Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
32 lines
4.0 KiB
Markdown
32 lines
4.0 KiB
Markdown
# Mission starts
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Prison remains the default. Administrators can choose a static crash aftermath for the next round in `/esc menu` → Settings, or through chat:
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| Command | Effect |
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| --- | --- |
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| `/esc mission start show` | Show the saved next start and this round’s selected start |
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| `/esc mission start set prison` | Save Prison for the next round |
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| `/esc mission start set crash` | Save Crash for the next round |
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Numeric `0` and `1` are also accepted. There is no random start or reroll. Changing the saved choice does not move current players, replace the start site, or restart the mission.
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The server freezes the selection before preparing sites and replicates it to clients. Late joins and reconnects use that same round selection. A new round adopts the saved choice. The server stores it as integer `mission.startMode` in [`$profile:Escapists.json`](configuration.md#one-server-configuration); older files without this field select Prison. For manual edits, stop the mission, preserve the rest of the configuration, change only that field, and restart.
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## Playing from the crash site
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Crash mode places you on foot beside a static helicopter wreck. Search the salvage backpack for weapons and a field map, then follow the marked clue sites to find the radio. There is no prison gate to unlock. This is an aftermath scene: it does not fly or crash an aircraft, seat players, apply crash injuries, or grant a second life.
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The start cache and map retain their finite authored stock. Clue folders, radio defence, medical recovery and extraction use the existing mission rules; changing start type does not refill supplies or reveal the radio. Existing one-life admission and reconnect rules still apply. New arrivals use the normal survivor-near placement, with the starting area as fallback.
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Extraction distance is measured from the starting area in either mode. Gather everyone intended for rescue before flying beyond the boundary; only living prisoners aboard escape, including unconscious passengers. Players left behind do not escape.
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Placement checks the admission/cache area and the measured wreck footprint before spawning. If the configured composition or terrain cannot satisfy preparation, spawning is withheld with the normal administrator diagnosis; there is no silent fallback to Prison.
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## Resources and validation
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The aftermath uses an audited vanilla static wreck and successor-owned start setup. It adds no new external addon dependency. The current project still requires its declared RHS, WCS Armament, WCS BMP and Parachute Framework dependencies and their dependency closure; choosing Prison does not unload them. See the [external addon inventory](external-addons.json) for exact identities.
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The [native geometry run](evidence/native-2026-10-03-crash-geometry/report.json) measured the static wreck and verified probe cleanup (32 assertions). The [strengthened crash route](evidence/native-2026-10-03-crash-start-nearby/report.json) completes 66 assertions, including generated placement, native preload/admission, current finite direct bag stock, no gate/guards at the start, released prison holds, nearby original clue-defender activation, physical intel recovery, interrupted/restarted radio defence and scripted extraction victory. The [default prison route](evidence/native-2026-10-03-crash-prison-default/report.json) completes 64 assertions after two independent terrain Game Master edits from the user’s other task; the crash run predates those two files and its exact delta is recorded. Both finish one round with no script/runtime failures; each retains 13 engine errors.
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All 307 registered regression programs pass. The native routes use protected actors, scripted relocation and a shortened defence; they do not prove ordinary input, real flying, rendered administrator UI, remote replication, twelve-player multiplayer or FPS. Hideout starts and animated helicopter crashes remain absent. The first overbroad AI-state fixture failure is preserved in the [checkpoint](evidence/crash-start-2026-10-03/README.md). No refreshed package or clean release qualification is claimed.
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