Simplify content controls and add vehicle roles; record Workshop 0.0.144
continuous-integration/drone/push Build is passing
continuous-integration/drone/push Build is passing
Discover installed mod vehicles and save independent garage, traffic, patrol and convoy assignments. Retire the superseded RHS 1.9 overrides. Include native menu, crew/driving and publication evidence.
This commit is contained in:
@@ -0,0 +1,46 @@
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# Content menu verification — 2026-11-06
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The menu now groups mod, item and civilian vehicle controls under Content, with
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left-hand subsections, master switches, searches, effective-state filters and
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12-result pages. Individual choices survive master toggles and profile reloads.
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## Checks
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- `python3 tools/check.py`: full repository checks passed (`repository-checks.log`).
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- `python3 tools/build_admin_menu.py --check`: generated layouts and palette current.
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- Native Workbench: real local admin menu actions, item disable, master off/on,
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preserved item choice, empty search, search restored after visiting weights,
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vehicle disable, disabled-only filter, persisted configuration reload, and
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disabled candidates excluded from vehicle selection.
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- Native navigation probe checks all 29 pages. Screenshots show Mods, Items and
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Vehicles in the actual game UI, captured from the owned private test window.
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- The search policy test exercises 5,000 entries and multiword/case-insensitive
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name/path matching. Preferences and command tests cover domain isolation,
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presets, save failures, allowlists and independent browser state.
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The native fixture is saved as `native-fixture.c.txt`. It runs in a disposable
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source snapshot and profile, suppresses scenario startup, and hides the loading
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placeholder only while inspecting the menu. No fixture code is in the addon.
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`source-comparison.json` verifies production addon files match the tested copy.
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The disposable project adds the installed Rally dependency for this test.
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## Scope and limitations
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This is local Workbench integration, not dedicated-server multiplayer validation.
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It verifies vehicle eligibility, not physical placement of every vehicle. Optional
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motorbikes were not installed in the tested dependency closure. Existing placement,
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DLC access and lifecycle rules remain in use.
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The runner reports smoke completion and confirmed cleanup. Its overall process
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exit remains nonzero because existing external resource errors are counted:
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localization GUID references, DLC ownership request, and legacy landing fields.
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No script compilation or VM errors occurred in this run. See `native-result.log`.
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Installed RHS content packs 01 and 02 were version 0.17.5281. Their verified
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fingerprints were accepted only in the disposable test audit; the repository's
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external dependency manifest was not changed. Exact external inputs and launch
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source hashes accompany the run. This does not certify all external mods.
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All tests used the hidden, muted, private Workbench prefix and profile. Source
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and external-addon immutability and owned-process cleanup are recorded in
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`runner.json`. This change has not been published or pushed.
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"addons/core/Sounds/ERR/Speech/soldier_covering.wav.meta": "7bdf2d2c5f9cf741bae523e1ab0b9acc99b38ccd1228ebfbcba92f2b9a5cba9d",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_engaging.acp": "9f052e87edaf182030edb656821621cdeabbf13d65bc181308357530c9d93a74",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_engaging.acp.meta": "9e487fa3746c46b2993f1dfd1f0513f375571728704533674bee62586e25b72b",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_engaging.wav": "ac0f2d7d698732e3d7c270186e7aa2ab7e6bd4c908f36b07fb6f66a3cbe75ccf",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_engaging.wav.meta": "d571b9ebce196cc209078a83e4bde8f6a5f4b6d28c2945e2b47953ccb6889e97",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_moving.acp": "05503ca7af13a7ad03ed2a3aa562cc58504fdfff3148477f8d81b5a01abdf37c",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_moving.acp.meta": "a2474c87e4e1587226919dfdbd03739d938803d34f4a4f441889b0d8015513bd",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_moving.wav": "a61dda64e6fc2a11eac3e6008ee14b89f360bd67e258dce1191a71d9e2e26fad",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_moving.wav.meta": "bd87cd72ccb819584f9da09fb0d6973ffd6eb0bb5572c562978500e2af467217",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_