Files
EscapistsReintroduced/tests/test_telemetry_server_name.py
T
2026-11-01 19:49:47 +01:00

52 lines
3.4 KiB
Python

"""Exercise the production name resolver with native metadata boundaries doubled."""
from policy_harness import ROOT, body, run
p = ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_TelemetryServerName.c'
method = body(p, 'static string Resolve(')
for a, b in [('BackendApi backend = GetGame().GetBackendApi()', 'BackendApi* backend = backendAvailable ? &backendApi : nullptr'), ('SCR_DSConfig dedicated = new SCR_DSConfig()', 'SCR_DSConfig dedicated'), ('backend.GetRunningDSConfig', 'backend->GetRunningDSConfig'), ('dedicated.game.name', 'dedicated.game->name'), ('ServerConfig config', 'ServerConfig* config'), ('ServerInfo info', 'ServerInfo* info'),
('GetGame().GetServerInfo()', 'ServerLobbyApi::GetServerInfo()'), ('ServerLobbyApi.', 'ServerLobbyApi::'), ('config.GetName()', 'config->GetName()'), ('info.GetName()', 'info->GetName()')]:
method = method.replace(a, b)
run(r'''
#include <cassert>
#include <string>
struct string:std::string {
using std::string::string;using std::string::operator=;
string(std::string v):std::string(v){}
bool IsEmpty(){return empty();}int Length(){return size();}
string Substring(int start,int count){return substr(start,count);}
void TrimInPlace(){auto a=find_first_not_of(" \t\r\n");if(a==npos){clear();return;}*this=substr(a,find_last_not_of(" \t\r\n")-a+1);}
};
struct ServerConfig {string name=" Community Escape ";string GetName(){return name;}};
struct ServerInfo {string name="Listed server";string GetName(){return name;}};
namespace ServerLobbyApi {ServerConfig cfg;ServerInfo info;bool configPresent=true,infoPresent=true;
ServerConfig* GetServerConfig(){return configPresent?&cfg:nullptr;}ServerInfo* GetServerInfo(){return infoPresent?&info:nullptr;}}
struct DSGameConfig {string name=" Dedicated game name ";};
struct SCR_DSConfig {DSGameConfig* game=nullptr;};
struct BackendApi {bool running=true,hasGame=true;DSGameConfig game;
bool GetRunningDSConfig(SCR_DSConfig& config){config.game=hasGame?&game:nullptr;return running;}} backendApi;
bool backendAvailable=true;
struct Names {
''' + method + r'''
};
int main(){
assert(Names::Resolve("")=="Dedicated game name");
assert(Names::Resolve(" Manual label ")=="Manual label");
backendApi.game.name="Renamed dedicated server";assert(Names::Resolve("")=="Renamed dedicated server");
backendApi.hasGame=false;assert(Names::Resolve("")=="Community Escape");
backendApi.hasGame=true;backendApi.game.name=" ";assert(Names::Resolve("")=="Community Escape");
backendApi.running=false;assert(Names::Resolve("")=="Community Escape");
backendAvailable=false;
assert(Names::Resolve("")=="Community Escape");
assert(Names::Resolve(" Manual label ")=="Manual label");
assert(Names::Resolve(" ")=="Community Escape");
ServerLobbyApi::configPresent=false;assert(Names::Resolve("")=="Listed server");
ServerLobbyApi::infoPresent=false;assert(Names::Resolve("")=="");
ServerLobbyApi::configPresent=true;ServerLobbyApi::cfg.name="Changed name";
assert(Names::Resolve("")=="Changed name");
assert(Names::Resolve(string(160,'x')).Length()==120);
ServerLobbyApi::cfg.name=" ";ServerLobbyApi::infoPresent=true;assert(Names::Resolve("")=="Listed server");
}
''')
telemetry = p.with_name('ERR_Telemetry.c')
assert 'ERR_TelemetryServerName.Resolve(m_Config.ServerName)' in body(telemetry, 'protected void Event(')
print('PASS: running dedicated configuration, automatic server config/lobby name, explicit override, startup absence, rename and payload bound')