diff --git a/addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c b/addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c index d167b9d..f187b9b 100644 --- a/addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c +++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c @@ -2,12 +2,12 @@ // use. Releasing it before possession can stream out runtime inventory nodes. class ERR_SpawnSceneLease { - protected SCR_PlayerController m_Controller; + protected PlayerController m_Controller; protected IEntity m_Actor; protected vector m_Position; protected ref array m_Entities = {}; - static void Stream(SCR_PlayerController controller, IEntity entity, bool normalStreaming) + static void Stream(PlayerController controller, IEntity entity, bool normalStreaming) { if (!controller || !entity) return; RplIdentity identity = controller.GetRplIdentity(); @@ -16,7 +16,7 @@ class ERR_SpawnSceneLease if (component) component.EnableStreamingConNode(identity, normalStreaming); } - void Start(SCR_PlayerController controller, IEntity actor, vector position, array entities) + void Start(PlayerController controller, IEntity actor, vector position, array entities) { Stop(); m_Controller = controller; diff --git a/tests/test_spawn_scene_lease.py b/tests/test_spawn_scene_lease.py index a8ab4c5..1529bc3 100644 --- a/tests/test_spawn_scene_lease.py +++ b/tests/test_spawn_scene_lease.py @@ -4,7 +4,7 @@ from policy_harness import ROOT, body, run source = ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c' methods = '\n'.join(body(source, key) for key in ('void Start(', 'protected void Check(', 'void Stop(')) for old, new in [ - ('protected ', ''), ('SCR_PlayerController controller', 'Controller* controller'), + ('protected ', ''), ('PlayerController controller', 'Controller* controller'), ('IEntity actor', 'Actor* actor'), ('vector position', 'float position'), ('array entities', 'Items entities'), ('ERR_GameMode mode = ERR_GameMode.Get()', 'Mode* mode = currentMode'), ('mode.Active()', 'mode->active'), ('m_Controller.GetControlledEntity()', 'm_Controller->actor'),