no_ammo.acp": "c821c61afb2ddc12d3ecdb552a66d2a9ff89a5258a567ff2a99fed4f45a33520",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_no_ammo.acp.meta": "65a27b81a5b437163befd4dc566785a9dda4def1798495ca53c8f768a5d7a73f",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_no_ammo.wav": "ffe6ef5fdf30411749e0cb73186e3005b1ce6a52fcb7c836caeb1bca422ed3ed",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_no_ammo.wav.meta": "25b5680fd2a313c18e15ce6e0d3f709d78352b93206c22c7881be19b81faddd5",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_reloading.acp": "51c5cb464bab6637cf9e3b1880a010e05774d76a92298daf40b1d84970845be7",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_reloading.acp.meta": "ca351e809b1ba7c69b066d2c1d0a5d2afdcaa833c1163e6d13a0396437e98cf6",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_reloading.wav": "15b2749f79bc73fd0784bcd6e6076e1bc50da835e0c434cd43bd185d0735c732",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_reloading.wav.meta": "161c9ebee1d0496c7aa9501d00eba646094bf1ce89cda4efde6e3a0229a49e4f",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_target_down.acp": "77acc89c4ef0b912b969a2e5f6c41e071e04d10cfe89666fbc1296878dab62bf",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_target_down.acp.meta": "fe456d354ace93b0f2261de483e86ccc92991011b1738c5703d6d7bc0daa49a6",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_target_down.wav": "e2e60e8b83a24a548c90b84c5e1137adb7e792cf1d4ba6232ddfb1012fa78892",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_target_down.wav.meta": "064588b86589ac9437fbccafedeefae04bec3331dd8a229d1c6d27b5e524a9e9",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_target_lost.acp": "5ffd3ff57550296274e9e93fb64efdf2fb06a51161d6deb221c1f3eb408d1459",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_target_lost.acp.meta": "366a3c9e20f27c0f73bdff5827576df8924e99241061f933e72bd342e5bc7119",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_target_lost.wav": "bbcf454d48adea47478d410b1baf14df3a5d018237272e70ae33ee62823f822f",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_target_lost.wav.meta": "d1ac64242280521a7e40de51ae32a007878d7801401020e7a074a48e0f8ce62e",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_under_fire.acp": "5af1c949d4662c2f33320165d2efdbd69cb183af1101aa246fe538bf0d91a33e",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_under_fire.acp.meta": "aa7799e8a790539166a1d3a9c691416e7b2f6589d1674f5cf4b3e47523f15259",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_under_fire.wav": "e4bd5e69fda289593fc6e6b8c2fae9a271a10d0a9bae877f18ba02dbbf75d1fc",
|
||||
"addons/core/Sounds/ERR/Speech/soldier_under_fire.wav.meta": "25a988c31e4fc3ae6540920df3d4548307a4a1e3b96b1303e9b7bdb4ac5eea27",
|
||||
"addons/core/Sounds/ERR/Speech/welcome.acp": "f8a7b6cdd08b57b4b227a2d5b480a6c76857d7fc8ace3434478aec01c0de5a83",
|
||||
"addons/core/Sounds/ERR/Speech/welcome.acp.meta": "d3ac98b02c0725d347b30d0ac7586cb22904d46b65a145e4a1131222484a6929",
|
||||
"addons/core/Sounds/ERR/Speech/welcome.wav": "01de068469bd6746dba7634fb6b5b85b150621d3359c17fd01bcb916b34b1720",
|
||||
"addons/core/Sounds/ERR/Speech/welcome.wav.meta": "bf33edad44bbb04df852501154f08a9a9900ce503248abc698127a51e9eec934",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.edds": "611ec6c68c2456c2af017c47135134d73122461017b315f64ed7ca9891f20c21",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.edds.meta": "90f40b38e52a79951b72da2960e30887d5ee8bbcefbada0c0ac950c1bfcf847f",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.imageset": "3f947d03b3492ada541032539cdb3f34a03d68ae83c0ef8796dc7fd091b5911d",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.imageset.meta": "1dc5285abd0062af288fb40b2f22b5b7c3925cf7270a096862335db250ac1453",
|
||||
"addons/core/UI/Textures/ERR/SiteMarkers.png": "76b472982234bd27050a9430e6a53f4c14fa38f7388db3706ebef506eab4e660",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout": "1bb91d6913386635e523336964db7935be32b499ce87cb4c2a4d52d411aa0fa9",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout.meta": "9deeece996f43b1f1fed6b5ec89279645c7b6424250200a42580cc088142e9bf",
|
||||
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
|
||||
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout": "7bf19d12b1b5e2c165f8671e92ae9227b54b4d1e551de94fa67bd54d3a66fddb",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
|
||||
"addons/core/UI/layouts/ERR/ItemRow.layout": "3c7ae3acdf2fad0ba661a1152ea319392668d774adc09a2a8b61e9a0319db312",
|
||||
"addons/core/UI/layouts/ERR/ItemRow.layout.meta": "33eaef9c403ea3a030e58ec17f78e46af457048243571ad5856fff04101fb60b",
|
||||
"addons/core/UI/layouts/ERR/ItemWeightRow.layout": "dfa6b87420efc683cb278178553350daa7753004d64672741a3dc13b4316810d",
|
||||
"addons/core/UI/layouts/ERR/ItemWeightRow.layout.meta": "eb4b28587abdf6100092fd6eee1695663fa6e1548d5e53017173c4a5f7320240",
|
||||
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
|
||||
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
|
||||
"addons/core/UI/layouts/ERR/PreparationFailure.layout": "b7c4a2e6aa2be0992b478bb4f969f80355753573fffbc15be44670f3b136ea2e",
|
||||
"addons/core/UI/layouts/ERR/PreparationFailure.layout.meta": "17ca2c9a12f691680883cec368ff06f511c996e5da5c25498f5f0955887867b0",
|
||||
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "ec3369f4030e593d34043e70a311b0963606cf024cb452648671556f25f5b52a",
|
||||
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
|
||||
"addons/core/UI/layouts/ERR/RoundResults.layout": "8550ebc009024f619827a43fd766aff8b7fbf8bc87ef7593db0fd7f4d778c615",
|
||||
"addons/core/UI/layouts/ERR/RoundResults.layout.meta": "7509e050b3910ee5730dd25c60aacf405110e943f4ab46e3fc2186b3b15a3cf9",
|
||||
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "82d9ae77f076f945583791dfa0b01f1c925e6ff8aaebcf382fd56089fe61a115",
|
||||
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
|
||||
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "aef5d565301046ae902033ec4eb4799ff1bdd9a37bc507898781d8790f04fc2a",
|
||||
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
|
||||
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
|
||||
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
|
||||
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
|
||||
"addons/core/addon.gproj": "6ccf0d3a2817a5f865e605d5abe89bd794e7c8654f2dd005d0f496f05d91e76a"
