Files
EscapistsReintroduced/docs/evidence/mission-hq-fixes-2026-10-01/mounted-transfer-proposal/mounted-transfer.patch
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

457 lines
37 KiB
Diff

diff --git a/addons/core/Scripts/Game/ERR/10_AI/ERR_FiniteMagazineReservation.c b/addons/core/Scripts/Game/ERR/10_AI/ERR_FiniteMagazineReservation.c
--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_FiniteMagazineReservation.c
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_FiniteMagazineReservation.c
@@ -7,6 +7,8 @@
protected IEntity m_Item;
protected bool m_Owned;
protected bool m_Closed;
+ protected bool m_Committed;
+ protected bool m_MountedClaimed;
void ERR_FiniteMagazineReservation(array<IEntity> original, array<IEntity> spent, IEntity item)
{
m_Original = original; m_Spent = spent; m_Item = item;
@@ -25,7 +27,20 @@
bool Commit()
{
if (!m_Owned || m_Closed) return false;
- m_Closed = true;
+ m_Closed = true; m_Committed = true;
+ return true;
+ }
+ // A courier continuation consumes the same committed pickup claim, not a new
+ // stock reservation. A released/stale handle can never authorize this leg.
+ bool CommittedFor(IEntity exact)
+ {
+ return exact && exact == m_Item && m_Owned && m_Committed && m_Original && m_Spent
+ && m_Original.Count() <= 96 && m_Spent.Count() <= 96 && m_Original.Contains(exact) && m_Spent.Contains(exact);
+ }
+ bool ClaimMountedSwap(IEntity exact)
+ {
+ if (m_MountedClaimed || !CommittedFor(exact)) return false;
+ m_MountedClaimed = true;
return true;
}
// Caller may release only when no native operation was submitted. Closing
diff --git a/addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoTransfer.c b/addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoTransfer.c
new file mode 100644
--- /dev/null
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoTransfer.c
@@ -0,0 +1,238 @@
+enum ERR_MountedAmmoTransferState { FAILED = -1, PENDING, SUCCEEDED }
+
+class ERR_MountedAmmoCallback : ScriptedInventoryOperationCallback
+{
+ ERR_MountedAmmoTransfer Transfer;
+ protected override void OnComplete() { if (Transfer) Transfer.Acknowledge(true); }
+ protected override void OnAllComplete() { if (Transfer) Transfer.Acknowledge(true); }
+ protected override void OnFailed() { if (Transfer) Transfer.Acknowledge(false); }
+ protected override void OnAllFailed() { if (Transfer) Transfer.Acknowledge(false); }
+}
+
+// Second courier leg only. The caller retains the original gun/muzzle/loaded
+// identities before dispatch, the original worker roster, and the committed
+// finite pickup reservation. Fresh delivered demand and exclusive HQ orders
+// remain caller responsibilities. This class never picks up from a remote truck.
+class ERR_MountedAmmoTransfer
+{
+ protected ERR_GameMode m_Mode;
+ protected ERR_ConvoyTask m_Task;
+ protected ERR_ConvoyReceipt m_Receipt;
+ protected ERR_ConvoyVehicle m_Donor;
+ protected ERR_ConvoyVehicle m_Target;
+ protected Vehicle m_Truck;
+ protected Vehicle m_Root;
+ protected SCR_AIGroup m_DonorGroup;
+ protected SCR_AIGroup m_TargetGroup;
+ protected ERR_ForceRecord m_DonorRecord;
+ protected ERR_ForceRecord m_TargetRecord;
+ protected ERR_HQStatusSampler m_Roster;
+ protected int m_Index;
+ protected int m_WorkerSlot;
+ protected IEntity m_Worker;
+ protected BaseWeaponComponent m_Weapon;
+ protected WeaponSlotComponent m_Mount;
+ protected InventoryStorageSlot m_WeaponSlot;
+ protected BaseMuzzleComponent m_Muzzle;
+ protected IEntity m_Loaded;
+ protected IEntity m_Incoming;
+ protected BaseMagazineComponent m_OldMagazine;
+ protected BaseMagazineComponent m_NewMagazine;
+ protected InventoryStorageSlot m_FromSlot;
+ protected InventoryStorageSlot m_ToSlot;
+ protected BaseInventoryStorageComponent m_FromStorage;
+ protected BaseInventoryStorageComponent m_ToStorage;
+ protected InventoryStorageManagerComponent m_Carried;
+ protected InventoryStorageManagerComponent m_TruckInventory;
+ protected ref ERR_FiniteMagazineReservation m_Reservation;
+ protected ref ERR_MountedAmmoCallback m_Callback;
+ protected bool m_Submitted;
+ protected int m_Acknowledgement;
+ protected float m_Started = -1;
+ protected float m_LastTick = -1;
+ protected ERR_MountedAmmoTransferState m_State = ERR_MountedAmmoTransferState.PENDING;
+ protected string m_Reason;
+ void ERR_MountedAmmoTransfer(ERR_GameMode mode, ERR_ConvoyTask task, int vehicleIndex, ERR_HQStatusSampler originalRoster, int workerSlot, BaseWeaponComponent originalWeapon, BaseMuzzleComponent originalMuzzle, IEntity originalLoaded, IEntity carriedIncoming, ERR_FiniteMagazineReservation committedPickup)
+ {
+ m_Mode = mode; m_Task = task; m_Index = vehicleIndex; m_Roster = originalRoster; m_WorkerSlot = workerSlot;
+ m_Weapon = originalWeapon; m_Muzzle = originalMuzzle; m_Loaded = originalLoaded; m_Incoming = carriedIncoming; m_Reservation = committedPickup;
