Use base player controller type for spawn streaming lease

This commit is contained in:
2026-09-20 20:25:40 +02:00
parent 173faae6d4
commit 04bd19327b
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ from policy_harness import ROOT, body, run
source = ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c'
methods = '\n'.join(body(source, key) for key in ('void Start(', 'protected void Check(', 'void Stop('))
for old, new in [
('protected ', ''), ('SCR_PlayerController controller', 'Controller* controller'),
('protected ', ''), ('PlayerController controller', 'Controller* controller'),
('IEntity actor', 'Actor* actor'), ('vector position', 'float position'),
('array<IEntity> entities', 'Items entities'), ('ERR_GameMode mode = ERR_GameMode.Get()', 'Mode* mode = currentMode'),
('mode.Active()', 'mode->active'), ('m_Controller.GetControlledEntity()', 'm_Controller->actor'),