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"launch_id": "c5cbdc3f-80c4-4f30-aa80-294ad74d9076",
|
||||
"captured_unix": 1793972316.6407251,
|
||||
"source_root": "/home/jakub/devel/escapistsrereintroduced/.local/content-menu/source9",
|
||||
"command": [
|
||||
"gamescope",
|
||||
"--backend",
|
||||
"headless",
|
||||
"-W",
|
||||
"1920",
|
||||
"-H",
|
||||
"1080",
|
||||
"-w",
|
||||
"1920",
|
||||
"-h",
|
||||
"1080",
|
||||
"-r",
|
||||
"30",
|
||||
"--",
|
||||
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
|
||||
"run",
|
||||
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
|
||||
"-gproj",
|
||||
"Z:/home/jakub/devel/escapistsrereintroduced/.local/content-menu/source9/addons/core/addon.gproj",
|
||||
"-addonsDir",
|
||||
"Z:/home/jakub/devel/escapistsrereintroduced/.local/content-menu/source9/addons",
|
||||
"-profile",
|
||||
"Z:/home/jakub/devel/escapistsrereintroduced/.local/content-menu/native9",
|
||||
"-logconsole",
|
||||
"-wbModule=WorldEditor",
|
||||
"-load",
|
||||
"Worlds/ERR_Everon.ent",
|
||||
"-plugin=ERR_ValidateWorldPlugin",
|
||||
"-errPlay",
|
||||
"1",
|
||||
"-errSmoke",
|
||||
"0",
|
||||
"-errSmokeOutcome",
|
||||
"normal-escape-route",
|
||||
"-noThrow",
|
||||
"-disableCrashReporter"
|
||||
],
|
||||
"manifest_sha256": "eda6a4af3dee957c03145fc726acd44e261bc0c998723e79578a83dcc885c852"
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 110 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 109 KiB |
@@ -0,0 +1,20 @@
|
||||
14:39:24.221 SCRIPT : ERR CONTENT: controller=1
|
||||
14:39:25.223 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
|
||||
14:39:25.226 SCRIPT : ERR CONTENT MODS: rows=11 vehicleMods=4
|
||||
14:39:28.226 SCRIPT : ERR CONTENT STAGE: 1 page=3 vehicles=0 addon=
|
||||
14:39:31.234 SCRIPT : ERR CONTENT STAGE: 2 page=17 vehicles=0 addon=
|
||||
14:39:35.236 SCRIPT : ERR CONTENT STAGE: 3 page=17 vehicles=0 addon=
|
||||
14:39:39.243 SCRIPT : ERR CONTENT STAGE: 4 page=17 vehicles=0 addon=
|
||||
14:39:43.320 SCRIPT : ERR CONTENT STAGE: 5 page=17 vehicles=0 addon=
|
||||
14:39:46.325 SCRIPT : ERR CONTENT STAGE: 6 page=17 vehicles=0 addon=
|
||||
14:39:46.325 SCRIPT : ERR SMOKE PASS: real menu item disable, master mod restoration and empty search
|
||||
14:39:46.325 SCRIPT : ERR CONTENT VEHICLE INDEX: 0
|
||||
14:39:49.334 SCRIPT : ERR CONTENT STAGE: 10 page=16 vehicles=0 addon=
|
||||
14:39:52.342 SCRIPT : ERR CONTENT STAGE: 11 page=17 vehicles=0 addon=
|
||||
14:39:52.342 SCRIPT : ERR SMOKE PASS: item search restored after visiting advanced weights
|
||||
14:39:55.350 SCRIPT : ERR CONTENT STAGE: 7 page=27 vehicles=12 addon=58d0fb3206b6f859
|
||||
14:39:59.370 SCRIPT : ERR CONTENT STAGE: 8 page=27 vehicles=12 addon=58d0fb3206b6f859
|
||||
14:40:02.376 SCRIPT : ERR CONTENT STAGE: 9 page=27 vehicles=1 addon=58d0fb3206b6f859
|
||||
14:40:02.376 SCRIPT : ERR SMOKE PASS: vehicle disable, filtered list and persisted preferences reload
|
||||
14:40:02.424 SCRIPT : ERR SMOKE PASS: all navigation pages fit and disabled vehicles are excluded from selection
|
||||
14:40:02.425 SCRIPT : ERR SMOKE COMPLETE: content menu native admin actions and saved selections
|
||||
@@ -0,0 +1,146 @@
|
||||
#ifdef WORKBENCH
|
||||
modded class SCR_RespawnSystemComponent
|
||||
{
|
||||
override void UpdateLoadingPlaceholder(float dt)
|
||||
{
|
||||
super.UpdateLoadingPlaceholder(dt);
|
||||
if (ERR_AdminMenu.GetOpenMenu() && m_wLoadingPlaceholder) m_wLoadingPlaceholder.SetVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
modded class ERR_GameMode
|
||||
{
|
||||
protected override void StartScenario() {}
|
||||
protected override void EOnInit(IEntity owner)
|
||||
{
|
||||
super.EOnInit(owner);
|
||||
if (SCR_Global.IsEditMode() || !Replication.IsServer()) return;
|
||||
GetGame().GetCallqueue().CallLater(ERR_ContentReviewBegin, 5000, false);
|
||||
}
|
||||
protected void ERR_ContentReviewBegin()
|
||||
{
|
||||
PrintFormat("ERR CONTENT: controller=%1",GetGame().GetPlayerController()!=null);
|
||||
ERR_AdminMenu.Open();
|
||||
}
|
||||
}
|
||||
modded class ERR_AdminMenu
|
||||
{
|
||||
protected int m_ContentReviewStage;
|
||||
protected float m_ContentReviewAt;
|
||||
protected string m_ContentReviewItem;
|
||||
protected string m_ContentReviewVehicle;
|
||||
protected string m_ContentReviewAddon="58d0fb3206b6f859";
|
||||
override void OnMenuOpen()
|
||||
{
|
||||
super.OnMenuOpen();
|
||||
GetGame().GetCallqueue().CallLater(ERR_ContentReviewTick,1000,true);
|
||||
}
|
||||
override void OnMenuClose()
|
||||
{
|
||||
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
|
||||
super.OnMenuClose();
|
||||
}
|
||||
void ERR_ContentReviewFail(string reason)
|
||||
{
|
||||
Print("ERR SMOKE FAIL: content menu "+reason,LogLevel.ERROR);
|
||||
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
|
||||
}
|
||||
void ERR_ContentReviewTick()
|
||||
{
|
||||
float now=GetGame().GetWorld().GetWorldTime();
|
||||
if(!m_Ready || now<m_ContentReviewAt)return;
|
||||
m_ContentReviewAt=now+3000;
|
||||
PrintFormat("ERR CONTENT STAGE: %1 page=%2 vehicles=%3 addon=%4",m_ContentReviewStage,m_Page,m_VehicleRows.Count(),m_ShownVehicleAddon);
|
||||
ERR_ItemPreferences prefs=GetGame().ERR_ItemSelections();
|
||||
if(m_ContentReviewStage==0)
|
||||
{
|
||||
if(m_ServerAddonKeys.IsEmpty() || m_VehicleMods.IsEmpty())return;
|
||||
ShowPage(ERR_AdminPage.MODS);GetRootWidget().Update();
|
||||
if(!ERR_ProbeNavigation(ERR_AdminPage.MODS)){ERR_ContentReviewFail("navigation");return;}
|
||||
PrintFormat("ERR CONTENT MODS: rows=%1 vehicleMods=%2",m_ServerAddonRows.Count(),m_VehicleMods.Count());
|
||||
System.MakeScreenshot("$logs:content-mods");
|
||||
m_ContentReviewStage=1;return;
|
||||
}
|
||||
if(m_ContentReviewStage==1)
|
||||
{
|
||||
SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod",GetRootWidget()).SetCurrentItem(m_ServerAddonKeys.Find(m_ContentReviewAddon),false,false,false);
|
||||
ShowPage(ERR_AdminPage.ALLOWED_ITEMS);BrowseItems(0);m_ContentReviewStage=2;return;
|
||||
}
|
||||
if(m_ContentReviewStage==2)
|
||||
{
|
||||
if(m_ItemRows.IsEmpty())return;
|
||||
foreach(string key,Widget row:m_ItemRows){m_ContentReviewItem=key;OnItemRowButton(SCR_ButtonTextComponent.GetButtonText("Disable",row));break;}
|
||||
System.MakeScreenshot("$logs:content-items");m_ContentReviewStage=3;return;
|
||||
}
|
||||
if(m_ContentReviewStage==3)
