Files
EscapistsReintroduced/docs/evidence/drone-recon-2026-10-21/native-absent.c
T

28 lines
1.1 KiB
C

#ifdef WORKBENCH
modded class ERR_GameMode
{
override protected void EOnInit(IEntity owner)
{
super.EOnInit(owner);
string kind;
if (SCR_Global.IsEditMode() || !System.GetCLIParam("errSmokeOutcome", kind) || kind != "drone-recon") return;
GetGame().GetCallqueue().CallLater(ERR_TestDroneAbsent, 1000);
}
void ERR_TestDroneAbsent()
{
if (ERR_DroneBridge.Available() || ERR_DroneBridge.Initialize() || ERR_DroneBridge.Ready())
{
Print("ERR SMOKE FAIL: drone absent addon must remain unavailable", LogLevel.ERROR);
return;
}
ERR_DroneCatalog catalog = new ERR_DroneCatalog(); catalog.Find();
if (!catalog.Prefab.IsEmpty()) { Print("ERR SMOKE FAIL: absent drone catalog", LogLevel.ERROR); return; }
if (Settings().Get("droneReconCount") != 0) { Print("ERR SMOKE FAIL: drone default must be disabled", LogLevel.ERROR); return; }
Print("ERR SMOKE PASS: production scripts compile without optional drone addon");
Print("ERR SMOKE PASS: absent addon does not compile foreign API or offer a prefab");
Print("ERR SMOKE PASS: drone default is disabled");
Print("ERR SMOKE COMPLETE: drone-recon absent");
}
}
#endif