Files
EscapistsReintroduced/tests/test_extraction_placement_policy.py
jakub cab998fb64 Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
2026-09-20 16:42:52 +02:00

52 lines
2.9 KiB
Python

"""Execute production time policies; do not claim native simulation coverage."""
from policy_harness import ROOT, body, run
source = ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionPlacement.c'
methods = '\n'.join(body(source, signature) for signature in (
'static bool CanWake(', 'static bool Fresh(', 'static bool QualificationAllowed(', 'static bool Stable('))
run('#include <cassert>\n' + methods + '''
int main() {
assert(CanWake(true,0,0,30000));
assert(CanWake(true,0,29999,30000));
assert(!CanWake(false,0,1,30000));
assert(!CanWake(true,1,1,30000)); // activation cannot be repeated
assert(!CanWake(true,2,1,30000));
assert(!CanWake(true,0,30000,30000)); // no wake after expired preparation
assert(!CanWake(true,0,30001,30000));
assert(QualificationAllowed(false,29999,30000));
assert(!QualificationAllowed(false,30000,30000)); // exactly deadline is not first qualification
assert(!QualificationAllowed(false,30001,30000));
assert(QualificationAllowed(true,30000,30000)); // continuous monitoring may outlive settling
assert(QualificationAllowed(true,90000,30000));
assert(!Fresh(-1,0));
assert(!Fresh(1000,999));
assert(Fresh(1000,2500));
assert(!Fresh(1000,2501)); // delayed callbacks restart the stability window
assert(!Stable(-1,1000,2000));
assert(!Stable(1000,999,2000));
assert(!Stable(1000,1750,1999));
assert(Stable(1000,1750,2000));
assert(!Stable(1000,1000,2501));
assert(!Stable(1000,2000,1999));
}
''')
text = source.read_text()
poll = body(source, 'ERR_PrepareResult Poll(')
assert text.count('physics.SetActive(ActiveState.ACTIVE)') == 1
assert poll.index('!QualificationAllowed(') < poll.index('m_Result = ERR_PrepareResult.READY;')
assert poll.index('if (m_Stopped') < poll.index('physics.SetActive(')
assert poll.index('!Replication.IsServer()') < poll.index('physics.SetActive(')
assert poll.index('m_Mode.ExtractionVehicle() != m_Aircraft') < poll.index('physics.SetActive(')
assert poll.index('m_WakeCount = 1;') < poll.index('physics.SetActive(')
assert 'fuel.HasFuel() && ERR_CasualtyLoadingRules.AircraftReady(m_Aircraft)' in poll
for forbidden in ('SetVelocity(', 'SetAngularVelocity(', 'SetTransform(', 'SetWorldTransform(', 'Teleport(', 'ApplyImpulse', 'EnableDamageHandling('):
assert forbidden not in text, forbidden
site = (ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_SiteService.c').read_text()
assert 'if (m_ExtractionPlacement) m_ExtractionPlacement.Stop();' in site
assert 'Fail(m_ExtractionPlacement.FailureReason())' in site
assert 'pendingGuards > 0 || aircraftPlacement == ERR_PrepareResult.PENDING' in site
assert 'SetSpawnImmediately(false)' in site and 'PurgeSpawnRequestsForGroup' in site
probe = (ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyGroundProbe.c').read_text()
assert 'placement.Ready() && placement.WakeCount() == 1' in probe
assert 'SetActive(' not in probe
print('PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts')