Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
12 lines
1.8 KiB
Markdown
12 lines
1.8 KiB
Markdown
# Convoy-survivors development candidate — 2 October 2026
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**420 authored files**, **361 exact PAK payloads** and **3 runtime files** match the editable source and handoff manifest.
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The snapshot retains eligible original enemy convoy survivors in their existing HQ registration when travel or boarding ends. Exact ownership, roster and force identity still apply; no new soldiers, equipment or contacts are created. Radio-hop interruption, finite-transfer cancellation and deleted-mortar-shell fixes remain included.
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The exact source passes **291 registered regression programs**. The unchanged-source archived normal Everon route completes **63 assertions and 1 round**, with zero script/runtime failures and **13 retained engine errors**. Ordinary startup of the exact new runtime bytes verifies the normal mission and local prisoner, with zero script/runtime failures and **17 retained engine errors**. Strict packaging/startup failures remain recorded.
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This is an **unqualified development candidate**. Native survivor radio delivery and physical retasking remain unverified, as do physical resupply/interception, complete human escape, real multiplayer/JIP/reconnect/twelve-player play, manual UI behavior, comparative FPS and a clean release. Qualification binds this frozen snapshot; later live edits are excluded. Earlier packages and original missions remain preserved.
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Open `source/addons/core/addon.gproj` with separately installed RHS, WCS, BMP and Parachute dependencies, then select `Missions/ERR_Everon.conf`. Runtime files are in `packages/core/`; matching editable source is in `source/` and `source.zip`. For ordinary play, omit smoke/input/flight fixture flags. See [handoff manifest](handoff.json), [player route](../../docs/player-route.md) and [build guide](../../docs/playtest-build.md). Nothing is published or release-qualified.
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