|
||||
{
|
||||
if(prefs.Enabled(m_ContentReviewAddon,m_ContentReviewItem)){ERR_ContentReviewFail("item disable through menu");return;}
|
||||
SubmitItems("items mod "+m_ContentReviewAddon+" 0");m_ContentReviewStage=4;return;
|
||||
}
|
||||
if(m_ContentReviewStage==4)
|
||||
{
|
||||
if(prefs.ModEnabled(m_ContentReviewAddon)){ERR_ContentReviewFail("mod disable");return;}
|
||||
array<ResourceName> disabledPool={ERR_CivilianTraffic.CarPrefab(0)};
|
||||
if(!ERR_VehicleSelection.Choose(disabledPool).IsEmpty()){ERR_ContentReviewFail("disabled mod still permits traffic candidate");return;}
|
||||
SubmitItems("items mod "+m_ContentReviewAddon+" 1");m_ContentReviewStage=5;return;
|
||||
}
|
||||
if(m_ContentReviewStage==5)
|
||||
{
|
||||
if(!prefs.ModEnabled(m_ContentReviewAddon)||prefs.Enabled(m_ContentReviewAddon,m_ContentReviewItem)){ERR_ContentReviewFail("master restore lost item choice");return;}
|
||||
SCR_EditBoxComponent.GetEditBoxComponent("ItemsSearch",GetRootWidget()).SetValue("err_no_such_item_9387");BrowseItems(0);m_ContentReviewStage=6;return;
|
||||
}
|
||||
if(m_ContentReviewStage==6)
|
||||
{
|
||||
if(!m_ItemRows.IsEmpty()){ERR_ContentReviewFail("search stale rows");return;}
|
||||
Print("ERR SMOKE PASS: real menu item disable, master mod restoration and empty search");
|
||||
PrintFormat("ERR CONTENT VEHICLE INDEX: %1",m_VehicleMods.Find(m_ContentReviewAddon));
|
||||
ShowPage(ERR_AdminPage.WEIGHTS); SubmitItems("items list "+m_ContentReviewAddon+" 0");m_ContentReviewStage=10;return;
|
||||
}
|
||||
if(m_ContentReviewStage==10)
|
||||
{
|
||||
ShowPage(ERR_AdminPage.ALLOWED_ITEMS);m_ContentReviewStage=11;return;
|
||||
}
|
||||
if(m_ContentReviewStage==11)
|
||||
{
|
||||
if(!m_ItemRows.IsEmpty()){ERR_ContentReviewFail("search lost after advanced page");return;}
|
||||
Print("ERR SMOKE PASS: item search restored after visiting advanced weights");
|
||||
OpenVehicleAddon(m_ContentReviewAddon);m_ContentReviewStage=7;return;
|
||||
}
|
||||
if(m_ContentReviewStage==7)
|
||||
{
|
||||
if(m_VehicleRows.IsEmpty())return;
|
||||
if(!ERR_ProbeNavigation(ERR_AdminPage.VEHICLE_POOL)){ERR_ContentReviewFail("vehicle navigation");return;}
|
||||
foreach(string key,Widget row:m_VehicleRows){m_ContentReviewVehicle=key;OnVehicleRowButton(SCR_ButtonTextComponent.GetButtonText("Disable",row));break;}
|
||||
System.MakeScreenshot("$logs:content-vehicles");m_ContentReviewStage=8;return;
|
||||
}
|
||||
if(m_ContentReviewStage==8)
|
||||
{
|
||||
if(prefs.VehicleEnabled(m_ContentReviewAddon,m_ContentReviewVehicle)){ERR_ContentReviewFail("vehicle disable");return;}
|
||||
ERR_ServerAddonItems vehicles=GetGame().ERR_ServerVehicles().Find(m_ContentReviewAddon);
|
||||
foreach(ERR_ServerItem vehicle:vehicles.Items)
|
||||
if(ERR_TerrainCatalog.Key(vehicle.Prefab)==m_ContentReviewVehicle)
|
||||
{
|
||||
array<ResourceName> pool={vehicle.Prefab};
|
||||
if(!ERR_VehicleSelection.Choose(pool).IsEmpty()){ERR_ContentReviewFail("disabled vehicle still selected");return;}
|
||||
}
|
||||
ERR_ItemPreferences reloaded=new ERR_ItemPreferences();
|
||||
if(reloaded.VehicleEnabled(m_ContentReviewAddon,m_ContentReviewVehicle)||reloaded.Enabled(m_ContentReviewAddon,m_ContentReviewItem)||!reloaded.ModEnabled(m_ContentReviewAddon)){ERR_ContentReviewFail("saved configuration reload");return;}
|
||||
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter",GetRootWidget()).SetCurrentItem(2,false,false,false);BrowseVehicles(0);m_ContentReviewStage=9;return;
|
||||
}
|
||||
if(m_ContentReviewStage==9)
|
||||
{
|
||||
if(m_VehicleRows.Count()!=1 || !m_VehicleRows.Contains(m_ContentReviewVehicle)){ERR_ContentReviewFail("disabled vehicle filter");return;}
|
||||
Print("ERR SMOKE PASS: vehicle disable, filtered list and persisted preferences reload");
|
||||
for(int page=0;page<Pages().Count();page++)
|
||||
{
|
||||
ShowPage(page);
|
||||
if(!ERR_ProbeNavigation(page)){ERR_ContentReviewFail("page bounds "+page.ToString());return;}
|
||||
}
|
||||
Print("ERR SMOKE PASS: all navigation pages fit and disabled vehicles are excluded from selection");
|
||||
ShowPage(ERR_AdminPage.MODS);System.MakeScreenshot("$logs:content-final");
|
||||
Print("ERR SMOKE COMPLETE: content menu native admin actions and saved selections");
|
||||
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,53 @@
|
||||
Test audio routed to silent output and muted (stream 52641)
|
||||
Test audio routed to silent output and muted (stream 52678)
|
||||
{
|
||||
"stopped_unix": 1793972409.1451256,
|
||||
"console_sha256": "1f5aae3e9252385c708255fa5b400ecabfaaa6477d91993e1aa12ea178e6d3c0",
|
||||
"end_source_sha256": "eda6a4af3dee957c03145fc726acd44e261bc0c998723e79578a83dcc885c852",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "c5cbdc3f-80c4-4f30-aa80-294ad74d9076",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "eda6a4af3dee957c03145fc726acd44e261bc0c998723e79578a83dcc885c852",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1793972316.640831,
|
||||
"result": "smoke-completed",
|
||||
"result_before_cleanup": "smoke-completed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": false,
|
||||
"reason": "noncanonical-private-prefix"
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/home/jakub/devel/escapistsrereintroduced/.local/content-menu/native9/logs/logs_2026-11-06_14-38-38",
|
||||
"rounds_required": 1,
|
||||
"project": "chat",
|
||||
"display": "headless Gamescope 1920x1080/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
{
|
||||
"log": "/home/jakub/devel/escapistsrereintroduced/.local/content-menu/native9/logs/logs_2026-11-06_14-38-38/console.log",
|
||||
"smoke_completions": 1,
|
||||
"assertions_passed": 4,
|
||||
"script_or_runtime_failures": [],
|
||||
"engine_errors": [
|
||||
"14:38:40.108 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
|
||||
"14:38:40.108 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
|
||||
"14:38:40.109 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
|
||||
"14:38:40.109 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
|
||||
"14:38:47.834 DEFAULT (E): Failed to request DLC ownership information.",
|
||||
"14:39:18.970 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
|
||||
"14:39:18.970 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
|
||||
],
|
||||
"missing_end_screen": [],
|
||||
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
