client.js @@ -132,9 +132,9 @@ export function dashboardApp() { return stack(number(p[key]), `${number(p[coverage])}/${number(p.attempts)} missions reported this counter`); } function renderPlayers(data) { - const top = toolbar('Player records', 'Authenticated participants in completed gameplay missions. Names are available in individual mission reports.'); - const rows = data.players.map(p => [el('span', p.playerId, 'mono'), number(p.attempts), stack(number(p.escapes), `${number(p.didNotEscape)} did not escape`), duration(p.bestEscapeSeconds), counter(p, 'kills', 'missionsWithKills'), counter(p, 'friendlyKills', 'missionsWithFriendlyKills'), counter(p, 'deaths', 'missionsWithDeaths'), counter(p, 'downed', 'missionsWithDowned'), counter(p, 'recoveries', 'missionsWithRecoveries'), `${number(p.partialMissions)} partial / ${number(p.truncatedMissions)} truncated`]); - $('content').replaceChildren(top, table(['Player ID', 'Attempts', 'Escapes', 'Best escape', 'Kills', 'Friendly kills', 'Deaths', 'Downed', 'Recoveries', 'Coverage'], rows), el('p', 'Counter coverage means the field was present, not that a kill or injury happened. A dash means no recorded value.', 'small muted'), pager(data.nextAfter)); + const top = toolbar('Player records', 'Authenticated participants in completed gameplay missions. Most recent recorded names; IDs remain the stable identity.'); + const rows = data.players.map(p => [stack(p.name || 'Unknown player', p.playerId, true), number(p.attempts), stack(number(p.escapes), `${number(p.didNotEscape)} did not escape`), duration(p.bestEscapeSeconds), counter(p, 'kills', 'missionsWithKills'), counter(p, 'friendlyKills', 'missionsWithFriendlyKills'), counter(p, 'deaths', 'missionsWithDeaths'), counter(p, 'downed', 'missionsWithDowned'), counter(p, 'recoveries', 'missionsWithRecoveries'), `${number(p.partialMissions)} partial / ${number(p.truncatedMissions)} truncated`]); + $('content').replaceChildren(top, table(['Player / ID', 'Attempts', 'Escapes', 'Best escape', 'Kills', 'Friendly kills', 'Deaths', 'Downed', 'Recoveries', 'Coverage'], rows), el('p', 'Counter coverage means the field was present, not that a kill or injury happened. A dash means no recorded value.', 'small muted'), pager(data.nextAfter)); } async function refresh() { controller?.abort(); const run = new AbortController(); controller = run; $('refresh').disabled = true; diff --git a/services/telemetry-worker/src/index.js b/services/telemetry-worker/src/index.js index 8234d23..3bca55c 100644 --- a/services/telemetry-worker/src/index.js +++ b/services/telemetry-worker/src/index.js @@ -226,9 +226,15 @@ async function players(request, env, url) { const after = url.searchParams.get('after'); if (after !== null) id(after); const conditions = [], values = []; - if (serverId) { conditions.push('server_id = ?'); values.push(serverId); } - if (after) { conditions.push('player_id > ?'); values.push(after.toLowerCase()); } - const rows = await env.DB.prepare(`SELECT player_id AS playerId, COUNT(*) AS attempts, + if (serverId) { conditions.push('f.server_id = ?'); values.push(serverId); } + if (after) { conditions.push('f.player_id > ?'); values.push(after.toLowerCase()); } + const rows = await env.DB.prepare(`WITH ranked AS ( + SELECT f.