Simplify content controls and add vehicle roles; record Workshop 0.0.144
continuous-integration/drone/push Build is passing

Discover installed mod vehicles and save independent garage, traffic, patrol and convoy assignments. Retire the superseded RHS 1.9 overrides. Include native menu, crew/driving and publication evidence.
This commit is contained in:
2026-11-06 22:06:38 +01:00
parent 518a1a5744
commit 460d9808e5
116 changed files with 14244 additions and 404 deletions
+2 -2
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@@ -6,8 +6,8 @@ __pycache__/
.local/
profiles/
# Generated from installed RHS by compatibility/rhs-1.9/prepare.py --mission.
# Keep upstream source out of Git; include these files in the Workshop package.
# Retired RHS 1.9 overrides: keep archived/generated upstream source out of Git.
# These files must be absent from the active addon and future Workshop packages.
/addons/core/Scripts/Game/Editor/Components/EditableEntity/RHS_CAS_EditableEntityComponent.c
/addons/core/Scripts/Game/Vehicle/RHS_DestructionTireComponent.c
+8 -1
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@@ -1,6 +1,13 @@
# Changelog
Latest published Workshop version: **0.0.143**
Latest published Workshop version: **0.0.144**
## 2026-11-06 — Clearer content controls
- Unified mod, item and vehicle controls under Content, with searchable lists and clear enabled/disabled states.
- Added mod switches that remember individual choices.
- Removed the obsolete RHS 1.9 script overrides so updated RHS scripts are used directly.
- Discover vehicles from installed mods and assign them to garages, yards, traffic, enemy patrols and convoy escort or supply roles.
## 2026-11-06 — Rural traffic and menu scaling
+3 -4
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@@ -48,10 +48,9 @@ Register only this project and its external dependencies in Workbench. Remove st
AI/Intel/Map/Chat project entries if you previously added them. RHS: Status Quo,
WCS Armaments and WCS BMP-1 (including their dependencies) remain separate,
author-supplied mods; see [external dependencies](docs/external-addons.md).
Their assets are referenced. For Reforger 1.9, generate the two pinned RHS script
replacements directly into Escape before testing or packaging a fresh checkout;
see [RHS compatibility preparation](compatibility/rhs-1.9/README.md). Players do
not need a separate RHS compatibility addon.
Their assets are referenced. Use updated RHS Status Quo directly. The old RHS 1.9
script overrides and standalone compatibility addon are retired; do not generate
or load them. See [RHS compatibility retirement](compatibility/rhs-1.9/README.md).
With a shovel equipped, look at a dead body and hold **Bury body** for eight
seconds. This removes the corpse and its remaining equipment; loot it first.
@@ -29,6 +29,7 @@ class ERR_AdminMenu : ChimeraMenuBase
protected bool m_ScrollToEnd;
protected int m_LogCursor = -1;
protected void OpenVehicleAddon(string addon) {}
static ERR_AdminMenu GetOpenMenu()
{
if (!GetGame() || !GetGame().GetMenuManager()) return null;
@@ -132,7 +133,9 @@ class ERR_AdminMenu : ChimeraMenuBase
protected void OnBack()
{
if (!IsFocused()) return;
foreach (string key : ERR_AdminMenuFields.Keys())
array<string> editFields = ERR_AdminMenuFields.Keys();
editFields.InsertAll({"ModsSearch", "ItemsSearch", "VehiclesSearch", "ItemsPresetName"});
foreach (string key : editFields)
{
SCR_EditBoxComponent edit = SCR_EditBoxComponent.GetEditBoxComponent(key, GetRootWidget());
if (edit && edit.IsInWriteMode()) return;
@@ -28,23 +28,25 @@ enum ERR_AdminPage
TELEMETRY = 24,
VEHICLES = 25,
CHECKPOINTS = 26,
VEHICLE_POOL = 27,
PACKS = 28,
}
class ERR_AdminMenuPages
{
static array<string> Pages() { return {"SettingsPage", "HQPage", "JournalPage", "ModsPage", "FactionsPage", "WorldPage", "IntelPage", "StatusPage", "TerrainsPage", "ItemsPage", "TTSPage", "ForcesPage", "GuardsPage", "SitesPage", "PlanePage", "RecommendationsPage", "WeightsPage", "AllowedItemsPage", "ItemPresetsPage", "AIPage", "StarterPage", "SarkaPage", "DronesPage", "RadioIntelPage", "TelemetryPage", "VehiclesPage", "CheckpointsPage"}; }
static array<string> Navigation() { return {"OpenSettings", "OpenHQ", "OpenJournal", "OpenMods", "OpenFactions", "OpenWorld", "OpenIntel", "OpenStatus", "OpenTerrains", "OpenItems", "OpenTTS", "OpenForces", "OpenGuards", "OpenSites", "OpenPlane", "OpenRecommendations", "OpenWeights", "OpenAllowedItems", "OpenItemPresets", "OpenAI", "OpenStarter", "OpenSarka", "OpenDrones", "OpenRadioIntel", "OpenTelemetry", "OpenVehicles", "OpenCheckpoints"}; }
static array<string> MainButtons() { return {"Main_Mission", "Main_Forces", "Main_HQ", "Main_Intel", "Main_Items", "Main_Mods", "Main_Audio", "Main_Status"}; }
static array<string> Sidebars() { return {"Sidebar_Mission", "Sidebar_Forces", "Sidebar_HQ", "Sidebar_Intel", "Sidebar_Items", "Sidebar_Mods", "Sidebar_Audio", "Sidebar_Status"}; }
static array<string> Pages() { return {"SettingsPage", "HQPage", "JournalPage", "ModsPage", "FactionsPage", "WorldPage", "IntelPage", "StatusPage", "TerrainsPage", "ItemsPage", "TTSPage", "ForcesPage", "GuardsPage", "SitesPage", "PlanePage", "RecommendationsPage", "WeightsPage", "AllowedItemsPage", "ItemPresetsPage", "AIPage", "StarterPage", "SarkaPage", "DronesPage", "RadioIntelPage", "TelemetryPage", "VehiclesPage", "CheckpointsPage", "VehiclePoolPage", "PacksPage"}; }
static array<string> Navigation() { return {"OpenSettings", "OpenHQ", "OpenJournal", "OpenMods", "OpenFactions", "OpenWorld", "OpenIntel", "OpenStatus", "OpenTerrains", "OpenItems", "OpenTTS", "OpenForces", "OpenGuards", "OpenSites", "OpenPlane", "OpenRecommendations", "OpenWeights", "OpenAllowedItems", "OpenItemPresets", "OpenAI", "OpenStarter", "OpenSarka", "OpenDrones", "OpenRadioIntel", "OpenTelemetry", "OpenVehicles", "OpenCheckpoints", "OpenVehiclePool", "OpenPacks"}; }
static array<string> MainButtons() { return {"Main_Mission", "Main_Forces", "Main_HQ", "Main_Intel", "Main_Content", "Main_Audio", "Main_Status"}; }
static array<string> Sidebars() { return {"Sidebar_Mission", "Sidebar_Forces", "Sidebar_HQ", "Sidebar_Intel", "Sidebar_Content", "Sidebar_Audio", "Sidebar_Status"}; }
static int Group(int page)
{
array<int> groups = {0, 2, 7, 5, 1, 0, 3, 7, 0, 4, 6, 1, 1, 1, 2, 5, 4, 4, 4, 2, 4, 1, 2, 3, 0, 0, 1};
array<int> groups = {0, 2, 6, 4, 1, 0, 3, 6, 0, 4, 5, 1, 1, 1, 2, 0, 4, 4, 4, 2, 4, 1, 2, 3, 0, 4, 1, 4, 1};
if (page < 0 || page >= groups.Count()) return -1;
return groups[page];
}
static int MainPage(int group)
{
array<int> pages = {ERR_AdminPage.MISSION, ERR_AdminPage.FORCES, ERR_AdminPage.HQ, ERR_AdminPage.INTEL, ERR_AdminPage.ITEMS, ERR_AdminPage.MODS, ERR_AdminPage.SPEECH, ERR_AdminPage.STATUS};
array<int> pages = {ERR_AdminPage.MISSION, ERR_AdminPage.FORCES, ERR_AdminPage.HQ, ERR_AdminPage.INTEL, ERR_AdminPage.MODS, ERR_AdminPage.SPEECH, ERR_AdminPage.STATUS};
if (group < 0 || group >= pages.Count()) return -1;
return pages[group];
}
@@ -11,6 +11,8 @@ class ERR_AdminSession
protected int m_Cursor;
protected string m_ItemAddon;
protected int m_ItemPage;
protected int m_ItemFilter;
protected string m_ItemQuery;
protected float m_LastRequest = -1000;
protected float m_LastSnapshot = -1000;
protected float m_LastLog = -1000;
@@ -68,7 +70,7 @@ class ERR_AdminSession
return;
}
array<string> replies = {};
if (!StartBackpackCommand(arguments, replies) && !ItemCatalogCommand(arguments, replies) && !JournalCommand(arguments, replies) && !m_Tools.Execute(m_Mode, m_Controller, arguments, replies))
if (!StartBackpackCommand(arguments, replies) && !ItemCatalogCommand(arguments, replies) && !VehicleCatalogCommand(arguments, replies) && !JournalCommand(arguments, replies) && !m_Tools.Execute(m_Mode, m_Controller, arguments, replies))
m_Mode.Admin().Execute(m_Mode, true, arguments, replies);
foreach (string reply : replies) m_Controller.ERR_AdminDeliverReply(m_Token, reply, menu);
if (menu) Snapshot(true);
@@ -107,6 +109,22 @@ class ERR_AdminSession
if (parts.IsEmpty() || parts[0] != "items") return false;
int page;
ERR_ServerItemCatalog catalog = GetGame().ERR_ServerItems(); catalog.Start(m_Mode);
if (parts.Count() == 4 && parts[1] == "mod" && catalog.Find(parts[2]) && (parts[3] == "0" || parts[3] == "1"))
{
if (GetGame().ERR_ItemSelections().SetSwitch(parts[2], "mod", parts[3] == "1")) replies.Insert("Mod selection saved for future random equipment and civilian vehicles. Individual choices are remembered.");
else replies.Insert("Could not save mod selection. Previous choices retained.");
return true;
}
if (parts.Count() >= 5 && parts[1] == "browse" && catalog.Find(parts[2]))
{
int filter;
if (!ERR_CommandArguments.Integer(parts[3], page) || page < 0 || page > 2730 || !ERR_CommandArguments.Integer(parts[4], filter) || filter < 0 || filter > 2) return true;
string query;
for (int q = 5; q < parts.Count(); q++) { if (!query.IsEmpty()) query += " "; query += parts[q]; }
if (query.Length() > 64) return true;
m_ItemAddon = parts[2]; m_ItemPage = page; m_ItemFilter = filter; m_ItemQuery = query;
return true;
}
if (parts.Count() == 4 && parts[1] == "preset")
{
if (GetGame().ERR_ItemSelections().Preset(parts[2], parts[3])) replies.Insert("Preset " + parts[2] + " completed: " + parts[3] + ". Future random equipment uses the saved selection.");
@@ -129,7 +147,7 @@ class ERR_AdminSession
}
if (parts.Count() != 4 || parts[1] != "list" || !catalog.Find(parts[2]) || !ERR_CommandArguments.Integer(parts[3], page) || page < 0 || page > 2730)
{ replies.Insert("Choose a loaded server mod in Items, then press Show items."); return true; }
m_ItemAddon = parts[2]; m_ItemPage = page;
m_ItemAddon = parts[2]; m_ItemPage = page; m_ItemFilter = 0; m_ItemQuery = "";
return true;
}
protected bool JournalCommand(string arguments, array<string> replies)
@@ -162,7 +180,8 @@ class ERR_AdminSession
if (m_Mode.Discovery()) values.Insert("radioIntelProgress=" + m_Mode.Discovery().RadioIntelStatus());
m_Mode.Admin().Capabilities(values);
ERR_RecommendedAddons.Snapshot(m_Mode, values);
GetGame().ERR_ServerItems().Snapshot(m_Mode, values, m_ItemAddon, m_ItemPage);
GetGame().ERR_ServerItems().Snapshot(m_Mode, values, m_ItemAddon, m_ItemPage, m_ItemFilter, m_ItemQuery);
GetGame().ERR_ServerVehicles().Snapshot(values, m_VehicleAddon, m_VehiclePage, m_VehicleFilter, m_VehicleQuery, m_VehicleRole);
GetGame().ERR_StartingSupplies().Snapshot(values);
m_Mode.Admin().Execute(m_Mode, true, "status", status);
m_Controller.ERR_AdminDeliverSnapshot(m_Token, true, values, status);
@@ -209,4 +228,38 @@ class ERR_AdminSession
m_Tools.Stop();
if (m_Mode) m_Mode.OnStop().Remove(Stop);
}
protected string m_VehicleAddon;
protected int m_VehiclePage;
protected int m_VehicleFilter;
protected int m_VehicleRole;
protected string m_VehicleQuery;
protected bool VehicleCatalogCommand(string arguments, array<string> replies)
{
array<string> parts = {}; arguments.Split(" ", parts, true);
if (parts.IsEmpty() || parts[0] != "vehicles") return false;
ERR_ServerVehicleCatalog catalog = GetGame().ERR_ServerVehicles(); catalog.Start();
if (parts.Count() == 6 && parts[1] == "role" && catalog.Find(parts[2]))
{
int role;
if (!ERR_CommandArguments.Integer(parts[3], role) || role < 0 || role > 4 || (parts[5] != "0" && parts[5] != "1")) return true;
if (parts[4] != "*" && (!catalog.Contains(parts[2], parts[4]) || (parts[5] == "1" && !catalog.Capable(parts[4], role)))) return true;
if (GetGame().ERR_ItemSelections().SetVehicleRole(parts[2], parts[4], role, parts[5] == "1")) replies.Insert("Vehicle assignment saved for future spawns. Existing vehicles stay.");
else replies.Insert("Could not save assignment. Previous choices retained.");
return true;
}
if (parts.Count() >= 6 && parts[1] == "browse" && catalog.Find(parts[2]))
{
int page, filter, role;
if (!ERR_CommandArguments.Integer(parts[3], page) || page < 0 || page > 2730 || !ERR_CommandArguments.Integer(parts[4], filter) || filter < 0 || filter > 2 || !ERR_CommandArguments.Integer(parts[5], role) || role < 0 || role > 4) return true;
string query;
for (int q = 6; q < parts.Count(); q++) { if (!query.IsEmpty()) query += " "; query += parts[q]; }
if (query.Length() > 64) return true;
m_VehicleAddon = parts[2]; m_VehiclePage = page; m_VehicleFilter = filter; m_VehicleQuery = query; m_VehicleRole = role;
replies.Insert("Vehicle list updated. Assignments apply to future spawns.");
return true;
}
replies.Insert("Choose a mod in Content / Vehicles, then choose a use, then assign vehicles.");
return true;
}
}
@@ -12,12 +12,13 @@ modded class ERR_AdminMenu
override void OnMenuOpen()
{
super.OnMenuOpen();
Widget list = GetRootWidget().FindAnyWidget("ModList");
Widget list = GetRootWidget().FindAnyWidget("PackList");
foreach (string pack : ERR_ContentRegistry.Ids())
{
Widget row = GetGame().GetWorkspace().CreateWidgets("{F092D45656A8E02B}UI/layouts/ERR/ContentRow.layout", list);
if (!row) { Close(); return; }
m_ModRows.Set(pack, row);
row.FindAnyWidget("EditItems").SetVisible(false); row.FindAnyWidget("EditVehicles").SetVisible(false);
TextWidget label = TextWidget.Cast(row.FindAnyWidget("PackLabel"));
if (label) label.SetText(ERR_ContentRegistry.Label(pack));
SCR_ButtonTextComponent enable = SCR_ButtonTextComponent.GetButtonText("Enable", row);
@@ -41,6 +41,12 @@ class ERR_ItemPreferences
for (int i = 0; i < 16; i++) if ("0123456789abcdef".IndexOf(value.Substring(i, 1)) < 0) return false;
return true;
}
static bool RoleKey(string key)
{
if (key.Length() != 3 && key.Length() != 18) return false;
if (key.Substring(0, 1) != "r" || "01234".IndexOf(key.Substring(1, 1)) < 0) return false;
return key.Substring(2, key.Length() - 2) == "*" || Guid(key.Substring(2, key.Length() - 2));
}
static bool WeightKey(string key)
{
return key == "w*" || (key.Length() == 17 && key.Substring(0, 1) == "w" && Guid(key.Substring(1, 16)));
@@ -67,7 +73,7 @@ class ERR_ItemPreferences
{
if (parts.Count() != 4 || !Name(parts[0]) || !Guid(parts[1])) return false;
if (WeightKey(parts[2])) { if (!WeightValue(parts[3])) return false; }
else if ((parts[2] != "*" && !Guid(parts[2])) || (parts[3] != "0" && parts[3] != "1")) return false;
else if ((parts[2] != "*" && parts[2] != "mod" && parts[2] != "v*" && !RoleKey(parts[2]) && !Guid(parts[2]) && !(parts[2].Length() == 17 && parts[2].StartsWith("v") && Guid(parts[2].Substring(1, 16)))) || (parts[3] != "0" && parts[3] != "1")) return false;
}
}
if (names.Count() > 17) return false;
@@ -137,13 +143,91 @@ class ERR_ItemPreferences
key = addon + "|*";
return !m_Rules.Contains(key) || m_Rules.Get(key) == 1;
}
bool ModEnabled(string addon)
{
string key = addon + "|mod";
return !m_Rules.Contains(key) || m_Rules.Get(key) == 1;
}
bool VehicleEnabled(string addon, string item)
{
string key = addon + "|v" + item;
if (m_Rules.Contains(key)) return m_Rules.Get(key) == 1;
key = addon + "|v*";
return !m_Rules.Contains(key) || m_Rules.Get(key) == 1;
}
bool SetSwitch(string addon, string key, bool enabled)
{
if (!Guid(addon) || (key != "mod" && key != "v*" && !(key.Length() == 17 && key.StartsWith("v") && Guid(key.Substring(1, 16))))) return false;
array<string> next = {};
foreach (string row : m_Records)
{
array<string> parts = {}; row.Split("|", parts, false);
if (parts.Count() == 4 && parts[0] == "active" && parts[1] == addon && (parts[2] == key || (key == "v*" && parts[2].StartsWith("v")))) continue;
next.Insert(row);
}
string value = "0"; if (enabled) value = "1";
next.Insert("active|" + addon + "|" + key + "|" + value);
return Save(next);
}
bool SetVehicleRole(string addon, string item, int role, bool enabled)
{
if (!Guid(addon) || (item != "*" && !Guid(item)) || role < 0 || role > 4) return false;
string prefix = "r" + role.ToString(), key = prefix + item;
array<string> next = {};
foreach (string row : m_Records)
{
array<string> parts = {}; row.Split("|", parts, false);
if (parts.Count() == 4 && parts[0] == "active" && parts[1] == addon)
{
if (parts[2] == key || (item == "*" && parts[2].StartsWith(prefix))) continue;
if (enabled && (parts[2] == "v" + item || (item == "*" && parts[2].StartsWith("v")))) continue;
}
next.Insert(row);
}
string value = "0"; if (enabled) value = "1";
next.Insert("active|" + addon + "|" + key + "|" + value);
if (enabled) next.Insert("active|" + addon + "|v" + item + "|1");
return Save(next);
}
// -1 means inherit the mission's defaults. Shared-source explicit exclusions win.
int VehicleRole(string addon, string item, int role)
{
string prefix = addon + "|r" + role.ToString();
if (m_Rules.Contains(prefix + item)) return m_Rules.Get(prefix + item);
if (m_Rules.Contains(prefix + "*")) return m_Rules.Get(prefix + "*");
return -1;
}
bool AllowsVehicleRole(ResourceName prefab, int role, bool defaultEnabled)
{
if (role < 0 || role > 4 || !AllowsVehicle(prefab)) return false;
string item = ERR_TerrainCatalog.Key(prefab);
bool enabled = defaultEnabled;
array<string> sources = SCR_AddonTool.GetResourceAddons(prefab);
foreach (string project : sources)
{
if (!m_Loaded.Contains(project)) continue;
int rule = VehicleRole(m_Loaded.Get(project), item, role);
if (rule == 0) return false;
if (rule == 1) enabled = true;
}
return enabled;
}
bool AllowsVehicle(ResourceName prefab)
{
string item = ERR_TerrainCatalog.Key(prefab);
if (item.IsEmpty()) return false;
array<string> sources = SCR_AddonTool.GetResourceAddons(prefab);
foreach (string project : sources)
if (m_Loaded.Contains(project) && (!ModEnabled(m_Loaded.Get(project)) || !VehicleEnabled(m_Loaded.Get(project), item))) return false;
return true;
}
bool Allows(ResourceName prefab)
{
string item = ERR_TerrainCatalog.Key(prefab);
if (item.IsEmpty()) return true;
array<string> sources = SCR_AddonTool.GetResourceAddons(prefab);
foreach (string project : sources)
if (m_Loaded.Contains(project) && !Enabled(m_Loaded.Get(project), item)) return false;
if (m_Loaded.Contains(project) && (!ModEnabled(m_Loaded.Get(project)) || !Enabled(m_Loaded.Get(project), item))) return false;
return true;
}
bool Set(string addon, string item, bool enabled)
@@ -153,7 +237,7 @@ class ERR_ItemPreferences
foreach (string row : m_Records)
{
array<string> parts = {}; row.Split("|", parts, false);
if (parts.Count() == 4 && parts[0] == "active" && parts[1] == addon && (item == "*" || parts[2] == item) && !WeightKey(parts[2])) continue;
if (parts.Count() == 4 && parts[0] == "active" && parts[1] == addon && (parts[2] == item || (item == "*" && (parts[2] == "*" || Guid(parts[2]))))) continue;
next.Insert(row);
}
string value = "0"; if (enabled) value = "1";
@@ -225,6 +309,6 @@ class ERR_ItemPreferences
{
foreach (string row : m_Records) if (row != "active" && row.IndexOf("|") < 0) values.Insert("itemPreset=" + row);
if (m_ReadOnly) values.Insert("itemsStorage=Read-only: preference file needs repair");
else values.Insert("itemsStorage=Auto-saved; applies to future random equipment. Presets include selections and probability weights for all mods.");
else values.Insert("itemsStorage=Auto-saved for future spawns. Presets include mod switches, item and vehicle-role choices, and equipment weights.");
}
}
@@ -131,7 +131,7 @@ modded class ERR_AdminMenu
{
GetRootWidget().Update();
PrintFormat("ERR MOD MENU: page=%1 rows=%2 saved=%3 active=%4", m_Page, m_ModRows.Count(), m_ModSaved.Count(), m_ModActive.Count());
if (m_Page != 3 || m_ModRows.Count() != ERR_ContentRegistry.Ids().Count()) return false;
if (m_Page != ERR_AdminPage.PACKS || m_ModRows.Count() != ERR_ContentRegistry.Ids().Count()) return false;
foreach (string pack, Widget row : m_ModRows)
{
TextWidget text = TextWidget.Cast(row.FindAnyWidget("PackState"));
@@ -286,7 +286,7 @@ class ERR_NativeAdminMenuProbe
Pass("all thirteen setting descriptions fit their native text widgets");
System.MakeScreenshot("$logs:err-admin-open");
if (!menu.ERR_ProbeNavigation(0)) return Fail("Esc entry did not open Mission page with shared navigation");
menu.ERR_ProbePage(3);
menu.ERR_ProbePage(ERR_AdminPage.PACKS);
if (!menu.ERR_ProbeMods()) return Fail("mod rows missing state or collapsed");
Print("ERR MOD CAPTURE READY");
menu.ERR_ProbePage(0);
@@ -335,7 +335,7 @@ class ERR_NativeAdminMenuProbe
if (m_Mode.Settings().Get("radioDefenceSeconds") != m_RadioSeconds) return Fail("test setting restoration failed");
Pass("test setting restored without resetting menu drafts");
System.MakeScreenshot("$logs:err-admin-hq");
menu.ERR_ProbePage(3);
menu.ERR_ProbePage(ERR_AdminPage.PACKS);
menu.ERR_ProbeMod(!m_RhsSaved);
m_Wait = now + 2000; m_Stage = 11; return 0;
}
@@ -2,6 +2,7 @@ class ERR_ServerItem
{
ResourceName Prefab;
string Label;
string SearchLabel;
bool Eligible;
}
class ERR_ServerAddonItems
@@ -74,6 +75,7 @@ class ERR_ServerItemCatalog
if (addon.Label.IsEmpty()) addon.Label = Clean(addon.Project);
m_Addons.Insert(addon);
}
SortAddons(m_Addons);
Queue(manager.GetEntityCatalogOfType(EEntityCatalogType.ITEM, false));
array<Faction> all = {}; factions.GetFactionsList(all);
foreach (Faction faction : all)
@@ -109,6 +111,7 @@ class ERR_ServerItemCatalog
item = new ERR_ServerItem(); item.Prefab = prefab; item.Eligible = eligible;
item.Label = Clean(entry.GetEntityName());
if (item.Label.IsEmpty()) item.Label = Clean(FilePath.StripPath(prefab.GetPath()));
item.SearchLabel = WidgetManager.Translate(item.Label);
m_Seen.Set(key, item);
array<string> sources = SCR_AddonTool.GetResourceAddons(prefab);
bool attributed;
@@ -119,16 +122,51 @@ class ERR_ServerItemCatalog
if (m_Cursor >= m_Pending.Count())
{
GetGame().GetCallqueue().Remove(Scan);
foreach (ERR_ServerAddonItems sortedAddon : m_Addons) SortItems(sortedAddon.Items);
PrintFormat("Reintroduced [server items]: addons=%1 uniqueItems=%2 unattributed=%3 truncated=%4", m_Addons.Count(), m_Seen.Count(), m_Unattributed, m_Truncated);
}
}
static void SortAddons(array<ref ERR_ServerAddonItems> addons)
{
array<string> order = {}; map<string, ref ERR_ServerAddonItems> entries = new map<string, ref ERR_ServerAddonItems>();
foreach (ERR_ServerAddonItems addon : addons)
{
string key = addon.Label + "|" + addon.Id; key.ToLower(); order.Insert(key); entries.Set(key, addon);
}
order.Sort(); addons.Clear();
foreach (string key : order) addons.Insert(entries.Get(key));
}
static void SortItems(array<ref ERR_ServerItem> items)
{
array<string> order = {}; map<string, ref ERR_ServerItem> entries = new map<string, ref ERR_ServerItem>();
foreach (ERR_ServerItem item : items)
{
string key = item.SearchLabel + "|" + ERR_TerrainCatalog.Key(item.Prefab); key.ToLower(); order.Insert(key); entries.Set(key, item);
}
order.Sort(); items.Clear();
foreach (string key : order) items.Insert(entries.Get(key));
}
static string Flag(bool value)
{
if (value) return "1";
return "0";
}
static bool Matches(string label, string path, bool enabled, int filter, string query)
{
if ((filter == 1 && !enabled) || (filter == 2 && enabled)) return false;
if (query.IsEmpty()) return true;
string haystack = label + " " + path; haystack.ToLower(); query.ToLower();
array<string> words = {}; query.Split(" ", words, true);
foreach (string word : words) if (!haystack.Contains(word)) return false;
return true;
}
static string Share(int tickets, int total)
{
if (total <= 0 || tickets <= 0) return "0%";
float percent = Math.Round(tickets * 10000.0 / total) / 100.0;
return percent.ToString() + "%";
}
void Snapshot(ERR_GameMode mode, array<string> values, string selected, int page)
void Snapshot(ERR_GameMode mode, array<string> values, string selected, int page, int filter = 0, string query = "")
{
Start(mode);
ERR_ItemPreferences preferences = GetGame().ERR_ItemSelections();
@@ -151,7 +189,7 @@ class ERR_ServerItemCatalog
foreach (ERR_ServerAddonItems addon : m_Addons)
{
string defaultEnabled = "0"; if (preferences.Enabled(addon.Id, "*")) defaultEnabled = "1";
values.Insert("serverMod=" + addon.Id + "|" + addon.Label + "|" + addon.Items.Count().ToString() + "|" + addon.EnabledCount.ToString() + "|" + defaultEnabled);
values.Insert("serverMod=" + addon.Id + "|" + addon.Label + "|" + addon.Items.Count().ToString() + "|" + addon.EnabledCount.ToString() + "|" + defaultEnabled + "|" + Flag(preferences.ModEnabled(addon.Id)));
}
string state = "Catalog complete";
if (!m_Started || m_Cursor < m_Pending.Count()) state = "Scanning inventory catalogs";
@@ -159,24 +197,28 @@ class ERR_ServerItemCatalog
if (m_Unattributed > 0) state += "; " + m_Unattributed.ToString() + " items could not be attributed";
values.Insert("itemsScan=" + state);
int extraChance = mode.Settings().Runtime("automaticEquipmentChancePercent");
values.Insert("weightChance=" + extraChance.ToString() + "% current chance per eligible soldier. The Spawn chances page controls which extra item is chosen; inventory fit can still prevent a grant.");
values.Insert("weightChance=" + extraChance.ToString() + "% current chance per eligible soldier. Advanced weights controls which extra item is chosen; inventory fit can still prevent a grant.");
ERR_ServerAddonItems chosen = Find(selected);
if (!chosen) return;
values.Insert("modWeight=" + chosen.Id + "|" + preferences.WeightSetting(chosen.Id, "*").ToString() + "|" + Share(chosen.TicketWeight, totalWeight));
int lastPage = Math.Max(0, (chosen.Items.Count() - 1) / PAGE_SIZE);
array<ref ERR_ServerItem> matches = {};
foreach (ERR_ServerItem candidate : chosen.Items)
if (Matches(candidate.SearchLabel, candidate.Prefab.GetPath(), preferences.Allows(candidate.Prefab) && (!mode.Content() || mode.Content().Allows(candidate.Prefab)), filter, query)) matches.Insert(candidate);
int lastPage = Math.Max(0, (matches.Count() - 1) / PAGE_SIZE);
page = Math.Clamp(page, 0, lastPage);
values.Insert("itemsPage=" + selected + "|" + page.ToString() + "|" + lastPage.ToString() + "|" + chosen.Items.Count().ToString());
int end = Math.Min(chosen.Items.Count(), (page + 1) * PAGE_SIZE);
values.Insert("itemsPage=" + selected + "|" + page.ToString() + "|" + lastPage.ToString() + "|" + matches.Count().ToString());
int end = Math.Min(matches.Count(), (page + 1) * PAGE_SIZE);
for (int i = page * PAGE_SIZE; i < end; i++)
{
ERR_ServerItem item = chosen.Items[i];
ERR_ServerItem item = matches[i];
string stateText = "Catalog item; not in automatic equipment pool";
if (item.Eligible) stateText = "Eligible for automatic equipment";
if (mode.Content() && !mode.Content().Allows(item.Prefab)) stateText = "Blocked by current content-pack selection";
string key = ERR_TerrainCatalog.Key(item.Prefab);
string enabled = "0";
if (preferences.Enabled(selected, key)) enabled = "1";
if (!preferences.Allows(item.Prefab)) stateText = "Disabled by item/mod selection";
if (!preferences.Allows(item.Prefab)) stateText = "Disabled by a source mod or item selection";
if (!preferences.ModEnabled(selected)) stateText = "Mod disabled - item choice is remembered";
string effective = "0";
if (preferences.Allows(item.Prefab) && (!mode.Content() || mode.Content().Allows(item.Prefab))) effective = "1";
values.Insert("itemWeight=" + key + "|" + preferences.WeightSetting(selected, key).ToString() + "|" + Share(ERR_AutomaticEquipmentCatalog.TicketWeight(item.Prefab), totalWeight));
@@ -189,6 +231,12 @@ modded class ArmaReforgerScripted
{
protected ref ERR_ServerItemCatalog m_ERRServerItems;
protected ref ERR_ItemPreferences m_ERRItemSelections;
protected ref ERR_ServerVehicleCatalog m_ERRServerVehicles;
ERR_ServerVehicleCatalog ERR_ServerVehicles()
{
if (!m_ERRServerVehicles) m_ERRServerVehicles = new ERR_ServerVehicleCatalog();
return m_ERRServerVehicles;
}
ERR_ItemPreferences ERR_ItemSelections()
{
if (!m_ERRItemSelections) m_ERRItemSelections = new ERR_ItemPreferences();
@@ -202,7 +250,8 @@ modded class ArmaReforgerScripted
override protected void OnBeforeWorldCleanup()
{
if (m_ERRServerItems) m_ERRServerItems.Stop();
m_ERRServerItems = null; m_ERRItemSelections = null;
if (m_ERRServerVehicles) m_ERRServerVehicles.Stop();
m_ERRServerItems = null; m_ERRItemSelections = null; m_ERRServerVehicles = null;
super.OnBeforeWorldCleanup();
}
}
@@ -10,13 +10,21 @@ modded class ERR_AdminMenu
protected ref array<string> m_ItemPresets = {};
protected ref map<string, int> m_ItemSaved = new map<string, int>();
protected ref map<string, int> m_AddonSelectionStates = new map<string, int>();
protected ref map<string, int> m_ServerModEnabled = new map<string, int>();
protected ref map<string, string> m_ServerModLabels = new map<string, string>();
protected ref map<string, int> m_ServerModItemCounts = new map<string, int>();
protected ref map<string, int> m_ServerModVehicleCounts = new map<string, int>();
protected string m_ServerScanState;
protected string m_ItemRowSignature;
protected string m_LastItemChoice;
protected int m_LastItemFilter = -1;
protected string m_ShownItemAddon;
protected int m_ShownItemPage;
protected int m_LastItemPage;
override void OnMenuOpen()
{
super.OnMenuOpen();
foreach (string name : {"ItemsShow", "ItemsPrevious", "ItemsNext", "ItemsEnableAll", "ItemsDisableAll", "ItemsPresetSave", "ItemsPresetLoad", "ItemsPresetDelete"})
foreach (string name : {"ItemsShow", "ItemsClear", "ItemsPrevious", "ItemsNext", "ItemsEnableAll", "ItemsDisableAll", "ItemsPresetSave", "ItemsPresetLoad", "ItemsPresetDelete"})
{
SCR_ButtonTextComponent button = SCR_ButtonTextComponent.GetButtonText(name, GetRootWidget());
if (!button) { Close(); return; }
@@ -24,6 +32,12 @@ modded class ERR_AdminMenu
if (name == "ItemsEnableAll") ERR_SelectionStyle.Action(button, true);
button.m_OnClicked.Insert(OnItemsButton); m_ItemButtons.Insert(button);
}
foreach (string filterName : {"ItemsFilter", "ModsFilter"})
{
SCR_ComboBoxComponent filter = SCR_ComboBoxComponent.GetComboBoxComponent(filterName, GetRootWidget());
if (filterName == "ModsFilter") filter.AddItem("With items / vehicles");
filter.AddItem("All"); filter.AddItem("Enabled"); filter.AddItem("Disabled"); filter.SetCurrentItem(0, false, false, false);
}
ERR_SelectionStyle.Status(GetRootWidget(), "ItemsSelectionState", -1);
UpdateActions();
}
@@ -31,8 +45,10 @@ modded class ERR_AdminMenu
{
foreach (SCR_ButtonTextComponent button : m_ItemButtons) if (button) button.m_OnClicked.Remove(OnItemsButton);
ClearItemRows(); m_ItemPresets.Clear();
foreach (string addon, Widget row : m_ServerAddonRows) SCR_ButtonTextComponent.GetButtonText("Enable", row).m_OnClicked.Remove(OnLoadedModEdit);
m_AddonSelectionStates.Clear();
foreach (string addon, Widget row : m_ServerAddonRows)
foreach (string action : {"Enable", "Disable", "EditItems", "EditVehicles"}) SCR_ButtonTextComponent.GetButtonText(action, row).m_OnClicked.Remove(OnLoadedModEdit);
m_AddonSelectionStates.Clear(); m_ServerModEnabled.Clear(); m_ServerModLabels.Clear(); m_ServerModItemCounts.Clear(); m_ServerModVehicleCounts.Clear();
m_LastItemChoice = ""; m_LastItemFilter = -1; m_ItemRowSignature = "";
m_ItemButtons.Clear(); m_ServerAddonRows.Clear(); m_ServerAddonKeys.Clear(); m_ServerAddonLabels.Clear();
m_ShownItemAddon = ""; m_ShownItemPage = 0; m_LastItemPage = 0;
super.OnMenuClose();
@@ -49,11 +65,22 @@ modded class ERR_AdminMenu
bool ready = m_Ready && !m_ServerAddonKeys.IsEmpty();
SCR_ComboBoxComponent combo = SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod", GetRootWidget());
if (combo) combo.SetEnabled(ready);
foreach (string addon, Widget loadedRow : m_ServerAddonRows) SCR_ButtonTextComponent.GetButtonText("Enable", loadedRow).SetEnabled(ready);
foreach (string addon, Widget loadedRow : m_ServerAddonRows)
{
bool hasItems = m_ServerModItemCounts.Get(addon) > 0;
bool hasVehicles = m_ServerModVehicleCounts.Get(addon) > 0;
bool selectedMod = m_ServerModEnabled.Get(addon) == 1;
SCR_ButtonTextComponent.GetButtonText("Enable", loadedRow).SetEnabled(ready && (hasItems || hasVehicles) && !selectedMod);
SCR_ButtonTextComponent.GetButtonText("Disable", loadedRow).SetEnabled(ready && (hasItems || hasVehicles) && selectedMod);
SCR_ButtonTextComponent.GetButtonText("EditItems", loadedRow).SetEnabled(ready && hasItems);
SCR_ButtonTextComponent.GetButtonText("EditVehicles", loadedRow).SetEnabled(ready && hasVehicles);
ERR_SelectionStyle.Pair(loadedRow, "Enable", "Disable", m_ServerModEnabled.Get(addon));
}
bool rowReady = ItemSelectionReady();
foreach (string key, Widget row : m_ItemRows)
{
SCR_ButtonTextComponent.GetButtonText("Enable", row).SetEnabled(ready && m_ItemSaved.Contains(key) && m_ItemSaved.Get(key) == 0);
SCR_ButtonTextComponent.GetButtonText("Disable", row).SetEnabled(ready && m_ItemSaved.Contains(key) && m_ItemSaved.Get(key) == 1);
SCR_ButtonTextComponent.GetButtonText("Enable", row).SetEnabled(rowReady && m_ItemSaved.Contains(key) && m_ItemSaved.Get(key) == 0);
SCR_ButtonTextComponent.GetButtonText("Disable", row).SetEnabled(rowReady && m_ItemSaved.Contains(key) && m_ItemSaved.Get(key) == 1);
int selected = -1; if (m_ItemSaved.Contains(key)) selected = m_ItemSaved.Get(key);
ERR_SelectionStyle.Pair(row, "Enable", "Disable", selected);
}
@@ -65,7 +92,7 @@ modded class ERR_AdminMenu
if (button.GetRootWidget().GetName() == "ItemsPrevious") enabled = ready && m_ShownItemPage > 0;
if (button.GetRootWidget().GetName() == "ItemsNext") enabled = ready && m_ShownItemPage < m_LastItemPage;
string name = button.GetRootWidget().GetName();
if (name == "ItemsEnableAll" || name == "ItemsDisableAll") enabled = ready && !m_ShownItemAddon.IsEmpty();
if (name == "ItemsEnableAll" || name == "ItemsDisableAll") enabled = rowReady;
if (name == "ItemsPresetLoad" || name == "ItemsPresetDelete") enabled = ready && !m_ItemPresets.IsEmpty();
button.SetEnabled(enabled);
}
@@ -74,7 +101,7 @@ modded class ERR_AdminMenu
{
array<string> keys = {}, labels = {};
array<string> itemRows = {}, presets = {};
string scan, shown;
string scan, shown, signature;
int page, last, total;
if (authorized && values)
foreach (string entry : values)
@@ -87,9 +114,11 @@ modded class ERR_AdminMenu
if (field == "itemPreset") presets.Insert(value);
if (field == "itemsPage" && parts.Count() == 4)
{ shown = parts[0]; page = parts[1].ToInt(); last = parts[2].ToInt(); total = parts[3].ToInt(); }
if (field == "serverItem" && parts.Count() == 6) itemRows.Insert(value);
if (field != "serverMod" || parts.Count() != 5 || keys.Contains(parts[0])) continue;
if (field == "serverItem" && parts.Count() == 6) { itemRows.Insert(value); signature += parts[0]; }
if (field == "vehicleMod" && parts.Count() == 5) m_ServerModVehicleCounts.Set(parts[0], parts[2].ToInt());
if (field != "serverMod" || parts.Count() != 6 || keys.Contains(parts[0])) continue;
keys.Insert(parts[0]); labels.Insert(parts[1]);
m_ServerModEnabled.Set(parts[0], parts[5].ToInt()); m_ServerModLabels.Set(parts[0], parts[1]); m_ServerModItemCounts.Set(parts[0], parts[2].ToInt());
int aggregate = ERR_SelectionStyle.Aggregate(parts[2].ToInt(), parts[3].ToInt(), parts[4] == "1");
m_AddonSelectionStates.Set(parts[0], aggregate);
Widget row = m_ServerAddonRows.Get(parts[0]);
@@ -98,13 +127,11 @@ modded class ERR_AdminMenu
row = GetGame().GetWorkspace().CreateWidgets("{F092D45656A8E02B}UI/layouts/ERR/ContentRow.layout", GetRootWidget().FindAnyWidget("ModList"));
if (!row) continue;
m_ServerAddonRows.Set(parts[0], row);
row.FindAnyWidget("Disable").SetVisible(false);
SCR_ButtonTextComponent edit = SCR_ButtonTextComponent.GetButtonText("Enable", row);
edit.SetText("Edit items"); edit.m_OnClicked.Insert(OnLoadedModEdit);
foreach (string action : {"Enable", "Disable", "EditItems", "EditVehicles"}) SCR_ButtonTextComponent.GetButtonText(action, row).m_OnClicked.Insert(OnLoadedModEdit);
}
ERR_SelectionStyle.Status(row, "SelectionState", aggregate);
ERR_SelectionStyle.Status(row, "SelectionState", parts[5].ToInt());
TextWidget.Cast(row.FindAnyWidget("PackLabel")).SetText(parts[1]);
TextWidget.Cast(row.FindAnyWidget("PackState")).SetText("Loaded on server | " + parts[2] + " catalogued items | Edit future random equipment");
TextWidget.Cast(row.FindAnyWidget("PackState")).SetText(parts[3] + " / " + parts[2] + " items enabled");
}
bool changed = keys.Count() != m_ServerAddonKeys.Count();
if (!changed) for (int i = 0; i < keys.Count(); i++) if (keys[i] != m_ServerAddonKeys[i] || labels[i] != m_ServerAddonLabels[i]) changed = true;
@@ -118,14 +145,16 @@ modded class ERR_AdminMenu
combo.SetCurrentItem(Math.Max(0, keys.Find(draft)), false, false, false);
m_ServerAddonKeys.Copy(keys); m_ServerAddonLabels.Copy(labels);
}
SetText("ItemsScan", scan);
m_ServerScanState = scan;
SetText("ItemsHelp", "Extra equipment | " + scan);
if (!shown.IsEmpty())
{
bool moved = shown != m_ShownItemAddon || page != m_ShownItemPage;
bool moved = shown != m_ShownItemAddon || page != m_ShownItemPage || signature != m_ItemRowSignature;
m_ItemRowSignature = signature;
m_ShownItemAddon = shown; m_ShownItemPage = page; m_LastItemPage = last;
int selected = keys.Find(shown); string title = shown;
if (selected >= 0) title = labels[selected];
SetText("ItemsPageState", title + " | " + total.ToString() + " items | Page " + (page + 1).ToString() + "/" + (last + 1).ToString());
SetText("ItemsPageState", total.ToString() + " matching items | Page " + (page + 1).ToString() + " of " + (last + 1).ToString());
if (moved)
{
ClearItemRows();
@@ -150,11 +179,11 @@ modded class ERR_AdminMenu
TextWidget.Cast(row.FindAnyWidget("PackLabel")).SetText(WidgetManager.Translate(parts[1]));
m_ItemSaved.Set(parts[0], parts[4].ToInt());
ERR_SelectionStyle.Status(row, "SelectionState", parts[5].ToInt());
string selection = "Disabled"; if (parts[4] == "1") selection = "Enabled";
TextWidget.Cast(row.FindAnyWidget("PackState")).SetText(selection + " here | " + parts[3] + "\n" + parts[2]);
TextWidget.Cast(row.FindAnyWidget("PackState")).SetText(parts[3] + " | " + FilePath.StripPath(parts[2]));
}
string empty; if (itemRows.IsEmpty()) empty = "No registered inventory items found for this mod.";
string empty; if (itemRows.IsEmpty()) empty = "No items match. Clear search or choose All to see more.";
SetText("ItemsText", empty);
GetRootWidget().FindAnyWidget("ItemsText").SetVisible(!empty.IsEmpty());
ScrollLayoutWidget scroll = ScrollLayoutWidget.Cast(GetRootWidget().FindAnyWidget("ItemsScroll"));
if (moved && scroll) scroll.SetSliderPos(0, 0);
}
@@ -175,9 +204,15 @@ modded class ERR_AdminMenu
{
if (!button || !m_Ready || !IsFocused() || !m_Controller || m_Age > 6 || m_ClickDelay > 0) return;
string name = button.GetRootWidget().GetName();
if (name == "ItemsClear")
{
SCR_EditBoxComponent.GetEditBoxComponent("ItemsSearch", GetRootWidget()).SetValue("");
SCR_ComboBoxComponent.GetComboBoxComponent("ItemsFilter", GetRootWidget()).SetCurrentItem(0, false, false, false);
BrowseItems(0); return;
}
if (name == "ItemsEnableAll" || name == "ItemsDisableAll")
{
if (m_ShownItemAddon.IsEmpty()) return;
if (!ItemSelectionReady()) return;
string value = "0"; if (name == "ItemsEnableAll") value = "1";
SubmitItems("items set " + m_ShownItemAddon + " * " + value); return;
}
@@ -206,23 +241,73 @@ modded class ERR_AdminMenu
if (button.GetRootWidget().GetName() == "ItemsPrevious") page = Math.Max(0, page - 1);
if (button.GetRootWidget().GetName() == "ItemsNext") page = Math.Min(m_LastItemPage, page + 1);
}
SubmitItems("items list " + addon + " " + page.ToString());
if (name == "ItemsShow") page = 0;
BrowseItems(page);
}
protected bool ItemSelectionReady()
{
SCR_ComboBoxComponent combo = SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod", GetRootWidget());
if (!m_Ready || !combo) return false;
int index = combo.GetCurrentIndex();
return index >= 0 && index < m_ServerAddonKeys.Count() && m_ServerAddonKeys[index] == m_ShownItemAddon;
}
protected void BrowseItems(int page)
{
SCR_ComboBoxComponent combo = SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod", GetRootWidget());
int index = combo.GetCurrentIndex(); if (index < 0 || index >= m_ServerAddonKeys.Count()) return;
int filter = SCR_ComboBoxComponent.GetComboBoxComponent("ItemsFilter", GetRootWidget()).GetCurrentIndex();
string query = SCR_EditBoxComponent.GetEditBoxComponent("ItemsSearch", GetRootWidget()).GetValue().Trim();
if (query.Length() > 64) { ReceiveReply("Search can contain up to 64 characters."); return; }
m_LastItemChoice = m_ServerAddonKeys[index]; m_LastItemFilter = filter;
SubmitItems("items browse " + m_LastItemChoice + " " + page.ToString() + " " + filter.ToString() + " " + query);
UpdateActions();
}
override void OnMenuUpdate(float tDelta)
{
super.OnMenuUpdate(tDelta);
if (!m_Ready || !IsFocused() || m_ClickDelay > 0 || m_Age > 6) return;
if (m_Page == ERR_AdminPage.ALLOWED_ITEMS)
{
SCR_ComboBoxComponent combo = SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod", GetRootWidget());
int index = combo.GetCurrentIndex();
int filter = SCR_ComboBoxComponent.GetComboBoxComponent("ItemsFilter", GetRootWidget()).GetCurrentIndex();
if (index >= 0 && index < m_ServerAddonKeys.Count() && (m_ServerAddonKeys[index] != m_LastItemChoice || filter != m_LastItemFilter)) BrowseItems(0);
}
if (m_Page != ERR_AdminPage.ALLOWED_ITEMS) m_LastItemChoice = "";
if (m_Page != ERR_AdminPage.MODS) return;
string query = SCR_EditBoxComponent.GetEditBoxComponent("ModsSearch", GetRootWidget()).GetValue();
int filter = SCR_ComboBoxComponent.GetComboBoxComponent("ModsFilter", GetRootWidget()).GetCurrentIndex();
int shown;
foreach (string addon, Widget row : m_ServerAddonRows)
{
bool visible = ERR_ServerItemCatalog.Matches(m_ServerModLabels.Get(addon), addon, m_ServerModEnabled.Get(addon) == 1, Math.Max(0, filter - 1), query);
if (filter == 0 && m_ServerModItemCounts.Get(addon) == 0 && m_ServerModVehicleCounts.Get(addon) == 0) visible = false;
row.SetVisible(visible); if (visible) shown++;
string details = m_ServerModItemCounts.Get(addon).ToString() + " items / " + m_ServerModVehicleCounts.Get(addon).ToString() + " vehicles";
if (m_ServerModItemCounts.Get(addon) == 0 && m_ServerModVehicleCounts.Get(addon) == 0) details = "No selectable items or vehicles";
TextWidget.Cast(row.FindAnyWidget("PackState")).SetText(details);
}
SetText("ModsCount", shown.ToString() + " of " + m_ServerAddonRows.Count().ToString() + " loaded mods | " + m_ServerScanState);
}
protected void OnLoadedModEdit(SCR_ButtonBaseComponent button)
{
if (!button || !m_Ready || !IsFocused() || !m_Controller || m_Age > 6 || m_ClickDelay > 0) return;
foreach (string addon, Widget row : m_ServerAddonRows)
{
if (button.GetRootWidget() != row.FindAnyWidget("Enable")) continue;
SCR_ComboBoxComponent combo = SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod", GetRootWidget());
if (combo) combo.SetCurrentItem(m_ServerAddonKeys.Find(addon), false, false, false);
ShowPage(ERR_AdminPage.ALLOWED_ITEMS); SubmitItems("items list " + addon + " 0"); return;
if (button.GetRootWidget() == row.FindAnyWidget("Enable")) { SubmitItems("items mod " + addon + " 1"); return; }
if (button.GetRootWidget() == row.FindAnyWidget("Disable")) { SubmitItems("items mod " + addon + " 0"); return; }
if (button.GetRootWidget() == row.FindAnyWidget("EditVehicles")) { OpenVehicleAddon(addon); return; }
if (button.GetRootWidget() != row.FindAnyWidget("EditItems")) continue;
SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod", GetRootWidget()).SetCurrentItem(m_ServerAddonKeys.Find(addon), false, false, false);
SCR_EditBoxComponent.GetEditBoxComponent("ItemsSearch", GetRootWidget()).SetValue("");
SCR_ComboBoxComponent.GetComboBoxComponent("ItemsFilter", GetRootWidget()).SetCurrentItem(0, false, false, false);
ShowPage(ERR_AdminPage.ALLOWED_ITEMS); BrowseItems(0); return;
}
}
protected void SubmitItems(string command)
{
m_ClickDelay = 0.3;
SetText("Feedback", "Saving selection on the server...");
SetText("Feedback", "Waiting for server confirmation...");
m_Controller.ERR_AdminSubmit(command, true);
}
protected void ClearItemRows()
@@ -237,7 +322,7 @@ modded class ERR_AdminMenu
}
protected void OnItemRowButton(SCR_ButtonBaseComponent button)
{
if (!button || !m_Ready || !IsFocused() || !m_Controller || m_Age > 6 || m_ClickDelay > 0 || m_ShownItemAddon.IsEmpty()) return;
if (!button || !m_Ready || !IsFocused() || !m_Controller || m_Age > 6 || m_ClickDelay > 0 || !ItemSelectionReady()) return;
foreach (string key, Widget row : m_ItemRows)
{
string value;
@@ -5,6 +5,7 @@ modded class ERR_AdminMenu
protected ref map<string, Widget> m_WeightRows = new map<string, Widget>();
protected ref map<string, int> m_WeightSaved = new map<string, int>();
protected ref array<string> m_WeightMods = {};
protected string m_WeightRowSignature;
protected string m_WeightAddon;
protected int m_WeightPage = -1;
override void OnMenuOpen()
@@ -68,7 +69,8 @@ modded class ERR_AdminMenu
m_WeightMods.Copy(m_ServerAddonKeys);
combo.SetCurrentItem(Math.Max(0, m_ServerAddonKeys.Find(m_ShownItemAddon)), false, false, false);
}
bool moved = m_WeightAddon != m_ShownItemAddon || m_WeightPage != m_ShownItemPage;
bool moved = m_WeightAddon != m_ShownItemAddon || m_WeightPage != m_ShownItemPage || m_WeightRowSignature != m_ItemRowSignature;
m_WeightRowSignature = m_ItemRowSignature;
if (moved)
{
ClearWeightRows(); m_WeightAddon = m_ShownItemAddon; m_WeightPage = m_ShownItemPage;
@@ -0,0 +1,260 @@
// Server discovery never instantiates a vehicle. New entries are opt-in per use.