|
||||
}
|
||||
@@ -0,0 +1,942 @@
|
||||
Menu layouts and palette are up to date.
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.056s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.001s
|
||||
|
||||
OK
|
||||
....../usr/lib/python3.14/tempfile.py:538: ResourceWarning: Implicitly cleaning up <HTTPError 429: 'limited'>
|
||||
_warnings.warn(self.warn_message, ResourceWarning)
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 0.137s
|
||||
|
||||
OK
|
||||
PASS: authoritative kills/deaths, duplicate-event protection, friendly kills, suicide, GM and vehicle exclusions, down/recovery edges, disconnected escapees and terminal gates
|
||||
PASS: production roster reconciliation preserves disconnected names and reconnect counters, refuses connection-ID inheritance, freezes records and bounds retained participants
|
||||
PASS: held/tapped AI horn limits, half-second pulses, 30-second cooldown, clock reset, player/passenger/aircraft/replica exclusion and ended mission cleanup
|
||||
PASS: telemetry outcomes, exactly-once finish, opt-out gate, stale callbacks, HTTP status handling and bounded retry
|
||||
PASS: durable installation credential, restart/endpoint/identity isolation, write failure, corruption, bounded retention and disabled-send gates
|
||||
PASS: running dedicated configuration, automatic server config/lobby name, explicit override, startup absence, rename and payload bound
|
||||
PASS: map/server/mission/event/outcome validation, bounded counters, stale delivery exclusion, current-round refresh and unavailable recovery
|
||||
PASS: deployment init waits for mode, runs once, cancels on deletion/world change and bounds retries; respawn RPC registration stays immediate
|
||||
PASS: native chat retained on both peers, nested ownership detached, absent chat supplied by replicated fallback, authored mission chat preserved
|
||||
PASS: configurable independent restarts, idle clock reset and live setting changes; last disconnect, pending admission/spectator population, five-hour boundary, repeated empty rounds, preparation, authority and duplicate-end guards
|
||||
PASS: faction aircraft profiles provide 12+ cargo capacity; FIA/ION crew comes only from the selected faction
|
||||
PASS: fleet space is required before pickup registration; dispatch rechecks/replaces only the secondary within the original 48-candidate footprint budget
|
||||
Policy-only arrival from 90 m offset / 150 m height at 15 Hz: original 65.60s, rescue 32.20s
|
||||
Policy-only arrival from 90 m offset / 150 m height at 30 Hz: original 65.73s, rescue 32.30s
|
||||
Policy-only arrival from 90 m offset / 150 m height at 60 Hz: original 65.72s, rescue 32.33s
|
||||
Policy-only arrival from 90 m offset / 150 m height at 120 Hz: original 65.72s, rescue 32.33s
|
||||
PASS: faster rescue descent, continuous near-ground braking, alignment gate, unchanged recovery/escort/default profile, and bounded settling at 15/30/60/120 Hz
|
||||
PASS: split-fleet boarding, escort rejection, lost transport failure and both transports airborne for thirty seconds
|
||||
PASS: actual nearest usable registered-fleet selection, patient reservation priority, independent ranges, audited benches/skids and captured-aircraft handshake guards
|
||||
PASS: production Cessna boarding requires exact observed occupancy, activates before requesting, caps retries at three with 5s spacing, and preserves transition, ownership, health and seat restrictions; engine behavior is faked
|
||||
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
|
||||
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
|
||||
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
|
||||
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
|
||||
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
|
||||
PASS: garage/yard family admission, bounded wall offsets, civilian and optional Rally catalog exclusions, vehicle-fit limits
|
||||
PASS: yard road-width margin, missing road data, footprint water/slope and nonfinite-input vetoes
|
||||
PASS: bodies and spectator targets are collected; unknown, nonfinite and editor views veto spawning/cleanup; no connected players yields an empty known view
|
||||
PASS: permanent entry/movement/occupancy claims; far hidden grace cleanup; proximity/visibility/unknown-view resets; one staged operation per update, no same-frame catch-up, stop and client guards
|
||||
PASS: saved garage menu settings configure the round once; unit conversion and cleanup radius scale correctly; count/chance zero disable startup; clients and stopped rounds do no work
|
||||
PASS: exhausted/blocked opening keeps configured radius; distant objective fallback rejected; bounds, player clearance, separation, force cap and retry delay retained
|
||||
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, visual cover or bounded supported reconnaissance, bounded dismount/search/regroup and loss cleanup
|
||||
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
|
||||
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
|
||||
PASS: alternate positions exclude failed and occupied stages, roll back on failed planning/allocation, and preserve the total time budget
|
||||
PASS: blocked crew deadline survives combat interruptions, defers unsafe exits, resets after recovery; failed stages survive assignments with bounded expiry
|
||||
PASS: native-callback cleanup, bounded retries and budget, pending quarantine, objective/ownership/lifecycle protection, no evidence retirement or forced entity deletion
|
||||
PASS: radio intel boundary, exclusions, preparation cap, next-round configuration, sticky unlock, redirection/evidence, fixed retention, automatic recovery and lifecycle guards
|
||||
PASS: actual terrain refusal reasons, counted summaries, site/attempt/time context, 30-second rate limit and per-site reset
|
||||
PASS: actual low/negative dry terrain, height-correct shallow/lake/ocean/interior water refusal and downstream startup dry-ground gates
|
||||
PASS: failure-only menu, repeated-frame/dialog focus, pause fallback, exact error, Esc routing, single local exit, stale/recovered mode guards and listener cleanup; native rendering unverified
|
||||
PASS: only original fit loaded healthy uncaptured gunners stay mounted; driver can leave; infantry readiness excludes the retained gunner but regroup requires all survivors
|
||||