+ if (!mode || !mode.Forces() || !task || task.Vehicles.Count() != 6 || vehicleIndex < 0 || vehicleIndex >= 6 || vehicleIndex == 1 || !originalRoster) return;
+ m_Receipt = task.Receipt; m_Donor = task.Vehicles[1]; m_Target = task.Vehicles[vehicleIndex];
+ if (!m_Donor || !m_Target) return;
+ m_Truck = m_Donor.Entity; m_Root = m_Target.Entity; m_DonorGroup = m_Donor.Group; m_TargetGroup = m_Target.Group;
+ if (!m_Truck || !m_Root || !m_DonorGroup || !m_TargetGroup) return;
+ m_DonorRecord = mode.Forces().FindGroup(m_DonorGroup); m_TargetRecord = mode.Forces().FindGroup(m_TargetGroup);
+ m_Worker = originalRoster.InitialMember(workerSlot);
+ if (!m_Worker || !m_Weapon || !m_Weapon.GetOwner() || !m_Loaded || !m_Incoming || m_Loaded == m_Incoming) return;
+ InventoryItemComponent gunItem = InventoryItemComponent.Cast(m_Weapon.GetOwner().FindComponent(InventoryItemComponent));
+ InventoryItemComponent loadedItem = InventoryItemComponent.Cast(m_Loaded.FindComponent(InventoryItemComponent));
+ InventoryItemComponent incomingItem = InventoryItemComponent.Cast(m_Incoming.FindComponent(InventoryItemComponent));
+ if (!gunItem || !loadedItem || !incomingItem) return;
+ m_WeaponSlot = gunItem.GetParentSlot(); m_ToSlot = loadedItem.GetParentSlot(); m_FromSlot = incomingItem.GetParentSlot();
+ if (!m_WeaponSlot || !m_ToSlot || !m_FromSlot) return;
+ m_Mount = WeaponSlotComponent.Cast(m_WeaponSlot.GetParentContainer());
+ m_FromStorage = m_FromSlot.GetStorage(); m_ToStorage = m_ToSlot.GetStorage();
+ m_OldMagazine = BaseMagazineComponent.Cast(m_Loaded.FindComponent(BaseMagazineComponent));
+ m_NewMagazine = BaseMagazineComponent.Cast(m_Incoming.FindComponent(BaseMagazineComponent));
+ m_Carried = InventoryStorageManagerComponent.Cast(m_Worker.FindComponent(InventoryStorageManagerComponent));
+ m_TruckInventory = InventoryStorageManagerComponent.Cast(m_Truck.FindComponent(InventoryStorageManagerComponent));
+ }
+ bool Submitted() { return m_Submitted; }
+ string Reason() { return m_Reason; }
+ // A failure remains sticky; success notification alone proves neither item.
+ void Acknowledge(bool success)
+ {
+ if (!m_Submitted) return;
+ if (!success) m_Acknowledgement = -1;
+ else if (m_Acknowledgement == 0) m_Acknowledgement = 1;
+ }
+ protected ERR_MountedAmmoTransferState Fail(string reason)
+ {
+ if (m_State == ERR_MountedAmmoTransferState.PENDING) { m_State = ERR_MountedAmmoTransferState.FAILED; m_Reason = reason; }
+ return m_State;
+ }
+ void Stop() { Fail("courier authority stopped; submitted swaps cannot be cancelled or refunded"); }
+ protected static bool Stationary(Vehicle vehicle)
+ {
+ if (!vehicle || !ERR_Actors.Alive(vehicle) || !vehicle.GetPhysics()) return false;
+ float speed = vehicle.GetPhysics().GetVelocity().Length();
+ float angular = vehicle.GetPhysics().GetAngularVelocity().Length();
+ return speed >= 0 && speed <= 0.25 && angular >= 0 && angular <= 0.1;
+ }
+ protected bool Context()
+ {
+ if (!Replication.IsServer() || SCR_Global.IsEditMode() || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active() || !m_Mode.Forces()) return false;
+ if (!m_Task || !m_Task.Ready || m_Task.Stopped || !m_Receipt || m_Task.Receipt != m_Receipt || !m_Receipt.Consumed
+ || m_Task.Vehicles.Count() != 6 || m_Receipt.Records.Count() < 6 || m_Index < 0 || m_Index >= 6 || m_Index == 1) return false;
+ if (!m_Donor || !m_Target || m_Task.Vehicles[1] != m_Donor || m_Task.Vehicles[m_Index] != m_Target
+ || m_Donor.Index != 1 || m_Target.Index != m_Index || m_Donor.Entity != m_Truck || m_Target.Entity != m_Root
+ || m_Donor.Group != m_DonorGroup || m_Target.Group != m_TargetGroup || m_Donor.Released || m_Target.Released
+ || !m_Donor.Registered || !m_Target.Registered || !m_Donor.CrewValid(m_Mode) || !m_Target.CrewValid(m_Mode)) return false;
+ if (!m_DonorRecord || !m_TargetRecord || m_Mode.Forces().FindGroup(m_DonorGroup) != m_DonorRecord
+ || m_Mode.Forces().FindGroup(m_TargetGroup) != m_TargetRecord || m_DonorRecord.Id != m_Receipt.Records[1]
+ || m_TargetRecord.Id != m_Receipt.Records[m_Index]) return false;
+ ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
+ if (!hq || !hq.ValidateBoundVehicle(m_DonorGroup, m_Truck) || !hq.ValidateBoundVehicle(m_TargetGroup, m_Root)) return false;
+ if (!m_Roster || !m_Roster.OwnsRoster(m_TargetGroup) || !m_Roster.ValidateBoundVehicle(m_Root)
+ || !m_Roster.CanAttribute(m_WorkerSlot, m_Worker, false) || !m_Target.Members.Contains(m_Worker)
+ || !ERR_EnemyEquipmentRules.Eligible(m_Mode, m_TargetGroup, m_Worker) || !ERR_Actors.CanFight(m_Worker)
+ || CompartmentAccessComponent.GetVehicleIn(m_Worker)) return false;
+ if (!m_Reservation || !m_Reservation.CommittedFor(m_Incoming) || !Stationary(m_Truck) || !Stationary(m_Root)) return false;