class ERR_VehicleEntry
{
ResourceName Prefab;
int Defaults;
int Capabilities;
}
class ERR_ServerVehicleCatalog
{
protected ref array<ref ERR_ServerAddonItems> m_Addons = {};
protected ref map<string, ref ERR_VehicleEntry> m_Entries = new map<string, ref ERR_VehicleEntry>();
protected ref map<string, ref ERR_ServerItem> m_Items = new map<string, ref ERR_ServerItem>();
protected ref array<ResourceName> m_Pending = {};
protected ref set<string> m_Queued = new set<string>();
protected ERR_GameMode m_Mode;
protected int m_Cursor;
protected bool m_Started;
protected bool m_Truncated;
static string RoleName(int role)
{
if (role == 0) return "Garages / yards";
if (role == 1) return "Civilian traffic";
if (role == 2) return "Enemy patrols";
if (role == 3) return "Convoy armed escorts";
return "Convoy supply trucks";
}
static string RoleHint(int role)
{
if (role == 0) return "Garages / yards: unarmed vehicles that fit the parking space.";
if (role == 1) return "Traffic: vehicles with AI driving support; road size limits apply.";
if (role == 2) return "Enemy patrols: driver and crew, up to 15 seats; your enemy faction supplies the soldiers.";
if (role == 3) return "Convoy escorts: driver and gunner required. The specialized BMP slot stays unchanged.";
return "Convoy supply slot: AI vehicle with cargo storage; normal supply capacity checks apply.";
}
static bool Candidate(string path)
{
path.ToLower();
return path.EndsWith(".et") && path.Contains("vehicle") && !path.Contains("wreck")
&& !path.Contains("_base") && !path.Contains("/parts/") && !path.Contains("/turrets/");
}
protected void Queue(ResourceName prefab, string path = "")
{
string key = ERR_TerrainCatalog.Key(prefab);
if (key.IsEmpty() || m_Queued.Contains(key)) return;
if (m_Pending.Count() >= 8192) { m_Truncated = true; return; }
m_Queued.Insert(key); m_Pending.Insert(prefab);
}
protected void Search(ResourceName prefab, string path = "") { if (Candidate(prefab)) Queue(prefab); }
protected void Catalog(SCR_EntityCatalog catalog)
{
if (!catalog) return;
array<SCR_EntityCatalogEntry> entries = {}; catalog.GetEntityList(entries);
foreach (SCR_EntityCatalogEntry entry : entries) if (entry && entry.IsEnabled()) Queue(entry.GetPrefab());
}
void Start()
{
if (m_Started || !Replication.IsServer()) return;
m_Mode = ERR_GameMode.Get();
SCR_EntityCatalogManagerComponent manager = SCR_EntityCatalogManagerComponent.GetInstance();
if (!m_Mode || !manager || !GetGame().GetFactionManager()) return;
m_Started = true;
array<string> loaded = {}; GameProject.GetLoadedAddons(loaded);
foreach (string guid : loaded)
{
ERR_ServerAddonItems addon = new ERR_ServerAddonItems(); addon.Id = guid; addon.Id.ToLower();
addon.Project = GameProject.GetAddonID(guid); addon.Label = ERR_ServerItemCatalog.Clean(GameProject.GetAddonTitle(guid));
if (addon.Label.IsEmpty()) addon.Label = addon.Project;
m_Addons.Insert(addon);
}
ERR_ServerItemCatalog.SortAddons(m_Addons);
ERR_ParkedCarCatalog cars = new ERR_ParkedCarCatalog(); cars.Find();
foreach (ResourceName parked : cars.Prefabs) Seed(parked, 0);
foreach (ResourceName road : cars.RoadPrefabs) Seed(road, 1);
Seed(ERR_CivilianTraffic.CarPrefab(2), 1);
foreach (ResourceName tractor : cars.Tractors) Seed(tractor, 0);
ERR_MotorbikeCatalog bikes = new ERR_MotorbikeCatalog(); bikes.Find();
foreach (ResourceName bike : bikes.Prefabs) Seed(bike, 0);
Seed(ERR_HunterFleetRules.VehiclePrefab(0), 2); Seed(ERR_HunterFleetRules.VehiclePrefab(2), 2);
Seed(ERR_ConvoyResources.VehiclePrefab(0), 3); Seed(ERR_ConvoyResources.VehiclePrefab(1), 4);
Catalog(manager.GetEntityCatalogOfType(EEntityCatalogType.VEHICLE, false));
array<Faction> factions = {}; GetGame().GetFactionManager().GetFactionsList(factions);
foreach (Faction faction : factions)
{
SCR_Faction nativeFaction = SCR_Faction.Cast(faction);
if (nativeFaction) Catalog(nativeFaction.GetFactionEntityCatalogOfType(EEntityCatalogType.VEHICLE, false));
}
// Also find complete vehicle prefabs from mods without faction catalogs.
foreach (ERR_ServerAddonItems project : m_Addons)
{
SearchResourcesFilter filter = new SearchResourcesFilter(); filter.fileExtensions = {"et"}; filter.recursive = true;
filter.rootPath = "$" + project.Project + ":Prefabs";
ResourceDatabase.SearchResources(filter, Search);
}
GetGame().GetCallqueue().CallLater(Scan, 50, true); m_Mode.OnStop().Insert(Stop);
}
void Stop()
{
if (GetGame()) GetGame().GetCallqueue().Remove(Scan);
if (m_Mode) m_Mode.OnStop().Remove(Stop);
m_Mode = null; m_Started = false; m_Cursor = 0;
m_Addons.Clear(); m_Entries.Clear(); m_Items.Clear(); m_Pending.Clear(); m_Queued.Clear();
}
protected void Seed(ResourceName prefab, int role)
{
string key = ERR_TerrainCatalog.Key(prefab);
ERR_VehicleEntry entry = m_Entries.Get(key);
if (!entry) { entry = new ERR_VehicleEntry(); entry.Prefab = prefab; m_Entries.Set(key, entry); }
entry.Defaults = entry.Defaults | (1 << role);
// Authored defaults remain available while asynchronous discovery completes.
entry.Capabilities = entry.Capabilities | (1 << role);
Queue(prefab);
}
protected bool Has(Resource resource, typename component)
{
IEntitySource source = SCR_BaseContainerTools.FindEntitySource(resource);
if (!source) return false;
array<IEntityComponentSource> matches = {};
SCR_BaseContainerTools.FindComponentSourcesOfClass(source, component, true, matches);
return !matches.IsEmpty();
}
protected void Scan()
{
if (!m_Mode || m_Mode != ERR_GameMode.Get() || !Replication.IsServer()) { Stop(); return; }
int end = Math.Min(m_Cursor + 4, m_Pending.Count());
while (m_Cursor < end)
{
ResourceName prefab = m_Pending[m_Cursor++]; string key = ERR_TerrainCatalog.Key(prefab);
Resource resource = Resource.Load(prefab);
if (!resource || !resource.IsValid()) continue;
bool wheeled = Has(resource, VehicleWheeledSimulation);
bool tracked = Has(resource, VehicleTrackedSimulation);
if (!wheeled && !tracked) continue;
bool ai = (Has(resource, ChimeraAIVehicleControlComponent) || Has(resource, AICarMovementComponent)) && Has(resource, SCR_AIVehicleUsageComponent);
ERR_VehicleEntry entry = m_Entries.Get(key);
if (!entry) { entry = new ERR_VehicleEntry(); entry.Prefab = prefab; m_Entries.Set(key, entry); }
int capabilities;
if (wheeled) capabilities = 1;
if (ai)
{
capabilities = capabilities | 12;
if (wheeled) capabilities = capabilities | 2;
if (Has(resource, InventoryStorageManagerComponent)) capabilities = capabilities | 16;
}
entry.Capabilities = capabilities;
ERR_ServerItem item = new ERR_ServerItem(); item.Prefab = prefab; item.Eligible = true;
item.Label = FilePath.StripPath(prefab.GetPath()); item.Label.Replace(".et", ""); item.Label.Replace("_", " "); item.SearchLabel = item.Label;
m_Items.Set(key, item);
array<string> sources = SCR_AddonTool.GetResourceAddons(prefab);
foreach (ERR_ServerAddonItems addon : m_Addons) if (sources.Contains(addon.Project)) addon.Items.Insert(item);
}
if (m_Cursor >= m_Pending.Count())
{
GetGame().GetCallqueue().Remove(Scan);
foreach (ERR_ServerAddonItems sorted : m_Addons) ERR_ServerItemCatalog.SortItems(sorted.Items);
PrintFormat("Reintroduced [server vehicles]: inspected=%1 groundVehicles=%2 truncated=%3", m_Cursor, m_Items.Count(), m_Truncated);
}
}
ERR_ServerAddonItems Find(string id)
{
foreach (ERR_ServerAddonItems addon : m_Addons) if (addon.Id == id) return addon;
return null;
}
bool Contains(string addonId, string itemId)
{
ERR_ServerAddonItems addon = Find(addonId); if (!addon) return false;
foreach (ERR_ServerItem item : addon.Items) if (ERR_TerrainCatalog.Key(item.Prefab) == itemId) return true;
return false;
}
void Reject(ResourceName prefab, int role)
{
ERR_VehicleEntry entry = m_Entries.Get(ERR_TerrainCatalog.Key(prefab));
if (!entry || role < 0 || role > 4) return;
entry.Capabilities = entry.Capabilities & ~(1 << role);
PrintFormat("Reintroduced [vehicle assignment]: rejected %1 for %2: physical fit, driver, crew seats or storage unavailable; excluded until next round", prefab, RoleName(role));
}
bool Capable(string key, int role)
{
ERR_VehicleEntry entry = m_Entries.Get(key);
return role >= 0 && role < 5 && entry && (entry.Capabilities & (1 << role)) != 0;
}
bool Allowed(ResourceName prefab, int role)
{
Start(); string key = ERR_TerrainCatalog.Key(prefab); ERR_VehicleEntry entry = m_Entries.Get(key);
return Capable(key, role) && GetGame().ERR_ItemSelections().AllowsVehicleRole(prefab, role, (entry.Defaults & (1 << role)) != 0);
}
ResourceName Choose(int role, ResourceName preferred, bool otherDefaults = true)
{
Start(); array<ResourceName> choices = {};
if (!preferred.IsEmpty() && Allowed(preferred, role)) choices.Insert(preferred);
foreach (string key, ERR_VehicleEntry entry : m_Entries)
if ((entry.Defaults & (1 << role)) == 0 && Allowed(entry.Prefab, role) && !choices.Contains(entry.Prefab)) choices.Insert(entry.Prefab);
// If the preferred default was disabled, another enabled default may serve.
if (choices.IsEmpty() && otherDefaults)
foreach (string key, ERR_VehicleEntry entry : m_Entries)
if (Allowed(entry.Prefab, role)) choices.Insert(entry.Prefab);
if (choices.IsEmpty()) return "";
return choices[Math.RandomInt(0, choices.Count())];
}
void Snapshot(array<string> values, string selected, int page, int filter, string query, int role = 0)
{
Start(); ERR_ItemPreferences preferences = GetGame().ERR_ItemSelections();
foreach (ERR_ServerAddonItems addon : m_Addons)
{
if (addon.Items.IsEmpty()) continue;
int enabled;
foreach (ERR_ServerItem item : addon.Items) if (Allowed(item.Prefab, role)) enabled++;
values.Insert("vehicleMod=" + addon.Id + "|" + addon.Label + "|" + addon.Items.Count().ToString() + "|" + enabled.ToString() + "|" + ERR_ServerItemCatalog.Flag(preferences.ModEnabled(addon.Id)));
}
string scan = "Vehicle discovery complete";
if (!m_Started || m_Cursor < m_Pending.Count()) scan = "Discovering vehicles from loaded mods";
if (m_Truncated) scan += "; scan limit reached";
values.Insert("vehiclesScan=" + scan);
ERR_ServerAddonItems chosen = Find(selected); if (!chosen) return;
array<ref ERR_ServerItem> matches = {};
foreach (ERR_ServerItem candidate : chosen.Items)
if (ERR_ServerItemCatalog.Matches(candidate.SearchLabel, candidate.Prefab.GetPath(), Allowed(candidate.Prefab, role), filter, query)) matches.Insert(candidate);
int last = Math.Max(0, (matches.Count() - 1) / ERR_ServerItemCatalog.PAGE_SIZE); page = Math.Clamp(page, 0, last);
values.Insert("vehiclesPage=" + selected + "|" + page.ToString() + "|" + last.ToString() + "|" + matches.Count().ToString() + "|" + role.ToString());
int end = Math.Min(matches.Count(), (page + 1) * ERR_ServerItemCatalog.PAGE_SIZE);
for (int i = page * ERR_ServerItemCatalog.PAGE_SIZE; i < end; i++)
{
ERR_ServerItem item = matches[i]; string key = ERR_TerrainCatalog.Key(item.Prefab); ERR_VehicleEntry entry = m_Entries.Get(key);
bool capable = Capable(key, role), effective = Allowed(item.Prefab, role);
int rule = preferences.VehicleRole(selected, key, role);
bool selectedChoice = rule == 1 || (rule == -1 && (entry.Defaults & (1 << role)) != 0);
string use = RoleName(role) + ": not assigned";
if (selectedChoice) use = RoleName(role) + ": selected; fit and crew checked at spawn";
if (!preferences.ModEnabled(selected)) use = "Mod disabled - assignments remembered";
else if (selectedChoice && !effective) use = "Disabled by another source mod or vehicle switch";
if (!capable) use = "Unavailable for this use: missing support or failed spawn checks";
values.Insert("serverVehicle=" + key + "|" + item.Label + "|" + ERR_ServerItemCatalog.Clean(item.Prefab.GetPath()) + "|" + use + "|" + ERR_ServerItemCatalog.Flag(selectedChoice) + "|" + ERR_ServerItemCatalog.Flag(effective) + "|" + ERR_ServerItemCatalog.Flag(capable));
}
}
}
class ERR_VehicleSelection
{
static bool Allowed(ResourceName prefab) { return !prefab.IsEmpty() && GetGame().ERR_ItemSelections().AllowsVehicle(prefab); }
static ResourceName Choose(array<ResourceName> pool, int role = -1)
{
array<ResourceName> enabled = {};
foreach (ResourceName prefab : pool) if ((role < 0 && Allowed(prefab)) || (role >= 0 && RoleAllowed(prefab, role))) enabled.Insert(prefab);
if (enabled.IsEmpty()) return "";
return enabled[Math.RandomInt(0, enabled.Count())];
}
static ResourceName ForRole(int role, ResourceName preferred, bool otherDefaults = true) { return GetGame().ERR_ServerVehicles().Choose(role, preferred, otherDefaults); }
static bool RoleAllowed(ResourceName prefab, int role) { return !prefab.IsEmpty() && GetGame().ERR_ServerVehicles().Allowed(prefab, role); }
static bool PatrolSeats(int drivers, int turrets, int cargo, int total)
{
return drivers == 1 && turrets >= 0 && cargo >= 0 && turrets + cargo >= 1 && total == drivers + turrets + cargo && total <= 15;
}
// A mod cannot enlarge the existing 4m x 9m x 3.5m road deployment envelope.
static bool RoadFit(Vehicle vehicle)
{
if (!vehicle || (!vehicle.FindComponent(ChimeraAIVehicleControlComponent) && !vehicle.FindComponent(AICarMovementComponent)) || !vehicle.FindComponent(SCR_AIVehicleUsageComponent)) return false;
vector low, high; vehicle.GetBounds(low, high);
return ERR_ForceRules.FiniteVector(low) && ERR_ForceRules.FiniteVector(high)
&& low[0] >= -2 && high[0] <= 2 && low[2] >= -4.5 && high[2] <= 4.5 && high[1] - low[1] > 0 && high[1] - low[1] <= 3.5;
}
}
@@ -0,0 +1,195 @@
modded class ERR_AdminMenu
{
protected ref array<string> m_VehicleMods = {};
protected ref array<string> m_VehicleLabels = {};
protected ref array<SCR_ButtonTextComponent> m_VehicleButtons = {};
protected ref map<string, Widget> m_VehicleRows = new map<string, Widget>();
protected ref map<string, int> m_VehicleSaved = new map<string, int>();
protected ref map<string, int> m_VehicleStates = new map<string, int>();
protected string m_ShownVehicleAddon;
protected string m_LastVehicleChoice;
protected string m_VehicleRowSignature;
protected int m_ShownVehiclePage;
protected int m_LastVehiclePage;
protected int m_LastVehicleFilter = -1;
protected int m_LastVehicleRole = -1;
protected int m_ShownVehicleRole;
protected ref map<string, int> m_VehicleCapable = new map<string, int>();
override void OnMenuOpen()
{
super.OnMenuOpen();
foreach (string name : {"VehiclesShow", "VehiclesClear", "VehiclesPrevious", "VehiclesNext", "VehiclesEnableAll", "VehiclesDisableAll"})
{
SCR_ButtonTextComponent button = SCR_ButtonTextComponent.GetButtonText(name, GetRootWidget());
if (!button) { Close(); return; }
button.m_OnClicked.Insert(OnVehiclesButton); m_VehicleButtons.Insert(button);
}
SCR_ComboBoxComponent filter = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter", GetRootWidget());
filter.AddItem("All"); filter.AddItem("Enabled"); filter.AddItem("Disabled"); filter.SetCurrentItem(0, false, false, false);
SCR_ComboBoxComponent roles = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesRole", GetRootWidget());
for (int role = 0; role < 5; role++) roles.AddItem("Use for: " + ERR_ServerVehicleCatalog.RoleName(role));
roles.SetCurrentItem(0, false, false, false);
UpdateActions();
}
protected void ClearVehicleRows()
{
foreach (string key, Widget row : m_VehicleRows)
{
SCR_ButtonTextComponent.GetButtonText("Enable", row).m_OnClicked.Remove(OnVehicleRowButton);
SCR_ButtonTextComponent.GetButtonText("Disable", row).m_OnClicked.Remove(OnVehicleRowButton);
row.RemoveFromHierarchy();
}
m_VehicleRows.Clear(); m_VehicleSaved.Clear(); m_VehicleCapable.Clear();
}
override void OnMenuClose()
{
foreach (SCR_ButtonTextComponent button : m_VehicleButtons) button.m_OnClicked.Remove(OnVehiclesButton);
m_LastVehicleChoice = ""; m_LastVehicleFilter = -1; m_LastVehicleRole = -1; m_ShownVehicleAddon = ""; m_VehicleRowSignature = "";
ClearVehicleRows(); m_VehicleButtons.Clear(); m_VehicleMods.Clear(); m_VehicleLabels.Clear(); m_VehicleStates.Clear();
super.OnMenuClose();
}
protected override void UpdateActions()
{
super.UpdateActions();
bool ready = VehicleSelectionReady();
foreach (SCR_ButtonTextComponent button : m_VehicleButtons)
{
string name = button.GetRootWidget().GetName(); bool enabled = ready;
if (name == "VehiclesShow" || name == "VehiclesClear") enabled = m_Ready && !m_VehicleMods.IsEmpty();
if (name == "VehiclesPrevious") enabled = ready && m_ShownVehiclePage > 0;
if (name == "VehiclesNext") enabled = ready && m_ShownVehiclePage < m_LastVehiclePage;
button.SetEnabled(enabled);
}
foreach (string key, Widget row : m_VehicleRows)
{
SCR_ButtonTextComponent.GetButtonText("Enable", row).SetEnabled(ready && m_VehicleCapable.Get(key) == 1 && m_VehicleSaved.Get(key) == 0);
SCR_ButtonTextComponent.GetButtonText("Disable", row).SetEnabled(ready && m_VehicleSaved.Get(key) == 1);
ERR_SelectionStyle.Pair(row, "Enable", "Disable", m_VehicleSaved.Get(key));
if (!m_Ready) ERR_SelectionStyle.Status(row, "SelectionState", -1);
}
int state = -1; if (ready && m_VehicleStates.Contains(m_ShownVehicleAddon)) state = m_VehicleStates.Get(m_ShownVehicleAddon);
ERR_SelectionStyle.Status(GetRootWidget(), "VehiclesSelectionState", state);
}
override void ReceiveSnapshot(bool authorized, array<string> values, array<string> status)
{
super.ReceiveSnapshot(authorized, values, status);
if (!authorized || !values) return;
array<string> keys = {}, labels = {}, rows = {}; string shown, signature, scan; int page, last, total, role;
foreach (string entry : values)
{
int divider = entry.IndexOf("="); if (divider < 0) continue;
string field = entry.Substring(0, divider), value = entry.Substring(divider + 1, entry.Length() - divider - 1);
array<string> parts = {}; value.Split("|", parts, false);
if (field == "vehiclesScan") scan = value;
if (field == "vehicleMod" && parts.Count() == 5)
{
keys.Insert(parts[0]); labels.Insert(parts[1]);
m_VehicleStates.Set(parts[0], ERR_SelectionStyle.Aggregate(parts[2].ToInt(), parts[3].ToInt(), parts[4] == "1"));
}
if (field == "vehiclesPage" && parts.Count() == 5) { shown = parts[0]; page = parts[1].ToInt(); last = parts[2].ToInt(); total = parts[3].ToInt(); role = parts[4].ToInt(); }
if (field == "serverVehicle" && parts.Count() == 7) { rows.Insert(value); signature += parts[0]; }
}
SCR_ComboBoxComponent combo = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesMod", GetRootWidget());
if (keys.Count() != m_VehicleMods.Count())
{
combo.ClearAll(); foreach (string label : labels) combo.AddItem(label);
m_VehicleMods.Copy(keys); m_VehicleLabels.Copy(labels); combo.SetCurrentItem(Math.Max(0, keys.Find(m_ShownVehicleAddon)), false, false, false);
}
if (!shown.IsEmpty())
{
bool moved = shown != m_ShownVehicleAddon || page != m_ShownVehiclePage || signature != m_VehicleRowSignature || role != m_ShownVehicleRole;
SetText("VehiclesHelp", ERR_ServerVehicleCatalog.RoleHint(role));
m_ShownVehicleRole = role; m_ShownVehicleAddon = shown; m_ShownVehiclePage = page; m_LastVehiclePage = last; m_VehicleRowSignature = signature;
if (moved) ClearVehicleRows();
string scanNote; if (scan != "Vehicle discovery complete") scanNote = " (scanning)";
SetText("VehiclesPageState", total.ToString() + " matching vehicles | Page " + (page + 1).ToString() + " of " + (last + 1).ToString() + scanNote);
foreach (string data : rows)
{
array<string> parts = {}; data.Split("|", parts, false); Widget row = m_VehicleRows.Get(parts[0]);
if (!row)
{
row = GetGame().GetWorkspace().CreateWidgets("{93A8120CBE7DA469}UI/layouts/ERR/ItemRow.layout", GetRootWidget().FindAnyWidget("VehiclesContent"));
if (!row) continue;
m_VehicleRows.Set(parts[0], row);
SCR_ButtonTextComponent.GetButtonText("Enable", row).m_OnClicked.Insert(OnVehicleRowButton);
SCR_ButtonTextComponent.GetButtonText("Disable", row).m_OnClicked.Insert(OnVehicleRowButton);
}
TextWidget.Cast(row.FindAnyWidget("PackLabel")).SetText(WidgetManager.Translate(parts[1]));
TextWidget.Cast(row.FindAnyWidget("PackState")).SetText(parts[3]);
m_VehicleCapable.Set(parts[0], parts[6].ToInt()); m_VehicleSaved.Set(parts[0], parts[4].ToInt()); ERR_SelectionStyle.Status(row, "SelectionState", parts[5].ToInt());
}
string empty; if (rows.IsEmpty()) empty = "No vehicles match. Clear search or choose All to see more.";
SetText("VehiclesText", empty);
GetRootWidget().FindAnyWidget("VehiclesText").SetVisible(!empty.IsEmpty());
if (moved) ScrollLayoutWidget.Cast(GetRootWidget().FindAnyWidget("VehiclesScroll")).SetSliderPos(0, 0);
}
else if (keys.IsEmpty()) SetText("VehiclesText", "Discovering ground vehicles on this server...");
UpdateActions();
}
protected override void OpenVehicleAddon(string addon)
{
int index = m_VehicleMods.Find(addon); if (index < 0) return;
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesMod", GetRootWidget()).SetCurrentItem(index, false, false, false);
SCR_EditBoxComponent.GetEditBoxComponent("VehiclesSearch", GetRootWidget()).SetValue("");
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter", GetRootWidget()).SetCurrentItem(0, false, false, false);
ShowPage(ERR_AdminPage.VEHICLE_POOL); BrowseVehicles(0);
}
protected bool VehicleSelectionReady()
{
SCR_ComboBoxComponent combo = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesMod", GetRootWidget());
if (!m_Ready || !combo) return false;
int index = combo.GetCurrentIndex();
return index >= 0 && index < m_VehicleMods.Count() && m_VehicleMods[index] == m_ShownVehicleAddon && SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesRole", GetRootWidget()).GetCurrentIndex() == m_ShownVehicleRole;
}
protected void BrowseVehicles(int page)
{
int index = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesMod", GetRootWidget()).GetCurrentIndex();
if (index < 0 || index >= m_VehicleMods.Count()) return;
int filter = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter", GetRootWidget()).GetCurrentIndex();
string query = SCR_EditBoxComponent.GetEditBoxComponent("VehiclesSearch", GetRootWidget()).GetValue().Trim();
if (query.Length() > 64) { ReceiveReply("Search can contain up to 64 characters."); return; }
m_LastVehicleChoice = m_VehicleMods[index]; m_LastVehicleFilter = filter;
m_LastVehicleRole = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesRole", GetRootWidget()).GetCurrentIndex();
SubmitItems("vehicles browse " + m_LastVehicleChoice + " " + page.ToString() + " " + filter.ToString() + " " + m_LastVehicleRole.ToString() + " " + query);
UpdateActions();
}
override void OnMenuUpdate(float tDelta)
{
super.OnMenuUpdate(tDelta);
if (!m_Ready || !IsFocused() || m_ClickDelay > 0 || m_Age > 6 || m_Page != ERR_AdminPage.VEHICLE_POOL) return;
int index = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesMod", GetRootWidget()).GetCurrentIndex();
int filter = SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter", GetRootWidget()).GetCurrentIndex();
if (index >= 0 && index < m_VehicleMods.Count() && (m_VehicleMods[index] != m_LastVehicleChoice || filter != m_LastVehicleFilter || SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesRole", GetRootWidget()).GetCurrentIndex() != m_LastVehicleRole)) BrowseVehicles(0);
}
protected void OnVehiclesButton(SCR_ButtonBaseComponent button)
{
if (!button || !m_Ready || !IsFocused() || !m_Controller || m_Age > 6 || m_ClickDelay > 0) return;
string name = button.GetRootWidget().GetName();
if (name == "VehiclesEnableAll" || name == "VehiclesDisableAll")
{
if (!VehicleSelectionReady()) return;
string value = "0"; if (name == "VehiclesEnableAll") value = "1";
SubmitItems("vehicles role " + m_ShownVehicleAddon + " " + m_ShownVehicleRole.ToString() + " * " + value); return;
}
if (name == "VehiclesClear")
{
SCR_EditBoxComponent.GetEditBoxComponent("VehiclesSearch", GetRootWidget()).SetValue("");
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter", GetRootWidget()).SetCurrentItem(0, false, false, false);
}
int page;
if (name == "VehiclesPrevious") page = Math.Max(0, m_ShownVehiclePage - 1);
if (name == "VehiclesNext") page = Math.Min(m_LastVehiclePage, m_ShownVehiclePage + 1);
BrowseVehicles(page);
}
protected void OnVehicleRowButton(SCR_ButtonBaseComponent button)
{
if (!button || !m_Ready || !IsFocused() || !m_Controller || m_Age > 6 || m_ClickDelay > 0 || !VehicleSelectionReady()) return;
foreach (string key, Widget row : m_VehicleRows)
{
string value;
if (button.GetRootWidget() == row.FindAnyWidget("Enable")) value = "1";
if (button.GetRootWidget() == row.FindAnyWidget("Disable")) value = "0";
if (!value.IsEmpty()) { SubmitItems("vehicles role " + m_ShownVehicleAddon + " " + m_ShownVehicleRole.ToString() + " " + key + " " + value); return; }
}
}
}
@@ -209,20 +209,28 @@ class ERR_CivilianTraffic
m_Catalog.Find(false);
// Keep the transport van in traffic; premium Rally cars stay in parked pools.
