Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
15 lines
1.3 KiB
Plaintext
15 lines
1.3 KiB
Plaintext
script.log
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18:43:07.639 SCRIPT : ERR SMOKE PASS: air assault eight original passengers physically seated before takeoff
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18:43:40.032 SCRIPT : ERR SMOKE PASS: air assault controlled order finds real clear landing corridor
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18:44:52.363 SCRIPT : ERR SMOKE PASS: air assault same eight actors landed and two original groups released; original aircrew retained
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18:44:52.364 SCRIPT : ERR SMOKE PASS: air assault post-drop cover active
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18:48:28.438 SCRIPT : ERR SMOKE PASS: air assault same helicopter returned, serviced and departed with another native squad
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18:48:28.438 SCRIPT : ERR SMOKE PASS: air assault separate cargo helicopter waiting at airport
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18:48:28.438 SCRIPT : ERR SMOKE COMPLETE: native airborne cycle completed
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rereintroduced-hq.log
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#260 t=201.2s M0 AIR TEAM LANDED original team searching carried HQ order at <4884.44, 31.8356, 11360.4> [session=1790095280-1]
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#262 t=204.2s M0 AIR TEAM LANDED original team searching carried HQ order at <4884.44, 31.8356, 11360.4> [session=1790095280-1]
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#263 t=205.2s M136 ORDER QUEUED AIRCRAFT RELOAD from report M0; cover complete; return to airport for another squad and ammunition [session=1790095280-1]
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#482 t=418.4s M0 AIRFIELD SERVICE Airport: 1 services; gun rounds=23998 fuel=11354; ammo trips=0; original airframe and crew retained [session=1790095280-1]
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