Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
30 lines
2.3 KiB
Diff
30 lines
2.3 KiB
Diff
--- a/tests/test_hq_convoy_dispatch.py
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+++ b/tests/test_hq_convoy_dispatch.py
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@@ -9,7 +9,7 @@
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def cpp(s):
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for old,new in [('protected ',''),('override ',''),('null','nullptr'),('Replication.','Replication::'),
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('ERR_GameMode.','ERR_GameMode::'),('ERR_ConvoyRoadPlan.','ERR_ConvoyRoadPlan::'),
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- ('ERR_Settings.','ERR_Settings::'),('ERR_TimeService.','ERR_TimeService::'),('ERR_EnvironmentService.','ERR_EnvironmentService::'),('Math.','Math::'),('array<string>','Array<string>&')]:s=s.replace(old,new)
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+ ('ERR_AdminMenuFields.','ERR_AdminMenuFields::'),('ERR_Settings.','ERR_Settings::'),('ERR_TimeService.','ERR_TimeService::'),('ERR_EnvironmentService.','ERR_EnvironmentService::'),('Math.','Math::'),('array<string>','Array<string>&')]:s=s.replace(old,new)
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for typ in ('ERR_GameMode','ERR_ConvoyReceipt','ERR_ConvoyTask','ERR_SiteRuntime','ERR_HQUnit','ERR_AdminProvider'):
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s=re.sub(r'\b'+typ+r' (?=\w)',typ+'* ',s)
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for var in ('m_SupplyConvoys','m_ConvoyStartup','m_Mode','m_Convoys','m_ConvoyPool','m_ConvoyTask','m_HQ','site','unit','receipt','mode','provider'):
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@@ -87,6 +87,8 @@
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if(key=="automaticConvoyEnabled"){automatic=value;return true;}
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assert(key=="antiAirChancePercent");stinger=value;return true;}
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};
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+// Settings listing is outside these convoy assertions (Keys is empty); its actual formatter is covered by test_start_settings.
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+struct ERR_AdminMenuFields{static string StartSummary(int,int){return "start summary";}};
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// Date/time branches are unrelated to these commands and deliberately refuse.
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struct ERR_TimeService{static bool ParseClock(string,int&){return false;}};
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struct ERR_EnvironmentService{static bool ParseDate(string,int&){return false;}static bool ParseProfile(string,int&){return false;}};
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@@ -98,7 +100,7 @@
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struct Sites sites;ERR_Settings settings;bool sitesReady=true;
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static ERR_GameMode* Get(){return current;}bool Active(){return active;}Ledger* Forces(){return &ledger;}
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struct Sites* Sites(){return sitesReady?&sites:nullptr;}ERR_Settings* Settings(){return settingsReady?&settings:nullptr;}
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- string Status(){return "mission";}bool AbandonRound(){return false;}
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+ int StartMode(){return 0;}string Status(){return "mission";}bool AbandonRound(){return false;}
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};
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struct Clock{float GetWorldTime(){return 123000;}Clock* GetWorld(){return this;}}clock_;
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Clock* GetGame(){return &clock_;}
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