ResourceName prefab = CarPrefab(2);
if (Math.RandomInt(0, 5) != 0) prefab = m_Catalog.RoadPrefabs[Math.RandomInt(0, m_Catalog.RoadPrefabs.Count())];
if (Math.RandomInt(0, 5) != 0 || !ERR_VehicleSelection.RoleAllowed(prefab, 1)) prefab = ERR_VehicleSelection.Choose(m_Catalog.RoadPrefabs, 1);
if (prefab.IsEmpty() && ERR_VehicleSelection.RoleAllowed(CarPrefab(2), 1)) prefab = CarPrefab(2);
prefab = ERR_VehicleSelection.ForRole(1, prefab);
if (prefab.IsEmpty()) return false;
array<ResourceName> required = {prefab, DriverPrefab(), ERR_ConvoyResources.GroupPrefab(), ERR_Resources.MoveWaypoint()};
foreach (ResourceName name : required) { Resource loaded = Resource.Load(name); if (!loaded || !loaded.IsValid()) return false; }
// Loading can take time: check every observer again immediately before spawn.
if (!Observers(observers, actors) || observers.IsEmpty() || !ERR_CivilianTrafficRules.Far(route[0], observers, 1000) || !Hidden(route[0], actors)) return false;
ERR_ConvoyPlacement finalPlacement = new ERR_ConvoyPlacement();
if (!finalPlacement.Clear(route[0], angles[0])) return false;
if (!finalPlacement.Clear(route[0], angles[0]) || !ERR_VehicleSelection.RoleAllowed(prefab, 1)) return false;
ERR_CivilianCar traffic = new ERR_CivilianCar(); traffic.Route.Copy(route);
traffic.Number = m_Serial + 1; traffic.Prefab = prefab;
traffic.Deadline = now + 120000; traffic.ProgressAt = now; traffic.ProgressPosition = route[0];
traffic.Car = Vehicle.Cast(ERR_Actors.Spawn(prefab, route[0], angles));
m_Serial++; // Rejected mod vehicles still consume one of the 64 native creation attempts.
if (!ERR_VehicleSelection.RoadFit(traffic.Car))
{
GetGame().ERR_ServerVehicles().Reject(prefab, 1); ERR_Actors.DeleteSpawned(traffic.Car); return false;
}
traffic.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), route[0]));
// Retain failed partial creations for the same distant-only cleanup policy.
m_Cars.Insert(traffic); m_Serial++; traffic.Protect(true);
m_Cars.Insert(traffic); traffic.Protect(true);
Faction civilian = GetGame().GetFactionManager().GetFactionByKey("CIV");
if (traffic.Group) { traffic.Group.SetFaction(civilian); traffic.Group.SetDeleteWhenEmpty(false); }
if (!traffic.Car || !ERR_ConvoyRules.EmptyCrewTemplate(traffic.Group)) { traffic.Finish("creation failed: vehicle or crew group"); return false; }
@@ -231,7 +239,7 @@ class ERR_CivilianTraffic
if (!ERR_ConvoyRules.CollectSeats(traffic.Car, seats)) { traffic.Finish("creation failed: compartments unavailable"); return false; }
foreach (BaseCompartmentSlot seat : seats)
if (seat.GetType() == ECompartmentType.PILOT && seat.IsCompartmentAccessible() && !seat.GetOccupant()) { traffic.Seat = seat; break; }
if (!traffic.Seat) { traffic.Finish("creation failed: no accessible driver seat"); return false; }
if (!traffic.Seat) { GetGame().ERR_ServerVehicles().Reject(prefab, 1); traffic.Finish("creation failed: no accessible driver seat"); return false; }
AIGroup group = traffic.Group;
traffic.Driver = traffic.Seat.SpawnCharacterInCompartment(DriverPrefab(), group, ERR_ConvoyResources.GroupPrefab());
traffic.Protect(true);
@@ -404,6 +404,16 @@ class ERR_ConvoyService
ERR_ConvoyTask Dispatch(ERR_ConvoyReceipt receipt, array<vector> positions, array<vector> angles, ERR_ForceRoute route, float now)
{
if (!Current() || !ERR_ForceRules.Finite(now) || now < 0 || !ERR_ConvoyRules.Plan(positions, angles, route) || !ERR_ConvoyResources.Available() || !ERR_ConvoyRules.GroundClear(positions, angles)) return null;
// Choose once before consuming a finite receipt. Empty assigned pools defer dispatch.
array<ResourceName> selected = {};
for (int slot = 0; slot < 6; slot++)
{
ResourceName prefab = ERR_ConvoyResources.VehiclePrefab(slot);
if (slot == 1) prefab = ERR_VehicleSelection.ForRole(4, prefab);
if (slot == 0 || slot == 3 || slot == 5) prefab = ERR_VehicleSelection.ForRole(3, prefab);
if (slot != 2 && prefab.IsEmpty()) return null;
selected.Insert(prefab);
}
// The server role selection owns the memberless group affiliation.
if (!m_Mode.EnemyFaction() || !m_Pool.Consume(receipt)) return null;
ERR_ConvoyTask task = NewTask(); task.Receipt = receipt; task.Route = route; task.Deadline = now + 30000;
@@ -414,10 +424,13 @@ class ERR_ConvoyService
if (index == 2) { unit.Released = true; continue; }
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), positions[index]));
if (unit.Group) m_Mode.Own(unit.Group);
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.VehiclePrefab(index), positions[index], angles[index]));
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(selected[index], positions[index], angles[index]));
if (unit.Entity) m_Mode.Own(unit.Entity);
if (!unit.Group || !unit.Entity || unit.Group.GetFaction() != m_Mode.EnemyFaction() || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ task.Stop(m_Mode, "finite convoy startup failed; receipt consumed without retry"); return task; }
bool assigned = selected[index] != ERR_ConvoyResources.VehiclePrefab(index);
bool compatible = !assigned || (ERR_VehicleSelection.RoadFit(unit.Entity) && (index != 1 || unit.Entity.FindComponent(InventoryStorageManagerComponent)));
int role = 3; if (index == 1) role = 4;
if (!compatible || !unit.Group || !unit.Entity || unit.Group.GetFaction() != m_Mode.EnemyFaction() || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ if (assigned) GetGame().ERR_ServerVehicles().Reject(selected[index], role); task.Stop(m_Mode, "finite convoy startup failed; receipt consumed without retry"); return task; }
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(unit.Entity.FindComponent(FactionAffiliationComponent));
if (affiliation) affiliation.SetAffiliatedFaction(m_Mode.EnemyFaction());
AICarMovementComponent movement = AICarMovementComponent.Cast(unit.Entity.FindComponent(AICarMovementComponent));
@@ -309,15 +309,24 @@ class ERR_GarageVehicles
}
if (ChimeraWorldUtils.TryGetWaterSurfaceSimple(GetGame().GetWorld(), position) || !Clear(position, transform, null, site.Farm) || !Hidden(position, angles, actors, null, site.Farm)) return;
m_Pending = site; m_Position = position; m_Angles = angles;
m_Prefab = m_Cars.Prefabs[Math.RandomInt(0, m_Cars.Prefabs.Count())];
if (site.Farm) m_Prefab = m_Cars.Tractors[0];
m_PendingBike = !site.Farm && m_Spawned % 4 == 3 && m_BikeCandidate < m_Bikes.Prefabs.Count();
if (m_PendingBike) m_Prefab = m_Bikes.Prefabs[m_BikeCandidate];
m_Prefab = ERR_VehicleSelection.Choose(m_Cars.Prefabs, 0);
if (site.Farm) m_Prefab = ERR_VehicleSelection.Choose(m_Cars.Tractors, 0);
m_PendingBike = !site.Farm && (m_Prefab.IsEmpty() || m_Spawned % 4 == 3) && m_BikeCandidate < m_Bikes.Prefabs.Count();
if (m_PendingBike)
{
if (ERR_VehicleSelection.RoleAllowed(m_Bikes.Prefabs[m_BikeCandidate], 0)) m_Prefab = m_Bikes.Prefabs[m_BikeCandidate];
else { m_BikeCandidate++; m_PendingBike = false; }
}
ResourceName preferred = m_Prefab;
m_Prefab = ERR_VehicleSelection.ForRole(0, preferred, false);
if (m_Prefab != preferred) m_PendingBike = false;
if (m_Prefab.IsEmpty()) { m_Pending = null; return; }
m_Stage = 1; return;
}
}
protected void Pending(array<vector> observers, array<IEntity> actors)
{
if (!ERR_VehicleSelection.RoleAllowed(m_Prefab, 0)) { m_Pending = null; return; }
if (m_Stage == 1)
{
if (!m_LoadedNames.Contains(m_Prefab))
@@ -349,6 +358,7 @@ class ERR_GarageVehicles
if (site.Farm) fits = ERR_GarageVehicleRules.FarmEnvelope(low, high);
if (!driver || armed || !fits || !Clear(m_Position, transform, entity, site.Farm))
{
if (!driver || armed || !fits) GetGame().ERR_ServerVehicles().Reject(m_Prefab, 0);
ERR_Actors.DeleteSpawned(entity); if (m_PendingBike) m_BikeCandidate++; return;
}
// Empty vehicles start unaffiliated; vanilla assigns the first occupant's
@@ -62,6 +62,7 @@ class ERR_HunterVehicle : ERR_ConvoyVehicle
bool DeliveredSearch;
float PendingObservedAt = -1;
bool TroopTransport;
bool AssignedVehicle;
bool Motorbike;
bool Sarka;
bool OpeningPatrol;
@@ -513,10 +514,16 @@ class ERR_HunterService : ERR_ConvoyService
{
if (!ERR_SarkaRules.Seats(drivers.Count(), turrets.Count(), cargo.Count(), all.Count())) return false;
}
else if (hunter.AssignedVehicle)
{
if (!ERR_VehicleSelection.PatrolSeats(drivers.Count(), turrets.Count(), cargo.Count(), all.Count())) return false;
hunter.TroopTransport = turrets.IsEmpty();
}
else if (!ERR_HunterFleetRules.Seats(hunter.TroopTransport, drivers.Count(), turrets.Count(), cargo.Count(), all.Count())) return false;
unit.Seats.Insert(drivers[0]);
foreach (BaseCompartmentSlot turret : turrets) unit.Seats.Insert(turret);
int medicIndex = unit.Seats.Count();
if (hunter.AssignedVehicle && cargo.IsEmpty()) medicIndex = unit.Seats.Count() - 1;
foreach (BaseCompartmentSlot passenger : cargo) unit.Seats.Insert(passenger);
AIGroup nativeGroup = unit.Group;
for (int i = 0; i < unit.Seats.Count(); i++)
@@ -547,15 +554,18 @@ class ERR_HunterService : ERR_ConvoyService
unit.OpeningPatrol = Deployed() < 3; unit.PatrolHome = position;
unit.Source = "aggression-uaz-" + (Deployed() + 1).ToString();
if (unit.TroopTransport) unit.Source = "aggression-truck-" + (Deployed() + 1).ToString();
ResourceName vehiclePrefab = ERR_HunterFleetRules.VehiclePrefab(Deployed());
ResourceName originalPrefab = ERR_HunterFleetRules.VehiclePrefab(Deployed());
ResourceName vehiclePrefab = ERR_VehicleSelection.ForRole(2, originalPrefab);
if (vehiclePrefab.IsEmpty()) { m_NextSpawn = now + 30000; return false; }
unit.AssignedVehicle = vehiclePrefab != originalPrefab;
unit.Deadline = now + 120000; unit.LaunchedAt = now; m_Hunters.Insert(unit);
CommitReserve(unit, now);
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), position));
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(vehiclePrefab, position, angles));
if (unit.Group) m_Mode.Own(unit.Group);
if (unit.Entity) m_Mode.Own(unit.Entity);
if (!unit.Group || !unit.Entity || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ unit.Release(m_Mode); ERR_HQ.Event("HUNTER FAILED", unit.Source + " native vehicle/crew spawn failed; allowance consumed"); return false; }
if (!unit.Group || !unit.Entity || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || (unit.AssignedVehicle && !ERR_VehicleSelection.RoadFit(unit.Entity)) || !FillCrew(unit))
{ GetGame().ERR_ServerVehicles().Reject(vehiclePrefab, 2); unit.Release(m_Mode); ERR_HQ.Event("HUNTER FAILED", unit.Source + " native vehicle/crew spawn failed; allowance consumed"); return false; }
unit.Recovery = new ERR_HunterCrewRecovery(unit);
unit.Recovery.Update(m_Mode, now);
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(unit.Entity.FindComponent(FactionAffiliationComponent));
+85 -61
View File
@@ -22,14 +22,14 @@ ImageWidgetClass { "Is Visible" 1 Name "Selected_Main_Mission" Slot FrameWidgetS
FrameWidgetClass { "Is Visible" 1 Name "Sidebar_Mission" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 180 OffsetRight -208 SizeY 480 OffsetBottom -646 } {
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenSettings" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -42 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "General" } } }
ImageWidgetClass { "Is Visible" 1 Name "Selected_OpenSettings" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 44 OffsetTop 44 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -47 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenVehicles" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 54 OffsetTop 54 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -96 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Civilian vehicles" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenVehicles" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 98 OffsetTop 98 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -101 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenWorld" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 108 OffsetTop 108 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -150 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "World" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenWorld" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 152 OffsetTop 152 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -155 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenTerrains" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 162 OffsetTop 162 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -204 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Terrains" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenTerrains" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 206 OffsetTop 206 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -209 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenTelemetry" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 216 OffsetTop 216 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -258 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Statistics" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenTelemetry" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 260 OffsetTop 260 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -263 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenWorld" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 54 OffsetTop 54 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -96 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "World" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenWorld" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 98 OffsetTop 98 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -101 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenTerrains" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 108 OffsetTop 108 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -150 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Terrains" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenTerrains" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 152 OffsetTop 152 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -155 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenTelemetry" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 162 OffsetTop 162 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -204 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Statistics" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenTelemetry" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 206 OffsetTop 206 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -209 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenRecommendations" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 216 OffsetTop 216 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -258 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Recommended mods" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenRecommendations" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 260 OffsetTop 260 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -263 } Color 0.9 0.66 0.25 1 }
} }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Forces" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 174 OffsetLeft 174 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -312 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Forces" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Forces" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 174 OffsetLeft 174 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -312 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
@@ -46,6 +46,8 @@ ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_But
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenSites" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 260 OffsetTop 260 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -263 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenSarka" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 270 OffsetTop 270 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -312 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Šárka hunters" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenSarka" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 314 OffsetTop 314 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -317 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenPacks" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 324 OffsetTop 324 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -366 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Enemy packs" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenPacks" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 368 OffsetTop 368 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -371 } Color 0.9 0.66 0.25 1 }
} }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_HQ" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 320 OffsetLeft 320 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -458 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "HQ" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_HQ" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 320 OffsetLeft 320 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -458 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
@@ -67,36 +69,34 @@ ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenIntel" Slot FrameWidgetSlot
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenRadioIntel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 54 OffsetTop 54 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -96 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Radio intel" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenRadioIntel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 98 OffsetTop 98 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -101 } Color 0.9 0.66 0.25 1 }
} }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Items" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 612 OffsetLeft 612 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -750 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Items" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Items" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 612 OffsetLeft 612 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -750 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
FrameWidgetClass { "Is Visible" 0 Name "Sidebar_Items" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 180 OffsetRight -208 SizeY 480 OffsetBottom -646 } {
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -42 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Extra equipment" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 44 OffsetTop 44 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -47 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenAllowedItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 54 OffsetTop 54 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -96 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Allowed items" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenAllowedItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 98 OffsetTop 98 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -101 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenWeights" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 108 OffsetTop 108 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -150 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Spawn chances" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenWeights" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 152 OffsetTop 152 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -155 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenItemPresets" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 162 OffsetTop 162 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -204 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Presets" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenItemPresets" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 206 OffsetTop 206 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -209 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenStarter" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 216 OffsetTop 216 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -258 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Starting backpack" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenStarter" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 260 OffsetTop 260 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -263 } Color 0.9 0.66 0.25 1 }
} }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Mods" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 758 OffsetLeft 758 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -896 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Mods" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Mods" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 758 OffsetLeft 758 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -896 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
FrameWidgetClass { "Is Visible" 0 Name "Sidebar_Mods" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 180 OffsetRight -208 SizeY 480 OffsetBottom -646 } {
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenMods" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -42 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Installed mods" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Content" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 612 OffsetLeft 612 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -750 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Content" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Content" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 612 OffsetLeft 612 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -750 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
FrameWidgetClass { "Is Visible" 0 Name "Sidebar_Content" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 180 OffsetRight -208 SizeY 480 OffsetBottom -646 } {
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenMods" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -42 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "1. Mods" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenMods" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 44 OffsetTop 44 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -47 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenRecommendations" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 54 OffsetTop 54 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -96 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Recommended mods" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenRecommendations" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 98 OffsetTop 98 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -101 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenAllowedItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 54 OffsetTop 54 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -96 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "2. Items" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenAllowedItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 98 OffsetTop 98 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -101 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenVehiclePool" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 108 OffsetTop 108 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -150 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "3. Vehicles" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenVehiclePool" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 152 OffsetTop 152 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -155 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenVehicles" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 162 OffsetTop 162 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -204 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Vehicle spawning" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenVehicles" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 206 OffsetTop 206 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -209 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 216 OffsetTop 216 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -258 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Equipment chance" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 260 OffsetTop 260 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -263 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenWeights" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 270 OffsetTop 270 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -312 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Advanced weights" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenWeights" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 314 OffsetTop 314 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -317 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenItemPresets" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 324 OffsetTop 324 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -366 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Presets" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenItemPresets" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 368 OffsetTop 368 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -371 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenStarter" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 378 OffsetTop 378 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -420 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Starting backpack" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenStarter" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 422 OffsetTop 422 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -425 } Color 0.9 0.66 0.25 1 }
} }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Audio" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 904 OffsetLeft 904 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -1042 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Audio" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Audio" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 904 OffsetLeft 904 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -1042 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Audio" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 758 OffsetLeft 758 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -896 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Audio" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Audio" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 758 OffsetLeft 758 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -896 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
FrameWidgetClass { "Is Visible" 0 Name "Sidebar_Audio" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 180 OffsetRight -208 SizeY 480 OffsetBottom -646 } {
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenTTS" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -42 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Speech and sounds" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenTTS" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 44 OffsetTop 44 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -47 } Color 0.9 0.66 0.25 1 }
} }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Status" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 1050 OffsetLeft 1050 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -1188 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Status" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Status" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 1050 OffsetLeft 1050 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -1188 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Status" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 904 OffsetLeft 904 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -1042 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Status" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Status" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 904 OffsetLeft 904 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -1042 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
FrameWidgetClass { "Is Visible" 0 Name "Sidebar_Status" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 180 OffsetRight -208 SizeY 480 OffsetBottom -646 } {
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenStatus" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -42 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Mission status" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenStatus" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 44 OffsetTop 44 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -47 } Color 0.9 0.66 0.25 1 }
@@ -419,22 +419,51 @@ ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_But
}
} }
FrameWidgetClass { "Is Visible" 0 Name "ModsPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass { Name "ModsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 0 OffsetTop 0 SizeX 936 OffsetRight -964 SizeY 30 OffsetBottom -30 } Color 0.9 0.92 0.94 1 Text "Enable mods first. Their individual item and vehicle choices are remembered when disabled." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "ModsScope" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 32 OffsetTop 32 SizeX 936 OffsetRight -964 SizeY 28 OffsetBottom -60 } Color 0.9 0.92 0.94 1 Text "Controls future extra equipment and assigned vehicles. Loaded Workshop scripts stay active." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "ModsSearchLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 64 OffsetTop 64 SizeX 430 OffsetRight -458 SizeY 22 OffsetBottom -86 } Color 0.9 0.92 0.94 1 Text "Find a mod" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "ModsSearch" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 88 OffsetTop 88 SizeX 540 OffsetRight -568 SizeY 36 OffsetBottom -124 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{4B5AE6E64037FFB4}UI/layouts/WidgetLibrary/ComboBox/WLib_ComboBox.layout" { Name "ModsFilter" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 586 OffsetLeft 586 PositionY 88 OffsetTop 88 SizeX 378 OffsetRight -964 SizeY 36 OffsetBottom -124 } components { SCR_ComboBoxComponent "{546B1D464BC32853}" { m_bUseLabel 0 m_sLabel "" m_fSizeWithoutLabel 36 } } }
TextWidgetClass { Name "ModsCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 130 OffsetTop 130 SizeX 936 OffsetRight -964 SizeY 28 OffsetBottom -158 } Color 0.9 0.92 0.94 1 Text "Waiting for server..." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ScrollLayoutWidgetClass { Name "ModsScroll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 936 OffsetRight -964 SizeY 310 OffsetBottom -476 } { VerticalLayoutWidgetClass { Name "ModList" Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 Padding 0 0 12 0 } { } } } }
} }
FrameWidgetClass { "Is Visible" 0 Name "PacksPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass {
Name "ModsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 6 OffsetTop 6 SizeX 650 OffsetRight -678 SizeY 50 OffsetBottom -56 }
Color 0.9 0.92 0.94 1 Text "Mission content switches are followed by all server-loaded mods. Workshop mods stay loaded; use Edit items to manage their random equipment." "Font Size" 19 "Min Font Size" 19 Wrap 1
Name "PacksHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 6 OffsetTop 6 SizeX 650 OffsetRight -678 SizeY 50 OffsetBottom -56 }
Color 0.9 0.92 0.94 1 Text "Choose supported enemy packs and factions for the next round. Item and vehicle choices are under Content." "Font Size" 19 "Min Font Size" 19 Wrap 1
FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" }
}
TextWidgetClass {
Name "ModsScope" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 58 OffsetTop 58 SizeX 936 OffsetRight -964 SizeY 46 OffsetBottom -104 }
Name "PacksScope" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 58 OffsetTop 58 SizeX 936 OffsetRight -964 SizeY 46 OffsetBottom -104 }
Color 0.9 0.92 0.94 1 Text "Switches apply only to supported mission content, next round. Use Edit items for random equipment and presets." "Font Size" 19 "Min Font Size" 19 Wrap 1
FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" }
}
ScrollLayoutWidgetClass { Name "ModsScroll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 112 OffsetTop 112 SizeX 936 OffsetRight -964 SizeY 362 OffsetBottom -474 } {
VerticalLayoutWidgetClass { Name "ModList" Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 } { } }
ScrollLayoutWidgetClass { Name "PacksScroll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 112 OffsetTop 112 SizeX 936 OffsetRight -964 SizeY 362 OffsetBottom -474 } {
VerticalLayoutWidgetClass { Name "PackList" Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 } { } }
} }
} }
FrameWidgetClass { "Is Visible" 0 Name "VehiclePoolPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass { Name "VehiclesHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 0 OffsetTop 0 SizeX 936 OffsetRight -964 SizeY 28 OffsetBottom -28 } Color 0.9 0.92 0.94 1 Text "Choose a mod and a use. New mod vehicles start unassigned; enable the ones you want." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{4B5AE6E64037FFB4}UI/layouts/WidgetLibrary/ComboBox/WLib_ComboBox.layout" { Name "VehiclesMod" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 34 OffsetTop 34 SizeX 370 OffsetRight -398 SizeY 36 OffsetBottom -70 } components { SCR_ComboBoxComponent "{546B1D464BC32853}" { m_bUseLabel 0 m_sLabel "" m_fSizeWithoutLabel 36 } } }
ButtonWidgetClass : "{4B5AE6E64037FFB4}UI/layouts/WidgetLibrary/ComboBox/WLib_ComboBox.layout" { Name "VehiclesRole" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 410 OffsetLeft 410 PositionY 34 OffsetTop 34 SizeX 380 OffsetRight -790 SizeY 36 OffsetBottom -70 } components { SCR_ComboBoxComponent "{546B1D464BC32853}" { m_bUseLabel 0 m_sLabel "" m_fSizeWithoutLabel 36 } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "VehiclesSelectionState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 804 OffsetLeft 804 PositionY 34 OffsetTop 34 SizeX 160 OffsetRight -964 SizeY 36 OffsetBottom -70 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Waiting..." } } }
TextWidgetClass { Name "VehiclesSearchLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 77 OffsetTop 77 SizeX 430 OffsetRight -458 SizeY 22 OffsetBottom -99 } Color 0.9 0.92 0.94 1 Text "Search name" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "VehiclesFilterLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 470 OffsetLeft 470 PositionY 77 OffsetTop 77 SizeX 220 OffsetRight -690 SizeY 22 OffsetBottom -99 } Color 0.9 0.92 0.94 1 Text "Show" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "VehiclesSearch" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 100 OffsetTop 100 SizeX 430 OffsetRight -458 SizeY 36 OffsetBottom -136 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{4B5AE6E64037FFB4}UI/layouts/WidgetLibrary/ComboBox/WLib_ComboBox.layout" { Name "VehiclesFilter" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 470 OffsetLeft 470 PositionY 100 OffsetTop 100 SizeX 220 OffsetRight -690 SizeY 36 OffsetBottom -136 } components { SCR_ComboBoxComponent "{546B1D464BC32853}" { m_bUseLabel 0 m_sLabel "" m_fSizeWithoutLabel 36 } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "VehiclesShow" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 704 OffsetLeft 704 PositionY 100 OffsetTop 100 SizeX 120 OffsetRight -824 SizeY 36 OffsetBottom -136 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Search" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "VehiclesClear" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 838 OffsetLeft 838 PositionY 100 OffsetTop 100 SizeX 126 OffsetRight -964 SizeY 36 OffsetBottom -136 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Clear" } } }
TextWidgetClass { Name "VehiclesBulkScope" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 145 OffsetTop 145 SizeX 350 OffsetRight -378 SizeY 28 OffsetBottom -173 } Color 0.9 0.92 0.94 1 Text "This use, whole mod:" "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "VehiclesEnableAll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 554 OffsetLeft 554 PositionY 140 OffsetTop 140 SizeX 198 OffsetRight -752 SizeY 36 OffsetBottom -176 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Enable all for use" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "VehiclesDisableAll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 766 OffsetLeft 766 PositionY 140 OffsetTop 140 SizeX 198 OffsetRight -964 SizeY 36 OffsetBottom -176 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disable all for use" } } }
ScrollLayoutWidgetClass { Name "VehiclesScroll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 184 OffsetTop 184 SizeX 936 OffsetRight -964 SizeY 248 OffsetBottom -432 } { VerticalLayoutWidgetClass { Name "VehiclesContent" Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 Padding 0 0 12 0 } { TextWidgetClass { Name "VehiclesText" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 920 OffsetRight -920 SizeY 30 OffsetBottom -30 } Color 0.9 0.92 0.94 1 Text "Select a mod above." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
} } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "VehiclesPrevious" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 440 OffsetTop 440 SizeX 120 OffsetRight -148 SizeY 36 OffsetBottom -476 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Previous" } } }
TextWidgetClass { Name "VehiclesPageState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 162 OffsetLeft 162 PositionY 444 OffsetTop 444 SizeX 668 OffsetRight -830 SizeY 32 OffsetBottom -476 } Color 0.9 0.92 0.94 1 Text "Waiting for server..." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "VehiclesNext" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 844 OffsetLeft 844 PositionY 440 OffsetTop 440 SizeX 120 OffsetRight -964 SizeY 36 OffsetBottom -476 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Next" } } }
} }
FrameWidgetClass { "Is Visible" 0 Name "FactionsPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass {
Name "FactionHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 6 OffsetTop 6 SizeX 936 OffsetRight -964 SizeY 50 OffsetBottom -56 }
@@ -1184,32 +1213,27 @@ ScrollLayoutWidgetClass { Name "WeightsScroll" Slot FrameWidgetSlot { Anchor 0 0
TextWidgetClass { Name "WeightsFooter" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 392 OffsetTop 392 SizeX 936 OffsetRight -964 SizeY 38 OffsetBottom -430 } Color 0.9 0.92 0.94 1 Text "Shown percentages apply when an extra item is chosen. Mod and item weights multiply. Blocked items remain excluded." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
} }
FrameWidgetClass { "Is Visible" 0 Name "AllowedItemsPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass { Name "ItemsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 4 OffsetTop 4 SizeX 936 OffsetRight -964 SizeY 48 OffsetBottom -52 } Color 0.9 0.92 0.94 1 Text "Choose a mod, then allow or block its items. Allow all / Block all resets individual selections for this mod. Changes affect future extra equipment." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{4B5AE6E64037FFB4}UI/layouts/WidgetLibrary/ComboBox/WLib_ComboBox.layout" { Name "ItemsMod" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 58 OffsetTop 58 SizeX 420 OffsetRight -448 SizeY 42 OffsetBottom -100 } components { SCR_ComboBoxComponent "{546B1D464BC32853}" { m_bUseLabel 0 m_sLabel "" m_fSizeWithoutLabel 42 } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsShow" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 458 OffsetLeft 458 PositionY 58 OffsetTop 58 SizeX 150 OffsetRight -608 SizeY 42 OffsetBottom -100 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Show items" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsEnableAll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 618 OffsetLeft 618 PositionY 58 OffsetTop 58 SizeX 166 OffsetRight -784 SizeY 42 OffsetBottom -100 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Allow all" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsDisableAll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 794 OffsetLeft 794 PositionY 58 OffsetTop 58 SizeX 170 OffsetRight -964 SizeY 42 OffsetBottom -100 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Block all" } } }
TextWidgetClass { Name "ItemsScan" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 104 OffsetTop 104 SizeX 756 OffsetRight -784 SizeY 24 OffsetBottom -128 } Color 0.9 0.92 0.94 1 Text "Waiting for server..." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsSelectionState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 804 OffsetLeft 804 PositionY 102 OffsetTop 102 SizeX 160 OffsetRight -964 SizeY 28 OffsetBottom -130 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Waiting..." m_fDisabledOpacity 1 } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsPrevious" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 132 OffsetTop 132 SizeX 130 OffsetRight -158 SizeY 42 OffsetBottom -174 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Previous" } } }
TextWidgetClass { Name "ItemsPageState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 170 OffsetLeft 170 PositionY 136 OffsetTop 136 SizeX 646 OffsetRight -816 SizeY 40 OffsetBottom -176 } Color 0.9 0.92 0.94 1 Text "Choose a mod and press Show items." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsNext" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 834 OffsetLeft 834 PositionY 132 OffsetTop 132 SizeX 130 OffsetRight -964 SizeY 42 OffsetBottom -174 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Next" } } }
ScrollLayoutWidgetClass { Name "ItemsScroll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 180 OffsetTop 180 SizeX 936 OffsetRight -964 SizeY 246 OffsetBottom -426 } { VerticalLayoutWidgetClass { Name "ItemsContent" Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 Padding 8 4 14 4 } { TextWidgetClass { Name "ItemsText" Slot LayoutSlot { HorizontalAlign 3 Padding 0 0 0 8 SizeMode Fill } Text "Choose a mod to edit its inventory items." "Font Size" 18 Wrap 1 } } } } }
TextWidgetClass { Name "ItemsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 0 OffsetTop 0 SizeX 936 OffsetRight -964 SizeY 28 OffsetBottom -28 } Color 0.9 0.92 0.94 1 Text "Choose a mod, search by name, then enable or disable individual items." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{4B5AE6E64037FFB4}UI/layouts/WidgetLibrary/ComboBox/WLib_ComboBox.layout" { Name "ItemsMod" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 34 OffsetTop 34 SizeX 540 OffsetRight -568 SizeY 36 OffsetBottom -70 } components { SCR_ComboBoxComponent "{546B1D464BC32853}" { m_bUseLabel 0 m_sLabel "" m_fSizeWithoutLabel 36 } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsSelectionState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 804 OffsetLeft 804 PositionY 34 OffsetTop 34 SizeX 160 OffsetRight -964 SizeY 36 OffsetBottom -70 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Waiting..." } } }
TextWidgetClass { Name "ItemsSearchLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 77 OffsetTop 77 SizeX 430 OffsetRight -458 SizeY 22 OffsetBottom -99 } Color 0.9 0.92 0.94 1 Text "Search name" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "ItemsFilterLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 470 OffsetLeft 470 PositionY 77 OffsetTop 77 SizeX 220 OffsetRight -690 SizeY 22 OffsetBottom -99 } Color 0.9 0.92 0.94 1 Text "Show" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "ItemsSearch" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 100 OffsetTop 100 SizeX 430 OffsetRight -458 SizeY 36 OffsetBottom -136 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{4B5AE6E64037FFB4}UI/layouts/WidgetLibrary/ComboBox/WLib_ComboBox.layout" { Name "ItemsFilter" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 470 OffsetLeft 470 PositionY 100 OffsetTop 100 SizeX 220 OffsetRight -690 SizeY 36 OffsetBottom -136 } components { SCR_ComboBoxComponent "{546B1D464BC32853}" { m_bUseLabel 0 m_sLabel "" m_fSizeWithoutLabel 36 } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsShow" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 704 OffsetLeft 704 PositionY 100 OffsetTop 100 SizeX 120 OffsetRight -824 SizeY 36 OffsetBottom -136 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Search" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsClear" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 838 OffsetLeft 838 PositionY 100 OffsetTop 100 SizeX 126 OffsetRight -964 SizeY 36 OffsetBottom -136 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Clear" } } }
TextWidgetClass { Name "ItemsBulkScope" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 145 OffsetTop 145 SizeX 350 OffsetRight -378 SizeY 28 OffsetBottom -173 } Color 0.9 0.92 0.94 1 Text "Whole selected mod:" "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsEnableAll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 554 OffsetLeft 554 PositionY 140 OffsetTop 140 SizeX 198 OffsetRight -752 SizeY 36 OffsetBottom -176 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Enable all items" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsDisableAll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 766 OffsetLeft 766 PositionY 140 OffsetTop 140 SizeX 198 OffsetRight -964 SizeY 36 OffsetBottom -176 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disable all items" } } }
ScrollLayoutWidgetClass { Name "ItemsScroll" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 184 OffsetTop 184 SizeX 936 OffsetRight -964 SizeY 248 OffsetBottom -432 } { VerticalLayoutWidgetClass { Name "ItemsContent" Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 Padding 0 0 12 0 } { TextWidgetClass { Name "ItemsText" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 920 OffsetRight -920 SizeY 30 OffsetBottom -30 } Color 0.9 0.92 0.94 1 Text "Select a mod above." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
} } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsPrevious" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 440 OffsetTop 440 SizeX 120 OffsetRight -148 SizeY 36 OffsetBottom -476 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Previous" } } }
TextWidgetClass { Name "ItemsPageState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 162 OffsetLeft 162 PositionY 444 OffsetTop 444 SizeX 668 OffsetRight -830 SizeY 32 OffsetBottom -476 } Color 0.9 0.92 0.94 1 Text "Waiting for server..." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsNext" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 844 OffsetLeft 844 PositionY 440 OffsetTop 440 SizeX 120 OffsetRight -964 SizeY 36 OffsetBottom -476 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Next" } } }
} }
FrameWidgetClass { "Is Visible" 0 Name "ItemPresetsPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass { Name "PresetsHeading" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 4 OffsetTop 4 SizeX 936 OffsetRight -964 SizeY 30 OffsetBottom -34 } Color 0.9 0.92 0.94 1 Text "Save your item selections" "Font Size" 22 "Min Font Size" 22 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "PresetsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 42 OffsetTop 42 SizeX 936 OffsetRight -964 SizeY 46 OffsetBottom -88 } Color 0.9 0.92 0.94 1 Text "A preset includes allowed / blocked items and their weights across all mods. It does not change the overall extra-equipment chance. Missing mods stay inactive." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "PresetsHeading" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 4 OffsetTop 4 SizeX 936 OffsetRight -964 SizeY 30 OffsetBottom -34 } Color 0.9 0.92 0.94 1 Text "Save your content choices" "Font Size" 22 "Min Font Size" 22 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "PresetsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 42 OffsetTop 42 SizeX 936 OffsetRight -964 SizeY 46 OffsetBottom -88 } Color 0.9 0.92 0.94 1 Text "Presets include mod switches, item and vehicle-role choices, and equipment weights. Spawn counts and overall equipment chance are separate." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "ItemsPresetsLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 98 OffsetTop 98 SizeX 936 OffsetRight -964 SizeY 26 OffsetBottom -124 } Color 0.9 0.92 0.94 1 Text "Saved presets" "Font Size" 17 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{4B5AE6E64037FFB4}UI/layouts/WidgetLibrary/ComboBox/WLib_ComboBox.layout" { Name "ItemsPresets" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 134 OffsetTop 134 SizeX 560 OffsetRight -588 SizeY 42 OffsetBottom -176 } components { SCR_ComboBoxComponent "{546B1D464BC32853}" { m_bUseLabel 0 m_sLabel "" m_fSizeWithoutLabel 42 } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "ItemsPresetLoad" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 608 OffsetLeft 608 PositionY 134 OffsetTop 134 SizeX 170 OffsetRight -778 SizeY 42 OffsetBottom -176 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Load" } } }
+8 -6
View File
@@ -1,9 +1,11 @@
SizeLayoutWidgetClass { Name "ContentRow" Slot LayoutSlot { HorizontalAlign 3 Padding 0 0 0 16 } WidthOverride 900 HeightOverride 160 {
SizeLayoutWidgetClass { Name "ContentRow" WidthOverride 900 HeightOverride 108 Slot LayoutSlot { HorizontalAlign 3 Padding 0 0 0 8 } {
FrameWidgetClass { Name "ContentRowBody" Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 } {
TextWidgetClass { Name "PackLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 718 OffsetRight -718 SizeY 32 OffsetBottom -32 } Color 0.9 0.92 0.94 1 Text "Content pack" "Font Size" 26 "Min Font Size" 26 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "SelectionState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 734 OffsetLeft 734 PositionY 0 OffsetTop 0 SizeX 160 OffsetRight -894 SizeY 32 OffsetBottom -32 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Waiting..." m_fDisabledOpacity 1 } } }
TextWidgetClass { Name "PackState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 40 OffsetTop 40 SizeX 900 OffsetRight -900 SizeY 30 OffsetBottom -70 } Color 0.9 0.92 0.94 1 Text "Waiting for server settings..." "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Enable" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 90 OffsetTop 90 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -132 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Enable" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Disable" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 196 OffsetLeft 196 PositionY 90 OffsetTop 90 SizeX 180 OffsetRight -376 SizeY 42 OffsetBottom -132 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disable" } } }
TextWidgetClass { Name "PackLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 530 OffsetRight -530 SizeY 32 OffsetBottom -32 } Color 0.9 0.92 0.94 1 Text "Content" "Font Size" 20 "Min Font Size" 20 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "SelectionState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 540 OffsetLeft 540 PositionY 0 OffsetTop 0 SizeX 120 OffsetRight -660 SizeY 32 OffsetBottom -32 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Waiting..." } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Enable" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 670 OffsetLeft 670 PositionY 0 OffsetTop 0 SizeX 108 OffsetRight -778 SizeY 32 OffsetBottom -32 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Enable" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Disable" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 788 OffsetLeft 788 PositionY 0 OffsetTop 0 SizeX 108 OffsetRight -896 SizeY 32 OffsetBottom -32 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disable" } } }
TextWidgetClass { Name "PackState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 38 OffsetTop 38 SizeX 900 OffsetRight -900 SizeY 40 OffsetBottom -78 } Color 0.9 0.92 0.94 1 Text "Waiting for server..." "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "EditItems" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 670 OffsetLeft 670 PositionY 70 OffsetTop 70 SizeX 108 OffsetRight -778 SizeY 32 OffsetBottom -102 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Items" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "EditVehicles" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 788 OffsetLeft 788 PositionY 70 OffsetTop 70 SizeX 108 OffsetRight -896 SizeY 32 OffsetBottom -102 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Vehicles" } } }
} }
} }
+6 -6
View File
@@ -1,9 +1,9 @@
SizeLayoutWidgetClass { Name "ItemRow" WidthOverride 900 HeightOverride 180 Slot LayoutSlot { HorizontalAlign 3 Padding 0 0 0 16 } {
SizeLayoutWidgetClass { Name "ItemRow" WidthOverride 900 HeightOverride 82 Slot LayoutSlot { HorizontalAlign 3 Padding 0 0 0 8 } {
FrameWidgetClass { Name "ContentRowBody" Slot AlignableSlot { HorizontalAlign 3 VerticalAlign 3 } {
TextWidgetClass { Name "PackLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 718 OffsetRight -718 SizeY 32 OffsetBottom -32 } Color 0.9 0.92 0.94 1 Text "Content pack" "Font Size" 26 "Min Font Size" 26 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "SelectionState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 734 OffsetLeft 734 PositionY 0 OffsetTop 0 SizeX 160 OffsetRight -894 SizeY 32 OffsetBottom -32 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Waiting..." m_fDisabledOpacity 1 } } }
TextWidgetClass { Name "PackState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 36 OffsetTop 36 SizeX 900 OffsetRight -900 SizeY 66 OffsetBottom -102 } Color 0.9 0.92 0.94 1 Text "Waiting for server settings..." "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Enable" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 112 OffsetTop 112 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -154 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Enable" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Disable" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 196 OffsetLeft 196 PositionY 112 OffsetTop 112 SizeX 180 OffsetRight -376 SizeY 42 OffsetBottom -154 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disable" } } }
TextWidgetClass { Name "PackLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 530 OffsetRight -530 SizeY 32 OffsetBottom -32 } Color 0.9 0.92 0.94 1 Text "Content" "Font Size" 20 "Min Font Size" 20 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "SelectionState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 540 OffsetLeft 540 PositionY 0 OffsetTop 0 SizeX 120 OffsetRight -660 SizeY 32 OffsetBottom -32 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Waiting..." } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Enable" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 670 OffsetLeft 670 PositionY 0 OffsetTop 0 SizeX 108 OffsetRight -778 SizeY 32 OffsetBottom -32 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Enable" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Disable" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 788 OffsetLeft 788 PositionY 0 OffsetTop 0 SizeX 108 OffsetRight -896 SizeY 32 OffsetBottom -32 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disable" } } }
TextWidgetClass { Name "PackState" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 38 OffsetTop 38 SizeX 900 OffsetRight -900 SizeY 40 OffsetBottom -78 } Color 0.9 0.92 0.94 1 Text "Waiting for server..." "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
} }
} }
+25 -5
View File
@@ -1,6 +1,20 @@
# RHS 1.9 compatibility
# RHS 1.9 compatibility — retired
## Embedded in Escape
## Retired on 6 November 2026
The user confirmed the upstream fix; installed RHS Status Quo is now 0.17.5281.
The two embedded script replacements have been removed from Escape. The generator
now refuses to run, so it cannot silently restore old RHS scripts during a build.
Use updated RHS directly, without the standalone `E119F1C05A274B83` compatibility
addon. Escape still requires RHS itself. The independent Reaper/RHS character-slot
workaround is unchanged.
The published standalone listing has not been changed by this source edit.
The descriptions beside this file contain retirement wording for a future update.
The following sections preserve the old patch and publication history; their
preparation commands are retired and must not be used for current RHS.
## Historical: embedded in Escape
The same two replacements can live directly in Escape. Prepare them before
opening Workbench, testing, or packaging a fresh checkout:
@@ -29,7 +43,13 @@ the inputs inside Escape's PAK. See the [embedded test evidence](../../docs/evid
It was published inside Escape **0.0.141** after successful Workshop upload and
backend processing. Inherited dependency diagnostics remain.
## Standalone experiment
## Standalone addon
Published as [RHS 1.9 Compatibility](https://reforger.armaplatform.com/workshop/E119F1C05A274B83)
version **1.0.0**, public, Systems category, APL-ND, with the gear preview.
Upload and backend processing were confirmed; see the
[publication evidence](../../docs/evidence/rhs-standalone-published-2026-11-05/README.md).
Escape 0.0.141 already embeds these fixes and does not need this extra addon.
Separate addon for RHS Status Quo **0.16.5237** and Reforger **1.9.0.37**.
It uses same-path script replacement to fix declarations before compilation:
@@ -53,7 +73,7 @@ python3 compatibility/rhs-1.9/prepare.py \
For an isolated test, add dependency `E119F1C05A274B83` to the test copy of
Escape's `addon.gproj`, and expose the generated addon through its addon search
directory. Keep the original RHS dependency. The GUID is a local project identity,
not a published Workshop ID.
also the published Workshop ID since 5 November 2026.
Both changes pass native compilation of GameLib, Game and WorkbenchGame with
Escape's complete RHS/WCS/BMP/Parachute dependency graph on 1.9.0.37. The current
@@ -62,7 +82,7 @@ scenario prepares and spawns the player. The six-faction rescue fixture complete
crews and cargo capacity, two physical landings, wounded boarding, and loaded
airborne departure. This is local Workbench evidence, not multiplayer or general
vehicle-handling qualification. Both replaced scripts are byte-identical in the
native packed output. No Workshop publication has been performed.
native packed output. The standalone addon has now been published as 1.0.0.
The full logs also exposed a WCS BMP tire initialization failure. A separate
local WCS experiment is not included in the published mission. Other inherited
@@ -1,7 +1,2 @@
Includes an unofficial RHS Status Quo 0.16.5237 script compatibility patch for
Arma Reforger 1.9.0.37. The original RHS addon and content packs remain required;
no separate RHS compatibility addon is needed.
Original RHS scripts and content are by Red Hammer Studios. This mission and
its compatibility changes are not an official RHS release.
RHS terms: https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula
Requires updated RHS Status Quo. The legacy RHS 1.9 script compatibility
overrides have been removed; no separate RHS compatibility addon is needed.
+5 -139
View File
@@ -1,146 +1,12 @@
#!/usr/bin/env python3
"""Generate a local RHS 0.16.5237 compatibility addon from installed scripts.
Only two pinned scripts are read; installed Workshop files are never modified.
The generated addon replaces scripts at their original paths before compilation.