*, ROW_NUMBER() OVER (PARTITION BY f.player_id + ORDER BY (trim(f.name) != '') DESC, m.occurred_at DESC, m.id DESC) AS nameRank + FROM final_players f JOIN missions m ON m.server_id = f.server_id AND m.mission_id = f.mission_id + ${conditions.length ? `WHERE ${conditions.join(' AND ')}` : ''} + ) SELECT player_id AS playerId, + MAX(CASE WHEN nameRank = 1 THEN NULLIF(trim(name), '') END) AS name, COUNT(*) AS attempts, SUM(escaped) AS escapes, SUM(1 - escaped) AS didNotEscape, SUM(partial) AS partialMissions, SUM(players_truncated) AS truncatedMissions, MIN(CASE WHEN escaped = 1 THEN elapsed_seconds END) AS bestEscapeSeconds, @@ -237,7 +243,7 @@ async function players(request, env, url) { SUM(deaths) AS deaths, COUNT(deaths) AS missionsWithDeaths, SUM(downed) AS downed, COUNT(downed) AS missionsWithDowned, SUM(recoveries) AS recoveries, COUNT(recoveries) AS missionsWithRecoveries - FROM final_players ${conditions.length ? `WHERE ${conditions.join(' AND ')}` : ''} + FROM ranked GROUP BY player_id ORDER BY player_id LIMIT ?`).bind(...values, limit).all(); return json({players: rows.results, nextAfter: rows.results.length === limit ? rows.results.at(-1).playerId : null}); } diff --git a/services/telemetry-worker/test/dashboard-client.test.js b/services/telemetry-worker/test/dashboard-client.test.js index 8be3c6a..6e3a7c0 100644 --- a/services/telemetry-worker/test/dashboard-client.test.js +++ b/services/telemetry-worker/test/dashboard-client.test.js @@ -44,7 +44,7 @@ function fixture() { else if(path.includes('/events?'))data={events:[{receivedAt:1793361000,event}],nextBefore:null}; else if(path.startsWith(`/api/missions/${sid}/`))data={receivedAt:1793361000,event}; else if(path.startsWith('/api/missions?'))data={missions:[{...event,receivedAt:1793361000}],nextBefore:null}; - else if(path.startsWith('/api/players'))data={players:[{playerId:sid,attempts:1,escapes:1,didNotEscape:0,bestEscapeSeconds:120,kills:2,missionsWithKills:1,friendlyKills:0,missionsWithFriendlyKills:1}],nextAfter:null}; + else if(path.startsWith('/api/players'))data={players:[{playerId:sid,name:malicious,attempts:1,escapes:1,didNotEscape:0,bestEscapeSeconds:120,kills:2,missionsWithKills:1,friendlyKills:0,missionsWithFriendlyKills:1}],nextAfter:null}; else throw new Error('Unexpected path '+path); return{ok:true,status:200,json:async()=>data}; }; @@ -63,7 +63,7 @@ test('client login, scope, pagination, mission details, safe text and logout',as await f.click(f.button(f.ids.content,f.malicious));assert.ok(f.requests.some(r=>r.path.startsWith('/api/missions?')&&r.path.includes(`serverId=${f.sid}`))); await f.click(f.button(f.ids.content,'Everon'));assert.equal(f.ids['mission-dialog'].open,true);assert.match(f.ids['mission-body'].textContent,/Mission settings/);assert.match(f.ids['mission-body'].textContent,/Event history/);assert.ok(f.ids['mission-body'].textContent.includes(f.malicious)); await f.click(f.ids['close-dialog']);assert.equal(f.ids['mission-dialog'].open,false); - await f.tab('players');assert.match(f.ids.content.textContent,/1\/1 missions reported this counter/); + await f.tab('players');assert.ok(f.ids.content.textContent.includes(f.malicious));assert.ok(f.ids.content.textContent.includes(f.sid));assert.equal(descendants(f.ids.content).some(x=>x.tagName==='IMG'),false);assert.match(f.ids.content.textContent,/1\/1 missions reported this counter/); await f.click(f.ids.logout);assert.equal(f.ids.app.hidden,true);assert.equal(f.ids.content.textContent,'');assert.equal(f.ids['mission-body'].textContent,''); for(const request of f.requests)assert.ok(!request.path.includes('token')); }); diff --git a/services/telemetry-worker/test/worker.test.js b/services/telemetry-worker/test/worker.test.js index fcdef98..a62d4d4 100644 --- a/services/telemetry-worker/test/worker.test.js +++ b/services/telemetry-worker/test/worker.test.js @@ -398,3 +398,36 @@ test('automatic server names arrive later, follow renames, and survive blanks, r assert.equal((await ingest(event({serverId: managed, serverName: 'Game name', players: []}), registered.token)).status, 201); assert.equal((await db.prepare('SELECT name FROM servers WHERE server_id = ?').bind(managed).first()).name, 'Operator label'); }); + +test('player names follow newest nonblank completed reports without merging IDs or changing counters', async () => { + const sid = crypto.randomUUID(), second = crypto.randomUUID(); + const secret = 'player-names-test-credential-0123456789'; + const pid = crypto.randomUUID(), otherPid = crypto.randomUUID(); + async function named(serverId, playerId, name, occurredAt, extra = {}) { + const e = event({serverId, occurredAt, ...extra}); + e.players = [{...e.players[0], id: playerId, name, escaped: e.outcome === 'victory'}]; + assert.equal((await ingest(e, secret)).status, 201); + } + await named(sid, pid, 'Old name', 100); + await named(sid, pid, ' Current name ', 300); + await named(sid, pid, 'Queued old name', 200); + await named(sid, pid, ' ', 400); + await named(sid, otherPid, 'Current name', 350); + await named(sid, pid, 'Live-only name', 600, {type:'heartbeat',outcome:'',phase:1}); + const scoped = await (await call(`/api/players?serverId=${sid}`, {headers: readAuth})).json(); + assert.equal(scoped.players.length, 2); + const player = scoped.players.find(p => p.playerId === pid); + assert.equal(player.name, 'Current name'); assert.equal(player.attempts, 4); assert.equal(player.kills, 8); + assert.equal(scoped.players.find(p => p.playerId === otherPid).attempts, 1); + await named(second, pid, '', 500); + const global = await (await call('/api/players?limit=100', {headers: readAuth})).json(); + assert.equal(global.players.find(p => p.playerId === pid).name, ''); + const stillScoped = await (await call(`/api/players?serverId=${sid}`, {headers: readAuth})).json(); + assert.equal(stillScoped.players.find(p => p.playerId === pid).name, 'Current name'); + const first = await (await call(`/api/players?serverId=${sid}&limit=1`, {headers: readAuth})).json(); + const next = await (await call(`/api/players?serverId=${sid}&limit=1&after=${first.nextAfter}`, {headers: readAuth})).json(); + assert.notEqual(first.players[0].playerId, next.players[0].playerId); + const blankId = crypto.randomUUID(); await named(second, blankId, '', 700); + const blanks = await (await call(`/api/players?serverId=${second}`, {headers: readAuth})).json(); + assert.equal(blanks.players.find(p => p.playerId === blankId).name, null); +}); diff --git a/tests/test_observer_orbit.py b/tests/test_observer_orbit.py index a4f7bbf..2210993 100644 --- a/tests/test_observer_orbit.py +++ b/tests/test_observer_orbit.py @@ -62,7 +62,7 @@ struct Math { static float Cos(float v){return std::cos(v);} }; struct Entity { - bool alive=true;Entity* vehicle=nullptr; + bool alive=true,conscious=true;Entity* vehicle=nullptr; vector transform[4]={{1,0,0},{0,1,0},{0,0,1},{200,30,300}}; vector lower={190,28,290},upper={210,36,310}; void GetWorldTransform(vector* out){for(int i=0;i<4;i++)out[i]=transform[i];} @@ -70,7 +70,7 @@ struct Entity { }; using IEntity=Entity*; struct CompartmentAccessComponent {static IEntity GetVehicleIn(IEntity e){return e->vehicle;}}; -struct ERR_Actors {static bool Alive(IEntity e){return e&&e->alive;}}; +struct ERR_Actors {static bool Alive(IEntity e){return e&&e->alive;}static bool CanFight(IEntity e){return Alive(e)&&e->conscious;}}; struct Controller {IEntity target=nullptr;vector anchor={100,20,300};vector ERR_ObserverAnchor(){return anchor;}} owner; Controller* controller=&owner; struct Inputs { @@ -123,7 +123,10 @@ int main(){ Follow