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
|
||||
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
|
||||
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
|
||||
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
|
||||
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
|
||||
PASS: drone cooldown, capacity, freshness, replay, bounded retries, round cap, stop, optional API and radio boundaries
|
||||
PASS: production camera cone/range rejects behind-camera and distant actors; control directions, damping and limits
|
||||
PASS: production drone radio queue rejects wrong phase/authority/group, busy or unconscious radios and absent routes; snapshots only eligible observations
|
||||
PASS: target equipment counts as character contact; unrelated blockers and cyclic hierarchies stay blocked
|
||||
PASS: burial requires a conscious current player, actual held shovel, dead nearby unobstructed corpse and no vehicle; authority and duplicate deletion guards preserve player/tool
|
||||
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
|
||||
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
|
||||
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
|
||||
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
|
||||
PASS: native creation called once per editor; pending/duplicate ownership waits, host works, retry is bounded and stale-world callbacks cannot create editors
|
||||
PASS: catalog-independent cleanup removes original subscriptions once, handles never-initialized/preload items, preserves live validation and opted-out/editor behavior
|
||||
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
|
||||
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
|
||||
.....TTS request rejected: authentication failed (403)
|
||||
TTS request completed (200)
|
||||
....TTS request completed (200)
|
||||
TTS request completed (200)
|
||||
..
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 1.075s
|
||||
|
||||
OK
|
||||
PASS: all 37 fixed messages have validated exact audio, native graph identities and source-bundle inclusion
|
||||
PASS: production incremental decoder preserves binary data, bounds each slice, yields on elapsed time and rejects malformed or oversized payloads
|
||||
PASS: production speech transfer checks order, exact part sizes and stable bounded totals without changing audio
|
||||
PASS: production client callbacks only queue; shared updates prepare one bounded slice, preserve bytes, handle file failures and cancel safely before playback
|
||||
PASS: production soldier timeout preserves queued/completed preparation, expires stalled requests and removes stopped graphs only once
|
||||
PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks
|
||||
PASS: account greeting survives client/controller/round changes; owner validation, delayed readiness, idempotent retry, stale replies and bounded ledger
|
||||
PASS: original body/equipment retained past old timeout; expiry, death, canonical account/body, occupied controller, failed handoff, missing/dead/expired body replacement and extraction/duplicate-audit guards
|
||||
frame_ms=33.3333 buffered_step_variation=0.0336441 baseline=1.32469
|
||||
frame_ms=16.6667 buffered_step_variation=0.0660537 baseline=0.822226
|
||||
frame_ms=6.94444 buffered_step_variation=0.0253502 baseline=0.427864
|
||||
PASS: actual view buffer validates samples, follows position/roll/FOV, rejects stale/foreign/reordered data, buffers jitter without drift, bounds memory and expires gaps
|
||||
PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery
|
||||
PASS: production scope sampling preserves ordinary views, selects active ADS only, carries zoom/zeroing/illumination and rejects mismatched/unstreamed optics; native APIs doubled
|
||||
PASS: native head/helmet fade is local, target-scoped, restored on exit/switch and does not overwrite a later camera owner
|
||||
PASS: actual orbit branch rotates and zooms without a target; anchor tracking, bounds, collision and menu gating; corpse/vehicle orbit and living player-view fallback preserved
|
||||
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
|
||||
PASS: TTS admin authorization, limits, case preservation and menu control contract
|
||||
PASS: actual atlas preparation shows disclosed markers on overview, regional and detail sheets; cover hidden; overlay matches map rectangle above print for square/wide/tall terrains
|
||||
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
|
||||
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
|
||||
PASS: all atlas identifiers, including the quoted question mark, match the generator
|
||||
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
|
||||
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
|
||||
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
|
||||
PASS: actual Center keeps marker offset within large and small native viewports at both fixture zooms without altering disclosed coordinates
|
||||
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
|
||||
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
|
||||
PASS: loading protection restores only its own damage change, rejects invalid admission actors, and tolerates repeat/deleted cleanup
|
||||
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
|
||||
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
|
||||
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
|
||||
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
|
||||
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
|
||||
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
|
||||
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
|
||||
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
|
||||
PASS: native camera fixture uses current generated sites instead of the obsolete fixed extraction pickup
|
||||
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
|
||||
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
|
||||
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
|
||||
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
|
||||
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
|
||||
PASS: anger per car, all thresholds and remainders, disable/re-enable, wave cap, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance
|
||||
PASS: motorbikes require all mounted addons and exactly two crew seats; base/wreck prefabs rejected
|
||||
..