"""
import argparse
import hashlib
import json
from pathlib import Path
import shutil
import struct
import sys
import zlib
HERE = Path(__file__).resolve().parent
sys.path.insert(0, str(HERE.parents[1] / 'tools'))
from pak_inventory import Limits, parse_tree
CAS = 'Scripts/Game/Editor/Components/EditableEntity/RHS_CAS_EditableEntityComponent.c'
TIRE = 'Scripts/Game/Vehicle/RHS_DestructionTireComponent.c'
EXPECTED = {
CAS: '1b4c5c8d3078f60f617cab94457bd0d9c96a048ad05117353e67e22b9972af37',
TIRE: '9fc9fffa3e63a1115e174e51faa222504038e57790f95c57ef691da8745039c9',
}
def replace_once(text, old, new):
if text.count(old) != 1:
raise ValueError('Expected exactly one patch location: ' + old)
return text.replace(old, new)
def patched(path, raw):
if hashlib.sha256(raw).hexdigest() != EXPECTED[path]:
raise ValueError('RHS script changed; review compatibility before patching: ' + path)
text = raw.decode('utf-8').replace('\r\n', '\n')
if path == CAS:
text = replace_once(text, 'override void SetAuthor(int playerID)',
'override void SetAuthor(int playerID, bool isGM = false)')
text = replace_once(text, 'super.SetAuthor(playerID);\n\n\t\tRHS_CAS_',
'super.SetAuthor(playerID, isGM);\n\n\t\tRHS_CAS_')
elif path == TIRE:
text = replace_once(text, 'return m_iWheelIndex;', 'return GetWheelIndex();')
return text.encode('utf-8')
def read_scripts(folder):
project = folder / 'addon.gproj'
expected_project = '51fda0afde5ebcd4dc88c6c9451d960b67aceaee437f02f1cc80aef724e3779c'
if hashlib.sha256(project.read_bytes()).hexdigest() != expected_project:
raise ValueError('Expected the audited RHS Status Quo 0.16.5237 project')
found = {}
for pak in sorted(folder.glob('*.pak')):
with pak.open('rb') as stream:
header = stream.read(12)
if header[:4] != b'FORM' or header[8:] != b'PAC1':
raise ValueError('Unsupported archive: ' + str(pak))
offset, chunks = 12, {}
for expected in (b'HEAD', b'DATA', b'FILE'):
stream.seek(offset)
tag, size = struct.unpack('>4sI', stream.read(8))
if tag != expected or offset + 8 + size > pak.stat().st_size:
raise ValueError('Invalid archive chunks')
chunks[tag] = (offset + 8, size)
offset += 8 + size
start, size = chunks[b'FILE']
if size > 32 * 1024**2:
raise ValueError('Archive tree too large')
stream.seek(start)
data_start, data_size = chunks[b'DATA']
entries, _, _ = parse_tree(stream.read(size), data_start,
data_start + data_size, Limits(total_bytes=32 * 1024**3))
for entry in entries:
path = entry['path']
if path not in EXPECTED:
continue
if path in found or entry['content_bytes'] > 1024**2:
raise ValueError('Duplicate or oversized target script')
stream.seek(entry['offset'])
raw = stream.read(entry['stored_bytes'])
if entry['compression'] == 'zlib':
raw = zlib.decompress(raw)
found[path] = raw
if set(found) != set(EXPECTED):
raise ValueError('Missing expected RHS scripts')
return found
"""Retired entry point: updated RHS supplies the 1.9 fixes itself."""
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('--rhs', type=Path, required=True, help='Installed RHS Status Quo directory')
destination = parser.add_mutually_exclusive_group(required=True)
destination.add_argument('--output', type=Path, help='New standalone addon directory')
destination.add_argument('--mission', type=Path, help='Existing Escape addon directory to embed the fixes in')
args = parser.parse_args()
if args.mission:
mission = args.mission.resolve()
if mission.is_relative_to(args.rhs.resolve()):
parser.error('Mission must be outside the installed RHS directory')
project = (mission / 'addon.gproj').read_text()
if 'GUID "2528466DE220D91C"' not in project or '"595F2BF2F44836FB"' not in project:
parser.error('Expected the Escape project with its original RHS dependency')
if '"E119F1C05A274B83"' in project:
parser.error('Remove the standalone RHS fix dependency before embedding it')
originals = read_scripts(args.rhs)
outputs = {path: patched(path, raw) for path, raw in originals.items()}
# Validate all destinations before writing; never overwrite a local edit
# or follow a link into another addon. Repeating the same patch is safe.
for path, raw in outputs.items():
target = mission / path
if any(parent.is_symlink() for parent in [target, *target.parents] if parent != mission.parent):
parser.error('Symlink in mission destination: ' + path)
if target.exists() and (not target.is_file() or target.read_bytes() != raw):
parser.error('Existing mission script differs; preserve and review it: ' + path)
for path, raw in outputs.items():
target = mission / path
target.parent.mkdir(parents=True, exist_ok=True)
target.write_bytes(raw)
print('Embedded both pinned RHS fixes in ' + str(mission))
return
if args.output.exists():
parser.error('Output already exists; choose a new directory to preserve prior work')
if args.output.resolve().is_relative_to(args.rhs.resolve()):
parser.error('Output must be outside the installed RHS directory')
report_path = args.output.with_name(args.output.name + '-patch-inputs.json')
if report_path.exists():
parser.error('Output provenance already exists; choose a new directory')
# Validate every input and patch before creating any output.
originals = read_scripts(args.rhs)
outputs = {path: patched(path, raw) for path, raw in originals.items()}
args.output.mkdir(parents=True)
shutil.copy2(HERE / 'addon.gproj', args.output / 'addon.gproj')
report = {'rhs_version': '0.16.5237', 'target_game_version': '1.9.0.37',
'native_validation': 'required', 'scripts': {}}
for path, raw in outputs.items():
target = args.output / path
target.parent.mkdir(parents=True, exist_ok=True)
target.write_bytes(raw)
report['scripts'][path] = {'original_sha256': EXPECTED[path],
'patched_sha256': hashlib.sha256(raw).hexdigest()}
report_path.write_text(json.dumps(report, indent=2) + '\n')
print(args.output.resolve())
raise SystemExit(
"Retired: use updated RHS Status Quo. Remove the old RHS 1.9 "
"compatibility addon/overrides; do not regenerate them."
)
if __name__ == '__main__':
+6 -14
View File
@@ -1,17 +1,9 @@
RHS 1.9 Script Compatibility
RHS 1.9 Script Compatibility — retired
Unofficial compatibility patch for RHS Status Quo 0.16.5237 on Arma Reforger 1.9.0.37.
Requires the original RHS Status Quo addon and its content packs.
Updates the CAS editor component's SetAuthor signature and the tire component's
wheel-index accessor so the installed RHS scripts compile on 1.9. It does not
retune vehicle handling or add support for every new 1.9 feature.
Original RHS scripts and content are by Red Hammer Studios. This is a community
compatibility addon and is not an official RHS release.
Use the updated original RHS Status Quo addon and remove this compatibility
addon from your mod list. Its old script replacements are no longer needed
and can mask newer RHS changes.
This was an unofficial community patch for RHS 0.16.5237 on Reforger 1.9.0.37.
Original RHS scripts and content are by Red Hammer Studios.
RHS terms: https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula
Built specifically for the versions above. Reassess or remove this patch when
RHS publishes its own compatible update, because these replacements can otherwise
hide newer upstream script changes.
+3 -1
View File
@@ -2,7 +2,7 @@
Unarmed civilians drive ordinary S105 and V2101 cars and S1203 vans along the terrain's roads. The street-car catalog is discovered once per traffic service, with an 80% car / 20% van selection. Rally cars and tractors are excluded from moving traffic. T601 cars remain in the parked pool: native AI failed to start them on two test routes in 1.9.0.37. This is ambient life, separate from enemy convoys and VirtualHQ: drivers receive no enemy loadouts, intelligence or pursuit orders.
The admin menu's **Mission → Civilian vehicles** page has **Civilian traffic (0–6 cars)**. The default is 3. Set 0 to stop new traffic; existing unclaimed cars retire only when the normal distance and visibility checks allow it. The same setting is available as `/esc mission traffic set N` and `mission.civilianTrafficCount` in the unified server `Escapists.json`. Old configurations receive the default automatically.
The admin menu's **Content → Vehicle spawning** page has **Civilian traffic (0–6 cars)**. The default is 3. Set 0 to stop new traffic; existing unclaimed cars retire only when the normal distance and visibility checks allow it. The same setting is available as `/esc mission traffic set N` and `mission.civilianTrafficCount` in the unified server `Escapists.json`. Old configurations receive the default automatically.
After the prison phase, the server tries one new car every 30 seconds, with at most eight route candidates per attempt. Each fixed route starts on a clear road at least 1,000 m from every controlled player body and known spectator target, passes a road near the selected player area, then leaves along another road. Exit candidates include both sides of the area so a coastal road does not require an endpoint across water. It is not redirected to follow moving players. Positions come from the current terrain's road network; terrain-specific adapters are unnecessary. Roads and usable native vehicle navigation are still required.
@@ -21,3 +21,5 @@ Validation: `tests/test_civilian_traffic.py` executes the production ownership,
Final 2026-10-04 validation: all 315 registered checks passed. The final isolated Nogova run compiled with no script errors, verified native garbage protection and a neutral unarmed seated driver, observed more than 25 m of real road driving, and completed unclaimed retirement after the observer left and the production grace period elapsed. Earlier three-car runs verified physical fleet creation and recorded-claim preservation. Other terrain/resource warnings remain; no clean-all-logs or multiplayer claim. See [evidence](evidence/civilian-traffic-2026-10-04/review.json).
2026-10-05 driver readiness: native AI is activated before waiting for asynchronous compartment seating. The original living civilian driver can receive a native boarding task if still outside the car; vehicle registration precedes that recovery. No driver replacement or teleport is used. Boarding is cancelled on readiness, failure or player claim. The existing 120-second readiness deadline and distant-only retirement policy remain. Logs distinguish missing/incapacitated drivers, group admission, vehicle registration, and boarding. A hidden native comparison on Everon confirmed that deliberately unseated drivers stayed idle with the old preparation path, then boarded and drove with the updated path; the exact trigger of the live server’s initial seating failure remains unproven.
Content → Vehicles → Use for: Civilian traffic can assign discovered mod vehicles or exclude individual models from future traffic spawns. A disabled master mod also excludes its vehicles. With no enabled candidate, traffic creation is skipped; existing and claimed cars are kept.
+80
View File
@@ -464,3 +464,83 @@ protection as cars. Normal DLC driver restrictions remain in effect.
The administration menu keeps the selected UI scale while its panel fits, then
reduces only that panel enough to remain inside the viewport with a small margin.
It does not change the player's saved interface scale or other game UI.
### Content menu
The **Content** top tab groups **1. Mods**, **2. Items**, **3. Vehicles**, vehicle
spawn settings, equipment chance, advanced weights, presets and starting supplies.
Supported enemy-pack/faction switches are under **Forces → Enemy packs**.
Mods initially shows packs with selectable items or vehicles. Search
narrows the list; the filter can also show all loaded mods, enabled mods or
disabled mods. Each row links directly to its items and vehicles. A mod switch
controls future automatic extra equipment and civilian spawns, while remembering
its individual choices. It does not unload Workshop scripts, remove existing
inventory or vehicles, or rewrite authored enemy loadouts.
Item and vehicle pages select one mod and search its whole catalog before paging
(12 results per page). Search matches names and prefab filenames, ignores case,
and requires every entered word. All / Enabled / Disabled filters use the
effective selection, including disabled contributing mods. Counts describe the
filtered results. Catalogs are sorted by name when discovery completes. Each
item shows its filename to distinguish variants with identical display names.
**Enable all** / **Disable all** applies to the whole selected mod in that page,
including entries outside the current search and page. These actions reset the
individual choices for that domain only; item changes do not erase vehicle
choices, and neither action turns a disabled mod back on. A disabled source mod
wins when several mods contribute to a resource. Choices are confirmed by the
server and retained across restarts. Presets now include mod switches, item and
vehicle-role choices, and equipment weights; spawn counts remain separate.
The **Vehicles → Use for** selector stores independent assignments for garages /
yards, civilian traffic, enemy patrols, convoy armed escorts and convoy supply
trucks. Select an installed mod, choose a use, then enable vehicles. The same
vehicle can serve several uses. Whole-mod buttons affect only the selected use.
A disabled master mod still overrides remembered assignments.
Discovery reads server vehicle catalogs plus complete vehicle prefabs under each
loaded mod's Prefabs directory, including mods without faction catalogs. It
inspects resources in small batches without spawning them. Aircraft, boats,
wrecks and vehicle parts are excluded. The scan is bounded to 8,192 candidates;
the menu reports incomplete discovery if the limit is reached. Mods must be
installed and enabled on the server, with their dependencies available. This
menu does not download or unload Workshop addons.
Newly discovered vehicles start unassigned. Existing authored pools retain their
defaults. Explicit bulk assignments also apply to later discovered compatible
entries from that same mod. Missing mod choices remain dormant and return when
the mod is loaded again. Configurations and presets save all five uses.
Garages/yards require an unarmed vehicle with a usable driver seat that fits the
existing parking envelope; farm-yard tractor defaults remain. Traffic requires
native AI driving support. Patrols use the selected enemy faction's soldier /
medic profiles, one driver and up to 14 other crew, within the existing finite
patrol allowance. Both armed and unarmed patrol vehicles are supported. These
assignments control the main HQ vehicle patrol roster; separate optional bike
and Sarka waves retain their own settings.
Convoy armed escorts replace the three light escort slots and retain one driver
and one gunner each. Supply assignments replace the cargo truck and retain one
driver; existing storage-capacity and finite-cargo rules remain. The specialized
BMP slot is unchanged because its interception and mounted-ammunition logic
requires that specific vehicle. Neither aircraft nor extraction is affected.
AI road vehicles must fit the existing 4m × 9m × 3.5m deployment envelope. Native
crew, driver, AI-use, inventory and placement checks still apply; component
presence alone does not certify that every third-party vehicle drives correctly.
A vehicle failing physical fit or crew checks is excluded from that use until
the next round, with a log message and unavailable status. Empty pools defer
spawns rather than re-enable a disabled vehicle. Convoy pools are selected before
consuming their finite receipt; a subsequent physical startup failure retains
the existing no-retry receipt policy. Existing vehicles are never deleted by a
menu change. Normal DLC access, visibility, claim and cleanup rules remain.
Preferences remain in the `items.records` section of `Escapists.json`. A `mod`
rule stores the master switch; `v*` and `v<resource-guid>` store vehicle defaults
and individual overrides. `r0` through `r4`, followed by `*` or the vehicle GUID,
store each use (garage, traffic, patrol, escort, supply). Assigning a vehicle also
restores its legacy vehicle permission, without enabling its master mod. Existing
`*`, item GUID and weight rules retain their
meaning. Old configurations need no automatic rewrite and default to enabled.
+11 -1
View File
@@ -1,12 +1,22 @@
# Current development status
**6 November 2026 — Workshop 0.0.144 published:** Unified Content controls now
provide searchable mod/item lists and per-use assignments for discovered vehicles.
Garage/traffic, patrol, convoy escort and supply selections are saved separately;
new vehicles remain unassigned by default. The obsolete RHS 1.9 overrides are
removed. Workbench upload and backend processing succeeded, and all 398 current
mission scripts match the published bundle; both retired overrides are absent.
See [publication evidence](evidence/workshop-0.0.144-2026-11-06/README.md).
**5 November 2026 — Workshop 0.0.141 published:** Escape now embeds the two
RHS 1.9 script replacements, with the original RHS dependency retained and no
separate compatibility addon required. Native compilation and normal player
spawn passed; the uploaded PAK contains the exact tested replacements. Workbench
confirmed upload and backend processing through its command-line updater.
See [publication evidence](evidence/rhs-1.9-embedded-2026-11-05/README.md).
Fresh checkouts must run the documented [RHS preparation](../compatibility/rhs-1.9/README.md).
As of 6 November, the local source removes these overrides for updated RHS
0.17.5281; [RHS preparation is retired](../compatibility/rhs-1.9/README.md).
This removal shipped in Workshop 0.0.144.
The WCS BMP-1 tyre issue remains unresolved in this release. The user confirmed
the server starts after removing optional Cessna/Propeller Flight Core; no
Propeller patch was made. Full multiplayer and vehicle handling remain unqualified.
@@ -0,0 +1,46 @@
# Content menu verification — 2026-11-06
The menu now groups mod, item and civilian vehicle controls under Content, with
left-hand subsections, master switches, searches, effective-state filters and
12-result pages. Individual choices survive master toggles and profile reloads.
## Checks
- `python3 tools/check.py`: full repository checks passed (`repository-checks.log`).
- `python3 tools/build_admin_menu.py --check`: generated layouts and palette current.
- Native Workbench: real local admin menu actions, item disable, master off/on,
preserved item choice, empty search, search restored after visiting weights,
vehicle disable, disabled-only filter, persisted configuration reload, and
disabled candidates excluded from vehicle selection.
- Native navigation probe checks all 29 pages. Screenshots show Mods, Items and
Vehicles in the actual game UI, captured from the owned private test window.
- The search policy test exercises 5,000 entries and multiword/case-insensitive
name/path matching. Preferences and command tests cover domain isolation,
presets, save failures, allowlists and independent browser state.
The native fixture is saved as `native-fixture.c.txt`. It runs in a disposable
source snapshot and profile, suppresses scenario startup, and hides the loading
placeholder only while inspecting the menu. No fixture code is in the addon.
`source-comparison.json` verifies production addon files match the tested copy.
The disposable project adds the installed Rally dependency for this test.
## Scope and limitations
This is local Workbench integration, not dedicated-server multiplayer validation.
It verifies vehicle eligibility, not physical placement of every vehicle. Optional
motorbikes were not installed in the tested dependency closure. Existing placement,
DLC access and lifecycle rules remain in use.
The runner reports smoke completion and confirmed cleanup. Its overall process
exit remains nonzero because existing external resource errors are counted:
localization GUID references, DLC ownership request, and legacy landing fields.
No script compilation or VM errors occurred in this run. See `native-result.log`.
Installed RHS content packs 01 and 02 were version 0.17.5281. Their verified
fingerprints were accepted only in the disposable test audit; the repository's
external dependency manifest was not changed. Exact external inputs and launch
source hashes accompany the run. This does not certify all external mods.
All tests used the hidden, muted, private Workbench prefix and profile. Source
and external-addon immutability and owned-process cleanup are recorded in
`runner.json`. This change has not been published or pushed.
@@ -0,0 +1,851 @@
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}
@@ -0,0 +1,45 @@
{
"schema_version": 1,
"launch_id": "c5cbdc3f-80c4-4f30-aa80-294ad74d9076",
"captured_unix": 1793972316.6407251,
"source_root": "/home/jakub/devel/escapistsrereintroduced/.local/content-menu/source9",
"command": [
"gamescope",
"--backend",
"headless",
"-W",
"1920",
"-H",
"1080",
"-w",
"1920",
"-h",
"1080",
"-r",
"30",
"--",
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
"run",
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
"-gproj",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/content-menu/source9/addons/core/addon.gproj",
"-addonsDir",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/content-menu/source9/addons",
"-profile",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/content-menu/native9",
"-logconsole",
"-wbModule=WorldEditor",
"-load",
"Worlds/ERR_Everon.ent",
"-plugin=ERR_ValidateWorldPlugin",
"-errPlay",
"1",
"-errSmoke",
"0",
"-errSmokeOutcome",
"normal-escape-route",
"-noThrow",
"-disableCrashReporter"
],
"manifest_sha256": "eda6a4af3dee957c03145fc726acd44e261bc0c998723e79578a83dcc885c852"
}
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@@ -0,0 +1,20 @@
14:39:24.221 SCRIPT : ERR CONTENT: controller=1
14:39:25.223 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
14:39:25.226 SCRIPT : ERR CONTENT MODS: rows=11 vehicleMods=4
14:39:28.226 SCRIPT : ERR CONTENT STAGE: 1 page=3 vehicles=0 addon=
14:39:31.234 SCRIPT : ERR CONTENT STAGE: 2 page=17 vehicles=0 addon=
14:39:35.236 SCRIPT : ERR CONTENT STAGE: 3 page=17 vehicles=0 addon=
14:39:39.243 SCRIPT : ERR CONTENT STAGE: 4 page=17 vehicles=0 addon=
14:39:43.320 SCRIPT : ERR CONTENT STAGE: 5 page=17 vehicles=0 addon=
14:39:46.325 SCRIPT : ERR CONTENT STAGE: 6 page=17 vehicles=0 addon=
14:39:46.325 SCRIPT : ERR SMOKE PASS: real menu item disable, master mod restoration and empty search
14:39:46.325 SCRIPT : ERR CONTENT VEHICLE INDEX: 0
14:39:49.334 SCRIPT : ERR CONTENT STAGE: 10 page=16 vehicles=0 addon=
14:39:52.342 SCRIPT : ERR CONTENT STAGE: 11 page=17 vehicles=0 addon=
14:39:52.342 SCRIPT : ERR SMOKE PASS: item search restored after visiting advanced weights
14:39:55.350 SCRIPT : ERR CONTENT STAGE: 7 page=27 vehicles=12 addon=58d0fb3206b6f859
14:39:59.370 SCRIPT : ERR CONTENT STAGE: 8 page=27 vehicles=12 addon=58d0fb3206b6f859
14:40:02.376 SCRIPT : ERR CONTENT STAGE: 9 page=27 vehicles=1 addon=58d0fb3206b6f859
14:40:02.376 SCRIPT : ERR SMOKE PASS: vehicle disable, filtered list and persisted preferences reload
14:40:02.424 SCRIPT : ERR SMOKE PASS: all navigation pages fit and disabled vehicles are excluded from selection
14:40:02.425 SCRIPT : ERR SMOKE COMPLETE: content menu native admin actions and saved selections
@@ -0,0 +1,146 @@
#ifdef WORKBENCH
modded class SCR_RespawnSystemComponent
{
override void UpdateLoadingPlaceholder(float dt)
{
super.UpdateLoadingPlaceholder(dt);
if (ERR_AdminMenu.GetOpenMenu() && m_wLoadingPlaceholder) m_wLoadingPlaceholder.SetVisible(false);
}
}
modded class ERR_GameMode
{
protected override void StartScenario() {}
protected override void EOnInit(IEntity owner)
{
super.EOnInit(owner);
if (SCR_Global.IsEditMode() || !Replication.IsServer()) return;
GetGame().GetCallqueue().CallLater(ERR_ContentReviewBegin, 5000, false);
}
protected void ERR_ContentReviewBegin()
{
PrintFormat("ERR CONTENT: controller=%1",GetGame().GetPlayerController()!=null);
ERR_AdminMenu.Open();
}
}
modded class ERR_AdminMenu
{
protected int m_ContentReviewStage;
protected float m_ContentReviewAt;
protected string m_ContentReviewItem;
protected string m_ContentReviewVehicle;
protected string m_ContentReviewAddon="58d0fb3206b6f859";
override void OnMenuOpen()
{
super.OnMenuOpen();
GetGame().GetCallqueue().CallLater(ERR_ContentReviewTick,1000,true);
}
override void OnMenuClose()
{
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
super.OnMenuClose();
}
void ERR_ContentReviewFail(string reason)
{
Print("ERR SMOKE FAIL: content menu "+reason,LogLevel.ERROR);
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
}
void ERR_ContentReviewTick()
{
float now=GetGame().GetWorld().GetWorldTime();
if(!m_Ready || now<m_ContentReviewAt)return;
m_ContentReviewAt=now+3000;
PrintFormat("ERR CONTENT STAGE: %1 page=%2 vehicles=%3 addon=%4",m_ContentReviewStage,m_Page,m_VehicleRows.Count(),m_ShownVehicleAddon);
ERR_ItemPreferences prefs=GetGame().ERR_ItemSelections();
if(m_ContentReviewStage==0)
{
if(m_ServerAddonKeys.IsEmpty() || m_VehicleMods.IsEmpty())return;
ShowPage(ERR_AdminPage.MODS);GetRootWidget().Update();
if(!ERR_ProbeNavigation(ERR_AdminPage.MODS)){ERR_ContentReviewFail("navigation");return;}
PrintFormat("ERR CONTENT MODS: rows=%1 vehicleMods=%2",m_ServerAddonRows.Count(),m_VehicleMods.Count());
System.MakeScreenshot("$logs:content-mods");
m_ContentReviewStage=1;return;
}
if(m_ContentReviewStage==1)
{
SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod",GetRootWidget()).SetCurrentItem(m_ServerAddonKeys.Find(m_ContentReviewAddon),false,false,false);
ShowPage(ERR_AdminPage.ALLOWED_ITEMS);BrowseItems(0);m_ContentReviewStage=2;return;
}
if(m_ContentReviewStage==2)
{
if(m_ItemRows.IsEmpty())return;
foreach(string key,Widget row:m_ItemRows){m_ContentReviewItem=key;OnItemRowButton(SCR_ButtonTextComponent.GetButtonText("Disable",row));break;}
System.MakeScreenshot("$logs:content-items");m_ContentReviewStage=3;return;
}
if(m_ContentReviewStage==3)
{
if(prefs.Enabled(m_ContentReviewAddon,m_ContentReviewItem)){ERR_ContentReviewFail("item disable through menu");return;}
SubmitItems("items mod "+m_ContentReviewAddon+" 0");m_ContentReviewStage=4;return;
}
if(m_ContentReviewStage==4)
{
if(prefs.ModEnabled(m_ContentReviewAddon)){ERR_ContentReviewFail("mod disable");return;}
array<ResourceName> disabledPool={ERR_CivilianTraffic.CarPrefab(0)};
if(!ERR_VehicleSelection.Choose(disabledPool).IsEmpty()){ERR_ContentReviewFail("disabled mod still permits traffic candidate");return;}
SubmitItems("items mod "+m_ContentReviewAddon+" 1");m_ContentReviewStage=5;return;
}
if(m_ContentReviewStage==5)
{
if(!prefs.ModEnabled(m_ContentReviewAddon)||prefs.Enabled(m_ContentReviewAddon,m_ContentReviewItem)){ERR_ContentReviewFail("master restore lost item choice");return;}
SCR_EditBoxComponent.GetEditBoxComponent("ItemsSearch",GetRootWidget()).SetValue("err_no_such_item_9387");BrowseItems(0);m_ContentReviewStage=6;return;
}
if(m_ContentReviewStage==6)
{
if(!m_ItemRows.IsEmpty()){ERR_ContentReviewFail("search stale rows");return;}
Print("ERR SMOKE PASS: real menu item disable, master mod restoration and empty search");
PrintFormat("ERR CONTENT VEHICLE INDEX: %1",m_VehicleMods.Find(m_ContentReviewAddon));
ShowPage(ERR_AdminPage.WEIGHTS); SubmitItems("items list "+m_ContentReviewAddon+" 0");m_ContentReviewStage=10;return;
}
if(m_ContentReviewStage==10)
{
ShowPage(ERR_AdminPage.ALLOWED_ITEMS);m_ContentReviewStage=11;return;
}
if(m_ContentReviewStage==11)
{
if(!m_ItemRows.IsEmpty()){ERR_ContentReviewFail("search lost after advanced page");return;}
Print("ERR SMOKE PASS: item search restored after visiting advanced weights");
OpenVehicleAddon(m_ContentReviewAddon);m_ContentReviewStage=7;return;
}
if(m_ContentReviewStage==7)
{
if(m_VehicleRows.IsEmpty())return;
if(!ERR_ProbeNavigation(ERR_AdminPage.VEHICLE_POOL)){ERR_ContentReviewFail("vehicle navigation");return;}
foreach(string key,Widget row:m_VehicleRows){m_ContentReviewVehicle=key;OnVehicleRowButton(SCR_ButtonTextComponent.GetButtonText("Disable",row));break;}
System.MakeScreenshot("$logs:content-vehicles");m_ContentReviewStage=8;return;
}
if(m_ContentReviewStage==8)
{
if(prefs.VehicleEnabled(m_ContentReviewAddon,m_ContentReviewVehicle)){ERR_ContentReviewFail("vehicle disable");return;}
ERR_ServerAddonItems vehicles=GetGame().ERR_ServerVehicles().Find(m_ContentReviewAddon);
foreach(ERR_ServerItem vehicle:vehicles.Items)
if(ERR_TerrainCatalog.Key(vehicle.Prefab)==m_ContentReviewVehicle)
{
array<ResourceName> pool={vehicle.Prefab};
if(!ERR_VehicleSelection.Choose(pool).IsEmpty()){ERR_ContentReviewFail("disabled vehicle still selected");return;}
}
ERR_ItemPreferences reloaded=new ERR_ItemPreferences();
if(reloaded.VehicleEnabled(m_ContentReviewAddon,m_ContentReviewVehicle)||reloaded.Enabled(m_ContentReviewAddon,m_ContentReviewItem)||!reloaded.ModEnabled(m_ContentReviewAddon)){ERR_ContentReviewFail("saved configuration reload");return;}
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter",GetRootWidget()).SetCurrentItem(2,false,false,false);BrowseVehicles(0);m_ContentReviewStage=9;return;
}
if(m_ContentReviewStage==9)
{
if(m_VehicleRows.Count()!=1 || !m_VehicleRows.Contains(m_ContentReviewVehicle)){ERR_ContentReviewFail("disabled vehicle filter");return;}
Print("ERR SMOKE PASS: vehicle disable, filtered list and persisted preferences reload");
for(int page=0;page<Pages().Count();page++)
{
ShowPage(page);
if(!ERR_ProbeNavigation(page)){ERR_ContentReviewFail("page bounds "+page.ToString());return;}
}
Print("ERR SMOKE PASS: all navigation pages fit and disabled vehicles are excluded from selection");
ShowPage(ERR_AdminPage.MODS);System.MakeScreenshot("$logs:content-final");
Print("ERR SMOKE COMPLETE: content menu native admin actions and saved selections");
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
}
}
}
#endif
@@ -0,0 +1,53 @@
Test audio routed to silent output and muted (stream 52641)
Test audio routed to silent output and muted (stream 52678)
{
"stopped_unix": 1793972409.1451256,
"console_sha256": "1f5aae3e9252385c708255fa5b400ecabfaaa6477d91993e1aa12ea178e6d3c0",
"end_source_sha256": "eda6a4af3dee957c03145fc726acd44e261bc0c998723e79578a83dcc885c852",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "c5cbdc3f-80c4-4f30-aa80-294ad74d9076",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "eda6a4af3dee957c03145fc726acd44e261bc0c998723e79578a83dcc885c852",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793972316.640831,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/content-menu/native9/logs/logs_2026-11-06_14-38-38",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1920x1080/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
{
"log": "/home/jakub/devel/escapistsrereintroduced/.local/content-menu/native9/logs/logs_2026-11-06_14-38-38/console.log",
"smoke_completions": 1,
"assertions_passed": 4,
"script_or_runtime_failures": [],
"engine_errors": [
"14:38:40.108 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"14:38:40.108 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"14:38:40.109 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"14:38:40.109 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"14:38:47.834 DEFAULT (E): Failed to request DLC ownership information.",
"14:39:18.970 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"14:39:18.970 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}
@@ -0,0 +1,942 @@
Menu layouts and palette are up to date.
.......
----------------------------------------------------------------------
Ran 7 tests in 0.056s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.001s
OK
....../usr/lib/python3.14/tempfile.py:538: ResourceWarning: Implicitly cleaning up <HTTPError 429: 'limited'>
_warnings.warn(self.warn_message, ResourceWarning)
..........
----------------------------------------------------------------------
Ran 16 tests in 0.137s
OK
PASS: authoritative kills/deaths, duplicate-event protection, friendly kills, suicide, GM and vehicle exclusions, down/recovery edges, disconnected escapees and terminal gates
PASS: production roster reconciliation preserves disconnected names and reconnect counters, refuses connection-ID inheritance, freezes records and bounds retained participants
PASS: held/tapped AI horn limits, half-second pulses, 30-second cooldown, clock reset, player/passenger/aircraft/replica exclusion and ended mission cleanup
PASS: telemetry outcomes, exactly-once finish, opt-out gate, stale callbacks, HTTP status handling and bounded retry
PASS: durable installation credential, restart/endpoint/identity isolation, write failure, corruption, bounded retention and disabled-send gates
PASS: running dedicated configuration, automatic server config/lobby name, explicit override, startup absence, rename and payload bound
PASS: map/server/mission/event/outcome validation, bounded counters, stale delivery exclusion, current-round refresh and unavailable recovery
PASS: deployment init waits for mode, runs once, cancels on deletion/world change and bounds retries; respawn RPC registration stays immediate
PASS: native chat retained on both peers, nested ownership detached, absent chat supplied by replicated fallback, authored mission chat preserved
PASS: configurable independent restarts, idle clock reset and live setting changes; last disconnect, pending admission/spectator population, five-hour boundary, repeated empty rounds, preparation, authority and duplicate-end guards
PASS: faction aircraft profiles provide 12+ cargo capacity; FIA/ION crew comes only from the selected faction
PASS: fleet space is required before pickup registration; dispatch rechecks/replaces only the secondary within the original 48-candidate footprint budget
Policy-only arrival from 90 m offset / 150 m height at 15 Hz: original 65.60s, rescue 32.20s
Policy-only arrival from 90 m offset / 150 m height at 30 Hz: original 65.73s, rescue 32.30s
Policy-only arrival from 90 m offset / 150 m height at 60 Hz: original 65.72s, rescue 32.33s
Policy-only arrival from 90 m offset / 150 m height at 120 Hz: original 65.72s, rescue 32.33s
PASS: faster rescue descent, continuous near-ground braking, alignment gate, unchanged recovery/escort/default profile, and bounded settling at 15/30/60/120 Hz
PASS: split-fleet boarding, escort rejection, lost transport failure and both transports airborne for thirty seconds
PASS: actual nearest usable registered-fleet selection, patient reservation priority, independent ranges, audited benches/skids and captured-aircraft handshake guards
PASS: production Cessna boarding requires exact observed occupancy, activates before requesting, caps retries at three with 5s spacing, and preserves transition, ownership, health and seat restrictions; engine behavior is faked
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
PASS: garage/yard family admission, bounded wall offsets, civilian and optional Rally catalog exclusions, vehicle-fit limits
PASS: yard road-width margin, missing road data, footprint water/slope and nonfinite-input vetoes
PASS: bodies and spectator targets are collected; unknown, nonfinite and editor views veto spawning/cleanup; no connected players yields an empty known view
PASS: permanent entry/movement/occupancy claims; far hidden grace cleanup; proximity/visibility/unknown-view resets; one staged operation per update, no same-frame catch-up, stop and client guards
PASS: saved garage menu settings configure the round once; unit conversion and cleanup radius scale correctly; count/chance zero disable startup; clients and stopped rounds do no work
PASS: exhausted/blocked opening keeps configured radius; distant objective fallback rejected; bounds, player clearance, separation, force cap and retry delay retained
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, visual cover or bounded supported reconnaissance, bounded dismount/search/regroup and loss cleanup
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
PASS: alternate positions exclude failed and occupied stages, roll back on failed planning/allocation, and preserve the total time budget
PASS: blocked crew deadline survives combat interruptions, defers unsafe exits, resets after recovery; failed stages survive assignments with bounded expiry
PASS: native-callback cleanup, bounded retries and budget, pending quarantine, objective/ownership/lifecycle protection, no evidence retirement or forced entity deletion
PASS: radio intel boundary, exclusions, preparation cap, next-round configuration, sticky unlock, redirection/evidence, fixed retention, automatic recovery and lifecycle guards
PASS: actual terrain refusal reasons, counted summaries, site/attempt/time context, 30-second rate limit and per-site reset
PASS: actual low/negative dry terrain, height-correct shallow/lake/ocean/interior water refusal and downstream startup dry-ground gates
PASS: failure-only menu, repeated-frame/dialog focus, pause fallback, exact error, Esc routing, single local exit, stale/recovered mode guards and listener cleanup; native rendering unverified
PASS: only original fit loaded healthy uncaptured gunners stay mounted; driver can leave; infantry readiness excludes the retained gunner but regroup requires all survivors
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
PASS: drone cooldown, capacity, freshness, replay, bounded retries, round cap, stop, optional API and radio boundaries
PASS: production camera cone/range rejects behind-camera and distant actors; control directions, damping and limits
PASS: production drone radio queue rejects wrong phase/authority/group, busy or unconscious radios and absent routes; snapshots only eligible observations
PASS: target equipment counts as character contact; unrelated blockers and cyclic hierarchies stay blocked
PASS: burial requires a conscious current player, actual held shovel, dead nearby unobstructed corpse and no vehicle; authority and duplicate deletion guards preserve player/tool
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
PASS: native creation called once per editor; pending/duplicate ownership waits, host works, retry is bounded and stale-world callbacks cannot create editors
PASS: catalog-independent cleanup removes original subscriptions once, handles never-initialized/preload items, preserves live validation and opted-out/editor behavior
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
.....TTS request rejected: authentication failed (403)
TTS request completed (200)
....TTS request completed (200)
TTS request completed (200)
..
----------------------------------------------------------------------
Ran 11 tests in 1.075s
OK
PASS: all 37 fixed messages have validated exact audio, native graph identities and source-bundle inclusion
PASS: production incremental decoder preserves binary data, bounds each slice, yields on elapsed time and rejects malformed or oversized payloads
PASS: production speech transfer checks order, exact part sizes and stable bounded totals without changing audio
PASS: production client callbacks only queue; shared updates prepare one bounded slice, preserve bytes, handle file failures and cancel safely before playback
PASS: production soldier timeout preserves queued/completed preparation, expires stalled requests and removes stopped graphs only once
PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks
PASS: account greeting survives client/controller/round changes; owner validation, delayed readiness, idempotent retry, stale replies and bounded ledger
PASS: original body/equipment retained past old timeout; expiry, death, canonical account/body, occupied controller, failed handoff, missing/dead/expired body replacement and extraction/duplicate-audit guards
frame_ms=33.3333 buffered_step_variation=0.0336441 baseline=1.32469
frame_ms=16.6667 buffered_step_variation=0.0660537 baseline=0.822226
frame_ms=6.94444 buffered_step_variation=0.0253502 baseline=0.427864
PASS: actual view buffer validates samples, follows position/roll/FOV, rejects stale/foreign/reordered data, buffers jitter without drift, bounds memory and expires gaps
PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery
PASS: production scope sampling preserves ordinary views, selects active ADS only, carries zoom/zeroing/illumination and rejects mismatched/unstreamed optics; native APIs doubled
PASS: native head/helmet fade is local, target-scoped, restored on exit/switch and does not overwrite a later camera owner
PASS: actual orbit branch rotates and zooms without a target; anchor tracking, bounds, collision and menu gating; corpse/vehicle orbit and living player-view fallback preserved
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
PASS: TTS admin authorization, limits, case preservation and menu control contract
PASS: actual atlas preparation shows disclosed markers on overview, regional and detail sheets; cover hidden; overlay matches map rectangle above print for square/wide/tall terrains
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: all atlas identifiers, including the quoted question mark, match the generator
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center keeps marker offset within large and small native viewports at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: loading protection restores only its own damage change, rejects invalid admission actors, and tolerates repeat/deleted cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: native camera fixture uses current generated sites instead of the obsolete fixed extraction pickup
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
PASS: anger per car, all thresholds and remainders, disable/re-enable, wave cap, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance
PASS: motorbikes require all mounted addons and exactly two crew seats; base/wreck prefabs rejected
..
----------------------------------------------------------------------
Ran 2 tests in 0.001s
OK
PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission
PASS: exact configurable width cutoff, separate quotas and independent disabling
PASS: every saved setting has a fresh-profile constructor default
PASS: actual roadblock scheduler yields initial deadline/attempt cap to background, budgets samples, pauses empty/full worlds, completes 30 after unlock, preserves safety and never replenishes losses; teardown cancels work
PASS: actual staged post creation spawns at most one entity per callback, commits only all four/eight guards, all planned props and waypoint, and rolls back player approach, obstructions, spawn/replication/ledger failure and cancellation; all committed props bypass distance streaming
PASS: both shipped checkpoint layouts preserve vehicle lane, opposing signs, staggered barriers, clear guard slots and separate props across 4–16m roads and all tested headings
PASS: actual prop clearance excludes owned geometry while retaining moved-guard, foreign-obstruction, water and terrain rejection
PASS: road-edge/intersection clearance, mine detour geometry, checkpoint hold authority and retask cancellation
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
PASS: native-rejected custom items remain available without startup delay; required map and async insertion safeguards retained
PASS: exact starting-stock edits, quantities/type/total limits, duplicate rejection, saved custom/default modes, authority/read-only/save-failure retention and authenticated catalog routing
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: actual movement recovery retries delivered orders three times, respects combat/speed/arrival/progress, then abandons the stalled vehicle
PASS: actual abandonment releases once, detaches transport, requests native exits only for fit original AI aboard, and leaves players/captured crews alone
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: actual self-injection eligibility matrix and authority/rate limit; default-off persistence, authenticated menu route, owned finite injector and native effect/consumption boundaries
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius
PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles
PASS: increased site populations preserve the 32 fixed / 16 mobile field-soldier budget, with guards at every site
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: observed mortar corrections, radio delivery, bounded expiry, aim preservation and out-of-order impacts; native flight untested
PASS: splash reports retain HQ-estimated movement with matching position/time; stale, mismatched or unsupported estimates rejected
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual hunter cancellation releases exactly the pending source/message once; teardown clears ownership without HQ/game/world
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: delivered ground search survives the 60-second mortar cutoff, with five-minute/500m uncertainty bounds and no live target reads; mortar policy unchanged
PASS: reserve uses HQ reports/dispatch deadlines, preserves radio uncertainty, spends once, respects cooldown/availability/three-reserve/15-vehicle caps
PASS: searches expire ten minutes after observation, ignore replays, wait at arrival, widen within 1 km and bound road queries
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: 570 folders cover 57 unfinished sites evenly; known/automatic targets excluded, late camps included, and exact issued/authored documents preserved
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: four-team/twelve-wave bounds; two-thirds nearby radio defence; nearest selection, radio failures, expiry, perimeter separation, protected duties and independent response budgets
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production bounded approach deadline, empty-drop reuse, partial-drop protection; cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: actual background activation waits an hour empty without consuming placement time; disconnect does not reset active budget
PASS: actual separation keeps randomized extraction within the escape boundary in both placement orders, including fallback
PASS: scenario validation admits randomized extraction definitions and rejects unsupported randomized site kinds
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: automatic extraction samples the whole terrain immediately and retains geometry/navigation/flatness and fleet-space checks without airport bias
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover text restores on cleanup without changing scenario identity or overwriting later edits
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: actual loading title/description hooks follow late takeover, apply text limits and empty updates, retain native progress and tolerate missing headers/widgets/game
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.300s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.069s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 6.504s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact10-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual convoy support preserves visual cover and ongoing approach, retries masked arrived positions, withholds unsafe moves and preserves ammo withdrawal
PASS: production support geometry rejects occupied, disallowed, blocked and too-close positions; only explicit intermediate approaches waive the firing-lane requirement
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs and exact weighted ticket boundaries (100:1, zero excluded)
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual five/six bounded hypotheses, observation-relative ETA, future lead, hiding/reverse, local negative weighting, immutable report lineage, road bends/heights and finite cache budgets
PASS: actual10/40m local negative patches, same-cell hidden-ground preservation, proportional residual belief, replay, chronology, physical-report guards, caps and cleanup
PASS: actual operation selection/replay, pending reservations, detached reports, identity/sequence/time gates, terminal lifecycle, bounded ledger, finite roles, no shadow mutation or hidden-player inputs
PASS: actual squad judgment, stable caution, delivered casualty/contact/ammo trends, isolation, replay/time validation, recovery hysteresis, no invented healing or enemy knowledge
PASS: actual terrain survey chooses usable cover/concealment, preserves search and bound envelopes, honours finite support, delivered evidence, ownership, async tiles and shared geometry budget
PASS: actual-action speech, finite current cover, local search wording, silence after replacement/transfer/stale queue, stable cooldown and optional direct speech
PASS: actual hunter reservation ledger, pending/delivered replacement, independent six/eight caps, stale/empty status, finite observation deadline, no hidden force-position lookup
PASS: actual coordinated adapter report gates, local evidence, delivered-force snapshots, ownership/lease checks, continuous-contact arbitration, legacy isolation and shadow no-native-order boundary
PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments
PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut
PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides
PASS: actual waypoint pause/resume owns only its finite order, preserves unrelated routes and cannot resurrect a superseded or deleted hold
PASS: installed native priorities authorize group suppression71 over ordinary combat70, below native healing80; tagged soldier suppression91 yields ammo100, retreat110, medics111 and immediate danger (action SHA256=dbc652e6885f5d52d9dcdd465f74a7f8eb742eeb7f3a47d38fd11bb8b93ed1d8)
PASS: actual suppression and projectile methods retain a fixed eight-second last-seen area, deny blind support, require exact owned behavior, preserve finite ammo/shot budgets and bound retries
.............
