Read telemetry names from running dedicated config; record Workshop 0.0.138
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continuous-integration/drone/push Build is passing
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@@ -2,7 +2,7 @@
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from policy_harness import ROOT, body, run
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p = ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_TelemetryServerName.c'
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method = body(p, 'static string Resolve(')
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for a, b in [('ServerConfig config', 'ServerConfig* config'), ('ServerInfo info', 'ServerInfo* info'),
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for a, b in [('BackendApi backend = GetGame().GetBackendApi()', 'BackendApi* backend = backendAvailable ? &backendApi : nullptr'), ('SCR_DSConfig dedicated = new SCR_DSConfig()', 'SCR_DSConfig dedicated'), ('backend.GetRunningDSConfig', 'backend->GetRunningDSConfig'), ('dedicated.game.name', 'dedicated.game->name'), ('ServerConfig config', 'ServerConfig* config'), ('ServerInfo info', 'ServerInfo* info'),
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('GetGame().GetServerInfo()', 'ServerLobbyApi::GetServerInfo()'), ('ServerLobbyApi.', 'ServerLobbyApi::'), ('config.GetName()', 'config->GetName()'), ('info.GetName()', 'info->GetName()')]:
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method = method.replace(a, b)
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run(r'''
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@@ -19,10 +19,22 @@ struct ServerConfig {string name=" Community Escape ";string GetName(){return
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struct ServerInfo {string name="Listed server";string GetName(){return name;}};
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namespace ServerLobbyApi {ServerConfig cfg;ServerInfo info;bool configPresent=true,infoPresent=true;
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ServerConfig* GetServerConfig(){return configPresent?&cfg:nullptr;}ServerInfo* GetServerInfo(){return infoPresent?&info:nullptr;}}
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struct DSGameConfig {string name=" Dedicated game name ";};
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struct SCR_DSConfig {DSGameConfig* game=nullptr;};
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struct BackendApi {bool running=true,hasGame=true;DSGameConfig game;
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bool GetRunningDSConfig(SCR_DSConfig& config){config.game=hasGame?&game:nullptr;return running;}} backendApi;
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bool backendAvailable=true;
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struct Names {
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''' + method + r'''
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};
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int main(){
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assert(Names::Resolve("")=="Dedicated game name");
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assert(Names::Resolve(" Manual label ")=="Manual label");
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backendApi.game.name="Renamed dedicated server";assert(Names::Resolve("")=="Renamed dedicated server");
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backendApi.hasGame=false;assert(Names::Resolve("")=="Community Escape");
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backendApi.hasGame=true;backendApi.game.name=" ";assert(Names::Resolve("")=="Community Escape");
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backendApi.running=false;assert(Names::Resolve("")=="Community Escape");
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backendAvailable=false;
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assert(Names::Resolve("")=="Community Escape");
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assert(Names::Resolve(" Manual label ")=="Manual label");
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assert(Names::Resolve(" ")=="Community Escape");
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@@ -36,4 +48,4 @@ int main(){
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''')
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telemetry = p.with_name('ERR_Telemetry.c')
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assert 'ERR_TelemetryServerName.Resolve(m_Config.ServerName)' in body(telemetry, 'protected void Event(')
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print('PASS: automatic server config/lobby name, explicit override, startup absence, rename and payload bound')
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print('PASS: running dedicated configuration, automatic server config/lobby name, explicit override, startup absence, rename and payload bound')
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