+ if (InventoryStorageManagerComponent.Cast(m_Worker.FindComponent(InventoryStorageManagerComponent)) != m_Carried
+ || InventoryStorageManagerComponent.Cast(m_Truck.FindComponent(InventoryStorageManagerComponent)) != m_TruckInventory) return false;
+ return TargetShape();
+ }
+ protected bool TargetShape()
+ {
+ if (!m_Root || !m_Weapon || !m_Weapon.GetOwner() || !m_Mount || !m_WeaponSlot || !m_Muzzle || !m_ToSlot || !m_ToStorage) return false;
+ IEntity gun = m_Weapon.GetOwner();
+ InventoryItemComponent item = InventoryItemComponent.Cast(gun.FindComponent(InventoryItemComponent));
+ if (!item || item.GetParentSlot() != m_WeaponSlot || m_Mount.GetSlotInfo() != m_WeaponSlot || m_Mount.GetWeaponEntity() != gun
+ || m_WeaponSlot.GetAttachedEntity() != gun || m_WeaponSlot.GetParentContainer() != m_Mount
+ || !ERR_ConvoyRules.PartOf(m_Mount.GetOwner(), m_Root) || !ERR_ConvoyRules.PartOf(m_Muzzle.GetOwner(), m_Root)
+ || m_ToSlot.GetParentContainer() != m_Muzzle || m_ToSlot.GetStorage() != m_ToStorage || m_ToStorage.GetOwner() != gun
+ || m_Muzzle.GetMuzzleType() != EMuzzleType.MT_BaseMuzzle) return false;
+ array<BaseMuzzleComponent> muzzles = {}; m_Weapon.GetMuzzlesList(muzzles);
+ return muzzles.Count() <= 8 && muzzles.Contains(m_Muzzle);
+ }
+ protected bool MagazineValid(BaseMagazineComponent magazine)
+ {
+ if (!magazine || !m_Muzzle || !magazine.GetMagazineWell() || !m_Muzzle.GetMagazineWell()
+ || !magazine.GetMagazineWell().IsInherited(m_Muzzle.GetMagazineWell().Type())) return false;
+ int capacity = magazine.GetMaxAmmoCount(); int rounds = magazine.GetAmmoCount();
+ return capacity > 0 && capacity <= 100000 && rounds >= 0 && rounds <= capacity;
+ }
+ protected bool CarriedStorage()
+ {
+ if (!m_Carried || !m_Worker || m_Carried.GetOwner() != m_Worker || !m_FromStorage
+ || !m_FromSlot || m_FromSlot.GetStorage() != m_FromStorage || !ERR_InfantryAmmoTransfer.StoredUnder(m_FromStorage.GetOwner(), m_Worker)) return false;
+ array<BaseInventoryStorageComponent> storages = {}; m_Carried.GetStorages(storages, EStoragePurpose.PURPOSE_DEPOSIT);
+ return storages.Count() <= 64 && storages.Contains(m_FromStorage);
+ }
+ protected int Owned(InventoryStorageManagerComponent inventory, IEntity item)
+ {
+ if (!inventory || !item) return -1;
+ array<IEntity> items = {}; inventory.GetItems(items, EStoragePurpose.PURPOSE_DEPOSIT);
+ if (items.Count() > 128) return -1;
+ if (items.Contains(item)) return 1;
+ return 0;
+ }
+ protected bool InSlot(IEntity entity, InventoryStorageSlot slot)
+ {
+ if (!entity || !slot || slot.GetAttachedEntity() != entity) return false;
+ InventoryItemComponent item = InventoryItemComponent.Cast(entity.FindComponent(InventoryItemComponent));
+ return item && item.GetParentSlot() == slot;
+ }
+ // Exact two-way proof remains observable after Stop, loss or mission end.
+ protected bool OriginalProof()
+ {
+ return TargetShape() && CarriedStorage() && m_Muzzle.GetMagazine() == m_OldMagazine
+ && InSlot(m_Incoming, m_FromSlot) && InSlot(m_Loaded, m_ToSlot)
+ && Owned(m_Carried, m_Incoming) == 1 && Owned(m_Carried, m_Loaded) == 0;
+ }
+ protected bool SwappedProof()
+ {
+ return TargetShape() && CarriedStorage() && m_Muzzle.GetMagazine() == m_NewMagazine
+ && InSlot(m_Incoming, m_ToSlot) && InSlot(m_Loaded, m_FromSlot)
+ && Owned(m_Carried, m_Incoming) == 0 && Owned(m_Carried, m_Loaded) == 1;
+ }
+ bool Unresolved()
+ {
+ if (!m_Submitted) return false;
+ if (m_Acknowledgement == 1 && SwappedProof()) return false;
+ if (m_Acknowledgement < 0 && OriginalProof()) return false;
+ // Even a false submission result without callback cannot authorize another
+ // swap of these slots. Keep both identities and the target claim quarantined.
+ return true;
+ }
+ protected bool AccessFilter(notnull IEntity entity)
+ {
+ return !ERR_ConvoyRules.PartOf(entity, m_Worker) && !ERR_ConvoyRules.PartOf(entity, m_Weapon.GetOwner());
+ }
+ protected bool Reach()
+ {
+ ChimeraCharacter character = ChimeraCharacter.Cast(m_Worker);
+ if (!character || !m_ToSlot || !m_Weapon || !GetGame() || !GetGame().GetWorld()) return false;
+ vector matrix[4]; m_ToSlot.GetWorldTransform(matrix);
+ vector start = character.AimingPosition(); vector point = matrix[3];
+ if (!ERR_ForceRules.FiniteVector(start) || !ERR_ForceRules.FiniteVector(point)) return false;
+ float distance = vector.Distance(start, point);
+ if (!(distance >= 0.05 && distance <= 4)) return false;
+ TraceParam trace = new TraceParam(); trace.Start = start; trace.End = point;
+ trace.Flags = TraceFlags.WORLD | TraceFlags.ENTS; trace.LayerMask = TRACE_LAYER_CAMERA;
+ // The original vehicle hull remains an occluder. This is reach to the exact
+ // authored magazine slot, not a support-station action or a vehicle-center test.