----------------------------------------------------------------------
Ran 13 tests in 0.783s
OK
PASS: actual coordinated runner admission and explicit blocked-only engine flag; no native launch
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
...........
----------------------------------------------------------------------
Ran 11 tests in 0.301s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.697s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all menu settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: restart toggle submits authorized settings commands; Mission controls fit without overlap
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: selected choices remain green/red and fully visible when disabled; unselected choices return to neutral
PASS: probability editor and weighted item-row layout have all bound controls
PASS: panel fits narrow/large-DPI viewports, restores requested size, avoids repeated writes and preserves user DPI
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: whole-catalog multiword/case-insensitive search, name/path matching, enabled/disabled filters and large result sets
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.256s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 25.378s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 2.884s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.283s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 1.034s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.628s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.616s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.174s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 10.034s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.018s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.051s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 4.710s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.387s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.224s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.099s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.064s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.030s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.014s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.520s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.076s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.088s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.322s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.116s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.035s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.288s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.105s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.203s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.108s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.198s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.036s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.036s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual open-chat capture/context renewal and camera/menu priority, text-entry isolation, held-key release; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 21.976s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.243s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 5.914s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.314s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.061s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 1.876s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.106s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.013s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.135s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
.........
----------------------------------------------------------------------
Ran 9 tests in 0.064s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.018s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.002s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.980s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: hidden/anonymous/rough/identified markers, toggle transitions, prepared sites, no identity leakage, intel discovery and replicated authority wiring
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: actual combat injector admission/effect alignment; mild blood-only refusal, native threshold equality and all existing useful treatments preserved; engine consumption untested
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.567s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.330s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.166s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.895s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 48 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 158 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
@@ -0,0 +1,34 @@
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"display": "headless Gamescope 1920x1080/30Hz",
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After

Width:  |  Height:  |  Size: 111 KiB

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# RHS 1.9 override retirement — 6 November 2026
Removed the generated CAS SetAuthor and destruction-tire script replacements
from the active addon. Updated RHS Status Quo and both content packs are
0.17.5281. Their dependency identities and required resource GUIDs were verified;
the external manifest now records those versions and project hashes.
Native GameLib/Game/Workbench compilation and game-mode initialization passed
without either override. No script errors or VM exceptions were reported. The
small test fixture suppresses ordinary scenario startup; this is compilation /
initialization evidence, not a new gameplay or multiplayer qualification.
The hidden, muted private-prefix run completed and its owned-process cleanup and
source/external immutability checks passed. Existing external localization/DLC
resource errors still cause a nonzero overall runner exit; see native-result.log.
The retired generator exits with a retirement message. Repository checks reject
either stale override; a temporary-directory check verified both refusal paths.
External dependency/resource tests (11) and development-source bundle tests (18)
passed; generated menu outputs are current. Both removed files are absent from
the immutable native source manifest. All production addon files match that run,
except the disposable project's additional Rally dependency.
The separate Reaper/RHS character-slot workaround remains. Published Workshop
packages/listings have not been changed; retirement description text is prepared
locally. No Git push or Workshop upload was performed.
@@ -0,0 +1,11 @@
...........
----------------------------------------------------------------------
Ran 11 tests in 0.375s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 7.137s
OK
Menu layouts and palette are up to date.
@@ -0,0 +1,851 @@
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#ifdef WORKBENCH
modded class ERR_GameMode
{
protected override void StartScenario() {}
protected override void EOnInit(IEntity owner)
{
super.EOnInit(owner);
if(SCR_Global.IsEditMode() || !Replication.IsServer())return;
GetGame().GetCallqueue().CallLater(ERR_RHSRetirementComplete,10000,false);
}
protected void ERR_RHSRetirementComplete()
{
Print("ERR SMOKE PASS: updated RHS compiled and game mode initialized without either embedded 1.9 override");
Print("ERR SMOKE COMPLETE: RHS compatibility overrides removed");
}
}
#endif
@@ -0,0 +1 @@
Retired: use updated RHS Status Quo. Remove the old RHS 1.9 compatibility addon/overrides; do not regenerate them.
@@ -0,0 +1,724 @@
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"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"addons/core/addon.gproj": "6ccf0d3a2817a5f865e605d5abe89bd794e7c8654f2dd005d0f496f05d91e76a"
}
@@ -0,0 +1,45 @@
{
"schema_version": 1,
"launch_id": "72c1fbf7-2df3-4999-b82e-c311d45e0c64",
"captured_unix": 1793974621.5725198,
"source_root": "/home/jakub/devel/escapistsrereintroduced/.local/rhs-retirement/source",
"command": [
"gamescope",
"--backend",
"headless",
"-W",
"1920",
"-H",
"1080",
"-w",
"1920",
"-h",
"1080",
"-r",
"30",
"--",
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
"run",
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
"-gproj",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-retirement/source/addons/core/addon.gproj",
"-addonsDir",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-retirement/source/addons",
"-profile",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-retirement/native",
"-logconsole",
"-wbModule=WorldEditor",
"-load",
"Worlds/ERR_Everon.ent",
"-plugin=ERR_ValidateWorldPlugin",
"-errPlay",
"1",
"-errSmoke",
"0",
"-errSmokeOutcome",
"normal-escape-route",
"-noThrow",
"-disableCrashReporter"
],
"manifest_sha256": "5eb4a6371e5b915be8970e341590f7fd4fc80dcf3481e0616300a44371d3f1b8"
}
@@ -0,0 +1,53 @@
Test audio routed to silent output and muted (stream 55443)
Test audio routed to silent output and muted (stream 55485)
{
"stopped_unix": 1793974689.0559237,
"console_sha256": "646e42a0216b18e3e8b9a6da1b5f4eb61548a03ec69919d24e6eb0e5571f8bed",
"end_source_sha256": "5eb4a6371e5b915be8970e341590f7fd4fc80dcf3481e0616300a44371d3f1b8",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "72c1fbf7-2df3-4999-b82e-c311d45e0c64",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "5eb4a6371e5b915be8970e341590f7fd4fc80dcf3481e0616300a44371d3f1b8",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793974621.5727522,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/rhs-retirement/native/logs/logs_2026-11-06_15-17-03",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1920x1080/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
{
"log": "/home/jakub/devel/escapistsrereintroduced/.local/rhs-retirement/native/logs/logs_2026-11-06_15-17-03/console.log",
"smoke_completions": 1,
"assertions_passed": 1,
"script_or_runtime_failures": [],
"engine_errors": [
"15:17:05.210 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"15:17:05.210 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"15:17:05.210 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"15:17:05.211 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"15:17:13.321 DEFAULT (E): Failed to request DLC ownership information.",
"15:17:51.683 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"15:17:51.683 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}
@@ -0,0 +1,34 @@
{
"stopped_unix": 1793974689.0559237,
"console_sha256": "646e42a0216b18e3e8b9a6da1b5f4eb61548a03ec69919d24e6eb0e5571f8bed",
"end_source_sha256": "5eb4a6371e5b915be8970e341590f7fd4fc80dcf3481e0616300a44371d3f1b8",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "72c1fbf7-2df3-4999-b82e-c311d45e0c64",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "5eb4a6371e5b915be8970e341590f7fd4fc80dcf3481e0616300a44371d3f1b8",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793974621.5727522,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/rhs-retirement/native/logs/logs_2026-11-06_15-17-03",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1920x1080/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
@@ -0,0 +1,90 @@
---------------------------------------------
Log Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-retirement\native\logs\logs_2026-11-06_15-17-03\script.log started at 2026-11-06 15:17:06 (2026-11-06 14:17:06 UTC)
15:17:06.112 SCRIPT : SCRIPT : Initializing scripts
15:17:06.112 SCRIPT : SCRIPT : ScriptProjectManager init
15:17:08.932 SCRIPT : SCRIPT : Compiling GameLib scripts
15:17:08.989 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
15:17:08.989 SCRIPT : Module: GameLib; loaded 513x files; 704x classes; used 887K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 35487d81
15:17:08.990 SCRIPT : SCRIPT : Compiling Game scripts
15:17:09.969 SCRIPT : Compiling Game scripts
15:17:09.969 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
15:17:10.175 SCRIPT (W): @"Scripts/Game/Components/Vehicles/RHS_VehicleAntennaComponent.c,82": Pointer type 'Animation' can only be used with local variables
15:17:10.635 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
15:17:10.635 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
15:17:11.134 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:17:11.154 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
15:17:11.211 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
15:17:11.373 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
15:17:11.393 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
15:17:11.393 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
15:17:11.393 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
15:17:11.393 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
15:17:11.428 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:17:11.441 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
15:17:11.529 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
15:17:11.529 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
15:17:11.531 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
15:17:11.572 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:17:11.603 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:17:11.603 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,323": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:17:11.605 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
15:17:11.605 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
15:17:11.648 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:17:11.695 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
15:17:12.133 SCRIPT : Module: WorkbenchGame; loaded 187x files; 692x classes; used 2796K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 53d2bfa5
15:17:12.144 SCRIPT : Module: Game; loaded 6965x files; 14468x classes; used 45292K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: 15013bce
15:17:13.321 SCRIPT : Unable to register a script command due keyword duplicity: ban
15:17:13.321 SCRIPT : Unable to register a script command due keyword duplicity: kick
15:17:28.810 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
15:17:30.489 SCRIPT : ERR VALIDATION: prison terrain=211.344, radio terrain=159.656, extraction terrain=65.1562
15:17:30.490 SCRIPT : ERR TERRAIN: x=6084 z=7154 y=211.531
15:17:30.490 SCRIPT : ERR TERRAIN: x=6084 z=7157 y=211.516
15:17:30.490 SCRIPT : ERR TERRAIN: x=6084 z=7160 y=211.5
15:17:30.490 SCRIPT : ERR TERRAIN: x=6084 z=7163 y=211.453
15:17:30.491 SCRIPT : ERR TERRAIN: x=6084 z=7166 y=211.406
15:17:30.492 SCRIPT : ERR TERRAIN: x=6087 z=7154 y=211.438
15:17:30.492 SCRIPT : ERR TERRAIN: x=6087 z=7157 y=211.438
15:17:30.492 SCRIPT : ERR TERRAIN: x=6087 z=7160 y=211.422
15:17:30.492 SCRIPT : ERR TERRAIN: x=6087 z=7163 y=211.391
15:17:30.492 SCRIPT : ERR TERRAIN: x=6087 z=7166 y=211.344
15:17:30.492 SCRIPT : ERR TERRAIN: x=6090 z=7154 y=211.344
15:17:30.493 SCRIPT : ERR TERRAIN: x=6090 z=7157 y=211.344
15:17:30.493 SCRIPT : ERR TERRAIN: x=6090 z=7160 y=211.344
15:17:30.493 SCRIPT : ERR TERRAIN: x=6090 z=7163 y=211.328
15:17:30.493 SCRIPT : ERR TERRAIN: x=6090 z=7166 y=211.281
15:17:30.493 SCRIPT : ERR TERRAIN: x=6093 z=7154 y=211.25
15:17:30.493 SCRIPT : ERR TERRAIN: x=6093 z=7157 y=211.281
15:17:30.493 SCRIPT : ERR TERRAIN: x=6093 z=7160 y=211.25
15:17:30.495 SCRIPT : ERR TERRAIN: x=6093 z=7163 y=211.234
15:17:30.495 SCRIPT : ERR TERRAIN: x=6093 z=7166 y=211.188
15:17:30.495 SCRIPT : ERR TERRAIN: x=6096 z=7154 y=211.156
15:17:30.495 SCRIPT : ERR TERRAIN: x=6096 z=7157 y=211.172
15:17:30.496 SCRIPT : ERR TERRAIN: x=6096 z=7160 y=211.156
15:17:30.496 SCRIPT : ERR TERRAIN: x=6096 z=7163 y=211.141
15:17:30.496 SCRIPT : ERR TERRAIN: x=6096 z=7166 y=211.094
15:17:30.519 SCRIPT : ERR SITE CANDIDATE: position=<6090,211.344,7160> elevationRange=0.640625
15:17:34.666 SCRIPT : Unable to register a script command due keyword duplicity: ban
15:17:34.666 SCRIPT : Unable to register a script command due keyword duplicity: kick
15:17:46.929 SCRIPT : Reintroduced [loading]: respawn animation and preparation display attached to Escape
15:17:51.676 SCRIPT : Map load time: 2474ms
15:17:51.688 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
15:17:51.688 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
15:17:51.691 SCRIPT (W): Can't open config file ""
15:17:51.702 SCRIPT (W): Slot_WeaponInfo Has no Content!
15:17:51.703 SCRIPT (W): Slot_Chat Has no Content!
15:17:51.703 SCRIPT (W): Slot_VON Has no Content!
15:17:51.703 SCRIPT (W): Slot_AvailableActions Has no Content!
15:17:51.703 SCRIPT (W): Slot_Vehicle Has no Content!
15:17:51.703 SCRIPT (W): Slot_GameVersion Has no Content!
15:17:51.703 SCRIPT (W): Slot_Notifications Has no Content!
15:17:51.703 SCRIPT (W): Slot_Hints Has no Content!
15:17:51.727 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:17:51.727 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:17:51.728 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:17:51.734 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
15:17:51.877 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
15:17:51.893 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
15:17:52.102 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:18:02.257 SCRIPT : ERR SMOKE PASS: updated RHS compiled and game mode initialized without either embedded 1.9 override
15:18:02.257 SCRIPT : ERR SMOKE COMPLETE: RHS compatibility overrides removed
@@ -0,0 +1,8 @@
{
"production_files_matched_except_project": 720,
"removed_overrides_absent": [
"addons/core/Scripts/Game/Editor/Components/EditableEntity/RHS_CAS_EditableEntityComponent.c",
"addons/core/Scripts/Game/Vehicle/RHS_DestructionTireComponent.c"
],
"test_only": "Rally dependency in project and initialization-only probe"
}
@@ -0,0 +1,14 @@
# Standalone RHS publication — 5 November 2026
Published RHS 1.9 Compatibility 1.0.0, Workshop ID E119F1C05A274B83.
The Systems category selected correctly in a fresh private Workbench profile
after backing up the disposable prefix DbgUIState.bin. This does not isolate
which reset resolved the original category problem. The user editor was untouched.
The listing is public, uses APL-ND, includes RHS attribution/EULA and the gear
preview. Upload and backend processing both succeeded. The packed two scripts
match the previously tested patch. No WCS or Propeller fix is included.
The UI runner was intentionally stopped after publication; prefix-scoped cleanup
confirmed idle. Escape remains 0.0.141 and already embeds the same two fixes.
The main-mission changelog helper is not applicable to this different addon ID.
@@ -0,0 +1,231 @@
---------------------------------------------
Log Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\logs\logs_2026-11-05_18-34-08\console.log started at 2026-11-05 18:34:08 (2026-11-05 17:34:08 UTC)
18:34:08.271 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\logs\logs_2026-11-05_18-34-08' to filesystem under name logs
18:34:08.272 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\profile' to filesystem under name profile
18:34:08.272 ENGINE : FileSystem: Current working directory: 'Z:\home\jakub\.local\share\Steam\steamapps\common\Arma Reforger Tools\Workbench\'
18:34:08.273 PROFILING : Workbench Create Engine took: 8.264400 ms
18:34:09.307 INIT : INIT : Workbench Init Engine
18:34:09.307 ENGINE : Initializing engine, version 193322
18:34:09.307 ENGINE : CLI Params: -gproj Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-addon/addon.gproj -addonsDir Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons -profile Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry -logconsole -noSound -disableCrashReport -wbModule ResourceManager
18:34:09.317 ENGINE : Addon dirs:
18:34:09.317 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-addon/'
18:34:09.317 ENGINE : dir: './addons'
18:34:09.317 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons'
18:34:09.317 ENGINE : Available addons:
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-addon/addon.gproj' guid: 'E119F1C05A274B83'
18:34:09.317 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
18:34:09.317 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
18:34:09.317 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-addon' to filesystem under name ERR_RHS19Fix
18:34:09.322 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
18:34:09.324 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
18:34:09.328 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
18:34:09.433 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ArmaReforger/' (pak count: 15) to filesystem under name ArmaReforger
18:34:09.436 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
18:34:09.436 ENGINE : CPU vendor : AuthenticAMD
18:34:09.436 ENGINE : CPU type : 2
18:34:09.436 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
18:34:09.436 ENGINE : CPU cache info : L1 [Inst 32KB, Data 32KB], L2 [Unif 512KB], L3 [Unif 16384KB]
18:34:09.436 ENGINE : CPU count logical : 16
18:34:09.436 ENGINE : CPU count physical : 8
18:34:09.436 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
18:34:09.436 RESOURCES : ResourceDB: loading cache (id=0 name=ERR_RHS19Fix path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-addon/resourceDatabase.rdb)
18:34:09.436 RESOURCES : ResourceDB: loading cache (id=1 name=RHS_Core path=Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
18:34:09.444 RESOURCES : ResourceDB: loading cache (id=2 name=RHS_Content_02 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
18:34:09.446 RESOURCES : ResourceDB: loading cache (id=3 name=RHS_Content_01 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
18:34:09.453 RESOURCES : ResourceDB: loading cache (id=4 name=ArmaReforger path=Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ArmaReforger/resourceDatabase.rdb)
18:34:09.581 RESOURCES : ResourceDB: loading cache (id=5 name=core path=./addons/core/resourceDatabase.rdb)
18:34:09.583 RESOURCES : ResourceDB: loading cache (id=6 name=profile path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\profile/resourceDatabase.rdb)
18:34:09.583 RESOURCES : ResourceDB: loading cache (id=7 name=logs path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\logs\logs_2026-11-05_18-34-08/resourceDatabase.rdb)
18:34:09.746 RESOURCES : RESOURCES : ResourceDB: full scan
18:34:09.751 RESOURCES : RESOURCES : scanning...
18:34:09.751 RESOURCES : RESOURCES : scanning @"ERR_RHS19Fix"
18:34:09.763 RESOURCES : RESOURCES : scanning @"RHS_Core"
18:34:09.774 RESOURCES : RESOURCES : scanning @"RHS_Content_02"
18:34:09.778 RESOURCES : RESOURCES : scanning @"RHS_Content_01"
18:34:09.787 RESOURCES : RESOURCES : scanning @"ArmaReforger"
18:34:09.988 RESOURCES : RESOURCES : scanning @"core"
18:34:09.992 RESOURCES : RESOURCES : scanning @"profile"
18:34:09.992 RESOURCES : RESOURCES : scanning @"logs"
18:34:09.992 RESOURCES : RESOURCES : processing meta-files...
18:34:10.060 RESOURCES : 114145 meta-files cached, 0 loaded again
18:34:10.060 RESOURCES : RESOURCES : processing files...
18:34:10.061 INIT : Workbench startup
18:34:10.061 INIT : Workbench Init Engine
18:34:10.061 RESOURCES : ResourceDB: full scan
18:34:10.061 RESOURCES : processing files...
18:34:10.061 RESOURCES (W): resource not registered: @"$RHS_Core:system/thermal/thermalProfileTreeCrownDefault.conf". Setting null GUID
18:34:10.074 RESOURCES (W): resource not registered: @"$logs:external-addons-inputs.json". Setting null GUID
18:34:10.074 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
18:34:10.074 RESOURCES (W): resource not registered: @"$logs:launch-source.json". Setting null GUID
18:34:10.074 RESOURCES : RESOURCES : processing folders...
18:34:10.082 RESOURCES : RESOURCES : creating GUID-item mapping...
18:34:10.098 RESOURCES : RESOURCES : building tree...
18:34:10.152 PROFILING : ResourceDB: full scan took: 406.126200 ms
18:34:10.153 RESOURCES : ResourceDB: saving cache (id=0 name=ERR_RHS19Fix path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-addon/resourceDatabase.rdb)
18:34:10.155 RESOURCES : ResourceDB: written 526/526 bytes
18:34:10.155 RESOURCES : ResourceDB: cache successfully saved
18:34:10.155 RESOURCES : ResourceDB: saving cache (id=6 name=profile path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\profile/resourceDatabase.rdb)
18:34:10.157 RESOURCES : ResourceDB: written 51/51 bytes
18:34:10.157 RESOURCES : ResourceDB: cache successfully saved
18:34:10.157 RESOURCES : ResourceDB: saving cache (id=7 name=logs path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\logs\logs_2026-11-05_18-34-08/resourceDatabase.rdb)
18:34:10.158 RESOURCES : ResourceDB: written 208/208 bytes
18:34:10.158 RESOURCES : ResourceDB: cache successfully saved
18:34:10.158 ENGINE : GameProject load
18:34:10.158 ENGINE : Loaded addons:
18:34:10.158 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
18:34:10.158 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
18:34:10.158 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
18:34:10.158 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
18:34:10.158 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
18:34:10.158 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-addon/addon.gproj' guid: 'E119F1C05A274B83'
18:34:10.160 ENGINE : GameProject load
18:34:10.160 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/rhs-19-work/rhs-publish-retry/addons/ERRI_595F2BF2F44836FB/addon.gproj"
18:34:10.160 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
18:34:10.161 ENGINE : Loading custom engine user config '$profile:.save/app1874910_user76561198020202999/settings/ReforgerEngineSettings.conf'
18:34:10.161 ENGINE : No Enfusion settings file loaded. Continuing with defaults
18:34:10.260 RENDER : (OK) Adapter 'AMD Radeon RX 6950 XT (RADV NAVI21)' supports feature level 12_0
18:34:10.261 RENDER : Basic screen setup:
18:34:10.261 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
18:34:10.261 RENDER : MSAA : none
18:34:10.274 RENDER : AMD AGS library initialized, version 6.1.0 x DLL 6.1.0
18:34:10.274 RENDER : Extendeded AMD info for AMD Radeon RX 6950 XT (RADV NAVI21) (primary device)
18:34:10.274 RENDER : * architecture RDNA2, 80 CUs, 40 WGPs (for RDNA), 64 ROPs
18:34:10.274 RENDER : * core clocks 2000 MHz, memory 1124 MHz
18:34:10.274 RENDER : * TFlops 20.5, memory bandwidth (562.0 GB/s)
18:34:10.274 RENDER : AMD AGS correctly initialized
18:34:10.275 RENDER : GPU_ATI (0x1002) (AMD Radeon RX 6950 XT (RADV NAVI21)) with 1 GPU detected, VRAM 16128MB (fast 0MB), shared 64362MB, driver version 99.19.02-230831a-396538C-AMD-Software-Adrenalin-Edition
18:34:10.275 RENDER : Detected output devices:
18:34:10.275 RENDER : * 1 device/s connected to AMD Radeon RX 6950 XT (RADV NAVI21):
18:34:10.275 RENDER : Generic Non-PnP Monitor (\\.\DISPLAY1), 1280x720 (offset 0x0), 30Hz
18:34:10.275 RENDER : Concurrent frames limit 2
18:34:10.351 RENDER : DX12 device successfully created by AMD AGS library
18:34:10.351 RENDER : * user markers not supported in this version AMD SW
18:34:10.351 RENDER : Graphics device features
18:34:10.351 RENDER : Needed:
18:34:10.351 RENDER : * Highest supported shader model: 6.8 (6.0 needed)
18:34:10.351 RENDER : Optional:
18:34:10.351 RENDER : * Allow tearing (VSYNC) : 1
18:34:10.351 RENDER : * 16 bits : 1
18:34:10.351 RENDER : * Resource heap tier : 3
18:34:10.351 RENDER : * Persistent heaps (DRED) : 1
18:34:10.351 RENDER : * DRED 1.2 is supported by compiler
18:34:10.372 RENDER : Main RT format setup.
18:34:10.372 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
18:34:10.372 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
18:34:10.374 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=16
18:34:10.399 PROFILING : Settings changed took: 0.013300 ms
18:34:10.405 RENDER : RENDER : Reload shaders
18:34:10.405 RENDER : Enfusion shader version 37
18:34:10.405 INIT : INIT : ShaderListReload
18:34:10.405 PROFILING : ShaderListReload took: 0.000500 ms
18:34:10.687 RENDER : Loaded 4592 newer shader binaries
18:34:10.687 PROFILING : Reload shaders took: 282.325800 ms
18:34:10.687 ENGINE : Initializing inputs.
18:34:10.701 RENDER : Super resolution method available: AMD FSR 1
18:34:10.701 NETWORK : Initializing networking.
18:34:10.701 NETWORK : Using new GameRplScheduler.
18:34:10.702 SCRIPT : SCRIPT : Initializing scripts
18:34:10.702 SCRIPT : SCRIPT : ScriptProjectManager init
18:34:12.235 PROFILING : ScriptProjectManager init took: 1534.020100 ms
18:34:12.274 PROFILING : Initializing scripts took: 1572.994200 ms
18:34:12.295 ENGINE : Enfusion engine successfully created.
18:34:12.295 PROFILING : Workbench Init Engine took: 2989.597500 ms
18:34:12.295 INIT : INIT : Workbench Create Game
18:34:12.329 GUI : Using default language (en_us)
18:34:12.329 GUI : Loading 'en_us' localization file.
18:34:12.329 INIT : INIT : Loading StringTable
18:34:12.359 PROFILING : Loading StringTable took: 30.198200 ms
18:34:12.359 SCRIPT : SCRIPT : Compiling GameLib scripts
18:34:12.425 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
18:34:12.425 SCRIPT : Module: GameLib; loaded 512x files; 704x classes; used 887K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: a2fafa86
18:34:12.426 PROFILING : Compiling GameLib scripts took: 66.651700 ms
18:34:12.426 SCRIPT : SCRIPT : Compiling Game scripts
18:34:13.526 INIT : Workbench Create Game
18:34:13.526 SCRIPT : Compiling Game scripts
18:34:13.526 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
18:34:13.526 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
18:34:13.782 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
18:34:13.812 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
18:34:13.899 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
18:34:13.911 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
18:34:13.911 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
18:34:13.911 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
18:34:13.911 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
18:34:13.993 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
18:34:13.993 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
18:34:13.995 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
18:34:14.034 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
18:34:14.034 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
18:34:14.081 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
18:34:14.444 SCRIPT : Module: WorkbenchGame; loaded 184x files; 690x classes; used 2792K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 7a91374f
18:34:14.451 SCRIPT : Module: Game; loaded 6193x files; 12247x classes; used 35594K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"; CRC32: 3a6fbb0c
18:34:14.498 PROFILING : Compiling Game scripts took: 2072.183900 ms
18:34:14.503 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
18:34:14.557 ENGINE : Game successfully created.
18:34:14.558 PROFILING : Workbench Create Game took: 2262.603000 ms
18:34:14.566 DEFAULT : Using thumbnail cache directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_RHS19Fix/thumbnails
18:34:15.475 DEFAULT : Using autosave directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_RHS19Fix/autosaves
18:34:15.477 PROFILING : Workbench startup took: 7256.685500 ms
18:34:18.653 DEFAULT : Checking pending workshop invites...
18:34:18.889 DEFAULT : Pending workshop invites request done (1)
18:37:03.044 DEFAULT : Checking pending workshop invites...
18:37:03.306 DEFAULT : Pending workshop invites request done (1)
18:41:13.371 DEFAULT : Creating bundle...
18:41:13.382 DEFAULT : Checking required files...
18:41:13.413 RESOURCES : ResourceDB: saving cache (id=0 name=ERR_RHS19Fix path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-addon/resourceDatabase.rdb)
18:41:13.415 RESOURCES : ResourceDB: written 526/526 bytes
18:41:13.415 RESOURCES : ResourceDB: cache successfully saved
18:41:13.415 RESOURCES : ResourceDB: saving cache (id=6 name=profile path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\profile/resourceDatabase.rdb)
18:41:13.417 RESOURCES : ResourceDB: written 51/51 bytes
18:41:13.417 RESOURCES : ResourceDB: cache successfully saved
18:41:13.417 RESOURCES : ResourceDB: saving cache (id=7 name=logs path=Z:\home\jakub\devel\escapistsrereintroduced\.local\rhs-19-work\rhs-publish-retry\logs\logs_2026-11-05_18-34-08/resourceDatabase.rdb)
18:41:13.419 RESOURCES : ResourceDB: written 208/208 bytes
18:41:13.419 RESOURCES : ResourceDB: cache successfully saved
18:41:13.419 RESOURCES : Packaging project started.
18:41:13.430 DEFAULT : DEFAULT : Scanning source directory
18:41:13.432 PROFILING : Scanning source directory took: 1.303600 ms
18:41:13.432 DEFAULT : DEFAULT : Scanning intermediate directory
18:41:13.432 PROFILING : Scanning intermediate directory took: 0.160200 ms
18:41:13.432 DEFAULT : DEFAULT : Refreshing intermediate directory
18:41:13.434 DEFAULT : Refreshed 2 files in intermediate directory.
18:41:13.434 PROFILING : Refreshing intermediate directory took: 2.290900 ms
18:41:13.434 DEFAULT : DEFAULT : Assigning files to selections
18:41:13.434 DEFAULT : Selection 'data': 2 files
18:41:13.434 DEFAULT : Default/unassigned selection: 0 files
18:41:13.434 PROFILING : Assigning files to selections took: 0.027500 ms
18:41:13.434 DEFAULT : DEFAULT : Calculating chunk pak layouts
18:41:13.434 PROFILING : Calculating chunk pak layouts took: 0.006000 ms
18:41:13.434 DEFAULT : DEFAULT : Writing pak files
18:41:13.435 PROFILING : Writing pak files took: 0.524100 ms
18:41:13.435 RESOURCES : Packaging done. Result: 1
18:41:13.436 RESOURCES : Gproj file copy successful
18:41:13.437 DEFAULT : Created PAK files:
18:41:13.437 RESOURCES : 1: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Publishing/E119F1C05A274B83/data.pak
18:41:13.439 RESOURCES : Packaging project successful
18:41:13.441 RESOURCES : ResourceDB: saving cache (id=0 name=ERR_RHS19Fix path=C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Publishing/E119F1C05A274B83/resourceDatabase.rdb)
18:41:13.442 RESOURCES : ResourceDB: written 466/466 bytes
18:41:13.442 RESOURCES : ResourceDB: cache successfully saved
18:41:13.466 RESOURCES : Saving manifest successful: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Publishing/E119F1C05A274B83/manifest.json
18:41:13.466 DEFAULT : Bundle successfully saved into: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Publishing/E119F1C05A274B83
18:41:13.469 RESOURCES : Creating bundle successful
18:41:13.469 DEFAULT : Validating bundle...
18:41:13.480 DEFAULT : Validating bundle successful
18:41:46.191 DEFAULT : Publishing project to Workshop...
18:41:46.197 DEFAULT : Validating bundle...
18:41:46.208 DEFAULT : Validating bundle successful
18:41:48.592 DEFAULT : Uploading status: 20%
18:41:48.634 DEFAULT : Uploading status: 25%
18:41:49.021 DEFAULT : Uploading status: 70%
18:41:49.212 DEFAULT : Uploading status: 100%
18:41:50.189 DEFAULT : Uploading finished
18:41:50.189 DEFAULT : Project uploaded successfully
18:41:50.189 DEFAULT : Checking addon processing status...
18:44:13.235 DEFAULT : Addon processing successful
@@ -0,0 +1,851 @@
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# Discovered vehicle assignments — 2026-11-06
Content → Vehicles now provides a **Use for** selector for garages/yards,
civilian traffic, enemy patrols, convoy armed escorts and convoy supply trucks.
Installed server vehicle catalogs and complete vehicle prefabs are scanned in
small batches; new vehicles remain unassigned until an administrator enables a
use. Existing pool defaults remain. Source-mod exclusions, per-use choices and
presets persist through the shared server preferences.
## Verification
- Full `python3 tools/check.py` suite passed (`repository-checks.log`).
- Focused checks repeated after final traffic-budget and wording corrections:
preferences, command authorization/allowlists, convoy dispatch transactions,
real selection policy, traffic lifecycle, garage geometry and generated menu.
See `focused-final.log`.
- Discovery found 321 ground vehicles in the installed dependency closure, plus
three temporary uncatalogued vehicle prefabs in the disposable test addon.
- `menu-run` exercised the real admin menu: item/master controls, state filters,
all 29 navigation pages, selecting a new vehicle for patrols, independent
assignments, stale-role action rejection and persisted preference reload.
- The same run assigned a new car to garage and traffic selection, verified its
actual garage footprint, and allocated production crews for a patrol car,
armed escort and supply truck. All three physically drove more than 20m.
- `final-run` compiled the exact final production addon sources and repeated all
page geometry checks plus discovery, per-use selection, garage fit, production
crews and physical driving. Rejected traffic candidates consume a native
creation attempt before their early return, preserving the 64-attempt ceiling.
The temporary prefabs inherit an S105, armed UAZ and ammunition Ural, with new
GUIDs not known to the mission. They are found through the ordinary prefab scan,
not a hardcoded production list. They and the fixture script exist only in the
disposable source snapshots. Screenshots show the real menu, including the
fixture vehicle. An earlier run also allocated five crew and drove a new UAZ
patrol derivative; the final fixture uses a smaller car to check garage fit.
## Scope
This verifies local Workbench integration, not a dedicated multiplayer session,
every third-party mod, every garage location or a complete live supply-convoy
mission. Native physical tests use production crew allocation with fixture road
starts/orders; finite convoy dispatch and refusal behavior also have policy tests.
The garage check proves selection and physical dimensions, not a new full yard
placement/claim/cleanup run. Existing lifecycle tests remain in force.
Convoy assignments affect the three light escorts and supply truck. The special
BMP slot stays fixed because its interception/mounted-ammunition logic depends
on that exact resource. Patrol assignments affect the main HQ vehicle roster;
optional bike and Sarka waves retain their existing settings. AI component
support is checked without spawning; physical crew and size checks still veto
incompatible mod vehicles. Such vehicles are unavailable for that use until the
next round. No Workshop addons are downloaded or unloaded by these controls.
All native runs used hidden Gamescope, muted audio, a cloned private Proton prefix
and new test profiles. Runner records include immutable launch/external-input
hashes and confirmed owned-process cleanup. No user Workbench was closed.
Installed RHS content packs 01/02 were 0.17.5281. Their fingerprints were accepted
only in the disposable audit, without changing the repository dependency
manifest. Native scripts compiled without errors. The runner still reports
external resource errors (localization GUID references, DLC ownership request,
and old vehicle fields); successful smoke completion does not mean clean engine
logs or certification of the whole external-mod set.
`source-comparison.json` compares the final tested production files to the
workspace. The fixture source and prefab resources accompany each run. The
release version remains 0.0.143; this change has not been pushed or published.