|
||||
----------------------------------------------------------------------
|
||||
Ran 2 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission
|
||||
PASS: exact configurable width cutoff, separate quotas and independent disabling
|
||||
PASS: every saved setting has a fresh-profile constructor default
|
||||
PASS: actual roadblock scheduler yields initial deadline/attempt cap to background, budgets samples, pauses empty/full worlds, completes 30 after unlock, preserves safety and never replenishes losses; teardown cancels work
|
||||
PASS: actual staged post creation spawns at most one entity per callback, commits only all four/eight guards, all planned props and waypoint, and rolls back player approach, obstructions, spawn/replication/ledger failure and cancellation; all committed props bypass distance streaming
|
||||
PASS: both shipped checkpoint layouts preserve vehicle lane, opposing signs, staggered barriers, clear guard slots and separate props across 4–16m roads and all tested headings
|
||||
PASS: actual prop clearance excludes owned geometry while retaining moved-guard, foreign-obstruction, water and terrain rejection
|
||||
PASS: road-edge/intersection clearance, mine detour geometry, checkpoint hold authority and retask cancellation
|
||||
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
|
||||
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
|
||||
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
|
||||
PASS: native-rejected custom items remain available without startup delay; required map and async insertion safeguards retained
|
||||
PASS: exact starting-stock edits, quantities/type/total limits, duplicate rejection, saved custom/default modes, authority/read-only/save-failure retention and authenticated catalog routing
|
||||
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
|
||||
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
|
||||
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
|
||||
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
|
||||
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
|
||||
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
|
||||
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
|
||||
[--speech-probe-url SPEECH_PROBE_URL]
|
||||
[--trace-random-radius]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mounted-bmp] [--mine-stock]
|
||||
[--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--coordinated-blocked-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
|
||||
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
|
||||
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
|
||||
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
|
||||
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
|
||||
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
|
||||
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
|
||||
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
|
||||
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
|
||||
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
|
||||
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
|
||||
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
|
||||
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
|
||||
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: actual movement recovery retries delivered orders three times, respects combat/speed/arrival/progress, then abandons the stalled vehicle
|
||||
PASS: actual abandonment releases once, detaches transport, requests native exits only for fit original AI aboard, and leaves players/captured crews alone
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: actual self-injection eligibility matrix and authority/rate limit; default-off persistence, authenticated menu route, owned finite injector and native effect/consumption boundaries
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
|
||||
PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius
|
||||
PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles
|
||||
PASS: increased site populations preserve the 32 fixed / 16 mobile field-soldier budget, with guards at every site
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: observed mortar corrections, radio delivery, bounded expiry, aim preservation and out-of-order impacts; native flight untested
|
||||
PASS: splash reports retain HQ-estimated movement with matching position/time; stale, mismatched or unsupported estimates rejected
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: actual hunter cancellation releases exactly the pending source/message once; teardown clears ownership without HQ/game/world
|
||||
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: delivered ground search survives the 60-second mortar cutoff, with five-minute/500m uncertainty bounds and no live target reads; mortar policy unchanged
|
||||
PASS: reserve uses HQ reports/dispatch deadlines, preserves radio uncertainty, spends once, respects cooldown/availability/three-reserve/15-vehicle caps
|
||||
PASS: searches expire ten minutes after observation, ignore replays, wait at arrival, widen within 1 km and bound road queries
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: 570 folders cover 57 unfinished sites evenly; known/automatic targets excluded, late camps included, and exact issued/authored documents preserved
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: four-team/twelve-wave bounds; two-thirds nearby radio defence; nearest selection, radio failures, expiry, perimeter separation, protected duties and independent response budgets
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production bounded approach deadline, empty-drop reuse, partial-drop protection; cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: actual background activation waits an hour empty without consuming placement time; disconnect does not reset active budget
|
||||
PASS: actual separation keeps randomized extraction within the escape boundary in both placement orders, including fallback
|
||||
PASS: scenario validation admits randomized extraction definitions and rejects unsupported randomized site kinds
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: automatic extraction samples the whole terrain immediately and retains geometry/navigation/flatness and fleet-space checks without airport bias
|
||||
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
|
||||
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
|
||||
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
|
||||
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
|
||||
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
|
||||
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
|
||||
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
|
||||
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover text restores on cleanup without changing scenario identity or overwriting later edits
|
||||
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
|
||||
PASS: actual loading title/description hooks follow late takeover, apply text limits and empty updates, retain native progress and tolerate missing headers/widgets/game
|
||||
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
|
||||
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
|
||||
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
|
||||
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
|
||||
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
|
||||
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.300s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
|
||||
Native finite mine-stock runner: parser, scope, exclusions and command pass
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
|
||||
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.069s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 6.504s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact10-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual convoy support preserves visual cover and ongoing approach, retries masked arrived positions, withholds unsafe moves and preserves ammo withdrawal
|
||||
PASS: production support geometry rejects occupied, disallowed, blocked and too-close positions; only explicit intermediate approaches waive the firing-lane requirement
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
|
||||
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs and exact weighted ticket boundaries (100:1, zero excluded)
|
||||
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
|
||||
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
|
||||
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
|
||||
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual five/six bounded hypotheses, observation-relative ETA, future lead, hiding/reverse, local negative weighting, immutable report lineage, road bends/heights and finite cache budgets
|
||||
PASS: actual10/40m local negative patches, same-cell hidden-ground preservation, proportional residual belief, replay, chronology, physical-report guards, caps and cleanup
|
||||
PASS: actual operation selection/replay, pending reservations, detached reports, identity/sequence/time gates, terminal lifecycle, bounded ledger, finite roles, no shadow mutation or hidden-player inputs
|
||||
PASS: actual squad judgment, stable caution, delivered casualty/contact/ammo trends, isolation, replay/time validation, recovery hysteresis, no invented healing or enemy knowledge
|
||||
PASS: actual terrain survey chooses usable cover/concealment, preserves search and bound envelopes, honours finite support, delivered evidence, ownership, async tiles and shared geometry budget