+ return GetGame().GetWorld().TraceMove(trace, AccessFilter) == 1;
+ }
+ ERR_MountedAmmoTransferState Tick(float now)
+ {
+ if (m_State != ERR_MountedAmmoTransferState.PENDING) return m_State;
+ if (!ERR_ForceRules.Finite(now) || now < 0) return Fail("invalid swap clock");
+ if (m_Started < 0) m_Started = now;
+ if (now < m_LastTick || now - m_Started >= 8000) return Fail("mounted swap deadline expired");
+ m_LastTick = now;
+ if (!Context() || !Reach()) return Fail("original convoy, worker, bound mount or unobstructed physical reach lost");
+ if (!m_Submitted)
+ {
+ if (!OriginalProof() || !m_OldMagazine || !m_NewMagazine || m_OldMagazine.GetOwner() != m_Loaded || m_NewMagazine.GetOwner() != m_Incoming
+ || !MagazineValid(m_OldMagazine) || !MagazineValid(m_NewMagazine) || m_NewMagazine.IsUsed()
+ || m_NewMagazine.GetAmmoCount() <= m_OldMagazine.GetAmmoCount() || m_OldMagazine.GetAmmoCount() > m_OldMagazine.GetMaxAmmoCount() * 0.25
+ || m_FromSlot == m_ToSlot || m_FromSlot.IsLocked() || m_ToSlot.IsLocked()
+ || !m_TruckInventory || m_TruckInventory.GetOwner() != m_Truck || Owned(m_TruckInventory, m_Incoming) != 0 || Owned(m_TruckInventory, m_Loaded) != 0)
+ return Fail("exact carried finite stock or original low mounted magazine unavailable");
+ if (!m_Carried.CanSwapItemStorages(m_Incoming, m_Loaded)) return Fail("native slot swap preflight refused");
+ if (!m_Reservation.ClaimMountedSwap(m_Incoming)) return Fail("committed pickup already claimed by another mounted swap");
+ m_Callback = new ERR_MountedAmmoCallback(); m_Callback.Transfer = this;
+ m_Submitted = true;
+ bool accepted = m_Carried.TrySwapItemStorages(m_Incoming, m_Loaded, m_Callback);
+ if (!accepted && m_Acknowledgement != 1) return Fail("native swap refused; exact committed identity will not be retried");
+ }
+ if (m_Acknowledgement < 0) return Fail("native swap failure; partial or unproved movement remains quarantined");
+ if (m_Acknowledgement == 1 && SwappedProof())
+ {
+ m_State = ERR_MountedAmmoTransferState.SUCCEEDED;
+ m_Reason = "callback plus exact mounted and carried slots confirm one two-way physical magazine exchange";
+ }
+ return m_State;
+ }
+}
diff --git a/tests/test_mounted_ammo_transfer.py b/tests/test_mounted_ammo_transfer.py
new file mode 100644
--- /dev/null
+++ b/tests/test_mounted_ammo_transfer.py
@@ -0,0 +1,174 @@
+"""Execute the proposed exact carried-to-mounted swap; no engine coverage claim."""
+import os,re
+from pathlib import Path
+from policy_harness import ROOT,run
+from test_finite_magazine_reservation import translated_reservation
+p=Path(os.environ.get('ERR_MOUNTED_TRANSFER_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoTransfer.c'))
+s=p.read_text()
+for forbidden in ('TrySpawn','SetAmmoCount','SetOrigin','SetTransform','DeleteEntity','TryMove','TryInsert','TryRemove','PerformAction'):
+ assert forbidden not in s,forbidden
+assert s.count('TrySwapItemStorages(')==1
+code=s[s.index('class ERR_MountedAmmoTransfer\n'):]
+code=re.sub(r'//[^\n]*','',code).replace('protected ','').replace('notnull ','').replace('ref ','').replace('class ','struct ')
+code=code.replace('void ERR_MountedAmmoTransfer(','ERR_MountedAmmoTransfer(')
+code=code.replace('array<','Array<').replace('null','nullptr')
+# Only engine component lookup/casts are doubled; all transaction methods execute.
+cast_types={'InventoryItemComponent':'item','BaseMagazineComponent':'magazine','InventoryStorageManagerComponent':'inventory'}
+for kind,field in cast_types.items():
+ code=re.sub(kind+r'\.Cast\(([^;\n]*?)\.FindComponent\('+kind+r'\)\)',lambda m:m[1]+'.'+field,code)
+code=code.replace('WeaponSlotComponent.Cast(m_WeaponSlot.GetParentContainer())','dynamic_cast<Mount*>(m_WeaponSlot.GetParentContainer())')
+code=code.replace('ERR_HQ.Cast(m_Mode.Command())','m_Mode.Command()').replace('ChimeraCharacter.Cast(m_Worker)','m_Worker')
+for name in ('ERR_GameMode','ERR_MountedAmmoTransferState','ERR_ForceRules','ERR_Actors','ERR_ConvoyRules','ERR_EnemyEquipmentRules','ERR_InfantryAmmoTransfer','Replication','SCR_Global','CompartmentAccessComponent','EMuzzleType','EStoragePurpose','vector','TraceFlags'):
+ code=code.replace(name+'.',name+'::')
+for name in ('m_Mode','mode','task','originalRoster','m_Task','m_Receipt','m_Donor','m_Target','m_Truck','m_Root','m_DonorRecord','m_TargetRecord','m_Roster','m_Weapon','m_WeaponSlot','m_Muzzle','m_Loaded','m_Incoming','m_Mount','m_FromStorage','m_ToStorage','m_OldMagazine','m_NewMagazine','m_Carried','m_TruckInventory','m_Reservation','m_Callback','m_Worker','gunItem','loadedItem','incomingItem','gun','item','hq','vehicle','entity','slot','inventory','magazine','character','trace','m_FromSlot','m_ToSlot'):
+ code=re.sub(r'\b'+name+r'\.',name+'->',code)
+code=code.replace(').',' )->')
+# Physics/vector return values, unlike components, are not pointers.