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"sha256": "4c70bf384375f069cab9ed719f3865441fd363a010495e7b465f3ae83ed887c3"
},
"thumbnail.png_0.17.5281_manifest.json": {
"stat": [
47,
40147525,
366,
1793966282534986763,
1793966282534986763
],
"sha256": "d0e233b32d3d41ac44ea127ea5eb028b97a63555f7867278a7a6f5e8e1df7255"
}
}
}
}
@@ -0,0 +1,2 @@
Vehicle : "{AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et" {
}
@@ -0,0 +1,7 @@
MetaFileClass {
Name "{F001C0DE00000001}Prefabs/Vehicles/ERR_RoleTestCar.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS {}
}
}
@@ -0,0 +1,2 @@
Vehicle : "{0B4DEA8078B78A9B}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_PKM.et" {
}
@@ -0,0 +1,7 @@
MetaFileClass {
Name "{F001C0DE00000002}Prefabs/Vehicles/ERR_RoleTestEscort.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS {}
}
}
@@ -0,0 +1,2 @@
Vehicle : "{3336BE330C4F355B}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_ammo.et" {
}
@@ -0,0 +1,7 @@
MetaFileClass {
Name "{F001C0DE00000003}Prefabs/Vehicles/ERR_RoleTestTruck.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS {}
}
}
@@ -0,0 +1,303 @@
#ifdef WORKBENCH
modded class SCR_RespawnSystemComponent
{
override void UpdateLoadingPlaceholder(float dt)
{
super.UpdateLoadingPlaceholder(dt);
if (ERR_AdminMenu.GetOpenMenu() && m_wLoadingPlaceholder) m_wLoadingPlaceholder.SetVisible(false);
}
}
modded class ERR_GameMode
{
protected override void StartScenario() {}
protected override void EOnInit(IEntity owner)
{
super.EOnInit(owner);
if (SCR_Global.IsEditMode() || !Replication.IsServer()) return;
GetGame().GetCallqueue().CallLater(ERR_ContentReviewBegin, 5000, false);
}
protected void ERR_ContentReviewBegin()
{
PrintFormat("ERR CONTENT: controller=%1",GetGame().GetPlayerController()!=null);
ERR_AdminMenu.Open();
}
}
modded class ERR_AdminMenu
{
protected int m_ContentReviewStage;
protected float m_ContentReviewAt;
protected string m_ContentReviewItem;
protected string m_ContentReviewVehicle;
protected string m_ContentReviewAddon="58d0fb3206b6f859";
override void OnMenuOpen()
{
super.OnMenuOpen();
GetGame().GetCallqueue().CallLater(ERR_ContentReviewTick,1000,true);
}
override void OnMenuClose()
{
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
super.OnMenuClose();
}
void ERR_ContentReviewFail(string reason)
{
Print("ERR SMOKE FAIL: content menu "+reason,LogLevel.ERROR);
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
}
void ERR_ContentReviewTick()
{
float now=GetGame().GetWorld().GetWorldTime();
if(!m_Ready || now<m_ContentReviewAt)return;
m_ContentReviewAt=now+3000;
PrintFormat("ERR CONTENT STAGE: %1 page=%2 vehicles=%3 addon=%4",m_ContentReviewStage,m_Page,m_VehicleRows.Count(),m_ShownVehicleAddon);
ERR_ItemPreferences prefs=GetGame().ERR_ItemSelections();
if(m_ContentReviewStage==0)
{
if(m_ServerAddonKeys.IsEmpty() || m_VehicleMods.IsEmpty())return;
if(!GetGame().ERR_ServerVehicles().Contains("2528466de220d91c","f001c0de00000003"))return;
for(int checkPage=0;checkPage<Pages().Count();checkPage++){ShowPage(checkPage);if(!ERR_ProbeNavigation(checkPage)){ERR_ContentReviewFail("final page bounds");return;}}
ERR_VehicleRolePhysicalProbe.Begin();GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);return;
ShowPage(ERR_AdminPage.MODS);GetRootWidget().Update();
if(!ERR_ProbeNavigation(ERR_AdminPage.MODS)){ERR_ContentReviewFail("navigation");return;}
PrintFormat("ERR CONTENT MODS: rows=%1 vehicleMods=%2",m_ServerAddonRows.Count(),m_VehicleMods.Count());
System.MakeScreenshot("$logs:content-mods");
m_ContentReviewStage=1;return;
}
if(m_ContentReviewStage==1)
{
SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod",GetRootWidget()).SetCurrentItem(m_ServerAddonKeys.Find(m_ContentReviewAddon),false,false,false);
ShowPage(ERR_AdminPage.ALLOWED_ITEMS);BrowseItems(0);m_ContentReviewStage=2;return;
}
if(m_ContentReviewStage==2)
{
if(m_ItemRows.IsEmpty())return;
foreach(string key,Widget row:m_ItemRows){m_ContentReviewItem=key;OnItemRowButton(SCR_ButtonTextComponent.GetButtonText("Disable",row));break;}
System.MakeScreenshot("$logs:content-items");m_ContentReviewStage=3;return;
}
if(m_ContentReviewStage==3)
{
if(prefs.Enabled(m_ContentReviewAddon,m_ContentReviewItem)){ERR_ContentReviewFail("item disable through menu");return;}
SubmitItems("items mod "+m_ContentReviewAddon+" 0");m_ContentReviewStage=4;return;
}
if(m_ContentReviewStage==4)
{
if(prefs.ModEnabled(m_ContentReviewAddon)){ERR_ContentReviewFail("mod disable");return;}
array<ResourceName> disabledPool={ERR_CivilianTraffic.CarPrefab(0)};
if(!ERR_VehicleSelection.Choose(disabledPool).IsEmpty()){ERR_ContentReviewFail("disabled mod still permits traffic candidate");return;}
SubmitItems("items mod "+m_ContentReviewAddon+" 1");m_ContentReviewStage=5;return;
}
if(m_ContentReviewStage==5)
{
if(!prefs.ModEnabled(m_ContentReviewAddon)||prefs.Enabled(m_ContentReviewAddon,m_ContentReviewItem)){ERR_ContentReviewFail("master restore lost item choice");return;}
SCR_EditBoxComponent.GetEditBoxComponent("ItemsSearch",GetRootWidget()).SetValue("err_no_such_item_9387");BrowseItems(0);m_ContentReviewStage=6;return;
}
if(m_ContentReviewStage==6)
{
if(!m_ItemRows.IsEmpty()){ERR_ContentReviewFail("search stale rows");return;}
Print("ERR SMOKE PASS: real menu item disable, master mod restoration and empty search");
PrintFormat("ERR CONTENT VEHICLE INDEX: %1",m_VehicleMods.Find(m_ContentReviewAddon));
ShowPage(ERR_AdminPage.WEIGHTS); SubmitItems("items list "+m_ContentReviewAddon+" 0");m_ContentReviewStage=10;return;
}
if(m_ContentReviewStage==10)
{
ShowPage(ERR_AdminPage.ALLOWED_ITEMS);m_ContentReviewStage=11;return;
}
if(m_ContentReviewStage==11)
{
if(!m_ItemRows.IsEmpty()){ERR_ContentReviewFail("search lost after advanced page");return;}
Print("ERR SMOKE PASS: item search restored after visiting advanced weights");
OpenVehicleAddon(m_ContentReviewAddon);m_ContentReviewStage=7;return;
}
if(m_ContentReviewStage==7)
{
SCR_ComboBoxComponent enabledFilter=SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter",GetRootWidget());
if(enabledFilter.GetCurrentIndex()!=1){enabledFilter.SetCurrentItem(1,false,false,false);BrowseVehicles(0);return;}
if(m_VehicleRows.IsEmpty())return;
if(!ERR_ProbeNavigation(ERR_AdminPage.VEHICLE_POOL)){ERR_ContentReviewFail("vehicle navigation");return;}
foreach(string key,Widget row:m_VehicleRows){m_ContentReviewVehicle=key;OnVehicleRowButton(SCR_ButtonTextComponent.GetButtonText("Disable",row));break;}
System.MakeScreenshot("$logs:content-vehicles");m_ContentReviewStage=8;return;
}
if(m_ContentReviewStage==8)
{
if(prefs.VehicleRole(m_ContentReviewAddon,m_ContentReviewVehicle,0)!=0){ERR_ContentReviewFail("vehicle disable");return;}
ERR_ServerAddonItems vehicles=GetGame().ERR_ServerVehicles().Find(m_ContentReviewAddon);
foreach(ERR_ServerItem vehicle:vehicles.Items)
if(ERR_TerrainCatalog.Key(vehicle.Prefab)==m_ContentReviewVehicle)
{
array<ResourceName> pool={vehicle.Prefab};
if(ERR_VehicleSelection.RoleAllowed(pool[0],0)){ERR_ContentReviewFail("disabled vehicle still selected");return;}
}
ERR_ItemPreferences reloaded=new ERR_ItemPreferences();
if(reloaded.VehicleRole(m_ContentReviewAddon,m_ContentReviewVehicle,0)!=0||reloaded.Enabled(m_ContentReviewAddon,m_ContentReviewItem)||!reloaded.ModEnabled(m_ContentReviewAddon)){ERR_ContentReviewFail("saved configuration reload");return;}
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter",GetRootWidget()).SetCurrentItem(2,false,false,false);BrowseVehicles(0);m_ContentReviewStage=9;return;
}
if(m_ContentReviewStage==12)
{
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesMod",GetRootWidget()).SetCurrentItem(m_VehicleMods.Find("2528466de220d91c"),false,false,false);
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesRole",GetRootWidget()).SetCurrentItem(2,false,false,false);
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter",GetRootWidget()).SetCurrentItem(0,false,false,false);
SCR_EditBoxComponent.GetEditBoxComponent("VehiclesSearch",GetRootWidget()).SetValue("RoleTestCar");
ShowPage(ERR_AdminPage.VEHICLE_POOL);BrowseVehicles(0);m_ContentReviewStage=13;return;
}
if(m_ContentReviewStage==13)
{
Widget row=m_VehicleRows.Get("f001c0de00000001");
if(!row||!VehicleSelectionReady()||m_ShownVehicleRole!=2){ERR_ContentReviewFail("role browser selected wrong result");return;}
OnVehicleRowButton(SCR_ButtonTextComponent.GetButtonText("Enable",row));m_ContentReviewStage=14;return;
}
if(m_ContentReviewStage==14)
{
if(!GetGame().ERR_ServerVehicles().Allowed(ERR_VehicleRolePhysicalProbe.Car(),2)||GetGame().ERR_ServerVehicles().Allowed(ERR_VehicleRolePhysicalProbe.Car(),0)){ERR_ContentReviewFail("per-use enabling through menu");return;}
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesRole",GetRootWidget()).SetCurrentItem(3,false,false,false);
if(VehicleSelectionReady()){ERR_ContentReviewFail("stale role buttons accepted");return;}
BrowseVehicles(0);m_ContentReviewStage=15;return;
}
if(m_ContentReviewStage==15)
{
ERR_ItemPreferences reloadRoles=new ERR_ItemPreferences();
if(m_ShownVehicleRole!=3||reloadRoles.VehicleRole("2528466de220d91c","f001c0de00000001",2)!=1||reloadRoles.VehicleRole("2528466de220d91c","f001c0de00000001",3)!=-1){ERR_ContentReviewFail("independent roles/save reload");return;}
Print("ERR SMOKE PASS: real menu assigns a discovered vehicle to patrols, preserves independent uses, blocks stale role actions and reloads saved assignments");
SubmitItems("vehicles role 2528466de220d91c 2 f001c0de00000001 0");m_ContentReviewStage=16;return;
}
if(m_ContentReviewStage==16)
{
ERR_VehicleRolePhysicalProbe.Begin();GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);return;
}
if(m_ContentReviewStage==9)
{
if(m_VehicleRows.IsEmpty()){ERR_ContentReviewFail("disabled vehicle filter");return;}
Print("ERR SMOKE PASS: vehicle disable, filtered list and persisted preferences reload");
for(int page=0;page<Pages().Count();page++)
{
ShowPage(page);
if(!ERR_ProbeNavigation(page)){ERR_ContentReviewFail("page bounds "+page.ToString());return;}
}
Print("ERR SMOKE PASS: all navigation pages fit and disabled vehicles are excluded from selection");
ShowPage(ERR_AdminPage.MODS);System.MakeScreenshot("$logs:content-final");
m_ContentReviewStage=12;return;
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
}
}
}
#endif
#ifdef WORKBENCH
modded class ERR_ConvoyService
{
bool ERR_RoleTestCrew(ERR_ConvoyVehicle unit) { return FillCrew(unit); }
}
modded class ERR_HunterService
{
bool ERR_RoleTestHunter(ERR_HunterVehicle unit) { return FillCrew(unit); }
}
class ERR_VehicleRolePhysicalProbe
{
static ref array<ref ERR_ConvoyVehicle> Units = {};
static ref array<vector> Starts = {};
static float Began;
static bool Failed;
static ResourceName Car() { return "{F001C0DE00000001}Prefabs/Vehicles/ERR_RoleTestCar.et"; }
static ResourceName Escort() { return "{F001C0DE00000002}Prefabs/Vehicles/ERR_RoleTestEscort.et"; }
static ResourceName Truck() { return "{F001C0DE00000003}Prefabs/Vehicles/ERR_RoleTestTruck.et"; }
static void Fail(string message)
{
Failed = true; Print("ERR SMOKE FAIL: vehicle roles " + message, LogLevel.ERROR);
GetGame().GetCallqueue().Remove(Tick);
}
static void Begin()
{
ERR_GameMode mode = ERR_GameMode.Get();
ERR_ServerVehicleCatalog catalog = GetGame().ERR_ServerVehicles();
ERR_ItemPreferences preferences = GetGame().ERR_ItemSelections();
string addon = "2528466de220d91c";
array<ResourceName> prefabs = {Car(), Escort(), Truck()};
array<int> roles = {2, 3, 4};
ERR_ConvoyService convoy = new ERR_ConvoyService(mode, null);
ERR_HunterService hunterService = new ERR_HunterService(mode, null);
for (int i = 0; i < 3; i++)
{
ResourceName prefab = prefabs[i]; int role = roles[i]; string key = ERR_TerrainCatalog.Key(prefab);
PrintFormat("ERR ROLE FOUND: %1 contains=%2 capable=%3 sources=%4",prefab,catalog.Contains(addon,key),catalog.Capable(key,role),SCR_AddonTool.GetResourceAddons(prefab));
Resource inspected=Resource.Load(prefab);IEntitySource source=SCR_BaseContainerTools.FindEntitySource(inspected);
if(source)for(int c=0;c<source.GetComponentCount();c++)PrintFormat("ERR ROLE COMPONENT: %1",source.GetComponent(c).GetClassName());
if (!catalog.Contains(addon,key) || !catalog.Capable(key,role)) { Fail("uncatalogued mod prefab not discovered " + prefab); return; }
if (catalog.Allowed(prefab,role)) { Fail("new vehicle unexpectedly enabled by default"); return; }
if(i==0)
{
if(catalog.Allowed(prefab,0)||catalog.Allowed(prefab,1)){Fail("new civilian vehicle enabled before assignment");return;}
if(!preferences.SetVehicleRole(addon,key,0,true)||!preferences.SetVehicleRole(addon,key,1,true)||catalog.Choose(0,"",false)!=prefab||catalog.Choose(1,"")!=prefab){Fail("new civilian vehicle not selected for garage and traffic");return;}
Print("ERR SMOKE PASS: previously unknown car assigned independently to garage and traffic selections");
}
if (!preferences.SetVehicleRole(addon,key,role,true) || !catalog.Allowed(prefab,role)) { Fail("role assignment did not enable candidate"); return; }
bool picked;
for (int sample = 0; sample < 100; sample++) if (catalog.Choose(role, "") == prefab) picked = true;
if (!picked) { Fail("assigned mod prefab not in spawn selection"); return; }
vector pos, angles;
vector seed = Vector(6000 + i * 300, 0, 6500);
bool placed;
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
for (int attempt = 0; attempt < 40; attempt++)
{
if (ERR_SupplyConvoySystem.ApproachDirected(seed + Vector(attempt * 30,0,attempt * 20),pos,angles) && placement.Clear(pos,angles[0])) { placed=true; break; }
}
if (!placed) { Fail("no test road placement"); return; }
ERR_ConvoyVehicle unit;
if (i == 0)
{
ERR_HunterVehicle hunter = new ERR_HunterVehicle(); hunter.AssignedVehicle = true; unit = hunter;
}
else unit = new ERR_ConvoyVehicle();
unit.Index = 0; if(i==2)unit.Index=1;
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(prefab,pos,angles));
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(),pos));
if(unit.Entity)mode.Own(unit.Entity);if(unit.Group)mode.Own(unit.Group);
if(!unit.Entity || !unit.Group || !ERR_VehicleSelection.RoadFit(unit.Entity)){Fail("physical road fit " + prefab);return;}
if(i==0){vector low,high;unit.Entity.GetBounds(low,high);if(!ERR_GarageVehicleRules.Envelope(low,high)){Fail("new car garage footprint");return;}}
ERR_Actors.SetFaction(unit.Entity,mode.EnemyFaction());unit.Group.SetFaction(mode.EnemyFaction());
bool crew;
if(i==0)crew=hunterService.ERR_RoleTestHunter(ERR_HunterVehicle.Cast(unit));
else crew=convoy.ERR_RoleTestCrew(unit);
if(!crew){Fail("production crew allocation " + prefab);return;}
Units.Insert(unit);Starts.Insert(pos);
PrintFormat("ERR SMOKE PASS: discovered assigned vehicle role=%1 prefab=%2 actualCrew=%3",role,prefab,unit.Members.Count());
if(i==2 && !unit.Entity.FindComponent(InventoryStorageManagerComponent)){Fail("supply inventory absent");return;}
Resource resource=Resource.Load(prefab);
IEntityComponentSource compartments=SCR_BaseContainerTools.FindComponentSource(resource,SCR_BaseCompartmentManagerComponent);
if(compartments)for(int v=0;v<compartments.GetNumVars();v++)PrintFormat("ERR ROLE COMPARTMENT VAR: %1",compartments.GetVarName(v));
}
Began=GetGame().GetWorld().GetWorldTime();
GetGame().GetCallqueue().CallLater(Tick,1000,true);
}
static void Tick()
{
float now=GetGame().GetWorld().GetWorldTime();
bool movedAll=true;
for(int i=0;i<Units.Count();i++)
{
ERR_ConvoyVehicle unit=Units[i];
if(!unit.Registered)
{
SCR_AIGroupUtilityComponent utility=unit.Group.GetGroupUtilityComponent();
SCR_AIVehicleUsageComponent usage=SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if(!utility || !utility.m_VehicleMgr || !usage || !utility.m_VehicleMgr.TryAddVehicle(usage)){movedAll=false;continue;}
utility.AddUsableVehicle(usage);unit.Group.SetPermanentLOD(0);unit.Group.ActivateAI();
array<AIAgent> agents={};unit.Group.GetAgents(agents);
foreach(AIAgent agent:agents){agent.SetPermanentLOD(0);agent.ActivateAI();}
vector target,angles;vector transform[4];unit.Entity.GetTransform(transform);
if(!ERR_SupplyConvoySystem.ApproachDirected(Starts[i]+transform[2]*150,target,angles)){movedAll=false;continue;}
unit.Waypoint=AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(),target));
if(!unit.Waypoint){Fail("move waypoint");return;}
ERR_GameMode.Get().Own(unit.Waypoint);unit.Group.AddWaypoint(unit.Waypoint);unit.Registered=true;
}
float distance=vector.DistanceXZ(Starts[i],unit.Entity.GetOrigin());
if(distance<20)movedAll=false;
if(now-Began>120000){Fail("driving timeout role="+i.ToString()+" distance="+distance.ToString());return;}
}
if(!movedAll)return;
Print("ERR SMOKE PASS: newly discovered patrol, escort and supply vehicles physically driven more than20m with production crews");
Print("ERR SMOKE COMPLETE: vehicle roles discovery assignments native crews and driving");
GetGame().GetCallqueue().Remove(Tick);
}
}
#endif
@@ -0,0 +1,732 @@
{
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt": "16b263bcb2fb3ae361367a600753a829425620d2e6b350a891c51fba47437ab6",
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt.meta": "f2a44ece28891240e6bfa1d01af29428adcadbe82c80e287eb33cd5e58f1f90a",
"addons/core/Assets/Items/ERR_Atlas/AtlasCover.emat": "0a536cd31d1917965ab36d33e273a881be384eb8b863eb5da03d1666e141d45a",
"addons/core/Assets/Items/ERR_Atlas/AtlasCover.emat.meta": "9f4d59cd6d103547e3e494baf7cc8fce70f31f87c66fe6d26b70011bbd27e38b",
"addons/core/Assets/Items/ERR_Atlas/AtlasPaper.emat": "88a2c1061c01eb96ce8a0f753bd3e89e1d7af01471ccc4abb4774a7aa9a532fb",
"addons/core/Assets/Items/ERR_Atlas/AtlasPaper.emat.meta": "e0093b7df155499444f93a1148a07f66cc755489192db17c81f4035d17378efb",
"addons/core/Assets/Items/ERR_Atlas/AtlasPrint.emat": "9877c5b175c5f30dd80bea36c711b21ab38219aa7075adf9ae79932e1d4c76bc",
"addons/core/Assets/Items/ERR_Atlas/AtlasPrint.emat.meta": "33a9eaa49871813f2e8537f071ea0f5a4422eb08d536355a47314b6b6d845b19",
"addons/core/Assets/Items/ERR_Atlas/AtlasTurn.agf": "48dc42771b7e44994839dfabe9b007c23e37bd9be900196c757f42351e5c6b04",
"addons/core/Assets/Items/ERR_Atlas/AtlasTurn.agf.meta": "c081aec31c927c0c374dcc0f8eb3eaec498f71cb0e2ac746879b926f8dc7d00e",
"addons/core/Assets/Items/ERR_Atlas/AtlasTurn.agr": "8ec57b278c9d63324d00f7af62abf75230c5ef631d1cc070661585ee235c8a1f",
"addons/core/Assets/Items/ERR_Atlas/AtlasTurn.agr.meta": "b045e26f86116703d1b3599fdf747b413cc0064d8101eff659ded0355eff31fe",
"addons/core/Assets/Items/ERR_Atlas/AtlasWire.emat": "372247aac7b84ddf6c66e276d03321d22496e65726f55e490ee7287a90151318",
"addons/core/Assets/Items/ERR_Atlas/AtlasWire.emat.meta": "ea10c7bd630b31febf511fb28a42cc73597fcc1e3010597dc074c651813ede94",
"addons/core/Assets/Items/ERR_Atlas/ERR_Atlas.fbx": "03a654900103878223ab5c4a42e71d17022ca4885ced71b99c67d8c91652b5fc",
"addons/core/Assets/Items/ERR_Atlas/ERR_Atlas.txo": "9838bcb2e4ff1cd649586535ca7d5ad2497e6118cdfb76b8aadabded9cafb938",
"addons/core/Assets/Items/ERR_Atlas/ERR_Atlas.xob": "a4602d65e84cec1b23b6b09b5bc5847cbd52efe82925986c6eaf1c43bec1ac78",
"addons/core/Assets/Items/ERR_Atlas/ERR_Atlas.xob.meta": "04f4039be7950ca393ea74469898dabcfec4dc8b8f9e08068898c00333445878",
"addons/core/Assets/Items/ERR_Atlas/ERR_AtlasLeaf.fbx": "4ca13bbeafaa0dc0bf007ae9024b8d6c2a5279afc62e0ebc227e2bec2ad67a30",
"addons/core/Assets/Items/ERR_Atlas/ERR_AtlasLeaf.txo": "8ed37705192d3d9b18f26b5deb51af6f2a6d694e7e2dcdbd04b317497610b50d",
"addons/core/Assets/Items/ERR_Atlas/ERR_AtlasLeaf.xob": "fe6ea401412fdbb3bb46367cf7dc9215f7d01c6373c8ac954cbf23f2a6927bf7",
"addons/core/Assets/Items/ERR_Atlas/ERR_AtlasLeaf.xob.meta": "492a44fc323d3df469753d4bbbc35ceb3d362e734f48083ba633b3de5dd42d8b",
"addons/core/Configs/ERR/AdminMenus.conf": "5a4b405060135efd0f7faf913c7f061f6250a1e6e9d27f2bb394281d784b20e6",
"addons/core/Configs/ERR/AdminMenus.conf.meta": "5faf5ddc0a51c1d0f82d60af00d91edc22fe9c39aac50d8d04b772a2c9271be1",
"addons/core/Configs/ERR/Content/Registry.conf": "546a5a407c9e6c25c9157ae4392898fa3f40c04c7956649e62201f9ac0ba187c",
"addons/core/Configs/ERR/Content/Registry.conf.meta": "046aa988bf8e972afcf7a60b6f2312f605f016f98625dbbd9cd75ebf9ea88800",
"addons/core/Configs/ERR/EveronSites.conf": "781a9a3f4d2d4ea5b913fbfd15c2f1a991efdee7e033b7ba4241ad632609f52f",
"addons/core/Configs/ERR/EveronSites.conf.meta": "d5fe68025ef4e7c1e16082cf5873b7c7172eacbfaef4ab29b7e0e3c98f8dca56",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf": "5f74f4a7089c7e7b54ad62463159ce8f0bab25a6b85268dc3872ea6001e048fb",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf.meta": "00c368b6271d3440cc8bf627b03a384d247635723923fc5ad2104b8b4007b035",
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}
@@ -0,0 +1,45 @@
{
"schema_version": 1,
"launch_id": "3c149f1b-debc-4568-97f6-468b528b9377",
"captured_unix": 1793974150.0206752,
"source_root": "/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/source7",
"command": [
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"--backend",
"headless",
"-W",
"1920",
"-H",
"1080",
"-w",
"1920",
"-h",
"1080",
"-r",
"30",
"--",
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
"run",
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
"-gproj",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/source7/addons/core/addon.gproj",
"-addonsDir",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/source7/addons",
"-profile",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/native7",
"-logconsole",
"-wbModule=WorldEditor",
"-load",
"Worlds/ERR_Everon.ent",
"-plugin=ERR_ValidateWorldPlugin",
"-errPlay",
"1",
"-errSmoke",
"0",
"-errSmokeOutcome",
"normal-escape-route",
"-noThrow",
"-disableCrashReporter"
],
"manifest_sha256": "db40aec0864dbfcd804ab5a793492ec3fafe93729c73413a3d287c358df1132e"
}
@@ -0,0 +1,56 @@
Test audio routed to silent output and muted (stream 54979)
Test audio routed to silent output and muted (stream 55015)
{
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"console_sha256": "c40f2cb588af3eb5043d13c264bff5784047e0e0e519289b172ce26a9a6b081e",
"end_source_sha256": "db40aec0864dbfcd804ab5a793492ec3fafe93729c73413a3d287c358df1132e",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "3c149f1b-debc-4568-97f6-468b528b9377",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
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"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793974150.0207763,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/native7/logs/logs_2026-11-06_15-09-11",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1920x1080/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
{
"log": "/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/native7/logs/logs_2026-11-06_15-09-11/console.log",
"smoke_completions": 1,
"assertions_passed": 5,
"script_or_runtime_failures": [],
"engine_errors": [
"15:09:13.531 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"15:09:13.531 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"15:09:13.532 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"15:09:13.532 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"15:09:21.222 DEFAULT (E): Failed to request DLC ownership information.",
"15:09:52.310 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"15:09:52.310 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)",
"15:10:03.090 WORLD (E): Unknown keyword/data 'Pacejka' at offset 939(0x3ab)",
"15:10:03.090 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1320(0x528)",
"15:10:03.090 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1346(0x542)"
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}
@@ -0,0 +1,34 @@
{
"stopped_unix": 1793974239.1493638,
"console_sha256": "c40f2cb588af3eb5043d13c264bff5784047e0e0e519289b172ce26a9a6b081e",
"end_source_sha256": "db40aec0864dbfcd804ab5a793492ec3fafe93729c73413a3d287c358df1132e",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "3c149f1b-debc-4568-97f6-468b528b9377",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "db40aec0864dbfcd804ab5a793492ec3fafe93729c73413a3d287c358df1132e",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793974150.0207763,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/native7/logs/logs_2026-11-06_15-09-11",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1920x1080/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
@@ -0,0 +1,314 @@
---------------------------------------------
Log Z:\home\jakub\devel\escapistsrereintroduced\.local\vehicle-roles\native7\logs\logs_2026-11-06_15-09-11\script.log started at 2026-11-06 15:09:14 (2026-11-06 14:09:14 UTC)
15:09:14.417 SCRIPT : SCRIPT : Initializing scripts
15:09:14.417 SCRIPT : SCRIPT : ScriptProjectManager init
15:09:17.249 SCRIPT : SCRIPT : Compiling GameLib scripts
15:09:17.318 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
15:09:17.319 SCRIPT : Module: GameLib; loaded 513x files; 704x classes; used 887K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 35487d81
15:09:17.320 SCRIPT : SCRIPT : Compiling Game scripts
15:09:18.374 SCRIPT : Compiling Game scripts
15:09:18.374 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
15:09:18.550 SCRIPT (W): @"Scripts/Game/Components/Vehicles/RHS_VehicleAntennaComponent.c,82": Pointer type 'Animation' can only be used with local variables
15:09:18.915 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
15:09:18.916 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
15:09:19.327 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:09:19.345 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
15:09:19.393 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
15:09:19.540 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
15:09:19.556 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
15:09:19.556 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
15:09:19.556 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
15:09:19.556 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
15:09:19.584 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:09:19.594 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
15:09:19.667 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
15:09:19.667 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
15:09:19.669 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
15:09:19.700 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:09:19.727 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:09:19.727 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,323": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:09:19.729 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
15:09:19.729 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
15:09:19.761 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:09:19.797 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
15:09:20.195 SCRIPT : Module: WorkbenchGame; loaded 187x files; 692x classes; used 2796K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 53d2bfa5
15:09:20.203 SCRIPT : Module: Game; loaded 6965x files; 14474x classes; used 45316K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: 94d113d3
15:09:21.222 SCRIPT : Unable to register a script command due keyword duplicity: ban
15:09:21.222 SCRIPT : Unable to register a script command due keyword duplicity: kick
15:09:33.546 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
15:09:34.585 SCRIPT : ERR VALIDATION: prison terrain=211.344, radio terrain=159.656, extraction terrain=65.1562
15:09:34.586 SCRIPT : ERR TERRAIN: x=6084 z=7154 y=211.531
15:09:34.586 SCRIPT : ERR TERRAIN: x=6084 z=7157 y=211.516
15:09:34.586 SCRIPT : ERR TERRAIN: x=6084 z=7160 y=211.5
15:09:34.586 SCRIPT : ERR TERRAIN: x=6084 z=7163 y=211.453
15:09:34.586 SCRIPT : ERR TERRAIN: x=6084 z=7166 y=211.406
15:09:34.586 SCRIPT : ERR TERRAIN: x=6087 z=7154 y=211.438
15:09:34.586 SCRIPT : ERR TERRAIN: x=6087 z=7157 y=211.438
15:09:34.587 SCRIPT : ERR TERRAIN: x=6087 z=7160 y=211.422
15:09:34.587 SCRIPT : ERR TERRAIN: x=6087 z=7163 y=211.391
15:09:34.587 SCRIPT : ERR TERRAIN: x=6087 z=7166 y=211.344
15:09:34.587 SCRIPT : ERR TERRAIN: x=6090 z=7154 y=211.344
15:09:34.587 SCRIPT : ERR TERRAIN: x=6090 z=7157 y=211.344
15:09:34.587 SCRIPT : ERR TERRAIN: x=6090 z=7160 y=211.344
15:09:34.587 SCRIPT : ERR TERRAIN: x=6090 z=7163 y=211.328
15:09:34.588 SCRIPT : ERR TERRAIN: x=6090 z=7166 y=211.281
15:09:34.588 SCRIPT : ERR TERRAIN: x=6093 z=7154 y=211.25
15:09:34.588 SCRIPT : ERR TERRAIN: x=6093 z=7157 y=211.281
15:09:34.588 SCRIPT : ERR TERRAIN: x=6093 z=7160 y=211.25
15:09:34.588 SCRIPT : ERR TERRAIN: x=6093 z=7163 y=211.234
15:09:34.588 SCRIPT : ERR TERRAIN: x=6093 z=7166 y=211.188
15:09:34.588 SCRIPT : ERR TERRAIN: x=6096 z=7154 y=211.156
15:09:34.588 SCRIPT : ERR TERRAIN: x=6096 z=7157 y=211.172
15:09:34.589 SCRIPT : ERR TERRAIN: x=6096 z=7160 y=211.156
15:09:34.589 SCRIPT : ERR TERRAIN: x=6096 z=7163 y=211.141
15:09:34.589 SCRIPT : ERR TERRAIN: x=6096 z=7166 y=211.094
15:09:34.609 SCRIPT : ERR SITE CANDIDATE: position=<6090,211.344,7160> elevationRange=0.640625
15:09:37.414 SCRIPT : Unable to register a script command due keyword duplicity: ban
15:09:37.414 SCRIPT : Unable to register a script command due keyword duplicity: kick
15:09:47.851 SCRIPT : Reintroduced [loading]: respawn animation and preparation display attached to Escape
15:09:52.304 SCRIPT : Map load time: 2363ms
15:09:52.316 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
15:09:52.316 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
15:09:52.319 SCRIPT (W): Can't open config file ""
15:09:52.326 SCRIPT (W): Slot_WeaponInfo Has no Content!
15:09:52.326 SCRIPT (W): Slot_Chat Has no Content!
15:09:52.326 SCRIPT (W): Slot_VON Has no Content!
15:09:52.326 SCRIPT (W): Slot_AvailableActions Has no Content!
15:09:52.326 SCRIPT (W): Slot_Vehicle Has no Content!
15:09:52.327 SCRIPT (W): Slot_GameVersion Has no Content!
15:09:52.327 SCRIPT (W): Slot_Notifications Has no Content!
15:09:52.327 SCRIPT (W): Slot_Hints Has no Content!
15:09:52.342 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:09:52.342 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:09:52.343 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:09:52.348 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
15:09:52.483 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
15:09:52.496 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
15:09:52.649 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.593 SCRIPT : ERR CONTENT: controller=1
15:09:57.602 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.603 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.603 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.604 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.604 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.605 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.605 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.605 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.606 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.606 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.607 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.607 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.607 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.608 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.608 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.609 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.610 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.611 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.611 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.612 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.612 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.612 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.613 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.613 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.614 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.614 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.615 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.615 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.616 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.616 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.617 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.617 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.618 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.618 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.618 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.619 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.619 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.620 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.620 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.621 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.621 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.621 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.622 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.622 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.622 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.623 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.624 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.625 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.626 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.626 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.627 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.628 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:09:57.679 SCRIPT : Reintroduced [terrain selection]: discovered 45 playable scenario headers; truncated=0
15:09:58.671 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:10:01.674 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:10:04.749 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:10:07.794 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:10:10.822 SCRIPT : Reintroduced [server items]: addons=11 uniqueItems=2403 unattributed=0 truncated=0
15:10:11.811 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:10:14.821 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:10:17.827 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:10:17.875 SCRIPT : ERR ROLE FOUND: {F001C0DE00000001}Prefabs/Vehicles/ERR_RoleTestCar.et contains=1 capable=1 sources=0x000000014D8F4CC0 {ArmaReforger,RHS_Core,WCS_Armaments,ERR_Core}
15:10:17.875 SCRIPT : ERR ROLE COMPONENT: EventHandlerManagerComponent
15:10:17.875 SCRIPT : ERR ROLE COMPONENT: ParametricMaterialInstanceComponent
15:10:17.876 SCRIPT : ERR ROLE COMPONENT: Persistence
15:10:17.876 SCRIPT : ERR ROLE COMPONENT: SignalsManagerComponent
15:10:17.876 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSoundComponent
15:10:17.876 SCRIPT : ERR ROLE COMPONENT: AIKnowledgeComponent
15:10:17.876 SCRIPT : ERR ROLE COMPONENT: BaseLightManagerComponent
15:10:17.877 SCRIPT : ERR ROLE COMPONENT: ChimeraAIPathfindingComponent
15:10:17.877 SCRIPT : ERR ROLE COMPONENT: ColliderHistoryComponent
15:10:17.877 SCRIPT : ERR ROLE COMPONENT: ControllersManagerComponent
15:10:17.877 SCRIPT : ERR ROLE COMPONENT: MeshObject
15:10:17.877 SCRIPT : ERR ROLE COMPONENT: RHS_RadioSourceComponent
15:10:17.877 SCRIPT : ERR ROLE COMPONENT: RigidBody
15:10:17.877 SCRIPT : ERR ROLE COMPONENT: SCR_AIVehicleUsageComponent
15:10:17.878 SCRIPT : ERR ROLE COMPONENT: SCR_BaseCompartmentManagerComponent
15:10:17.878 SCRIPT : ERR ROLE COMPONENT: SCR_BaseLockComponent
15:10:17.878 SCRIPT : ERR ROLE COMPONENT: SCR_EditableVehicleComponent
15:10:17.878 SCRIPT : ERR ROLE COMPONENT: SCR_FuelConsumptionComponent
15:10:17.878 SCRIPT : ERR ROLE COMPONENT: SCR_FuelManagerComponent
15:10:17.878 SCRIPT : ERR ROLE COMPONENT: SCR_ImpactEffectComponent
15:10:17.878 SCRIPT : ERR ROLE COMPONENT: SCR_MotorExhaustEffectGeneralComponent
15:10:17.879 SCRIPT : ERR ROLE COMPONENT: SCR_PowerComponent
15:10:17.879 SCRIPT : ERR ROLE COMPONENT: SCR_ResourceComponent
15:10:17.879 SCRIPT : ERR ROLE COMPONENT: SCR_UniversalInventoryStorageComponent
15:10:17.879 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleBuoyancyComponent
15:10:17.879 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleCameraDataComponent
15:10:17.879 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleFactionAffiliationComponent
15:10:17.879 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSpawnProtectionComponent
15:10:17.880 SCRIPT : ERR ROLE COMPONENT: SCR_WheeledDamageManagerComponent
15:10:17.880 SCRIPT : ERR ROLE COMPONENT: VehicleLightPortalComponent
15:10:17.880 SCRIPT : ERR ROLE COMPONENT: VehicleWheeledSimulation
15:10:17.880 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleDustPerWheel
15:10:17.880 SCRIPT : ERR ROLE COMPONENT: BaseFlattenGrassComponent
15:10:17.880 SCRIPT : ERR ROLE COMPONENT: BaseVehicleNodeComponent
15:10:17.880 SCRIPT : ERR ROLE COMPONENT: ChimeraAIVehicleControlComponent
15:10:17.881 SCRIPT : ERR ROLE COMPONENT: SCR_VehiclePerceivableComponent
15:10:17.881 SCRIPT : ERR ROLE COMPONENT: CarProcAnimComponent
15:10:17.881 SCRIPT : ERR ROLE COMPONENT: WCS_Armament_GroundVehicleInfraredEmitterComponent
15:10:17.881 SCRIPT : ERR ROLE COMPONENT: WCS_Armament_RadarReflectorComponent
15:10:17.881 SCRIPT : ERR ROLE COMPONENT: SlotManagerComponent
15:10:17.881 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleInventoryStorageManagerComponent
15:10:17.881 SCRIPT : ERR ROLE COMPONENT: ActionsManagerComponent
15:10:17.882 SCRIPT : ERR ROLE COMPONENT: VehicleAnimationComponent
15:10:17.882 SCRIPT : ERR ROLE COMPONENT: VehicleGamepadEffectsManagerComponent
15:10:17.882 SCRIPT : ERR ROLE COMPONENT: NwkCarMovementComponent
15:10:17.882 SCRIPT : ERR ROLE COMPONENT: RplComponent
15:10:17.935 SCRIPT : ERR SMOKE PASS: previously unknown car assigned independently to garage and traffic selections
15:10:19.066 SCRIPT : ERR SMOKE PASS: discovered assigned vehicle role=2 prefab={F001C0DE00000001}Prefabs/Vehicles/ERR_RoleTestCar.et actualCrew=4
15:10:19.066 SCRIPT : ERR ROLE COMPARTMENT VAR: Enabled
15:10:19.066 SCRIPT : ERR ROLE COMPARTMENT VAR: components
15:10:19.066 SCRIPT : ERR ROLE COMPARTMENT VAR: DoorInfoList
15:10:19.066 SCRIPT : ERR ROLE COMPARTMENT VAR: CompartmentSlots
15:10:19.067 SCRIPT : ERR ROLE COMPARTMENT VAR: m_bBlockSuppliesIfOccupied
15:10:19.067 SCRIPT : ERR ROLE FOUND: {F001C0DE00000002}Prefabs/Vehicles/ERR_RoleTestEscort.et contains=1 capable=1 sources=0x000000014FBFB6D8 {ArmaReforger,RHS_Core,WCS_Armaments,ERR_Core}
15:10:19.067 SCRIPT : ERR ROLE COMPONENT: EventHandlerManagerComponent
15:10:19.067 SCRIPT : ERR ROLE COMPONENT: ParametricMaterialInstanceComponent
15:10:19.067 SCRIPT : ERR ROLE COMPONENT: Persistence
15:10:19.068 SCRIPT : ERR ROLE COMPONENT: SignalsManagerComponent
15:10:19.068 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSoundComponent
15:10:19.068 SCRIPT : ERR ROLE COMPONENT: AIKnowledgeComponent
15:10:19.068 SCRIPT : ERR ROLE COMPONENT: BaseLightManagerComponent
15:10:19.068 SCRIPT : ERR ROLE COMPONENT: BaseRadioComponent
15:10:19.068 SCRIPT : ERR ROLE COMPONENT: ChimeraAIPathfindingComponent
15:10:19.068 SCRIPT : ERR ROLE COMPONENT: ColliderHistoryComponent
15:10:19.069 SCRIPT : ERR ROLE COMPONENT: ControllersManagerComponent
15:10:19.069 SCRIPT : ERR ROLE COMPONENT: MeshObject
15:10:19.069 SCRIPT : ERR ROLE COMPONENT: RHS_RadioSourceComponent
15:10:19.069 SCRIPT : ERR ROLE COMPONENT: RigidBody
15:10:19.069 SCRIPT : ERR ROLE COMPONENT: SCR_AIVehicleUsageComponent
15:10:19.069 SCRIPT : ERR ROLE COMPONENT: SCR_BaseCompartmentManagerComponent
15:10:19.069 SCRIPT : ERR ROLE COMPONENT: SCR_BaseLockComponent
15:10:19.070 SCRIPT : ERR ROLE COMPONENT: SCR_EditableVehicleComponent
15:10:19.070 SCRIPT : ERR ROLE COMPONENT: SCR_FuelConsumptionComponent
15:10:19.070 SCRIPT : ERR ROLE COMPONENT: SCR_FuelManagerComponent
15:10:19.070 SCRIPT : ERR ROLE COMPONENT: SCR_ImpactEffectComponent
15:10:19.070 SCRIPT : ERR ROLE COMPONENT: SCR_MotorExhaustEffectGeneralComponent
15:10:19.070 SCRIPT : ERR ROLE COMPONENT: SCR_PowerComponent
15:10:19.071 SCRIPT : ERR ROLE COMPONENT: SCR_ResourceComponent
15:10:19.071 SCRIPT : ERR ROLE COMPONENT: SCR_UniversalInventoryStorageComponent
15:10:19.071 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleBuoyancyComponent
15:10:19.071 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleCameraDataComponent
15:10:19.071 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleFactionAffiliationComponent
15:10:19.071 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSpawnProtectionComponent
15:10:19.071 SCRIPT : ERR ROLE COMPONENT: SCR_WheeledDamageManagerComponent
15:10:19.072 SCRIPT : ERR ROLE COMPONENT: VehicleWheeledSimulation
15:10:19.072 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleDustPerWheel
15:10:19.072 SCRIPT : ERR ROLE COMPONENT: BaseFlattenGrassComponent
15:10:19.072 SCRIPT : ERR ROLE COMPONENT: BaseVehicleNodeComponent
15:10:19.072 SCRIPT : ERR ROLE COMPONENT: ChimeraAIVehicleControlComponent
15:10:19.072 SCRIPT : ERR ROLE COMPONENT: SCR_VehiclePerceivableComponent
15:10:19.072 SCRIPT : ERR ROLE COMPONENT: CarProcAnimComponent
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15:10:20.066 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleFactionAffiliationComponent
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15:10:20.974 SCRIPT : ERR ROLE COMPARTMENT VAR: m_bBlockSuppliesIfOccupied
15:10:29.100 SCRIPT : Reintroduced [server vehicles]: inspected=2085 groundVehicles=324 truncated=0
15:10:32.856 SCRIPT : ERR SMOKE PASS: newly discovered patrol, escort and supply vehicles physically driven more than20m with production crews
15:10:32.856 SCRIPT : ERR SMOKE COMPLETE: vehicle roles discovery assignments native crews and driving
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PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: optional vehicle discovery excludes parts/wrecks/base templates; bounded custom patrol crews accept cars and gun crews without extra bodies
PASS: actual vehicle selection preserves default distribution, admits assigned additions, isolates uses, respects garage default scope and never restores disabled fallbacks
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
PASS: garage/yard family admission, bounded wall offsets, civilian and optional Rally catalog exclusions, vehicle-fit limits
PASS: yard road-width margin, missing road data, footprint water/slope and nonfinite-input vetoes
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Vehicle : "{AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et" {
}
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MetaFileClass {
Name "{F001C0DE00000001}Prefabs/Vehicles/ERR_RoleTestCar.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS {}
}
}
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Vehicle : "{0B4DEA8078B78A9B}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_PKM.et" {
}
@@ -0,0 +1,7 @@
MetaFileClass {
Name "{F001C0DE00000002}Prefabs/Vehicles/ERR_RoleTestEscort.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS {}
}
}
@@ -0,0 +1,2 @@
Vehicle : "{3336BE330C4F355B}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_ammo.et" {
}
@@ -0,0 +1,7 @@
MetaFileClass {
Name "{F001C0DE00000003}Prefabs/Vehicles/ERR_RoleTestTruck.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS {}
}
}
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#ifdef WORKBENCH
modded class SCR_RespawnSystemComponent
{
override void UpdateLoadingPlaceholder(float dt)
{
super.UpdateLoadingPlaceholder(dt);
if (ERR_AdminMenu.GetOpenMenu() && m_wLoadingPlaceholder) m_wLoadingPlaceholder.SetVisible(false);
}
}
modded class ERR_GameMode
{
protected override void StartScenario() {}
protected override void EOnInit(IEntity owner)
{
super.EOnInit(owner);
if (SCR_Global.IsEditMode() || !Replication.IsServer()) return;
GetGame().GetCallqueue().CallLater(ERR_ContentReviewBegin, 5000, false);
}
protected void ERR_ContentReviewBegin()
{
PrintFormat("ERR CONTENT: controller=%1",GetGame().GetPlayerController()!=null);
ERR_AdminMenu.Open();
}
}
modded class ERR_AdminMenu
{
protected int m_ContentReviewStage;
protected float m_ContentReviewAt;
protected string m_ContentReviewItem;
protected string m_ContentReviewVehicle;
protected string m_ContentReviewAddon="58d0fb3206b6f859";
override void OnMenuOpen()
{
super.OnMenuOpen();
GetGame().GetCallqueue().CallLater(ERR_ContentReviewTick,1000,true);
}
override void OnMenuClose()
{
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
super.OnMenuClose();
}
void ERR_ContentReviewFail(string reason)
{
Print("ERR SMOKE FAIL: content menu "+reason,LogLevel.ERROR);
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
}
void ERR_ContentReviewTick()
{
float now=GetGame().GetWorld().GetWorldTime();
if(!m_Ready || now<m_ContentReviewAt)return;
m_ContentReviewAt=now+3000;
PrintFormat("ERR CONTENT STAGE: %1 page=%2 vehicles=%3 addon=%4",m_ContentReviewStage,m_Page,m_VehicleRows.Count(),m_ShownVehicleAddon);
ERR_ItemPreferences prefs=GetGame().ERR_ItemSelections();
if(m_ContentReviewStage==0)
{
if(m_ServerAddonKeys.IsEmpty() || m_VehicleMods.IsEmpty())return;
ShowPage(ERR_AdminPage.MODS);GetRootWidget().Update();
if(!ERR_ProbeNavigation(ERR_AdminPage.MODS)){ERR_ContentReviewFail("navigation");return;}
PrintFormat("ERR CONTENT MODS: rows=%1 vehicleMods=%2",m_ServerAddonRows.Count(),m_VehicleMods.Count());
System.MakeScreenshot("$logs:content-mods");
m_ContentReviewStage=1;return;
}
if(m_ContentReviewStage==1)
{
SCR_ComboBoxComponent.GetComboBoxComponent("ItemsMod",GetRootWidget()).SetCurrentItem(m_ServerAddonKeys.Find(m_ContentReviewAddon),false,false,false);
