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jakub 1b1a8b5173 Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
2026-09-23 15:07:14 +02:00

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script.log
18:43:07.639 SCRIPT : ERR SMOKE PASS: air assault eight original passengers physically seated before takeoff
18:43:40.032 SCRIPT : ERR SMOKE PASS: air assault controlled order finds real clear landing corridor
18:44:52.363 SCRIPT : ERR SMOKE PASS: air assault same eight actors landed and two original groups released; original aircrew retained
18:44:52.364 SCRIPT : ERR SMOKE PASS: air assault post-drop cover active
18:48:28.438 SCRIPT : ERR SMOKE PASS: air assault same helicopter returned, serviced and departed with another native squad
18:48:28.438 SCRIPT : ERR SMOKE PASS: air assault separate cargo helicopter waiting at airport
18:48:28.438 SCRIPT : ERR SMOKE COMPLETE: native airborne cycle completed
rereintroduced-hq.log
#260 t=201.2s M0 AIR TEAM LANDED original team searching carried HQ order at <4884.44, 31.8356, 11360.4> [session=1790095280-1]
#262 t=204.2s M0 AIR TEAM LANDED original team searching carried HQ order at <4884.44, 31.8356, 11360.4> [session=1790095280-1]
#263 t=205.2s M136 ORDER QUEUED AIRCRAFT RELOAD from report M0; cover complete; return to airport for another squad and ammunition [session=1790095280-1]
#482 t=418.4s M0 AIRFIELD SERVICE Airport: 1 services; gun rounds=23998 fuel=11354; ammo trips=0; original airframe and crew retained [session=1790095280-1]