+code=code.replace('GetVelocity( )->Length()', 'GetVelocity().Length()').replace('GetAngularVelocity( )->Length()', 'GetAngularVelocity().Length()')
+code=code.replace('ERR_FiniteMagazineReservation m_Reservation','ERR_FiniteMagazineReservation* m_Reservation').replace('ERR_FiniteMagazineReservation committedPickup','ERR_FiniteMagazineReservation* committedPickup')
+code=code.replace('ERR_MountedAmmoCallback m_Callback','ERR_MountedAmmoCallback* m_Callback')
+code=code.replace('TraceParam trace = new TraceParam()', 'TraceParam* trace = new TraceParam()')
+code=code.replace('TraceMove(trace, AccessFilter)', 'TraceMove(trace, [this](IEntity e){return AccessFilter(e);})')
+code=re.sub(r'\b(bool|int|IEntity|Vehicle|ERR_GameMode|ERR_ConvoyTask|ERR_ConvoyReceipt|ERR_ConvoyVehicle|SCR_AIGroup|ERR_ForceRecord|ERR_HQStatusSampler|BaseWeaponComponent|WeaponSlotComponent|InventoryStorageSlot|BaseMuzzleComponent|BaseMagazineComponent|BaseInventoryStorageComponent|InventoryStorageManagerComponent|ERR_FiniteMagazineReservation\*|ERR_MountedAmmoCallback\*) (\w+);',r'\1 \2{};',code)
+code=code.replace('\n}\n','\n};\n')
+callbacks=[]
+for name in ('OnComplete','OnAllComplete','OnFailed','OnAllFailed'):
+ m=re.search('protected override void '+name+r'\(\) (\{[^\n]+\})',s)
+ callbacks.append('void ERR_MountedAmmoCallback::'+name+'() '+m[1].replace('Transfer.','Transfer->'))
+pre=r'''
+#include <cassert>
+#include <cmath>
+#include <string>
+#include <vector>
+#include <algorithm>
+#include <functional>
+#include <limits>
+using string=std::string;
+template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count(){return this->size();}bool Contains(T x){return std::find(this->begin(),this->end(),x)!=this->end();}void Insert(T x){this->push_back(x);}void RemoveItem(T x){this->erase(std::remove(this->begin(),this->end(),x),this->end());}};
+struct vector{float x=0,y=0,z=0;float Length(){return std::sqrt(x*x+y*y+z*z);}static float Distance(vector a,vector b){return vector{a.x-b.x,a.y-b.y,a.z-b.z}.Length();}};
+struct Entity;struct Group;struct Mode;struct Task;struct Receipt;struct ConvoyVehicle;struct Record;struct Roster;struct Weapon;struct Mount;struct Slot;struct Muzzle;struct Magazine;struct Storage;struct Inventory;struct HQ;
+using IEntity=Entity*;using Vehicle=Entity*;using ChimeraCharacter=Entity*;using SCR_AIGroup=Group*;using ERR_GameMode=Mode*;using ERR_ConvoyTask=Task*;using ERR_ConvoyReceipt=Receipt*;using ERR_ConvoyVehicle=ConvoyVehicle*;using ERR_ForceRecord=Record*;using ERR_HQStatusSampler=Roster*;using BaseWeaponComponent=Weapon*;using WeaponSlotComponent=Mount*;using InventoryStorageSlot=Slot*;using BaseMuzzleComponent=Muzzle*;using BaseMagazineComponent=Magazine*;using BaseInventoryStorageComponent=Storage*;using InventoryStorageManagerComponent=Inventory*;using ERR_HQ=HQ*;
+struct Component{virtual ~Component()=default;};
+struct Item{Slot*slot=nullptr;Slot*GetParentSlot(){return slot;}};using InventoryItemComponent=Item*;
+struct Physics{vector velocity,angular;vector GetVelocity(){return velocity;}vector GetAngularVelocity(){return angular;}};
+struct Entity{Entity*parent=nullptr;bool alive=true,eligible=true,awake=true;IEntity seated=nullptr;Item*item=nullptr;Magazine*magazine=nullptr;Inventory*inventory=nullptr;Physics*physics=nullptr;vector position;Physics*GetPhysics(){return physics;}vector AimingPosition(){return position;}};
+struct Slot{Storage*storage=nullptr;Component*container=nullptr;IEntity attached=nullptr;bool locked=false;vector point{1,0,0};Storage*GetStorage(){return storage;}Component*GetParentContainer(){return container;}IEntity GetAttachedEntity(){return attached;}bool IsLocked(){return locked;}void GetWorldTransform(vector mat[4]){mat[3]=point;}};
+struct Storage{IEntity owner=nullptr;IEntity GetOwner(){return owner;}};
+struct Well{int type=1;int Type(){return type;}bool IsInherited(int t){return t==type;}};
+struct Magazine{IEntity owner=nullptr;Well*well=nullptr;int rounds=100,capacity=100;bool used=false;IEntity GetOwner(){return owner;}Well*GetMagazineWell(){return well;}int GetAmmoCount(){return rounds;}int GetMaxAmmoCount(){return capacity;}bool IsUsed(){return used;}};
+struct Muzzle:Component{IEntity owner=nullptr;Magazine*mag=nullptr;Well*well=nullptr;int kind=0;IEntity GetOwner(){return owner;}Magazine*GetMagazine(){return mag;}Well*GetMagazineWell(){return well;}int GetMuzzleType(){return kind;}};