ShowPage(ERR_AdminPage.ALLOWED_ITEMS);BrowseItems(0);m_ContentReviewStage=2;return;
}
if(m_ContentReviewStage==2)
{
if(m_ItemRows.IsEmpty())return;
foreach(string key,Widget row:m_ItemRows){m_ContentReviewItem=key;OnItemRowButton(SCR_ButtonTextComponent.GetButtonText("Disable",row));break;}
System.MakeScreenshot("$logs:content-items");m_ContentReviewStage=3;return;
}
if(m_ContentReviewStage==3)
{
if(prefs.Enabled(m_ContentReviewAddon,m_ContentReviewItem)){ERR_ContentReviewFail("item disable through menu");return;}
SubmitItems("items mod "+m_ContentReviewAddon+" 0");m_ContentReviewStage=4;return;
}
if(m_ContentReviewStage==4)
{
if(prefs.ModEnabled(m_ContentReviewAddon)){ERR_ContentReviewFail("mod disable");return;}
array<ResourceName> disabledPool={ERR_CivilianTraffic.CarPrefab(0)};
if(!ERR_VehicleSelection.Choose(disabledPool).IsEmpty()){ERR_ContentReviewFail("disabled mod still permits traffic candidate");return;}
SubmitItems("items mod "+m_ContentReviewAddon+" 1");m_ContentReviewStage=5;return;
}
if(m_ContentReviewStage==5)
{
if(!prefs.ModEnabled(m_ContentReviewAddon)||prefs.Enabled(m_ContentReviewAddon,m_ContentReviewItem)){ERR_ContentReviewFail("master restore lost item choice");return;}
SCR_EditBoxComponent.GetEditBoxComponent("ItemsSearch",GetRootWidget()).SetValue("err_no_such_item_9387");BrowseItems(0);m_ContentReviewStage=6;return;
}
if(m_ContentReviewStage==6)
{
if(!m_ItemRows.IsEmpty()){ERR_ContentReviewFail("search stale rows");return;}
Print("ERR SMOKE PASS: real menu item disable, master mod restoration and empty search");
PrintFormat("ERR CONTENT VEHICLE INDEX: %1",m_VehicleMods.Find(m_ContentReviewAddon));
ShowPage(ERR_AdminPage.WEIGHTS); SubmitItems("items list "+m_ContentReviewAddon+" 0");m_ContentReviewStage=10;return;
}
if(m_ContentReviewStage==10)
{
ShowPage(ERR_AdminPage.ALLOWED_ITEMS);m_ContentReviewStage=11;return;
}
if(m_ContentReviewStage==11)
{
if(!m_ItemRows.IsEmpty()){ERR_ContentReviewFail("search lost after advanced page");return;}
Print("ERR SMOKE PASS: item search restored after visiting advanced weights");
OpenVehicleAddon(m_ContentReviewAddon);m_ContentReviewStage=7;return;
}
if(m_ContentReviewStage==7)
{
SCR_ComboBoxComponent enabledFilter=SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter",GetRootWidget());
if(enabledFilter.GetCurrentIndex()!=1){enabledFilter.SetCurrentItem(1,false,false,false);BrowseVehicles(0);return;}
if(m_VehicleRows.IsEmpty())return;
if(!ERR_ProbeNavigation(ERR_AdminPage.VEHICLE_POOL)){ERR_ContentReviewFail("vehicle navigation");return;}
foreach(string key,Widget row:m_VehicleRows){m_ContentReviewVehicle=key;OnVehicleRowButton(SCR_ButtonTextComponent.GetButtonText("Disable",row));break;}
System.MakeScreenshot("$logs:content-vehicles");m_ContentReviewStage=8;return;
}
if(m_ContentReviewStage==8)
{
if(prefs.VehicleRole(m_ContentReviewAddon,m_ContentReviewVehicle,0)!=0){ERR_ContentReviewFail("vehicle disable");return;}
ERR_ServerAddonItems vehicles=GetGame().ERR_ServerVehicles().Find(m_ContentReviewAddon);
foreach(ERR_ServerItem vehicle:vehicles.Items)
if(ERR_TerrainCatalog.Key(vehicle.Prefab)==m_ContentReviewVehicle)
{
array<ResourceName> pool={vehicle.Prefab};
if(ERR_VehicleSelection.RoleAllowed(pool[0],0)){ERR_ContentReviewFail("disabled vehicle still selected");return;}
}
ERR_ItemPreferences reloaded=new ERR_ItemPreferences();
if(reloaded.VehicleRole(m_ContentReviewAddon,m_ContentReviewVehicle,0)!=0||reloaded.Enabled(m_ContentReviewAddon,m_ContentReviewItem)||!reloaded.ModEnabled(m_ContentReviewAddon)){ERR_ContentReviewFail("saved configuration reload");return;}
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter",GetRootWidget()).SetCurrentItem(2,false,false,false);BrowseVehicles(0);m_ContentReviewStage=9;return;
}
if(m_ContentReviewStage==12)
{
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesMod",GetRootWidget()).SetCurrentItem(m_VehicleMods.Find("2528466de220d91c"),false,false,false);
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesRole",GetRootWidget()).SetCurrentItem(2,false,false,false);
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesFilter",GetRootWidget()).SetCurrentItem(0,false,false,false);
SCR_EditBoxComponent.GetEditBoxComponent("VehiclesSearch",GetRootWidget()).SetValue("RoleTestCar");
ShowPage(ERR_AdminPage.VEHICLE_POOL);BrowseVehicles(0);m_ContentReviewStage=13;return;
}
if(m_ContentReviewStage==13)
{
Widget row=m_VehicleRows.Get("f001c0de00000001");
if(!row||!VehicleSelectionReady()||m_ShownVehicleRole!=2){ERR_ContentReviewFail("role browser selected wrong result");return;}
OnVehicleRowButton(SCR_ButtonTextComponent.GetButtonText("Enable",row));m_ContentReviewStage=14;return;
}
if(m_ContentReviewStage==14)
{
if(!GetGame().ERR_ServerVehicles().Allowed(ERR_VehicleRolePhysicalProbe.Car(),2)||GetGame().ERR_ServerVehicles().Allowed(ERR_VehicleRolePhysicalProbe.Car(),0)){ERR_ContentReviewFail("per-use enabling through menu");return;}
SCR_ComboBoxComponent.GetComboBoxComponent("VehiclesRole",GetRootWidget()).SetCurrentItem(3,false,false,false);
if(VehicleSelectionReady()){ERR_ContentReviewFail("stale role buttons accepted");return;}
BrowseVehicles(0);m_ContentReviewStage=15;return;
}
if(m_ContentReviewStage==15)
{
ERR_ItemPreferences reloadRoles=new ERR_ItemPreferences();
if(m_ShownVehicleRole!=3||reloadRoles.VehicleRole("2528466de220d91c","f001c0de00000001",2)!=1||reloadRoles.VehicleRole("2528466de220d91c","f001c0de00000001",3)!=-1){ERR_ContentReviewFail("independent roles/save reload");return;}
Print("ERR SMOKE PASS: real menu assigns a discovered vehicle to patrols, preserves independent uses, blocks stale role actions and reloads saved assignments");
SubmitItems("vehicles role 2528466de220d91c 2 f001c0de00000001 0");m_ContentReviewStage=16;return;
}
if(m_ContentReviewStage==16)
{
ERR_VehicleRolePhysicalProbe.Begin();GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);return;
}
if(m_ContentReviewStage==9)
{
if(m_VehicleRows.IsEmpty()){ERR_ContentReviewFail("disabled vehicle filter");return;}
Print("ERR SMOKE PASS: vehicle disable, filtered list and persisted preferences reload");
for(int page=0;page<Pages().Count();page++)
{
ShowPage(page);
if(!ERR_ProbeNavigation(page)){ERR_ContentReviewFail("page bounds "+page.ToString());return;}
}
Print("ERR SMOKE PASS: all navigation pages fit and disabled vehicles are excluded from selection");
ShowPage(ERR_AdminPage.MODS);System.MakeScreenshot("$logs:content-final");
m_ContentReviewStage=12;return;
GetGame().GetCallqueue().Remove(ERR_ContentReviewTick);
}
}
}
#endif
#ifdef WORKBENCH
modded class ERR_ConvoyService
{
bool ERR_RoleTestCrew(ERR_ConvoyVehicle unit) { return FillCrew(unit); }
}
modded class ERR_HunterService
{
bool ERR_RoleTestHunter(ERR_HunterVehicle unit) { return FillCrew(unit); }
}
class ERR_VehicleRolePhysicalProbe
{
static ref array<ref ERR_ConvoyVehicle> Units = {};
static ref array<vector> Starts = {};
static float Began;
static bool Failed;
static ResourceName Car() { return "{F001C0DE00000001}Prefabs/Vehicles/ERR_RoleTestCar.et"; }
static ResourceName Escort() { return "{F001C0DE00000002}Prefabs/Vehicles/ERR_RoleTestEscort.et"; }
static ResourceName Truck() { return "{F001C0DE00000003}Prefabs/Vehicles/ERR_RoleTestTruck.et"; }
static void Fail(string message)
{
Failed = true; Print("ERR SMOKE FAIL: vehicle roles " + message, LogLevel.ERROR);
GetGame().GetCallqueue().Remove(Tick);
}
static void Begin()
{
ERR_GameMode mode = ERR_GameMode.Get();
ERR_ServerVehicleCatalog catalog = GetGame().ERR_ServerVehicles();
ERR_ItemPreferences preferences = GetGame().ERR_ItemSelections();
string addon = "2528466de220d91c";
array<ResourceName> prefabs = {Car(), Escort(), Truck()};
array<int> roles = {2, 3, 4};
ERR_ConvoyService convoy = new ERR_ConvoyService(mode, null);
ERR_HunterService hunterService = new ERR_HunterService(mode, null);
for (int i = 0; i < 3; i++)
{
ResourceName prefab = prefabs[i]; int role = roles[i]; string key = ERR_TerrainCatalog.Key(prefab);
PrintFormat("ERR ROLE FOUND: %1 contains=%2 capable=%3 sources=%4",prefab,catalog.Contains(addon,key),catalog.Capable(key,role),SCR_AddonTool.GetResourceAddons(prefab));
Resource inspected=Resource.Load(prefab);IEntitySource source=SCR_BaseContainerTools.FindEntitySource(inspected);
if(source)for(int c=0;c<source.GetComponentCount();c++)PrintFormat("ERR ROLE COMPONENT: %1",source.GetComponent(c).GetClassName());
if (!catalog.Contains(addon,key) || !catalog.Capable(key,role)) { Fail("uncatalogued mod prefab not discovered " + prefab); return; }
if (catalog.Allowed(prefab,role)) { Fail("new vehicle unexpectedly enabled by default"); return; }
if(i==0)
{
if(catalog.Allowed(prefab,0)||catalog.Allowed(prefab,1)){Fail("new civilian vehicle enabled before assignment");return;}
if(!preferences.SetVehicleRole(addon,key,0,true)||!preferences.SetVehicleRole(addon,key,1,true)||catalog.Choose(0,"",false)!=prefab||catalog.Choose(1,"")!=prefab){Fail("new civilian vehicle not selected for garage and traffic");return;}
Print("ERR SMOKE PASS: previously unknown car assigned independently to garage and traffic selections");
}
if (!preferences.SetVehicleRole(addon,key,role,true) || !catalog.Allowed(prefab,role)) { Fail("role assignment did not enable candidate"); return; }
bool picked;
for (int sample = 0; sample < 100; sample++) if (catalog.Choose(role, "") == prefab) picked = true;
if (!picked) { Fail("assigned mod prefab not in spawn selection"); return; }
vector pos, angles;
vector seed = Vector(6000 + i * 300, 0, 6500);
bool placed;
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
for (int attempt = 0; attempt < 40; attempt++)
{
if (ERR_SupplyConvoySystem.ApproachDirected(seed + Vector(attempt * 30,0,attempt * 20),pos,angles) && placement.Clear(pos,angles[0])) { placed=true; break; }
}
if (!placed) { Fail("no test road placement"); return; }
ERR_ConvoyVehicle unit;
if (i == 0)
{
ERR_HunterVehicle hunter = new ERR_HunterVehicle(); hunter.AssignedVehicle = true; unit = hunter;
}
else unit = new ERR_ConvoyVehicle();
unit.Index = 0; if(i==2)unit.Index=1;
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(prefab,pos,angles));
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(),pos));
if(unit.Entity)mode.Own(unit.Entity);if(unit.Group)mode.Own(unit.Group);
if(!unit.Entity || !unit.Group || !ERR_VehicleSelection.RoadFit(unit.Entity)){Fail("physical road fit " + prefab);return;}
if(i==0){vector low,high;unit.Entity.GetBounds(low,high);if(!ERR_GarageVehicleRules.Envelope(low,high)){Fail("new car garage footprint");return;}}
ERR_Actors.SetFaction(unit.Entity,mode.EnemyFaction());unit.Group.SetFaction(mode.EnemyFaction());
bool crew;
if(i==0)crew=hunterService.ERR_RoleTestHunter(ERR_HunterVehicle.Cast(unit));
else crew=convoy.ERR_RoleTestCrew(unit);
if(!crew){Fail("production crew allocation " + prefab);return;}
Units.Insert(unit);Starts.Insert(pos);
PrintFormat("ERR SMOKE PASS: discovered assigned vehicle role=%1 prefab=%2 actualCrew=%3",role,prefab,unit.Members.Count());
if(i==2 && !unit.Entity.FindComponent(InventoryStorageManagerComponent)){Fail("supply inventory absent");return;}
Resource resource=Resource.Load(prefab);
IEntityComponentSource compartments=SCR_BaseContainerTools.FindComponentSource(resource,SCR_BaseCompartmentManagerComponent);
if(compartments)for(int v=0;v<compartments.GetNumVars();v++)PrintFormat("ERR ROLE COMPARTMENT VAR: %1",compartments.GetVarName(v));
}
Began=GetGame().GetWorld().GetWorldTime();
GetGame().GetCallqueue().CallLater(Tick,1000,true);
}
static void Tick()
{
float now=GetGame().GetWorld().GetWorldTime();
bool movedAll=true;
for(int i=0;i<Units.Count();i++)
{
ERR_ConvoyVehicle unit=Units[i];
if(!unit.Registered)
{
SCR_AIGroupUtilityComponent utility=unit.Group.GetGroupUtilityComponent();
SCR_AIVehicleUsageComponent usage=SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if(!utility || !utility.m_VehicleMgr || !usage || !utility.m_VehicleMgr.TryAddVehicle(usage)){movedAll=false;continue;}
utility.AddUsableVehicle(usage);unit.Group.SetPermanentLOD(0);unit.Group.ActivateAI();
array<AIAgent> agents={};unit.Group.GetAgents(agents);
foreach(AIAgent agent:agents){agent.SetPermanentLOD(0);agent.ActivateAI();}
vector target,angles;vector transform[4];unit.Entity.GetTransform(transform);
if(!ERR_SupplyConvoySystem.ApproachDirected(Starts[i]+transform[2]*150,target,angles)){movedAll=false;continue;}
unit.Waypoint=AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(),target));
if(!unit.Waypoint){Fail("move waypoint");return;}
ERR_GameMode.Get().Own(unit.Waypoint);unit.Group.AddWaypoint(unit.Waypoint);unit.Registered=true;
}
float distance=vector.DistanceXZ(Starts[i],unit.Entity.GetOrigin());
if(distance<20)movedAll=false;
if(now-Began>120000){Fail("driving timeout role="+i.ToString()+" distance="+distance.ToString());return;}
}
if(!movedAll)return;
Print("ERR SMOKE PASS: newly discovered patrol, escort and supply vehicles physically driven more than20m with production crews");
Print("ERR SMOKE COMPLETE: vehicle roles discovery assignments native crews and driving");
GetGame().GetCallqueue().Remove(Tick);
}
}
#endif
@@ -0,0 +1,732 @@
{
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"addons/core/Prefabs/ERR/ReconPilotEast.et": "d961f329823b991eafed80d085de1bd89b44a4575be98d8dac385d6b77741ba2",
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"addons/core/UI/Textures/ERR/SiteMarkers.imageset": "3f947d03b3492ada541032539cdb3f34a03d68ae83c0ef8796dc7fd091b5911d",
"addons/core/UI/Textures/ERR/SiteMarkers.imageset.meta": "1dc5285abd0062af288fb40b2f22b5b7c3925cf7270a096862335db250ac1453",
"addons/core/UI/Textures/ERR/SiteMarkers.png": "76b472982234bd27050a9430e6a53f4c14fa38f7388db3706ebef506eab4e660",
"addons/core/UI/layouts/ERR/AdminMenu.layout": "7d93d1d6b845e41b2c56dcfed201008682ac1d05b1df896601465bdef713c1ab",
"addons/core/UI/layouts/ERR/AdminMenu.layout.meta": "9deeece996f43b1f1fed6b5ec89279645c7b6424250200a42580cc088142e9bf",
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
"addons/core/UI/layouts/ERR/ContentRow.layout": "7bf19d12b1b5e2c165f8671e92ae9227b54b4d1e551de94fa67bd54d3a66fddb",
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
"addons/core/UI/layouts/ERR/ItemRow.layout": "3c7ae3acdf2fad0ba661a1152ea319392668d774adc09a2a8b61e9a0319db312",
"addons/core/UI/layouts/ERR/ItemRow.layout.meta": "33eaef9c403ea3a030e58ec17f78e46af457048243571ad5856fff04101fb60b",
"addons/core/UI/layouts/ERR/ItemWeightRow.layout": "dfa6b87420efc683cb278178553350daa7753004d64672741a3dc13b4316810d",
"addons/core/UI/layouts/ERR/ItemWeightRow.layout.meta": "eb4b28587abdf6100092fd6eee1695663fa6e1548d5e53017173c4a5f7320240",
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
"addons/core/UI/layouts/ERR/PreparationFailure.layout": "b7c4a2e6aa2be0992b478bb4f969f80355753573fffbc15be44670f3b136ea2e",
"addons/core/UI/layouts/ERR/PreparationFailure.layout.meta": "17ca2c9a12f691680883cec368ff06f511c996e5da5c25498f5f0955887867b0",
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "ec3369f4030e593d34043e70a311b0963606cf024cb452648671556f25f5b52a",
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
"addons/core/UI/layouts/ERR/RoundResults.layout": "8550ebc009024f619827a43fd766aff8b7fbf8bc87ef7593db0fd7f4d778c615",
"addons/core/UI/layouts/ERR/RoundResults.layout.meta": "7509e050b3910ee5730dd25c60aacf405110e943f4ab46e3fc2186b3b15a3cf9",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "82d9ae77f076f945583791dfa0b01f1c925e6ff8aaebcf382fd56089fe61a115",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "aef5d565301046ae902033ec4eb4799ff1bdd9a37bc507898781d8790f04fc2a",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"addons/core/addon.gproj": "6ccf0d3a2817a5f865e605d5abe89bd794e7c8654f2dd005d0f496f05d91e76a"
}
@@ -0,0 +1,45 @@
{
"schema_version": 1,
"launch_id": "ba46c998-b0f0-4a65-8c21-5354f5e52011",
"captured_unix": 1793973961.9731007,
"source_root": "/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/source6",
"command": [
"gamescope",
"--backend",
"headless",
"-W",
"1920",
"-H",
"1080",
"-w",
"1920",
"-h",
"1080",
"-r",
"30",
"--",
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
"run",
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
"-gproj",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/source6/addons/core/addon.gproj",
"-addonsDir",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/source6/addons",
"-profile",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/native6",
"-logconsole",
"-wbModule=WorldEditor",
"-load",
"Worlds/ERR_Everon.ent",
"-plugin=ERR_ValidateWorldPlugin",
"-errPlay",
"1",
"-errSmoke",
"0",
"-errSmokeOutcome",
"normal-escape-route",
"-noThrow",
"-disableCrashReporter"
],
"manifest_sha256": "f30e51a757ed2e353f52aa84ed84726274c7a6c46033150809ee905dbce9448f"
}
@@ -0,0 +1,56 @@
Test audio routed to silent output and muted (stream 54659)
Test audio routed to silent output and muted (stream 54694)
{
"stopped_unix": 1793974091.837287,
"console_sha256": "ed0333b272f66f50dfe2e05119cecfdd859632db9975e8acbfa21717fff1d71a",
"end_source_sha256": "f30e51a757ed2e353f52aa84ed84726274c7a6c46033150809ee905dbce9448f",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "ba46c998-b0f0-4a65-8c21-5354f5e52011",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "f30e51a757ed2e353f52aa84ed84726274c7a6c46033150809ee905dbce9448f",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793973961.9731991,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/native6/logs/logs_2026-11-06_15-06-03",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1920x1080/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
{
"log": "/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/native6/logs/logs_2026-11-06_15-06-03/console.log",
"smoke_completions": 1,
"assertions_passed": 10,
"script_or_runtime_failures": [],
"engine_errors": [
"15:06:05.455 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"15:06:05.455 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"15:06:05.456 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"15:06:05.456 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"15:06:12.832 DEFAULT (E): Failed to request DLC ownership information.",
"15:06:42.924 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"15:06:42.924 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)",
"15:06:53.681 WORLD (E): Unknown keyword/data 'Pacejka' at offset 939(0x3ab)",
"15:06:53.682 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1320(0x528)",
"15:06:53.682 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1346(0x542)"
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}
@@ -0,0 +1,34 @@
{
"stopped_unix": 1793974091.837287,
"console_sha256": "ed0333b272f66f50dfe2e05119cecfdd859632db9975e8acbfa21717fff1d71a",
"end_source_sha256": "f30e51a757ed2e353f52aa84ed84726274c7a6c46033150809ee905dbce9448f",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "ba46c998-b0f0-4a65-8c21-5354f5e52011",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "f30e51a757ed2e353f52aa84ed84726274c7a6c46033150809ee905dbce9448f",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793973961.9731991,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/vehicle-roles/native6/logs/logs_2026-11-06_15-06-03",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1920x1080/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
@@ -0,0 +1,369 @@
---------------------------------------------
Log Z:\home\jakub\devel\escapistsrereintroduced\.local\vehicle-roles\native6\logs\logs_2026-11-06_15-06-03\script.log started at 2026-11-06 15:06:06 (2026-11-06 14:06:06 UTC)
15:06:06.384 SCRIPT : SCRIPT : Initializing scripts
15:06:06.384 SCRIPT : SCRIPT : ScriptProjectManager init
15:06:09.167 SCRIPT : SCRIPT : Compiling GameLib scripts
15:06:09.224 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
15:06:09.225 SCRIPT : Module: GameLib; loaded 513x files; 704x classes; used 887K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 35487d81
15:06:09.226 SCRIPT : SCRIPT : Compiling Game scripts
15:06:10.144 SCRIPT : Compiling Game scripts
15:06:10.144 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
15:06:10.332 SCRIPT (W): @"Scripts/Game/Components/Vehicles/RHS_VehicleAntennaComponent.c,82": Pointer type 'Animation' can only be used with local variables
15:06:10.681 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
15:06:10.681 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
15:06:11.067 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:06:11.081 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
15:06:11.125 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
15:06:11.244 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
15:06:11.259 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
15:06:11.259 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
15:06:11.259 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
15:06:11.259 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
15:06:11.285 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:06:11.295 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
15:06:11.363 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
15:06:11.363 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
15:06:11.365 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
15:06:11.393 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:06:11.418 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:06:11.418 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,323": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:06:11.419 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
15:06:11.419 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
15:06:11.449 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
15:06:11.483 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
15:06:11.843 SCRIPT : Module: WorkbenchGame; loaded 187x files; 692x classes; used 2796K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 53d2bfa5
15:06:11.851 SCRIPT : Module: Game; loaded 6965x files; 14474x classes; used 45315K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: bcecd979
15:06:12.832 SCRIPT : Unable to register a script command due keyword duplicity: ban
15:06:12.832 SCRIPT : Unable to register a script command due keyword duplicity: kick
15:06:24.637 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
15:06:25.617 SCRIPT : ERR VALIDATION: prison terrain=211.344, radio terrain=159.656, extraction terrain=65.1562
15:06:25.617 SCRIPT : ERR TERRAIN: x=6084 z=7154 y=211.531
15:06:25.617 SCRIPT : ERR TERRAIN: x=6084 z=7157 y=211.516
15:06:25.617 SCRIPT : ERR TERRAIN: x=6084 z=7160 y=211.5
15:06:25.618 SCRIPT : ERR TERRAIN: x=6084 z=7163 y=211.453
15:06:25.618 SCRIPT : ERR TERRAIN: x=6084 z=7166 y=211.406
15:06:25.618 SCRIPT : ERR TERRAIN: x=6087 z=7154 y=211.438
15:06:25.618 SCRIPT : ERR TERRAIN: x=6087 z=7157 y=211.438
15:06:25.618 SCRIPT : ERR TERRAIN: x=6087 z=7160 y=211.422
15:06:25.618 SCRIPT : ERR TERRAIN: x=6087 z=7163 y=211.391
15:06:25.618 SCRIPT : ERR TERRAIN: x=6087 z=7166 y=211.344
15:06:25.618 SCRIPT : ERR TERRAIN: x=6090 z=7154 y=211.344
15:06:25.619 SCRIPT : ERR TERRAIN: x=6090 z=7157 y=211.344
15:06:25.619 SCRIPT : ERR TERRAIN: x=6090 z=7160 y=211.344
15:06:25.619 SCRIPT : ERR TERRAIN: x=6090 z=7163 y=211.328
15:06:25.619 SCRIPT : ERR TERRAIN: x=6090 z=7166 y=211.281
15:06:25.619 SCRIPT : ERR TERRAIN: x=6093 z=7154 y=211.25
15:06:25.619 SCRIPT : ERR TERRAIN: x=6093 z=7157 y=211.281
15:06:25.619 SCRIPT : ERR TERRAIN: x=6093 z=7160 y=211.25
15:06:25.619 SCRIPT : ERR TERRAIN: x=6093 z=7163 y=211.234
15:06:25.620 SCRIPT : ERR TERRAIN: x=6093 z=7166 y=211.188
15:06:25.620 SCRIPT : ERR TERRAIN: x=6096 z=7154 y=211.156
15:06:25.620 SCRIPT : ERR TERRAIN: x=6096 z=7157 y=211.172
15:06:25.620 SCRIPT : ERR TERRAIN: x=6096 z=7160 y=211.156
15:06:25.620 SCRIPT : ERR TERRAIN: x=6096 z=7163 y=211.141
15:06:25.620 SCRIPT : ERR TERRAIN: x=6096 z=7166 y=211.094
15:06:25.640 SCRIPT : ERR SITE CANDIDATE: position=<6090,211.344,7160> elevationRange=0.640625
15:06:28.495 SCRIPT : Unable to register a script command due keyword duplicity: ban
15:06:28.495 SCRIPT : Unable to register a script command due keyword duplicity: kick
15:06:38.666 SCRIPT : Reintroduced [loading]: respawn animation and preparation display attached to Escape
15:06:42.917 SCRIPT : Map load time: 2236ms
15:06:42.929 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
15:06:42.929 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
15:06:42.931 SCRIPT (W): Can't open config file ""
15:06:42.937 SCRIPT (W): Slot_WeaponInfo Has no Content!
15:06:42.937 SCRIPT (W): Slot_Chat Has no Content!
15:06:42.937 SCRIPT (W): Slot_VON Has no Content!
15:06:42.938 SCRIPT (W): Slot_AvailableActions Has no Content!
15:06:42.938 SCRIPT (W): Slot_Vehicle Has no Content!
15:06:42.938 SCRIPT (W): Slot_GameVersion Has no Content!
15:06:42.938 SCRIPT (W): Slot_Notifications Has no Content!
15:06:42.938 SCRIPT (W): Slot_Hints Has no Content!
15:06:42.951 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:06:42.951 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:06:42.952 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
15:06:42.956 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
15:06:43.103 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
15:06:43.116 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
15:06:43.285 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.206 SCRIPT : ERR CONTENT: controller=1
15:06:48.215 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.215 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.216 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.216 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.217 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.217 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.218 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.218 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.218 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.219 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.219 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.220 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.220 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.221 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.221 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.222 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.223 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.224 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.224 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.225 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.225 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.226 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.226 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.227 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.227 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.228 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.228 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.229 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.229 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.229 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.230 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.230 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.231 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.231 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.232 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.232 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.232 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.233 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.233 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.234 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.234 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.234 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.235 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.235 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.236 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.236 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.237 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.238 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.238 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.238 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.239 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.240 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:48.288 SCRIPT : Reintroduced [terrain selection]: discovered 45 playable scenario headers; truncated=0
15:06:49.271 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:06:52.335 SCRIPT : ERR CONTENT STAGE: 0 page=0 vehicles=0 addon=
15:06:52.337 SCRIPT : ERR CONTENT MODS: rows=11 vehicleMods=6
15:06:55.347 SCRIPT : ERR CONTENT STAGE: 1 page=3 vehicles=0 addon=
15:06:55.435 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.436 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.436 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.437 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.438 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.438 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.439 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.440 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.441 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.441 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.442 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:55.443 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:06:58.404 SCRIPT : ERR CONTENT STAGE: 2 page=17 vehicles=0 addon=
15:07:01.665 SCRIPT : Reintroduced [server items]: addons=11 uniqueItems=2403 unattributed=0 truncated=0
15:07:02.410 SCRIPT : ERR CONTENT STAGE: 3 page=17 vehicles=0 addon=
15:07:02.554 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.555 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.556 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.556 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.557 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.558 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.559 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.560 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.561 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.562 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.564 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:02.565 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:06.470 SCRIPT : ERR CONTENT STAGE: 4 page=17 vehicles=0 addon=
15:07:10.564 SCRIPT : ERR CONTENT STAGE: 5 page=17 vehicles=0 addon=
15:07:13.569 SCRIPT : ERR CONTENT STAGE: 6 page=17 vehicles=0 addon=
15:07:13.569 SCRIPT : ERR SMOKE PASS: real menu item disable, master mod restoration and empty search
15:07:13.570 SCRIPT : ERR CONTENT VEHICLE INDEX: 0
15:07:13.647 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.648 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.649 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.650 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.651 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.652 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.653 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.654 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.655 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.656 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.657 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:13.658 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
15:07:16.577 SCRIPT : ERR CONTENT STAGE: 10 page=16 vehicles=0 addon=
15:07:16.976 SCRIPT : Reintroduced [server vehicles]: inspected=2085 groundVehicles=324 truncated=0
15:07:19.586 SCRIPT : ERR CONTENT STAGE: 11 page=17 vehicles=0 addon=
15:07:19.586 SCRIPT : ERR SMOKE PASS: item search restored after visiting advanced weights
15:07:22.589 SCRIPT : ERR CONTENT STAGE: 7 page=27 vehicles=12 addon=58d0fb3206b6f859
15:07:25.690 SCRIPT : ERR CONTENT STAGE: 7 page=27 vehicles=12 addon=58d0fb3206b6f859
15:07:28.848 SCRIPT : ERR CONTENT STAGE: 8 page=27 vehicles=12 addon=58d0fb3206b6f859
15:07:31.854 SCRIPT : ERR CONTENT STAGE: 9 page=27 vehicles=12 addon=58d0fb3206b6f859
15:07:31.854 SCRIPT : ERR SMOKE PASS: vehicle disable, filtered list and persisted preferences reload
15:07:31.902 SCRIPT : ERR SMOKE PASS: all navigation pages fit and disabled vehicles are excluded from selection
15:07:34.863 SCRIPT : ERR CONTENT STAGE: 12 page=3 vehicles=12 addon=58d0fb3206b6f859
15:07:37.951 SCRIPT : ERR CONTENT STAGE: 13 page=27 vehicles=1 addon=2528466de220d91c
15:07:41.977 SCRIPT : ERR CONTENT STAGE: 14 page=27 vehicles=1 addon=2528466de220d91c
15:07:45.067 SCRIPT : ERR CONTENT STAGE: 15 page=27 vehicles=1 addon=2528466de220d91c
15:07:45.074 SCRIPT : ERR SMOKE PASS: real menu assigns a discovered vehicle to patrols, preserves independent uses, blocks stale role actions and reloads saved assignments
15:07:49.126 SCRIPT : ERR CONTENT STAGE: 16 page=27 vehicles=1 addon=2528466de220d91c
15:07:49.127 SCRIPT : ERR ROLE FOUND: {F001C0DE00000001}Prefabs/Vehicles/ERR_RoleTestCar.et contains=1 capable=1 sources=0x000000014FE137C0 {ArmaReforger,RHS_Core,WCS_Armaments,ERR_Core}
15:07:49.127 SCRIPT : ERR ROLE COMPONENT: EventHandlerManagerComponent
15:07:49.127 SCRIPT : ERR ROLE COMPONENT: ParametricMaterialInstanceComponent
15:07:49.127 SCRIPT : ERR ROLE COMPONENT: Persistence
15:07:49.127 SCRIPT : ERR ROLE COMPONENT: SignalsManagerComponent
15:07:49.128 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSoundComponent
15:07:49.128 SCRIPT : ERR ROLE COMPONENT: AIKnowledgeComponent
15:07:49.128 SCRIPT : ERR ROLE COMPONENT: BaseLightManagerComponent
15:07:49.128 SCRIPT : ERR ROLE COMPONENT: ChimeraAIPathfindingComponent
15:07:49.128 SCRIPT : ERR ROLE COMPONENT: ColliderHistoryComponent
15:07:49.128 SCRIPT : ERR ROLE COMPONENT: ControllersManagerComponent
15:07:49.128 SCRIPT : ERR ROLE COMPONENT: MeshObject
15:07:49.129 SCRIPT : ERR ROLE COMPONENT: RHS_RadioSourceComponent
15:07:49.129 SCRIPT : ERR ROLE COMPONENT: RigidBody
15:07:49.129 SCRIPT : ERR ROLE COMPONENT: SCR_AIVehicleUsageComponent
15:07:49.129 SCRIPT : ERR ROLE COMPONENT: SCR_BaseCompartmentManagerComponent
15:07:49.129 SCRIPT : ERR ROLE COMPONENT: SCR_BaseLockComponent
15:07:49.129 SCRIPT : ERR ROLE COMPONENT: SCR_EditableVehicleComponent
15:07:49.129 SCRIPT : ERR ROLE COMPONENT: SCR_FuelConsumptionComponent
15:07:49.129 SCRIPT : ERR ROLE COMPONENT: SCR_FuelManagerComponent
15:07:49.130 SCRIPT : ERR ROLE COMPONENT: SCR_ImpactEffectComponent
15:07:49.130 SCRIPT : ERR ROLE COMPONENT: SCR_MotorExhaustEffectGeneralComponent
15:07:49.130 SCRIPT : ERR ROLE COMPONENT: SCR_PowerComponent
15:07:49.130 SCRIPT : ERR ROLE COMPONENT: SCR_ResourceComponent
15:07:49.130 SCRIPT : ERR ROLE COMPONENT: SCR_UniversalInventoryStorageComponent
15:07:49.130 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleBuoyancyComponent
15:07:49.131 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleCameraDataComponent
15:07:49.131 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleFactionAffiliationComponent
15:07:49.131 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSpawnProtectionComponent
15:07:49.131 SCRIPT : ERR ROLE COMPONENT: SCR_WheeledDamageManagerComponent
15:07:49.131 SCRIPT : ERR ROLE COMPONENT: VehicleLightPortalComponent
15:07:49.132 SCRIPT : ERR ROLE COMPONENT: VehicleWheeledSimulation
15:07:49.132 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleDustPerWheel
15:07:49.132 SCRIPT : ERR ROLE COMPONENT: BaseFlattenGrassComponent
15:07:49.132 SCRIPT : ERR ROLE COMPONENT: BaseVehicleNodeComponent
15:07:49.132 SCRIPT : ERR ROLE COMPONENT: ChimeraAIVehicleControlComponent
15:07:49.132 SCRIPT : ERR ROLE COMPONENT: SCR_VehiclePerceivableComponent
15:07:49.132 SCRIPT : ERR ROLE COMPONENT: CarProcAnimComponent
15:07:49.133 SCRIPT : ERR ROLE COMPONENT: WCS_Armament_GroundVehicleInfraredEmitterComponent
15:07:49.133 SCRIPT : ERR ROLE COMPONENT: WCS_Armament_RadarReflectorComponent
15:07:49.133 SCRIPT : ERR ROLE COMPONENT: SlotManagerComponent
15:07:49.133 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleInventoryStorageManagerComponent
15:07:49.133 SCRIPT : ERR ROLE COMPONENT: ActionsManagerComponent
15:07:49.133 SCRIPT : ERR ROLE COMPONENT: VehicleAnimationComponent
15:07:49.134 SCRIPT : ERR ROLE COMPONENT: VehicleGamepadEffectsManagerComponent
15:07:49.134 SCRIPT : ERR ROLE COMPONENT: NwkCarMovementComponent
15:07:49.134 SCRIPT : ERR ROLE COMPONENT: RplComponent
15:07:49.186 SCRIPT : ERR SMOKE PASS: previously unknown car assigned independently to garage and traffic selections
15:07:50.487 SCRIPT : ERR SMOKE PASS: discovered assigned vehicle role=2 prefab={F001C0DE00000001}Prefabs/Vehicles/ERR_RoleTestCar.et actualCrew=4
15:07:50.488 SCRIPT : ERR ROLE COMPARTMENT VAR: Enabled
15:07:50.488 SCRIPT : ERR ROLE COMPARTMENT VAR: components
15:07:50.488 SCRIPT : ERR ROLE COMPARTMENT VAR: DoorInfoList
15:07:50.488 SCRIPT : ERR ROLE COMPARTMENT VAR: CompartmentSlots
15:07:50.489 SCRIPT : ERR ROLE COMPARTMENT VAR: m_bBlockSuppliesIfOccupied
15:07:50.489 SCRIPT : ERR ROLE FOUND: {F001C0DE00000002}Prefabs/Vehicles/ERR_RoleTestEscort.et contains=1 capable=1 sources=0x000000014FE3C858 {ArmaReforger,RHS_Core,WCS_Armaments,ERR_Core}
15:07:50.489 SCRIPT : ERR ROLE COMPONENT: EventHandlerManagerComponent
15:07:50.489 SCRIPT : ERR ROLE COMPONENT: ParametricMaterialInstanceComponent
15:07:50.489 SCRIPT : ERR ROLE COMPONENT: Persistence
15:07:50.490 SCRIPT : ERR ROLE COMPONENT: SignalsManagerComponent
15:07:50.490 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSoundComponent
15:07:50.490 SCRIPT : ERR ROLE COMPONENT: AIKnowledgeComponent
15:07:50.490 SCRIPT : ERR ROLE COMPONENT: BaseLightManagerComponent
15:07:50.490 SCRIPT : ERR ROLE COMPONENT: BaseRadioComponent
15:07:50.490 SCRIPT : ERR ROLE COMPONENT: ChimeraAIPathfindingComponent
15:07:50.491 SCRIPT : ERR ROLE COMPONENT: ColliderHistoryComponent
15:07:50.491 SCRIPT : ERR ROLE COMPONENT: ControllersManagerComponent
15:07:50.491 SCRIPT : ERR ROLE COMPONENT: MeshObject
15:07:50.491 SCRIPT : ERR ROLE COMPONENT: RHS_RadioSourceComponent
15:07:50.491 SCRIPT : ERR ROLE COMPONENT: RigidBody
15:07:50.491 SCRIPT : ERR ROLE COMPONENT: SCR_AIVehicleUsageComponent
15:07:50.492 SCRIPT : ERR ROLE COMPONENT: SCR_BaseCompartmentManagerComponent
15:07:50.492 SCRIPT : ERR ROLE COMPONENT: SCR_BaseLockComponent
15:07:50.492 SCRIPT : ERR ROLE COMPONENT: SCR_EditableVehicleComponent
15:07:50.492 SCRIPT : ERR ROLE COMPONENT: SCR_FuelConsumptionComponent
15:07:50.492 SCRIPT : ERR ROLE COMPONENT: SCR_FuelManagerComponent
15:07:50.492 SCRIPT : ERR ROLE COMPONENT: SCR_ImpactEffectComponent
15:07:50.493 SCRIPT : ERR ROLE COMPONENT: SCR_MotorExhaustEffectGeneralComponent
15:07:50.493 SCRIPT : ERR ROLE COMPONENT: SCR_PowerComponent
15:07:50.493 SCRIPT : ERR ROLE COMPONENT: SCR_ResourceComponent
15:07:50.493 SCRIPT : ERR ROLE COMPONENT: SCR_UniversalInventoryStorageComponent
15:07:50.493 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleBuoyancyComponent
15:07:50.493 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleCameraDataComponent
15:07:50.493 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleFactionAffiliationComponent
15:07:50.494 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSpawnProtectionComponent
15:07:50.494 SCRIPT : ERR ROLE COMPONENT: SCR_WheeledDamageManagerComponent
15:07:50.494 SCRIPT : ERR ROLE COMPONENT: VehicleWheeledSimulation
15:07:50.494 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleDustPerWheel
15:07:50.494 SCRIPT : ERR ROLE COMPONENT: BaseFlattenGrassComponent
15:07:50.494 SCRIPT : ERR ROLE COMPONENT: BaseVehicleNodeComponent
15:07:50.495 SCRIPT : ERR ROLE COMPONENT: ChimeraAIVehicleControlComponent
15:07:50.495 SCRIPT : ERR ROLE COMPONENT: SCR_VehiclePerceivableComponent
15:07:50.495 SCRIPT : ERR ROLE COMPONENT: CarProcAnimComponent
15:07:50.495 SCRIPT : ERR ROLE COMPONENT: WCS_Armament_GroundVehicleInfraredEmitterComponent
15:07:50.495 SCRIPT : ERR ROLE COMPONENT: WCS_Armament_RadarReflectorComponent
15:07:50.495 SCRIPT : ERR ROLE COMPONENT: SlotManagerComponent
15:07:50.496 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleInventoryStorageManagerComponent
15:07:50.496 SCRIPT : ERR ROLE COMPONENT: ActionsManagerComponent
15:07:50.496 SCRIPT : ERR ROLE COMPONENT: VehicleAnimationComponent
15:07:50.496 SCRIPT : ERR ROLE COMPONENT: VehicleGamepadEffectsManagerComponent
15:07:50.496 SCRIPT : ERR ROLE COMPONENT: NwkCarMovementComponent
15:07:50.497 SCRIPT : ERR ROLE COMPONENT: RplComponent
15:07:51.647 SCRIPT : ERR SMOKE PASS: discovered assigned vehicle role=3 prefab={F001C0DE00000002}Prefabs/Vehicles/ERR_RoleTestEscort.et actualCrew=2
15:07:51.648 SCRIPT : ERR ROLE COMPARTMENT VAR: Enabled
15:07:51.648 SCRIPT : ERR ROLE COMPARTMENT VAR: components
15:07:51.648 SCRIPT : ERR ROLE COMPARTMENT VAR: DoorInfoList
15:07:51.648 SCRIPT : ERR ROLE COMPARTMENT VAR: CompartmentSlots
15:07:51.648 SCRIPT : ERR ROLE COMPARTMENT VAR: m_bBlockSuppliesIfOccupied
15:07:51.649 SCRIPT : ERR ROLE FOUND: {F001C0DE00000003}Prefabs/Vehicles/ERR_RoleTestTruck.et contains=1 capable=1 sources=0x000000014FE6DB60 {ArmaReforger,RHS_Core,WCS_Armaments,ERR_Core}
15:07:51.649 SCRIPT : ERR ROLE COMPONENT: EventHandlerManagerComponent
15:07:51.649 SCRIPT : ERR ROLE COMPONENT: ParametricMaterialInstanceComponent
15:07:51.649 SCRIPT : ERR ROLE COMPONENT: Persistence
15:07:51.649 SCRIPT : ERR ROLE COMPONENT: SignalsManagerComponent
15:07:51.650 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSoundComponent
15:07:51.650 SCRIPT : ERR ROLE COMPONENT: AIKnowledgeComponent
15:07:51.650 SCRIPT : ERR ROLE COMPONENT: BaseLightManagerComponent
15:07:51.650 SCRIPT : ERR ROLE COMPONENT: BaseRadioComponent
15:07:51.650 SCRIPT : ERR ROLE COMPONENT: ChimeraAIPathfindingComponent
15:07:51.651 SCRIPT : ERR ROLE COMPONENT: ColliderHistoryComponent
15:07:51.651 SCRIPT : ERR ROLE COMPONENT: ControllersManagerComponent
15:07:51.651 SCRIPT : ERR ROLE COMPONENT: MeshObject
15:07:51.651 SCRIPT : ERR ROLE COMPONENT: RHS_GroupMaterialController
15:07:51.651 SCRIPT : ERR ROLE COMPONENT: RHS_RadioSourceComponent
15:07:51.652 SCRIPT : ERR ROLE COMPONENT: RigidBody
15:07:51.652 SCRIPT : ERR ROLE COMPONENT: SCR_AIVehicleUsageComponent
15:07:51.652 SCRIPT : ERR ROLE COMPONENT: SCR_BaseCompartmentManagerComponent
15:07:51.652 SCRIPT : ERR ROLE COMPONENT: SCR_BaseLockComponent
15:07:51.652 SCRIPT : ERR ROLE COMPONENT: SCR_EditableVehicleComponent
15:07:51.652 SCRIPT : ERR ROLE COMPONENT: SCR_FuelConsumptionComponent
15:07:51.653 SCRIPT : ERR ROLE COMPONENT: SCR_FuelManagerComponent
15:07:51.653 SCRIPT : ERR ROLE COMPONENT: SCR_ImpactEffectComponent
15:07:51.653 SCRIPT : ERR ROLE COMPONENT: SCR_MotorExhaustEffectGeneralComponent
15:07:51.653 SCRIPT : ERR ROLE COMPONENT: SCR_PowerComponent
15:07:51.653 SCRIPT : ERR ROLE COMPONENT: SCR_UniversalInventoryStorageComponent
15:07:51.654 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleBuoyancyComponent
15:07:51.654 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleCameraDataComponent
15:07:51.654 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleDamageManagerComponent
15:07:51.654 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleFactionAffiliationComponent
15:07:51.654 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleSpawnProtectionComponent
15:07:51.655 SCRIPT : ERR ROLE COMPONENT: VehicleLightPortalComponent
15:07:51.655 SCRIPT : ERR ROLE COMPONENT: VehicleWheeledSimulation
15:07:51.655 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleDustPerWheel
15:07:51.655 SCRIPT : ERR ROLE COMPONENT: BaseFlattenGrassComponent
15:07:51.655 SCRIPT : ERR ROLE COMPONENT: BaseVehicleNodeComponent
15:07:51.656 SCRIPT : ERR ROLE COMPONENT: ChimeraAIVehicleControlComponent
15:07:51.656 SCRIPT : ERR ROLE COMPONENT: SCR_VehiclePerceivableComponent
15:07:51.656 SCRIPT : ERR ROLE COMPONENT: CarProcAnimComponent
15:07:51.656 SCRIPT : ERR ROLE COMPONENT: WCS_Armament_GroundVehicleInfraredEmitterComponent
15:07:51.656 SCRIPT : ERR ROLE COMPONENT: WCS_Armament_RadarReflectorComponent
15:07:51.657 SCRIPT : ERR ROLE COMPONENT: SlotManagerComponent
15:07:51.657 SCRIPT : ERR ROLE COMPONENT: SCR_VehicleInventoryStorageManagerComponent
15:07:51.657 SCRIPT : ERR ROLE COMPONENT: ActionsManagerComponent
15:07:51.657 SCRIPT : ERR ROLE COMPONENT: VehicleAnimationComponent
15:07:51.657 SCRIPT : ERR ROLE COMPONENT: VehicleGamepadEffectsManagerComponent
15:07:51.658 SCRIPT : ERR ROLE COMPONENT: NwkCarMovementComponent
15:07:51.658 SCRIPT : ERR ROLE COMPONENT: RplComponent
15:07:52.740 SCRIPT : ERR SMOKE PASS: discovered assigned vehicle role=4 prefab={F001C0DE00000003}Prefabs/Vehicles/ERR_RoleTestTruck.et actualCrew=1
15:07:52.740 SCRIPT : ERR ROLE COMPARTMENT VAR: Enabled
15:07:52.740 SCRIPT : ERR ROLE COMPARTMENT VAR: components
15:07:52.741 SCRIPT : ERR ROLE COMPARTMENT VAR: DoorInfoList
15:07:52.741 SCRIPT : ERR ROLE COMPARTMENT VAR: CompartmentSlots
15:07:52.741 SCRIPT : ERR ROLE COMPARTMENT VAR: m_bBlockSuppliesIfOccupied
15:08:04.871 SCRIPT : ERR SMOKE PASS: newly discovered patrol, escort and supply vehicles physically driven more than20m with production crews
15:08:04.871 SCRIPT : ERR SMOKE COMPLETE: vehicle roles discovery assignments native crews and driving
Binary file not shown.

