Add own-body spectator camera and player names; record Workshop 0.0.139
continuous-integration/drone/push Build is passing
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -17,7 +17,7 @@ fallbacks for deleted bodies and administrative/native lifecycle events.
|
||||
|
||||
An admitted player who becomes unconscious now gets a local third-person spectator camera without losing possession of the injured body. Teammates can continue treatment, including the existing epinephrine recovery path. Native healing restores the player's own camera automatically; the round's all-unconscious failure timer is unchanged.
|
||||
|
||||
The server selects conscious, friendly players whose controlled bodies belong to the current round. It excludes the unconscious observer's own body, unfinished admissions and stale/replaced bodies. If the target becomes unavailable, it selects another valid teammate. With no conscious teammate, the camera remains near the casualty's own body. Press **Left/Right arrow** to cycle teammates without administrator rights; holding an arrow does not repeatedly switch targets, and open menus suppress cycling. `/esc spectate next` and `/esc spectate previous` remain available as chat alternatives. Native manual-camera look and zoom controls orbit the target at a bounded distance; there is no free-flight or target possession. The follow view also handles teammates in vehicles and traces camera clearance against terrain and objects. Default screen effects hide while a manual camera is active and return with the normal player camera.
|
||||
The server selects conscious, friendly players whose controlled bodies belong to the current round. It excludes unfinished admissions and stale/replaced bodies. The unconscious observer’s own canonical body is also included as an orbit-camera target, alongside the existing roster-owned corpses. Left/Right cycles onto it without giving up possession; the view stays selected until cycled again or recovery returns control. The initial view still prefers a conscious teammate when one is available. If the target becomes unavailable, it selects another valid teammate. With no other target, the camera follows the casualty’s own body. Unconscious and dead bodies use low, ground-level framing and retain orbit/zoom controls even when player-view mode was selected. Press **Left/Right arrow** to cycle teammates without administrator rights; holding an arrow does not repeatedly switch targets, and open menus suppress cycling. `/esc spectate next` and `/esc spectate previous` remain available as chat alternatives. Native manual-camera look and zoom controls orbit the target at a bounded distance; there is no free-flight or target possession. The follow view also handles teammates in vehicles and traces camera clearance against terrain and objects. Default screen effects hide while a manual camera is active and return with the normal player camera.
|
||||
|
||||
Existing dead/late-join spectator reasons retain their prior eligibility and wording. The new unconscious reason explains treatment and recovery rather than telling a living player to wait for the next round. Closing the round clears the selected target and the existing forced target/vehicle streaming leases.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user