+struct Weapon{IEntity owner=nullptr;Array<Muzzle*>muzzles;IEntity GetOwner(){return owner;}void GetMuzzlesList(Array<Muzzle*>&a){a=muzzles;}};
+struct Mount:Component{IEntity owner=nullptr;IEntity gun=nullptr;Slot*slot=nullptr;IEntity GetOwner(){return owner;}IEntity GetWeaponEntity(){return gun;}Slot*GetSlotInfo(){return slot;}};
+struct Group{};
+struct Record{string Id;};
+struct Ledger{SCR_AIGroup donor=nullptr,target=nullptr;Record*d=nullptr,*t=nullptr;Record*FindGroup(SCR_AIGroup g){return g==donor?d:g==target?t:nullptr;}};
+struct HQ{bool valid=true;bool ValidateBoundVehicle(SCR_AIGroup g,IEntity e){return valid&&g&&e;}};
+struct Mode{inline static Mode*current=nullptr;bool active=true;Ledger*ledger=nullptr;HQ*hq=nullptr;static Mode*Get(){return current;}bool Active(){return active;}Ledger*Forces(){return ledger;}HQ*Command(){return hq;}};
+struct Receipt{bool Consumed=true;Array<string>Records;};
+struct ConvoyVehicle{int Index=0;IEntity Entity=nullptr;SCR_AIGroup Group=nullptr;bool Released=false,Registered=true,crew=true;Array<IEntity>Members;bool CrewValid(ERR_GameMode){return crew;}};
+struct Task{bool Ready=true,Stopped=false;ERR_ConvoyReceipt Receipt=nullptr;Array<ERR_ConvoyVehicle>Vehicles;};
+struct Roster{SCR_AIGroup group=nullptr;IEntity root=nullptr,worker=nullptr;bool valid=true;IEntity InitialMember(int slot){return slot==1?worker:nullptr;}bool OwnsRoster(SCR_AIGroup g){return valid&&g==group;}bool ValidateBoundVehicle(IEntity e){return valid&&e==root;}bool CanAttribute(int slot,IEntity e,bool observe){assert(!observe);return valid&&slot==1&&e==worker;}};
+struct Replication{inline static bool server=true;static bool IsServer(){return server;}};struct SCR_Global{inline static bool editor=false;static bool IsEditMode(){return editor;}};
+struct ERR_Actors{static bool Alive(IEntity e){return e&&e->alive;}static bool CanFight(IEntity e){return e&&e->alive&&e->awake;}};
+struct ERR_ConvoyRules{static bool PartOf(IEntity e,IEntity root){for(int i=0;e&&i<32;i++,e=e->parent)if(e==root)return true;return false;}};
+struct ERR_InfantryAmmoTransfer{static bool StoredUnder(IEntity e,IEntity root){return ERR_ConvoyRules::PartOf(e,root);}};
+struct ERR_EnemyEquipmentRules{static bool Eligible(ERR_GameMode m,SCR_AIGroup g,IEntity e){return m&&g&&e&&e->eligible;}};
+struct CompartmentAccessComponent{static IEntity GetVehicleIn(IEntity e){return e?e->seated:nullptr;}};
+struct ERR_ForceRules{static bool Finite(float x){return std::isfinite(x);}static bool FiniteVector(vector v){return Finite(v.x)&&Finite(v.y)&&Finite(v.z);}};
+struct EMuzzleType{static const int MT_BaseMuzzle=0;};struct EStoragePurpose{static const int PURPOSE_DEPOSIT=1;};
+struct TraceParam{vector Start,End;int Flags=0,LayerMask=0;};struct TraceFlags{static const int WORLD=1,ENTS=2;};const int TRACE_LAYER_CAMERA=4;
+struct World{float fraction=1;Array<IEntity>blockers;int calls=0;float TraceMove(TraceParam*t,std::function<bool(IEntity)>filter){assert(t->Flags==3&&t->LayerMask==4);calls++;for(auto*e:blockers)if(filter(e))return 0;return fraction;}};
+struct Game{World*world=nullptr;World*GetWorld(){return world;}};Game*game=nullptr;Game*GetGame(){return game;}
+struct ScriptedInventoryOperationCallback{virtual void OnComplete(){}virtual void OnAllComplete(){}virtual void OnFailed(){}virtual void OnAllFailed(){}virtual ~ScriptedInventoryOperationCallback()=default;};
+struct ERR_MountedAmmoTransfer;
+struct ERR_MountedAmmoCallback:ScriptedInventoryOperationCallback{ERR_MountedAmmoTransfer*Transfer=nullptr;void OnComplete()override;void OnAllComplete()override;void OnFailed()override;void OnAllFailed()override;};
+struct Inventory{IEntity owner=nullptr;Array<IEntity>items;Array<Storage*>storages;bool allow=true,accept=true;int queries=0,calls=0,ack=0;ScriptedInventoryOperationCallback*last=nullptr;std::function<void()>effect;
+ IEntity GetOwner(){return owner;}void GetItems(Array<IEntity>&a,int p){assert(p==1);a=items;}void GetStorages(Array<Storage*>&a,int p){assert(p==1);a=storages;}
+ bool CanSwapItemStorages(IEntity a,IEntity b){assert(a&&b&&a!=b);queries++;return allow;}
+ bool TrySwapItemStorages(IEntity a,IEntity b,ScriptedInventoryOperationCallback*cb){assert(a&&b&&a!=b);calls++;last=cb;if(effect)effect();if(ack==1)cb->OnComplete();if(ack==-1)cb->OnFailed();return accept;}};
+enum ERR_MountedAmmoTransferState{FAILED=-1,PENDING,SUCCEEDED};
+'''
+# ERR_GameMode aliases are pointer types; the static call uses the doubled class.
