Escapists Rereintroduced
An independently authored replacement for the abandoned Escapists base mission, initially targeting vanilla Everon and up to twelve players. This is a separate repository and not a completed or release-ready replacement. The base rewrite is the primary deliverable; companion migration supports it.
The current base supplies prison spawning, two independent scavenging/clue routes, finite medical and outpost stock, physical radio documents, named discovery markers, native objectives, continuous radio defence, capacity-checked helicopter extraction, identity-based partial results, early helicopter-loss defeat, saved mission time/speed, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
The original responsibility inventory tracks all 299 original script entries across 18 unfinished areas. It is a filename-based coverage map, not proof of behavioral equivalence. Additional mission content, full support/logistics, manual gameplay, multiplayer, performance and release qualification remain unfinished. Native vehicle-resource errors and intermittent inherited catalog cleanup errors also remain.
Projects and scenarios
Five Workbench projects live in addons/core, addons/ai, addons/intel, addons/chat and addons/map:
- Open
addons/core/addon.gprojfor the independent base scenario,{AD62322D5213C440}Missions/ERR_Everon_Base.conf. - Open
addons/chat/addon.gprojfor full companion integration,{C1E20667DCE324ED}Missions/ERR_Everon.conf.
Both use the newly authored Everon child world. The only external addon dependency is vanilla Arma Reforger. All required successor resources are inside this repository. Vanilla assets are referenced, not redistributed; original restricted Escapists code, compositions, UI and audio are not included.
See configuration and commands, site authoring, architecture and migration priorities.
Validation
Run source/resource isolation and production-policy regressions with Python 3 and a C++17 compiler:
python3 tools/check.py
For bounded hidden, muted local native tests, see runtime testing. The expanded Core-only cache-loss fixture completes two escape/restart rounds with 148 assertions, including independent radio-clue routes, finite inventory, colliding outpost cover, blocked/clear discovery, catalog/admin checks and unconsciousness/recovery. The expanded full-companion fixture completes one primary-route escape with 48 assertions, including the existing HQ/Intel command aliases. A separate deliberate startup-failure fixture verifies that no population spawns and the mission cannot advance after invalid setup.
The latest Core escape/restart run passes 194 checks over two rounds with saved 06:15 / 4× settings; the companion integration run passes 48 checks. The extraction/clock fixture passes 100 checks using twelve physical occupants, partial results, recycled connection IDs, local native end-screen updates, settings migration and native clock advancement. Separate negative setup fixtures reject unsuitable transport and invalid boundaries, rolling back authored content before player spawning. See extraction and mission clock for their scope.
These fixtures teleport actors and the helicopter and manipulate native controller states. They do not prove manual escape/piloting, medical treatment, real remote reconnects, twelve-player correctness or improved FPS. Validation evidence preserves failed iterations and remaining engine errors. docs/acceptance.json keeps unverified release requirements pending.
No release package has been published.