After

Width:  |  Height:  |  Size: 107 KiB

@@ -0,0 +1,943 @@
Menu layouts and palette are up to date.
.......
----------------------------------------------------------------------
Ran 7 tests in 0.051s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.001s
OK
....../usr/lib/python3.14/tempfile.py:538: ResourceWarning: Implicitly cleaning up <HTTPError 429: 'limited'>
_warnings.warn(self.warn_message, ResourceWarning)
..........
----------------------------------------------------------------------
Ran 16 tests in 0.142s
OK
PASS: authoritative kills/deaths, duplicate-event protection, friendly kills, suicide, GM and vehicle exclusions, down/recovery edges, disconnected escapees and terminal gates
PASS: production roster reconciliation preserves disconnected names and reconnect counters, refuses connection-ID inheritance, freezes records and bounds retained participants
PASS: held/tapped AI horn limits, half-second pulses, 30-second cooldown, clock reset, player/passenger/aircraft/replica exclusion and ended mission cleanup
PASS: telemetry outcomes, exactly-once finish, opt-out gate, stale callbacks, HTTP status handling and bounded retry
PASS: durable installation credential, restart/endpoint/identity isolation, write failure, corruption, bounded retention and disabled-send gates
PASS: running dedicated configuration, automatic server config/lobby name, explicit override, startup absence, rename and payload bound
PASS: map/server/mission/event/outcome validation, bounded counters, stale delivery exclusion, current-round refresh and unavailable recovery
PASS: deployment init waits for mode, runs once, cancels on deletion/world change and bounds retries; respawn RPC registration stays immediate
PASS: native chat retained on both peers, nested ownership detached, absent chat supplied by replicated fallback, authored mission chat preserved
PASS: configurable independent restarts, idle clock reset and live setting changes; last disconnect, pending admission/spectator population, five-hour boundary, repeated empty rounds, preparation, authority and duplicate-end guards
PASS: faction aircraft profiles provide 12+ cargo capacity; FIA/ION crew comes only from the selected faction
PASS: fleet space is required before pickup registration; dispatch rechecks/replaces only the secondary within the original 48-candidate footprint budget
Policy-only arrival from 90 m offset / 150 m height at 15 Hz: original 65.60s, rescue 32.20s
Policy-only arrival from 90 m offset / 150 m height at 30 Hz: original 65.73s, rescue 32.30s
Policy-only arrival from 90 m offset / 150 m height at 60 Hz: original 65.72s, rescue 32.33s
Policy-only arrival from 90 m offset / 150 m height at 120 Hz: original 65.72s, rescue 32.33s
PASS: faster rescue descent, continuous near-ground braking, alignment gate, unchanged recovery/escort/default profile, and bounded settling at 15/30/60/120 Hz
PASS: split-fleet boarding, escort rejection, lost transport failure and both transports airborne for thirty seconds
PASS: actual nearest usable registered-fleet selection, patient reservation priority, independent ranges, audited benches/skids and captured-aircraft handshake guards
PASS: production Cessna boarding requires exact observed occupancy, activates before requesting, caps retries at three with 5s spacing, and preserves transition, ownership, health and seat restrictions; engine behavior is faked
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
PASS: garage/yard family admission, bounded wall offsets, civilian and optional Rally catalog exclusions, vehicle-fit limits
PASS: yard road-width margin, missing road data, footprint water/slope and nonfinite-input vetoes
PASS: bodies and spectator targets are collected; unknown, nonfinite and editor views veto spawning/cleanup; no connected players yields an empty known view
PASS: permanent entry/movement/occupancy claims; far hidden grace cleanup; proximity/visibility/unknown-view resets; one staged operation per update, no same-frame catch-up, stop and client guards
PASS: saved garage menu settings configure the round once; unit conversion and cleanup radius scale correctly; count/chance zero disable startup; clients and stopped rounds do no work
PASS: exhausted/blocked opening keeps configured radius; distant objective fallback rejected; bounds, player clearance, separation, force cap and retry delay retained
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, visual cover or bounded supported reconnaissance, bounded dismount/search/regroup and loss cleanup
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
PASS: alternate positions exclude failed and occupied stages, roll back on failed planning/allocation, and preserve the total time budget
PASS: blocked crew deadline survives combat interruptions, defers unsafe exits, resets after recovery; failed stages survive assignments with bounded expiry
PASS: native-callback cleanup, bounded retries and budget, pending quarantine, objective/ownership/lifecycle protection, no evidence retirement or forced entity deletion
PASS: radio intel boundary, exclusions, preparation cap, next-round configuration, sticky unlock, redirection/evidence, fixed retention, automatic recovery and lifecycle guards
PASS: actual terrain refusal reasons, counted summaries, site/attempt/time context, 30-second rate limit and per-site reset
PASS: actual low/negative dry terrain, height-correct shallow/lake/ocean/interior water refusal and downstream startup dry-ground gates
PASS: failure-only menu, repeated-frame/dialog focus, pause fallback, exact error, Esc routing, single local exit, stale/recovered mode guards and listener cleanup; native rendering unverified
PASS: only original fit loaded healthy uncaptured gunners stay mounted; driver can leave; infantry readiness excludes the retained gunner but regroup requires all survivors
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
PASS: drone cooldown, capacity, freshness, replay, bounded retries, round cap, stop, optional API and radio boundaries
PASS: production camera cone/range rejects behind-camera and distant actors; control directions, damping and limits
PASS: production drone radio queue rejects wrong phase/authority/group, busy or unconscious radios and absent routes; snapshots only eligible observations
PASS: target equipment counts as character contact; unrelated blockers and cyclic hierarchies stay blocked
PASS: burial requires a conscious current player, actual held shovel, dead nearby unobstructed corpse and no vehicle; authority and duplicate deletion guards preserve player/tool
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
PASS: native creation called once per editor; pending/duplicate ownership waits, host works, retry is bounded and stale-world callbacks cannot create editors
PASS: catalog-independent cleanup removes original subscriptions once, handles never-initialized/preload items, preserves live validation and opted-out/editor behavior
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
.....TTS request rejected: authentication failed (403)
TTS request completed (200)
....TTS request completed (200)
TTS request completed (200)
..
----------------------------------------------------------------------
Ran 11 tests in 1.068s
OK
PASS: all 37 fixed messages have validated exact audio, native graph identities and source-bundle inclusion
PASS: production incremental decoder preserves binary data, bounds each slice, yields on elapsed time and rejects malformed or oversized payloads
PASS: production speech transfer checks order, exact part sizes and stable bounded totals without changing audio
PASS: production client callbacks only queue; shared updates prepare one bounded slice, preserve bytes, handle file failures and cancel safely before playback
PASS: production soldier timeout preserves queued/completed preparation, expires stalled requests and removes stopped graphs only once
PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks
PASS: account greeting survives client/controller/round changes; owner validation, delayed readiness, idempotent retry, stale replies and bounded ledger
PASS: original body/equipment retained past old timeout; expiry, death, canonical account/body, occupied controller, failed handoff, missing/dead/expired body replacement and extraction/duplicate-audit guards
frame_ms=33.3333 buffered_step_variation=0.0336441 baseline=1.32469
frame_ms=16.6667 buffered_step_variation=0.0660537 baseline=0.822226
frame_ms=6.94444 buffered_step_variation=0.0253502 baseline=0.427864
PASS: actual view buffer validates samples, follows position/roll/FOV, rejects stale/foreign/reordered data, buffers jitter without drift, bounds memory and expires gaps
PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery
PASS: production scope sampling preserves ordinary views, selects active ADS only, carries zoom/zeroing/illumination and rejects mismatched/unstreamed optics; native APIs doubled
PASS: native head/helmet fade is local, target-scoped, restored on exit/switch and does not overwrite a later camera owner
PASS: actual orbit branch rotates and zooms without a target; anchor tracking, bounds, collision and menu gating; corpse/vehicle orbit and living player-view fallback preserved
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
PASS: TTS admin authorization, limits, case preservation and menu control contract
PASS: actual atlas preparation shows disclosed markers on overview, regional and detail sheets; cover hidden; overlay matches map rectangle above print for square/wide/tall terrains
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: all atlas identifiers, including the quoted question mark, match the generator
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center keeps marker offset within large and small native viewports at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: loading protection restores only its own damage change, rejects invalid admission actors, and tolerates repeat/deleted cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: native camera fixture uses current generated sites instead of the obsolete fixed extraction pickup
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
PASS: anger per car, all thresholds and remainders, disable/re-enable, wave cap, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance
PASS: motorbikes require all mounted addons and exactly two crew seats; base/wreck prefabs rejected
..
----------------------------------------------------------------------
Ran 2 tests in 0.001s
OK
PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission
PASS: exact configurable width cutoff, separate quotas and independent disabling
PASS: every saved setting has a fresh-profile constructor default
PASS: actual roadblock scheduler yields initial deadline/attempt cap to background, budgets samples, pauses empty/full worlds, completes 30 after unlock, preserves safety and never replenishes losses; teardown cancels work
PASS: actual staged post creation spawns at most one entity per callback, commits only all four/eight guards, all planned props and waypoint, and rolls back player approach, obstructions, spawn/replication/ledger failure and cancellation; all committed props bypass distance streaming
PASS: both shipped checkpoint layouts preserve vehicle lane, opposing signs, staggered barriers, clear guard slots and separate props across 4–16m roads and all tested headings
PASS: actual prop clearance excludes owned geometry while retaining moved-guard, foreign-obstruction, water and terrain rejection
PASS: road-edge/intersection clearance, mine detour geometry, checkpoint hold authority and retask cancellation
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
PASS: native-rejected custom items remain available without startup delay; required map and async insertion safeguards retained
PASS: exact starting-stock edits, quantities/type/total limits, duplicate rejection, saved custom/default modes, authority/read-only/save-failure retention and authenticated catalog routing
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: actual movement recovery retries delivered orders three times, respects combat/speed/arrival/progress, then abandons the stalled vehicle
PASS: actual abandonment releases once, detaches transport, requests native exits only for fit original AI aboard, and leaves players/captured crews alone
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: actual self-injection eligibility matrix and authority/rate limit; default-off persistence, authenticated menu route, owned finite injector and native effect/consumption boundaries
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius
PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles
PASS: increased site populations preserve the 32 fixed / 16 mobile field-soldier budget, with guards at every site
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: observed mortar corrections, radio delivery, bounded expiry, aim preservation and out-of-order impacts; native flight untested
PASS: splash reports retain HQ-estimated movement with matching position/time; stale, mismatched or unsupported estimates rejected
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual hunter cancellation releases exactly the pending source/message once; teardown clears ownership without HQ/game/world
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: delivered ground search survives the 60-second mortar cutoff, with five-minute/500m uncertainty bounds and no live target reads; mortar policy unchanged
PASS: reserve uses HQ reports/dispatch deadlines, preserves radio uncertainty, spends once, respects cooldown/availability/three-reserve/15-vehicle caps
PASS: searches expire ten minutes after observation, ignore replays, wait at arrival, widen within 1 km and bound road queries
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: 570 folders cover 57 unfinished sites evenly; known/automatic targets excluded, late camps included, and exact issued/authored documents preserved
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: four-team/twelve-wave bounds; two-thirds nearby radio defence; nearest selection, radio failures, expiry, perimeter separation, protected duties and independent response budgets
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production bounded approach deadline, empty-drop reuse, partial-drop protection; cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: actual background activation waits an hour empty without consuming placement time; disconnect does not reset active budget
PASS: actual separation keeps randomized extraction within the escape boundary in both placement orders, including fallback
PASS: scenario validation admits randomized extraction definitions and rejects unsupported randomized site kinds
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: automatic extraction samples the whole terrain immediately and retains geometry/navigation/flatness and fleet-space checks without airport bias
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover text restores on cleanup without changing scenario identity or overwriting later edits
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: actual loading title/description hooks follow late takeover, apply text limits and empty updates, retain native progress and tolerate missing headers/widgets/game
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.299s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.090s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 7.180s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact10-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual convoy support preserves visual cover and ongoing approach, retries masked arrived positions, withholds unsafe moves and preserves ammo withdrawal
PASS: production support geometry rejects occupied, disallowed, blocked and too-close positions; only explicit intermediate approaches waive the firing-lane requirement
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs and exact weighted ticket boundaries (100:1, zero excluded)
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual five/six bounded hypotheses, observation-relative ETA, future lead, hiding/reverse, local negative weighting, immutable report lineage, road bends/heights and finite cache budgets
PASS: actual10/40m local negative patches, same-cell hidden-ground preservation, proportional residual belief, replay, chronology, physical-report guards, caps and cleanup
PASS: actual operation selection/replay, pending reservations, detached reports, identity/sequence/time gates, terminal lifecycle, bounded ledger, finite roles, no shadow mutation or hidden-player inputs
PASS: actual squad judgment, stable caution, delivered casualty/contact/ammo trends, isolation, replay/time validation, recovery hysteresis, no invented healing or enemy knowledge
PASS: actual terrain survey chooses usable cover/concealment, preserves search and bound envelopes, honours finite support, delivered evidence, ownership, async tiles and shared geometry budget
PASS: actual-action speech, finite current cover, local search wording, silence after replacement/transfer/stale queue, stable cooldown and optional direct speech
PASS: actual hunter reservation ledger, pending/delivered replacement, independent six/eight caps, stale/empty status, finite observation deadline, no hidden force-position lookup
PASS: actual coordinated adapter report gates, local evidence, delivered-force snapshots, ownership/lease checks, continuous-contact arbitration, legacy isolation and shadow no-native-order boundary
PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments
PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut
PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides
PASS: actual waypoint pause/resume owns only its finite order, preserves unrelated routes and cannot resurrect a superseded or deleted hold
PASS: installed native priorities authorize group suppression71 over ordinary combat70, below native healing80; tagged soldier suppression91 yields ammo100, retreat110, medics111 and immediate danger (action SHA256=dbc652e6885f5d52d9dcdd465f74a7f8eb742eeb7f3a47d38fd11bb8b93ed1d8)
PASS: actual suppression and projectile methods retain a fixed eight-second last-seen area, deny blind support, require exact owned behavior, preserve finite ammo/shot budgets and bound retries
.............
----------------------------------------------------------------------
Ran 13 tests in 0.733s
OK
PASS: actual coordinated runner admission and explicit blocked-only engine flag; no native launch
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
...........
----------------------------------------------------------------------
Ran 11 tests in 0.284s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.673s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all menu settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: restart toggle submits authorized settings commands; Mission controls fit without overlap
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: selected choices remain green/red and fully visible when disabled; unselected choices return to neutral
PASS: probability editor and weighted item-row layout have all bound controls
PASS: panel fits narrow/large-DPI viewports, restores requested size, avoids repeated writes and preserves user DPI
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: whole-catalog multiword/case-insensitive search, name/path matching, enabled/disabled filters and large result sets
PASS: optional vehicle discovery excludes parts/wrecks/base templates; bounded custom patrol crews accept cars and gun crews without extra bodies
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.234s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 25.197s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 2.945s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.263s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 1.132s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.652s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.656s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.174s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 9.758s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.017s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.059s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 4.831s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.370s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.203s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.105s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.063s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.030s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.014s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.542s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.072s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.079s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.333s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.090s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.035s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.334s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.104s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.198s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.104s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.194s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.034s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.037s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual open-chat capture/context renewal and camera/menu priority, text-entry isolation, held-key release; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 22.768s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.236s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 5.983s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.267s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.057s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 1.808s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.074s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.012s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.132s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
.........
----------------------------------------------------------------------
Ran 9 tests in 0.056s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.018s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.002s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.932s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: hidden/anonymous/rough/identified markers, toggle transitions, prepared sites, no identity leakage, intel discovery and replicated authority wiring
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: actual combat injector admission/effect alignment; mild blood-only refusal, native threshold equality and all existing useful treatments preserved; engine consumption untested
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.567s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.349s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.158s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.830s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 48 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 158 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
@@ -0,0 +1,736 @@
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@@ -0,0 +1,10 @@
# Workshop 0.0.144 — 6 November 2026
User-published release: Workbench confirmed successful upload and backend processing.
The bundle manifest identifies Escape 2528466DE220D91C version 0.0.144.
All current mission script bytes match the published bundle; both retired RHS
script overrides are absent. Archive digest and individual script hashes are
in verification.json; selected success lines are in upload.log.
The published-version helper was run after verifying this result.
This records publication and bundle contents, not new multiplayer qualification.
@@ -0,0 +1,5 @@
22:04:06.414 DEFAULT : Bundle successfully saved into: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Publishing/2528466DE220D91C
22:04:07.848 DEFAULT : Publishing project to Workshop...
22:04:15.756 DEFAULT : Uploading finished
22:04:15.756 DEFAULT : Project uploaded successfully
22:04:21.760 DEFAULT : Addon processing successful
@@ -0,0 +1,412 @@
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"scripts/game/err/10_ai/err_convoyminestock.c": "4497d6b790a45df2b76d18541ddaf299b406def88b868caa29f096849026a42c",
"scripts/game/err/10_ai/err_supplyconvoyservice.c": "5393efab9d663382e67b9b27a388063986a4f99c2607328c998f007588074ca4",
"scripts/game/err/10_ai/err_infantrysupplypool.c": "c8e454573cf064ff392291d6feebf1f23be64390b5b8e944c03dd065f9f46b42",
"scripts/game/err/10_ai/err_automaticequipment.c": "8658421f846fcd3402289103762edaccbe3ca26280d7d72df2846c32ae8a4cdc",
"scripts/game/err/10_ai/err_enemyloadout.c": "a48f32dbd7f209bf08fce2840aaffc1781c571fc679763be58987f6b082e776c",
"scripts/game/err/10_ai/err_enemyequipment.c": "dfb6a7aeda23adb8aff2292753b694770affc9855bff9fb11d50bb534f9219eb",
"scripts/game/err/10_ai/err_infantryminetransfer.c": "02c399413f80879c22b4891e8ec807c67a6235677095fc4b98bafdc360d6944c",
"scripts/game/err/10_ai/err_grounddepotloading.c": "6abb278409527bb67db084138a773de240d99ba7f63f9ac740f8167615d53f1d",
"scripts/game/err/10_ai/err_grounddepothq.c": "c51fccd0ecdb0a1d6ba99ae965e2e572fc1ea65a5d8dc2e1e2a058698dae45c3",
"scripts/game/err/10_ai/err_grounddepottransfer.c": "21daa9ed8cb5f2dc08a0fa85e305fa4b4f3e7b01e16c71fd1ca98d66a4e8b652",
"scripts/game/err/10_ai/err_hqammosampler.c": "8bb0ec1422887feaa340307d3c60bae50fc82d424fce6390876e580ff8b75e8b",
"scripts/game/err/10_ai/err_infantryammotransfer.c": "99fa26beb0c0869d0cd694500f3bfc0705c2c1cf674dea90d98fb93a59570ef7",
"scripts/game/err/10_ai/err_infantryresupply.c": "ca8eee2704e7758172e33014404bb1307c683f19b561b840d4592f6312051e62",
"scripts/game/err/10_ai/err_hqmountedintercept.c": "5f45545c11de5e183969203cdf07e29089697ddc89752a9c5aea0fa2a1a33a97",
"scripts/game/err/10_ai/err_hqmounteddispatch.c": "12769b56019e9fa5b8141498a1c33814ba5262253193495e72f85972365961a7",
"scripts/game/err/10_ai/err_mortarsupplytransfer.c": "ad71084f507ad9c32d3055e7ec6844a1ec5ddf568c0216ab8391e902b56e417c",
"scripts/game/err/10_ai/err_supplyconvoytactics.c": "d2fe073b0c23c877afaa65e246544751eecabce4febd72412fc9a4ec18eb1c8c",
"scripts/game/err/10_ai/err_convoyservice.c": "5abc35861aebf2e4ad00de11f040d01f784c6f2184de2e10beaf46a74ec8758c",
"scripts/game/err/10_ai/err_hunterservice.c": "c938b8beb3f72ca1b2a76b48052dee70fe52651593dcdc16b7993a9398bc92e8",
"scripts/game/err/10_ai/err_engineerminesite.c": "d838f5693d4fa5d252d529e59777f560674c02532f1041a5598e938b3a850839",
"scripts/game/err/10_ai/err_engineermine.c": "067bed625a3f4d0fa189f46476988e90528c59b2351ec0ea71916317b06efabb",
"scripts/game/err/10_ai/err_engineermineposts.c": "bcddb72845189b52e5ed71c687d7dd4b0b40b91b7306c3f6edf84a631002fc5b",
"scripts/game/err/10_ai/err_interceptvehiclefootprint.c": "5dea67d14ebab67231c485e14bc92f34c005a5f1bf6d9c0943db28e9857e958a",
"scripts/game/err/10_ai/err_hqmountedammosampler.c": "97dfab7381385959b0906be13fa2575253ac43be91a271a5d41edaf4106366ac",
"scripts/game/err/10_ai/err_civiliantraffic.c": "b6509be9cc891ba4c1fc0f3fed8b09ebb31ca69bf2e5b28b50a6060706baed73",
"scripts/game/err/10_ai/err_huntertactics.c": "274ae619589b85cf64df1510631ab914aa9fe8c50fc2a76e6e8c5aa5a2c8d9ba",
"scripts/game/err/10_ai/err_attackspace.c": "e7be303231b5946d78c61480a5de3f5b37a63d0d2281a9a30a21e59f072904d0",
"scripts/game/err/10_ai/err_hunterclosecontact.c": "56f22051566354ccdc61531af4869b62458a30d945e4d21de5aadf7079d2245b",
"scripts/game/err/10_ai/err_soldierspeechaudio.c": "4734d614c5366ae3ff57717f514664c9dfdbe4408e16ba36f6b10d807361e313",
"scripts/game/err/10_ai/err_soldierspeech.c": "ca87494ecd355052b46b72e2faf13660e458f3d376285bb0e4c20fd0112ef2e2",
"scripts/game/err/10_ai/err_soldierspeechcontext.c": "d2baa94f036f7dde5cf24e004ad1fb9416f249cbf7d0c6c07c5898f7d21751be",
"scripts/game/err/10_ai/err_huntergunteam.c": "0e66d82964ef8eeba29de11d5bb2af954ad72a8090855ac4c1b28fe1e66c0d69",
"scripts/game/err/10_ai/err_hq.c": "9bd25f9fc7e574c515c7131e8b52eb357e295822e1ce2f401e6e86cfd6ce062f",
"scripts/game/err/10_ai/err_roadblocks.c": "879f78beeb284d1298ec49dbca9624c5f3899ffc6fcd376e748bf55e4347d4bf",
"scripts/game/err/10_ai/err_roadblockmining.c": "47d0212cd20c0b320a47123d17f2b89f7d60b44072a00c69944ada7bb83c4e5a",
"scripts/game/err/10_ai/err_knownmines.c": "045468a052e485a91da601adcb42b504bb6e4ff13b096bc0666128e50a6aa9c6",
"scripts/game/err/10_ai/err_cessnabridge.c": "f1adb0f9b92f6ed94a8e9897b64e2fccba0f28552525a93f1ab893faa4fc5da2",
"scripts/game/err/10_ai/err_planeflight.c": "14fa2328e1d31cf59fb89cbb53ba33224be6cfcdd2813525fa9585f8b2e237c7",
"scripts/game/err/10_ai/err_planerecon.c": "fe94c29fd9befd3c1bf3ab97b9b27458a8563697d4d46f72df43c6e642f3664e",
"scripts/game/err/10_ai/err_equipmentlog.c": "df9eec7f94e4bf1b30b9463604e9b97ba3cbff36028a80b81327b0b021cbb2a9",
"scripts/game/err/10_ai/err_mortarspotting.c": "39b3c223ade610ed9f1d73040423339ac65c90b153f30c6f5c42290978c57427",
"scripts/game/err/10_ai/err_optionalmotorbikes.c": "87cf6544983386d29058a6f892aadbf242a517cfff4ed24348f56a72bcde8cd1",
"scripts/game/err/10_ai/err_rescueflightcomponent.c": "60db8029bbfbbb362b5bce61f509740eabea5925b93bc975e7c2b44addcf03f3",
"scripts/game/err/10_ai/err_hqexecution.c": "d286b8273faec0acf87366bf53ad2517d5b7d909741e981cdf283cd1f4f50314",
"scripts/game/err/10_ai/err_hqhypotheses.c": "060796bbbed604f9733d23e131c9836702870c6e25c81cc0b396c885eb06ade2",
"scripts/game/err/10_ai/err_hqoperations.c": "b83b805c61c3960801d24ae54854ba7aa4dc914ea89e61db365b5ec99f305ae5",
"scripts/game/err/10_ai/err_hqcoordinated.c": "5b67ad624c4a6b0bbb715314ab9cf14e527018fccb7d38af479184b4952b8c49",
"scripts/game/err/10_ai/err_hqhunteroperations.c": "b9200b6de3a3a61de94ad720aca94aca64db542acc64ba65e7b8061a5e4884e7",
"scripts/game/err/10_ai/err_hqsquadjudgment.c": "12e9ccc9d42a858a998bd46708fbb04d05d48dcf460303a5ecc1629021051bb4",
"scripts/game/err/10_ai/err_hqtacticalground.c": "eba9a9cabdaa80b936aa5e7025544e8b011fb597b96cbdb8d781583c025afbe8",
"scripts/game/err/10_ai/err_hqoperationspeech.c": "6f133c104223ce23262c2927db9e16df0f76f1ee647085114baef1d51417f4f3",
"scripts/game/err/10_ai/err_rescueassets.c": "fca1a4518baf09f0b2c97f3a51995001d9674849417fea9ca1233e8d1f578495",
"scripts/game/err/10_ai/err_huntersarkarules.c": "8c8c96e2f985f553e303f7e459b73a2a5cd0051951b22aa0ed364bc2ae19e194",
"scripts/game/err/10_ai/err_dronebridge.c": "9ad23a763c5995b2ac6f68ed02def487b0ba887e8ca68f0e546d1b6812504cc9",
"scripts/game/err/10_ai/err_dronerecon.c": "dc685b57c884d733e0ff90cf7937f5664ec08545f4cbf59d63bc8a84383dc442",
"scripts/game/err/10_ai/err_aidriverhorn.c": "db9f100c6cc10efc6f5b86e8fe9adb75657ebabee6f8bf0c89b997c2e947750a",
"scripts/game/err/10_ai/err_garagevehicles.c": "673661374e0854fd896d3d51aba84c07088057c941751b311daa4a97b899633e",
"scripts/game/err/10_ai/err_parkedcarcatalog.c": "1d865c263e910071b127ccd1bdc8b58dd45768c4629194da49705f76995ff0e7",
"scripts/game/err/20_intel/err_inteladminprovider.c": "40adf8497b64cc74b1390149fe5ba789ee2f14e6fb3c325af8f5ffa8c806878e",
"scripts/game/err/20_intel/err_intelreroll.c": "d8b04de9ea789732cc78ebce9aa60786c86fe46d05f671cf251eefa68a214b59",
"scripts/game/err/20_intel/err_intelservice.c": "2911325c79a7a372628b18ffa0e110d11919ce2c2cd7b19277bfd608fdb03dfc",
"scripts/game/err/20_intel/err_intelevidence.c": "ff436bd3c7aa0fcd5c24e940430c1ffdda934889953f63e877ae418bc9557d26",
"scripts/game/err/20_intel/err_inteldiscoveryfeedback.c": "741de1dbadfd46c154905a0918aad41386ddc139d843553db55d20d60700c020",
"scripts/game/err/20_intel/err_mineintel.c": "3ce16cebaa9703b2f9803df7c11614f94de6460a9136dab8f80dcad41ae2b1c2",
"scripts/game/err/30_map/err_scenariomap.c": "75fa1d742129ef7f33c005cd48f56db7f49ee7bde3c5428532b0b501b032b0a3",
"scripts/game/err/30_map/errm_nativemapownershipprobe.c": "32418602f085e3edba7343f42a6a691630b533be262002f29248e8ae87a38254",
"scripts/game/err/30_map/errm_sharedmapcomponent.c": "73298c94ecc8d227452b0eddfcaec7fe9df4748875fa7fafcc52544a43658f36",
"scripts/game/err/30_map/errm_nativeheldmapprobe.c": "46c0210a3aef40fc34e4c9682d9364b1cc1e15d4373d8aabfeac7d9b8e55c351",
"scripts/game/err/30_map/errm_sharedmappages.c": "2286d327b87f127f052e06c22f553b30ea31d25127b860fc02a220aeb4ce3ea2",
"scripts/game/err/30_map/errm_atlaspresentation.c": "f0b36472b16477b8c3b5b62f55cfb2a3b3a08304b0779bc39244359af1abe203",
"scripts/game/err/30_map/errm_nativeatlasanimationprobe.c": "845b39276bfdbadd6bfd9b41f445fce1a9d40231d38ef32adc7a6654868e17f2",
"scripts/game/err/40_chat/err_admincommands.c": "282fe1463add7af8771aa58507b254e69d2d06f50274d4c77321db073f8394f0",
"scripts/game/err/40_chat/err_nativeconvoycoverprobe.c": "d2450140cf9bdf09210473234605b4c0d818ea5b91f9532209166a35c5d13701",
"scripts/game/err/40_chat/err_nativehqbodyprobe.c": "811244cc8297817efbfc3ee4edf01c868eae23c88127ba0c72e98ee7422da72f",
"scripts/game/err/40_chat/err_nativehqmemoryprobe.c": "9bcd0b2e1007d40cb794aabe80368a2584ae58aad6a3ebbee070efc7b21a8147",
"scripts/game/err/40_chat/err_nativehqresponseproof.c": "0f8b09fd8753234c91fd6baaca0e2f812e409ae1c4be8f340b648ae59b69c2f3",
"scripts/game/err/40_chat/err_nativelocalhandoffprobe.c": "0d4d61c424a16008595f86fa61f3b848caf9bd6e9ebbacea9c10254d88ba378e",
"scripts/game/err/40_chat/err_nativemortarprobe.c": "ddb892141500c192c0787b011d57dd8c07dd8c9a3ca5fdc407f6c271897bde0a",
"scripts/game/err/40_chat/err_nativeradioprobe.c": "a4bd5cd9fe0594e05238b2d6dcd80466773f8fa160dc60bbe1eda70e3acdbe79",
"scripts/game/err/40_chat/err_ordinaryscenariolaunchchat.c": "a747af09599ce4d0c52051f18f00c4624d24d137e328341b580b82e896c6bf65",
"scripts/game/err/40_chat/err_nativesupplyconvoyprobe.c": "89c2696071912500840f4bb91d754f695bf674335b51a7ee1d03727084fd4869",
"scripts/game/err/40_chat/err_nativeinfantrytransferprobe.c": "9b2de4dc22bdadd51b0271219a971dc8dc07f70ed3534f306acf03ed81b29424",
"scripts/game/err/40_chat/err_nativealarmhearingprobe.c": "5dbb6a48909b76cd141e3a79ef01d2e68cafee55153821c4471f85c761fff94f",
"scripts/game/err/40_chat/err_nativemountedswapprobe.c": "a6721fcaaccadf8eddb06687c7d587d0a3e377d5d1bb0b8e72e630fede8690ac",
"scripts/game/err/40_chat/err_nativemountedcourierprobe.c": "12710e9e5548fe8856f7a52f3566338369a8a1eedf0bd92af16229271872ada5",
"scripts/game/err/40_chat/err_nativemaintenanceprobe.c": "852b9b397efc3f919c97fec63bc3df1a850cd7833421af8441994afd191951d4",
"scripts/game/err/40_chat/err_nativemountedinterceptprobe.c": "34b0b1e38a59f14c4e83d93ec412779945388e6f4d697bda2f6cb90f519a6372",
"scripts/game/err/40_chat/err_nativeconvoyprobe.c": "87df652b339df4fe4239617752ac5fd9f47aa4396ba94742a0af39a32b54e784",
"scripts/game/err/40_chat/err_nativesupplytravelprobe.c": "32e6074e912491f2643a24cb44311b9fe5b069c76e4e94a45e7409ac82d36507",
"scripts/game/err/40_chat/err_nativerandomradiustrace.c": "7e946406067092e30b6b75cc6ef0c56db7f866249e02bd13648156933ee578d9",
"scripts/game/err/40_chat/err_nativecrashgeometryprobe.c": "7867ce1794aa0d1bbab72c32f60f5bd0c2bad4f5ff6224978c215e7828840178",
"scripts/game/err/40_chat/err_nativecrashstartprobe.c": "957f40e36bfc025b8bc752b1f41dc177c8d0844c69ee5994321a47cf3ddea1ad",
"scripts/game/err/40_chat/err_nativesmoke.c": "4dfb218419db4cd7a46d25cb1f2e578e75ad89efc43f99c6ca8ab8e591e139d7",
"scripts/game/err/40_chat/err_nativemountedammoprobe.c": "7ddb634444c79ad9291d53a754dc0ed383342e36720ddaa4b7aa4bd4e7ee656d"
}
}
+5 -5
View File
@@ -10,7 +10,7 @@
"addons": {
"595F2BF2F44836FB": {
"title": "RHS: Status Quo",
"version": "0.16.5237",
"version": "0.17.5281",
"dependencies": [
"58D0FB3206B6F859",
"1337C0DE5DABBEEF",
@@ -20,19 +20,19 @@
},
"1337C0DE5DABBEEF": {
"title": "RHS: Status Quo - Content Pack 01",
"version": "0.16.5236",
"version": "0.17.5281",
"dependencies": [
"58D0FB3206B6F859"
],
"project_sha256": "65197c50ff6e906a5732564e8b440d80ef1cdbcffead9eb388e1e2b56c1322bc"
"project_sha256": "09baf9fff74b1a8aadb03786d6d9ebe7159ddf074f7d46b35123501325332d98"
},
"BADC0DEDABBEDA5E": {
"title": "RHS: Status Quo - Content Pack 02",
"version": "0.16.5236",
"version": "0.17.5281",
"dependencies": [
"58D0FB3206B6F859"
],
"project_sha256": "6ebd73d663ed6dbf981cd8bc7d19cfd5bcd3c9dec3b9a706fa331d992ef200b4"
"project_sha256": "196b2bc1da74c0b5154c7346c63989df237da487f29cff7b2094f53e0f17ff18"
},
"5E389BB9F58B79A6": {
"title": "WCS_SpaceCore",
+1 -1
View File
@@ -217,7 +217,7 @@ weight_layout=(ROOT/'addons/core/UI/layouts/ERR/ItemWeightRow.layout').read_text
validate_layout_structure(weight_layout)
weight_names=re.findall(r'\bName "([^"]+)"', weight_layout)
assert len(weight_names)==len(set(weight_names))
for name in ('Sidebar_Items','OpenItems','OpenAllowedItems','AllowedItemsPage','OpenItemPresets','ItemPresetsPage','OpenWeights','WeightsPage','WeightsMod','WeightsShow','WeightsPrevious','WeightsNext','ModWeight','ModWeightApply','ModWeightNormal','ModWeightHigh','ModWeightSaved','WeightsChance','WeightsPageState','WeightsContent','WeightsScroll'):
for name in ('Sidebar_Content','OpenItems','OpenAllowedItems','AllowedItemsPage','OpenItemPresets','ItemPresetsPage','OpenWeights','WeightsPage','WeightsMod','WeightsShow','WeightsPrevious','WeightsNext','ModWeight','ModWeightApply','ModWeightNormal','ModWeightHigh','ModWeightSaved','WeightsChance','WeightsPageState','WeightsContent','WeightsScroll'):
assert name in names, name
for name in ('WeightLabel','WeightState','WeightValue','WeightApply','WeightNormal'):
assert name in weight_names, name

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