+code=code.replace('ERR_GameMode::Get()', 'Mode::Get()')
+main=r'''
+struct Fixture{
+ Mode mode;Ledger ledger;HQ hq;Group dg,tg;Record dr{"donor"},tr{"target"};Receipt receipt;Task task;ConvoyVehicle donor,target;Roster roster;
+ Entity truck,root,worker,gun,loaded,incoming,foreign;Physics dp,tp;Item gunItem,oldItem,newItem;Slot weaponSlot,fromSlot,toSlot;Storage carryStorage,gunStorage;Inventory carried,truckInventory;
+ Well well;Weapon weapon;Mount mount;Muzzle muzzle;Magazine oldMag,newMag;Array<IEntity>stock,spent;ERR_FiniteMagazineReservation reservation;World world;Game game_;
+ Fixture():reservation(&stock,&spent,&incoming){Mode::current=&mode;mode.ledger=&ledger;mode.hq=&hq;ledger.donor=&dg;ledger.target=&tg;ledger.d=&dr;ledger.t=&tr;
+ receipt.Records={"target","donor","2","3","4","5"};task.Receipt=&receipt;task.Vehicles.resize(6,nullptr);task.Vehicles[0]=&target;task.Vehicles[1]=&donor;
+ donor.Index=1;donor.Entity=&truck;donor.Group=&dg;target.Entity=&root;target.Group=&tg;target.Members={&worker};truck.physics=&dp;root.physics=&tp;
+ roster.group=&tg;roster.root=&root;roster.worker=&worker;gun.parent=&root;loaded.parent=&gun;gun.item=&gunItem;loaded.item=&oldItem;incoming.item=&newItem;
+ gunItem.slot=&weaponSlot;oldItem.slot=&toSlot;newItem.slot=&fromSlot;weaponSlot.attached=&gun;weaponSlot.container=&mount;mount.slot=&weaponSlot;mount.gun=&gun;mount.owner=&root;
+ weapon.owner=&gun;weapon.muzzles={&muzzle};muzzle.owner=&gun;muzzle.mag=&oldMag;muzzle.well=&well;oldMag.owner=&loaded;oldMag.rounds=25;oldMag.used=true;newMag.owner=&incoming;oldMag.well=&well;newMag.well=&well;
+ loaded.magazine=&oldMag;incoming.magazine=&newMag;toSlot.attached=&loaded;toSlot.container=&muzzle;toSlot.storage=&gunStorage;gunStorage.owner=&gun;
+ fromSlot.attached=&incoming;fromSlot.storage=&carryStorage;carryStorage.owner=&worker;carried.owner=&worker;carried.items={&incoming};carried.storages={&carryStorage};worker.inventory=&carried;
+ truckInventory.owner=&truck;truck.inventory=&truckInventory;stock={&incoming};assert(reservation.Reserve()&&reservation.Commit());game_.world=&world;game=&game_;}
+ ERR_MountedAmmoTransfer Job(){return ERR_MountedAmmoTransfer(&mode,&task,0,&roster,1,&weapon,&muzzle,&loaded,&incoming,&reservation);}
+ void Swap(){fromSlot.attached=&loaded;toSlot.attached=&incoming;oldItem.slot=&fromSlot;newItem.slot=&toSlot;muzzle.mag=&newMag;carried.items={&loaded};}
+};
+int main(){
+ {Fixture f;auto t=f.Job();assert(t.Tick(0)==PENDING&&t.Submitted()&&t.Unresolved());assert(f.carried.calls==1);
+ f.carried.last->OnComplete();assert(t.Tick(1)==PENDING&&t.Unresolved());f.Swap();assert(t.Tick(2)==SUCCEEDED&&!t.Unresolved());
+ assert(t.Tick(9000)==SUCCEEDED&&f.carried.calls==1&&f.spent.Count()==1&&f.oldMag.rounds==25&&f.newMag.rounds==100);}
+ {Fixture f;auto t=f.Job();assert(t.Tick(0)==PENDING);f.Swap();assert(t.Tick(1)==PENDING);f.carried.last->OnAllComplete();assert(t.Tick(2)==SUCCEEDED);}
+ // Inline success plus false native return is still accepted when exact proof agrees.
+ {Fixture f;f.carried.accept=false;f.carried.ack=1;f.carried.effect=[&]{f.Swap();};auto t=f.Job();assert(t.Tick(0)==SUCCEEDED&&!t.Unresolved()&&f.carried.calls==1);}
+ // Two transactions sharing a committed pickup can never submit two native swaps.
+ {Fixture f;auto a=f.Job();auto b=f.Job();assert(a.Tick(0)==PENDING&&b.Tick(0)==FAILED&&!b.Submitted()&&f.carried.calls==1);}
+ // No callback, even on false native return, is conservatively quarantined.
+ {Fixture f;f.carried.accept=false;auto t=f.Job();assert(t.Tick(0)==FAILED&&t.Submitted()&&t.Unresolved());f.carried.last->OnFailed();assert(!t.Unresolved());assert(t.Tick(1)==FAILED&&f.carried.calls==1);}
+ {Fixture f;auto t=f.Job();assert(t.Tick(0)==PENDING);f.carried.last->OnComplete();f.carried.last->OnFailed();assert(t.Tick(1)==FAILED&&!t.Unresolved());f.carried.last->OnAllComplete();assert(t.Tick(2)==FAILED);}
+ // A partial native failure cannot free target slots or either magazine identity.
+ {Fixture f;auto t=f.Job();t.Tick(0);f.newItem.slot=&f.toSlot;f.toSlot.attached=&f.incoming;f.carried.last->OnFailed();assert(t.Tick(1)==FAILED&&t.Unresolved());}
+ // Stop never launches/replays; late exact completion resolves quarantine only.
+ {Fixture f;auto t=f.Job();t.Stop();assert(t.Tick(0)==FAILED&&!t.Submitted()&&f.carried.calls==0&&f.spent.Count()==1);}
+ {Fixture f;auto t=f.Job();t.Tick(0);t.Stop();f.mode.active=false;f.Swap();f.carried.last->OnComplete();assert(!t.Unresolved()&&t.Tick(1)==FAILED&&f.carried.calls==1);}
+ {Fixture f;auto t=f.Job();t.Tick(0);assert(t.Tick(8000)==FAILED&&t.Unresolved()&&f.carried.calls==1);}
+ {Fixture f;auto t=f.Job();t.Tick(10);assert(t.Tick(9)==FAILED&&f.carried.calls==1);}
+ // Physical target changes, outgoing capacity/content guards, source inventory bounds.