corpse;corpse.m_PlayerView=true;corpse.Frame(p); assert(near(corpse.m_Yaw,189)&&near(world.last.Start,actor.transform[3]+vector(0,.4,0))); assert(world.last.Exclude==&actor); - actor.alive=true;Follow living;living.Frame(p); + actor.alive=true;actor.conscious=false;Follow casualty;casualty.m_PlayerView=true;casualty.Frame(p); + assert(near(casualty.m_Yaw,189)&&near(world.last.Start,actor.transform[3]+vector(0,.4,0))); + inputs.zoom=.1;float previousDistance=casualty.m_Distance;casualty.Frame(p);assert(casualty.m_Distance>previousDistance); + actor.conscious=true;inputs={1,0,0};Follow living;living.Frame(p); assert(near(living.m_Yaw,189)&&near(world.last.Start,actor.transform[3]+vector(0,1.5,0))); // A living teammate's unavailable sampled player view keeps its existing // stable fallback; this fix must not introduce mouse-driven shoulder drift. diff --git a/tests/test_participant_selection.py b/tests/test_participant_selection.py index bfb79aa..2edccd2 100644 --- a/tests/test_participant_selection.py +++ b/tests/test_participant_selection.py @@ -84,11 +84,17 @@ int main(){ Spawn mixed;assert(mixed.SpawnPosition(&mode,p)&&p==other.origin&&mixed.m_Placement.last==&other); Observer mixedFollow;mixedFollow.m_ERRServerObserved=&replacement;mixedFollow.ERR_UpdateObserverServer();assert(mixedFollow.m_ERRServerObserved==&other&&mixedFollow.releases==1); manager.controlled[1]=&original;Observer cycling;cycling.ERR_UpdateObserverServer();assert(cycling.m_ERRServerObserved==&original);cycling.ERR_UpdateObserverServer(1);assert(cycling.m_ERRServerObserved==&other);cycling.ERR_UpdateObserverServer(1);assert(cycling.m_ERRServerObserved==&original);cycling.ERR_UpdateObserverServer(-1);assert(cycling.m_ERRServerObserved==&other); - // Unconscious player keeps possession and follows only conscious canonical teammates. + // Unconscious player keeps possession and cycles conscious teammates plus their own body. Observer casualty;casualty.own=&original;casualty.m_ERRObserverReason=0;original.conscious=false; casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRObserverReason==4&&casualty.m_ERRServerObserved==&other&&casualty.own==&original); - other.conscious=false;casualty.ERR_UpdateObserverServer();assert(!casualty.m_ERRServerObserved&&casualty.m_ERRObserverAnchor==original.origin); - other.conscious=true;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRServerObserved==&other); + casualty.ERR_UpdateObserverServer(1);assert(casualty.m_ERRServerObserved==&original&&casualty.own==&original); + casualty.ERR_UpdateObserverServer(0);assert(casualty.m_ERRServerObserved==&original); // polling retains own body + casualty.ERR_UpdateObserverServer(1);assert(casualty.m_ERRServerObserved==&other); + casualty.ERR_UpdateObserverServer(-1);assert(casualty.m_ERRServerObserved==&original); + other.conscious=false;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRServerObserved==&original&&casualty.m_ERRObserverAnchor==original.origin); + casualty.ERR_UpdateObserverServer(1);assert(casualty.m_ERRServerObserved==&original); // no duplicate own-body entries + other.conscious=true;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRServerObserved==&original); // do not switch automatically + casualty.ERR_UpdateObserverServer(1);assert(casualty.m_ERRServerObserved==&other); original.conscious=true;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRObserverReason==0&&!casualty.m_ERRServerObserved&&casualty.own==&original); original.conscious=false;life.Connected=false;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRObserverReason==0); life.Connected=true;casualty.ERR_UpdateObserverServer();assert(casualty.m_ERRObserverReason==4);