|
||||
PASS: actual-action speech, finite current cover, local search wording, silence after replacement/transfer/stale queue, stable cooldown and optional direct speech
|
||||
PASS: actual hunter reservation ledger, pending/delivered replacement, independent six/eight caps, stale/empty status, finite observation deadline, no hidden force-position lookup
|
||||
PASS: actual coordinated adapter report gates, local evidence, delivered-force snapshots, ownership/lease checks, continuous-contact arbitration, legacy isolation and shadow no-native-order boundary
|
||||
PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments
|
||||
PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut
|
||||
PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides
|
||||
PASS: actual waypoint pause/resume owns only its finite order, preserves unrelated routes and cannot resurrect a superseded or deleted hold
|
||||
PASS: installed native priorities authorize group suppression71 over ordinary combat70, below native healing80; tagged soldier suppression91 yields ammo100, retreat110, medics111 and immediate danger (action SHA256=dbc652e6885f5d52d9dcdd465f74a7f8eb742eeb7f3a47d38fd11bb8b93ed1d8)
|
||||
PASS: actual suppression and projectile methods retain a fixed eight-second last-seen area, deny blind support, require exact owned behavior, preserve finite ammo/shot budgets and bound retries
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 0.783s
|
||||
|
||||
OK
|
||||
PASS: actual coordinated runner admission and explicit blocked-only engine flag; no native launch
|
||||
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.301s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.697s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all menu settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: restart toggle submits authorized settings commands; Mission controls fit without overlap
|
||||
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
|
||||
PASS: selected choices remain green/red and fully visible when disabled; unselected choices return to neutral
|
||||
PASS: probability editor and weighted item-row layout have all bound controls
|
||||
PASS: panel fits narrow/large-DPI viewports, restores requested size, avoids repeated writes and preserves user DPI
|
||||
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
|
||||
PASS: whole-catalog multiword/case-insensitive search, name/path matching, enabled/disabled filters and large result sets
|
||||
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.256s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 25.378s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 2.884s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 2.283s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.034s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.628s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.616s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.174s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 10.034s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.018s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.051s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 4.710s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.387s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.224s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.099s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.064s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.030s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.014s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.520s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.076s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.004s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.088s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.322s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.116s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.035s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
|
||||
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.288s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.105s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.203s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.108s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.198s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.036s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.036s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual open-chat capture/context renewal and camera/menu priority, text-entry isolation, held-key release; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 21.976s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.243s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 5.914s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.314s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.061s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 1.876s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.106s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.013s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.135s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.064s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.018s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.002s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.980s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: hidden/anonymous/rough/identified markers, toggle transitions, prepared sites, no identity leakage, intel discovery and replicated authority wiring
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
|
||||
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: actual combat injector admission/effect alignment; mild blood-only refusal, native threshold equality and all existing useful treatments preserved; engine consumption untested
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.567s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.330s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 2.166s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.895s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 48 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 158 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"stopped_unix": 1793972409.1451256,
|
||||
"console_sha256": "1f5aae3e9252385c708255fa5b400ecabfaaa6477d91993e1aa12ea178e6d3c0",
|
||||
"end_source_sha256": "eda6a4af3dee957c03145fc726acd44e261bc0c998723e79578a83dcc885c852",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "c5cbdc3f-80c4-4f30-aa80-294ad74d9076",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "eda6a4af3dee957c03145fc726acd44e261bc0c998723e79578a83dcc885c852",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1793972316.640831,
|
||||
"result": "smoke-completed",
|
||||
"result_before_cleanup": "smoke-completed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": false,
|
||||
"reason": "noncanonical-private-prefix"
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/home/jakub/devel/escapistsrereintroduced/.local/content-menu/native9/logs/logs_2026-11-06_14-38-38",
|
||||
"rounds_required": 1,
|
||||
"project": "chat",
|
||||
"display": "headless Gamescope 1920x1080/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"matched_production_files": {
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": "cac52cfb9f31ba42daed671e55bf5d55ea0840139deba5d13a0e156ec90559ff",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenuPages.c": "fc07549ba14900998223e8c1a95f57ddb0f365d0d687ac4907b0d97ffe1612b8",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminSession.c": "01d5620298efff575be3c1026ea7dad7e6feb41a96a3d5dc846af8d001e038ec",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentMenu.c": "d9df3b2dd8fca119ecee466dc71d336b5a70ee7d5fced368cf34e250d22075de",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ItemPreferences.c": "6459e7ea7c10781efa30374470f36829ba214406cf6a461fcbcb432b6fc39522",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminMenuProbe.c": "2deded62be82adcf9866dacf8065f0c6a9a643bdd60a1c3e87990e1c70254c48",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemCatalog.c": "5e607807af07b92f62fef2743a9d1734df924bc43d6a67c1f3dc9fa412fc4615",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemsMenu.c": "2acdce016628a362dba311965c3417f7e42bf0edbad58ec129b986a3c1c08811",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemsWeightsMenu.c": "f0900e42100c9a58402cfdd48b7f27689144f53e03d3ae3dcd4bbebc13a5f61f",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_CivilianTraffic.c": "7e7fabafe98bbf04f9dc306b1df331713244d4ed779d0daca51ead613f8b23e3",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_GarageVehicles.c": "0e080b4a0f2d419e886e5f0a68d9f99ab85250b3c2f9ec6636243cdd34cb2ed8",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout": "1bb91d6913386635e523336964db7935be32b499ce87cb4c2a4d52d411aa0fa9",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout": "7bf19d12b1b5e2c165f8671e92ae9227b54b4d1e551de94fa67bd54d3a66fddb",
|
||||
"addons/core/UI/layouts/ERR/ItemRow.layout": "3c7ae3acdf2fad0ba661a1152ea319392668d774adc09a2a8b61e9a0319db312",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerVehicleCatalog.c": "64f09e15be6acc9e7b44b5fce1107b6f6c34107efc526aab65159722e764161a",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerVehiclesMenu.c": "11c6a1a14c46472819f9ff2e66ba0cd193797127822534b9d6c98cd095d481c1"
|
||||
},
|
||||
"fixture_only": "ERR_ZZZContentReviewProbe.c",
|
||||
"project_difference": "Rally dependency enabled in disposable addon.gproj"
|
||||
}
|
||||
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Reference in New Issue
Block a user