+ for(int k=0;k<34;k++){Fixture f;auto t=f.Job();
+ switch(k){case 0:f.task.Stopped=true;break;case 1:f.task.Ready=false;break;case 2:f.donor.Released=true;break;case 3:f.target.Released=true;break;
+ case 4:f.receipt.Consumed=false;break;case 5:f.roster.valid=false;break;case 6:f.worker.seated=&f.root;break;case 7:f.worker.awake=false;break;
+ case 8:f.worker.eligible=false;break;case 9:f.hq.valid=false;break;case 10:f.dp.velocity.x=0.3;break;case 11:f.tp.angular.x=0.2;break;
+ case 12:f.target.crew=false;break;case 13:f.mount.gun=&f.foreign;break;case 14:f.muzzle.mag=nullptr;break;case 15:f.fromSlot.locked=true;break;
+ case 16:f.toSlot.locked=true;break;case 17:f.newMag.used=true;break;case 18:f.oldMag.rounds=26;break;case 19:f.newMag.rounds=25;break;
+ case 20:f.newMag.capacity=0;break;case 21:f.oldMag.rounds=-1;break;case 22:f.newMag.rounds=101;break;case 23:f.carried.allow=false;break;
+ case 24:f.truckInventory.items={&f.incoming};break;case 25:f.carried.items.resize(129,&f.foreign);break;case 26:f.carried.storages.resize(65,&f.gunStorage);break;
+ case 27:f.gunStorage.owner=&f.foreign;break;case 28:f.fromSlot.storage=&f.gunStorage;break;case 29:f.task.Vehicles[0]=&f.donor;break;
+ case 30:f.worker.inventory=&f.truckInventory;break;case 31:f.weapon.muzzles.resize(9,&f.muzzle);break;case 32:f.ledger.t=&f.dr;break;case 33:f.target.Members.clear();break;}
+ assert(t.Tick(0)==FAILED&&!t.Submitted()&&f.carried.calls==0&&f.spent.Count()==1);}
+ // Partial constructor state fails closed before native inventory access.
+ for(int k=0;k<9;k++){Fixture f;
+ switch(k){case 0:f.donor.Entity=nullptr;break;case 1:f.target.Entity=nullptr;break;case 2:f.donor.Group=nullptr;break;
+ case 3:f.target.Group=nullptr;break;case 4:f.task.Vehicles[1]=nullptr;break;case 5:f.task.Vehicles[0]=nullptr;break;
+ case 6:f.roster.worker=nullptr;break;case 7:f.incoming.item=nullptr;break;case 8:f.gun.item=nullptr;break;}
+ auto t=f.Job();assert(t.Tick(0)==FAILED&&!t.Submitted()&&f.carried.calls==0);}
+ // A released handle cannot authorize even when another handle reclaims its exact item.
+ {Fixture f;Array<IEntity> stock{&f.incoming},spent;ERR_FiniteMagazineReservation released(&stock,&spent,&f.incoming);
+ assert(released.Reserve()&&released.ReleaseUnsubmitted());ERR_FiniteMagazineReservation other(&stock,&spent,&f.incoming);
+ assert(other.Reserve()&&other.Commit());auto t=ERR_MountedAmmoTransfer(&f.mode,&f.task,0,&f.roster,1,&f.weapon,&f.muzzle,&f.loaded,&f.incoming,&released);
+ assert(t.Tick(0)==FAILED&&!t.Submitted()&&f.carried.calls==0);}
+ // Truck is stationary but need not be beside the mount during the carried leg.
+ {Fixture f;f.truck.position={35,0,0};auto t=f.Job();assert(t.Tick(0)==PENDING&&f.carried.calls==1);}
+ // Context loss after accepted operation is terminal while exact late proof can settle quarantine.
+ for(int k=0;k<5;k++){Fixture f;auto t=f.Job();t.Tick(0);switch(k){case 0:f.target.Released=true;break;case 1:f.donor.Released=true;break;
+ case 2:f.roster.valid=false;break;case 3:f.worker.awake=false;break;case 4:f.task.Stopped=true;break;}
+ assert(t.Tick(1)==FAILED&&t.Unresolved());f.Swap();f.carried.last->OnComplete();assert(!t.Unresolved()&&t.Tick(2)==FAILED&&f.carried.calls==1);}
+ // Existing reservation has already spent the pickup. Released/foreign/duplicate handles fail.
+ {Fixture f;assert(f.reservation.CommittedFor(&f.incoming)&&!f.reservation.CommittedFor(&f.loaded));assert(!f.reservation.ReleaseUnsubmitted());}
+ {Fixture f;Array<IEntity> stock{&f.loaded},spent;ERR_FiniteMagazineReservation r(&stock,&spent,&f.loaded);assert(r.Reserve()&&r.ReleaseUnsubmitted());
+ ERR_FiniteMagazineReservation next(&stock,&spent,&f.loaded);assert(next.Reserve()&&next.Commit());assert(!r.CommittedFor(&f.loaded)&&!r.ClaimMountedSwap(&f.loaded));}
+ // Authored slot reach executes real distance/trace logic, retaining vehicle hull occlusion.
+ for(int k=0;k<7;k++){Fixture f;auto t=f.Job();switch(k){case 0:f.toSlot.point.x=4.01;break;case 1:f.toSlot.point.x=0.01;break;
+ case 2:f.toSlot.point.x=std::numeric_limits<float>::quiet_NaN();break;case 3:f.worker.position.x=std::numeric_limits<float>::infinity();break;
+ case 4:f.world.blockers={&f.root};break;case 5:f.world.blockers={&f.foreign};break;case 6:f.world.fraction=0.5;break;}
+ assert(t.Tick(0)==FAILED&&!t.Submitted());}
+ {Fixture f;f.world.blockers={&f.worker,&f.gun,&f.loaded};f.toSlot.point.x=4;auto t=f.Job();assert(t.Tick(0)==PENDING&&f.world.calls==1);}
+ // Invalid clock/server/editor guards never consume the second-leg claim.
+ for(int k=0;k<4;k++){Fixture f;auto t=f.Job();if(k==0)Replication::server=false;if(k==1)SCR_Global::editor=true;
+ assert(t.Tick(k==2?-1:k==3?std::numeric_limits<float>::quiet_NaN():0)==FAILED&&!t.Submitted());Replication::server=true;SCR_Global::editor=false;}
+}
+'''
+run(pre+translated_reservation()+code+'\n'+'\n'.join(callbacks)+main)
+print('PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup')