Files
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

801 lines
50 KiB
Diff

--- a/addons/core/Scripts/Game/ERR/00_Core/ERR_SiteService.c
+++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_SiteService.c
@@ -12,6 +12,7 @@
ref ERR_SiteDefinition Definition;
ERR_LocationComponent Location;
IEntity Container;
+ ref array<IEntity> DepotMagazines = {}; // Exact authored startup identities; never refreshed from live inventory.
SCR_AIGroup Group;
ref ERR_SiteRuntime Responders;
string ExpectedGuardFaction;
@@ -56,6 +57,30 @@
{
if (index < 0 || index >= m_Sites.Count()) return null;
return m_Sites[index];
+ }
+ // Optional ground loading consumes only retained original camp magazines.
+ int DepotMagazineCount(ERR_SiteRuntime site)
+ {
+ if (!Replication.IsServer() || m_Stopped || m_State != ERR_PrepareResult.READY || !site || !m_Sites.Contains(site)) return 0;
+ if (!site.Definition || site.Definition.Kind != ERR_LocationKind.OUTPOST || site.Definition.RevealOnEscape) return 0;
+ if (!site.Container || !Owns(site.Container) || !site.Responders || !site.Responders.Group) return 0;
+ if (site.DepotMagazines.Count() > 96) return 0;
+ return site.DepotMagazines.Count();
+ }
+ void DepotStock(ERR_SiteRuntime site, out array<IEntity> items)
+ {
+ items = {};
+ int count = DepotMagazineCount(site);
+ for (int i = 0; i < count; i++) items.Insert(site.DepotMagazines[i]);
+ }
+ IEntity DepotMagazine(ERR_SiteRuntime site, int index)
+ {
+ if (index < 0 || index >= DepotMagazineCount(site)) return null;
+ return site.DepotMagazines[index];
+ }
+ bool DepotOriginal(ERR_SiteRuntime site, IEntity item)
+ {
+ return item && DepotMagazineCount(site) > 0 && site.DepotMagazines.Contains(item);
}
bool Owns(IEntity entity) { return entity && m_Entities.Contains(entity); }
// Snapshot only nearby mission-owned objects. Distant sites must not block
@@ -389,6 +414,8 @@
document.SetTarget(stock.TargetId);
}
ERR_StockPlacement placement = new ERR_StockPlacement();
+ if (spec.Kind == ERR_LocationKind.OUTPOST && !spec.RevealOnEscape && stock.TargetId.IsEmpty()
+ && item.FindComponent(BaseMagazineComponent) && site.DepotMagazines.Count() < 96) site.DepotMagazines.Insert(item);
placement.Item = item;
placement.Inventory = inventory;
m_Placements.Insert(placement);
--- /dev/null
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotHQ.c
@@ -0,0 +1,69 @@
+// Optional depot work runs after all existing tactical/logistics planners.
+modded class ERR_HQ
+{
+ protected ref ERR_GroundDepotLoading m_GroundDepot;
+ int GroundSupplyCount() { if (!m_Resupply) return 0; return m_Resupply.Count(); }
+ ERR_InfantryResupply GroundSupplyAt(int index) { if (!m_Resupply) return null; return m_Resupply.At(index); }
+ ERR_HQUnit GroundUnit(SCR_AIGroup group)
+ {
+ if (!group) return null;
+ foreach (ERR_HQUnit unit : m_Units) if (unit && unit.Group == group) return unit;
+ return null;
+ }
+ bool ReserveGroundDepot(ERR_HQUnit crew, ERR_HQUnit donor, ERR_InfantryResupply service, int token)
+ {
+ if (!Replication.IsServer() || m_Stopping || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active()) return false;
+ if (m_Mode.Command() != this) return false;
+ if (token <= 300000 || token > 300096 || !crew || !donor || crew == donor || !m_Units.Contains(crew)) return false;
+ if (!service || !service.DepotNeeded() || !MountedLogisticsEligible(donor)) return false;
+ ERR_ConvoyVehicle truck = service.DepotTruck();
+ if (!truck || truck.Group != donor.Group || truck.SupplyToken > 0) return false;
+ if (crew.HomeGuard || crew.ReservedForSupport || crew.Task || crew.PendingTask || crew.PendingCheckin || crew.PendingConvoyOrder) return false;
+ if (!ReserveLogistics(crew.Group, token)) return false;
+ // Single authoritative call, no native mutation between validation and claims.
+ donor.LogisticsReservation = token; truck.SupplyToken = token;
+ return true;
+ }
+ void ReleaseGroundDepot(ERR_HQUnit crew, ERR_HQUnit donor, ERR_ConvoyVehicle truck, int token)
+ {
+ if (!Replication.IsServer() || token <= 300000 || token > 300096) return;
+ // These retained exact unit objects outlive base Stop's m_Units.Clear().
+ if (crew && crew.LogisticsReservation == token) crew.LogisticsReservation = 0;
+ if (donor && donor.LogisticsReservation == token) donor.LogisticsReservation = 0;
+ if (truck && truck.SupplyToken == token) { truck.SupplyToken = 0; truck.SupplyHeld = false; }
+ }
+ override string Status()
+ {
+ string result = super.Status();
+ if (m_GroundDepot) result += "\n" + m_GroundDepot.Status();
+ return result;
+ }
+ override void Tick(float now)
+ {
+ super.Tick(now);
+ if (!Replication.IsServer() || !m_Mode || m_Mode != ERR_GameMode.Get() || m_Mode.Command() != this) return;
+ if (m_GroundDepot) m_GroundDepot.Tick(now);
+ if (m_Stopping || !m_Mode.Active() || m_Mode.Phase() < ERR_Phase.RADIO_SEARCH) return;
+ if (!m_GroundDepot) m_GroundDepot = new ERR_GroundDepotLoading(this, m_Mode);
+ m_GroundDepot.Plan(now);
+ }
+ protected void CancelGroundDepotPoll()
+ {
+ if (GetGame() && GetGame().GetCallqueue()) GetGame().GetCallqueue().Remove(PollGroundDepot);
+ }
+ protected void PollGroundDepot()
+ {
+ CancelGroundDepotPoll();
+ if (!m_Stopping || !Replication.IsServer() || !m_Mode || m_Mode != ERR_GameMode.Get() || m_Mode.Command() != this) return;
+ if (!m_GroundDepot || !GetGame() || !GetGame().GetWorld() || !GetGame().GetCallqueue()) return;
+ m_GroundDepot.Tick(GetGame().GetWorld().GetWorldTime());
+ if (m_GroundDepot.Unresolved()) GetGame().GetCallqueue().CallLater(PollGroundDepot, 1000, false);
+ }
+ override void Stop()
+ {
+ if (m_GroundDepot) m_GroundDepot.Stop();
+ super.Stop();
+ PollGroundDepot();
+ }
+ void ~ERR_HQ() { CancelGroundDepotPoll(); }
+}
--- /dev/null
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotLoading.c
@@ -0,0 +1,352 @@
+// Native storage anchors only; no invented interaction point or remote move.
+class ERR_GroundDepotAccess
+{
+ protected IEntity m_Root;
+ protected IEntity m_Actor;
+ protected bool Filter(notnull IEntity entity)
+ {
+ return !ERR_ConvoyRules.PartOf(entity, m_Root) && !ERR_ConvoyRules.PartOf(entity, m_Actor);
+ }
+ static bool Points(IEntity root, out array<vector> points)
+ {
+ points = {};
+ if (!root) return false;
+ ActionsManagerComponent manager = ActionsManagerComponent.Cast(root.FindComponent(ActionsManagerComponent));
+ if (!manager || !manager.IsEnabled()) return false;
+ array<UserActionContext> contexts = {}; manager.GetContextList(contexts);
+ if (contexts.IsEmpty() || contexts.Count() > 128) return false;
+ foreach (UserActionContext context : contexts)
+ {
+ if (!context) return false;
+ array<BaseUserAction> actions = {}; context.GetActionsList(actions);
+ if (actions.Count() > 64) return false;
+ bool storage;
+ foreach (BaseUserAction action : actions)
+ if (action && action.GetOwner() == root && (SCR_OpenStorageAction.Cast(action) || SCR_OpenVehicleStorageAction.Cast(action))) storage = true;
+ if (!storage) continue;
+ vector transform[4];
+ if (!context.GetTransformationWorld(transform) || !ERR_ForceRules.FiniteVector(transform[3])) return false;
+ points.Insert(transform[3]);
+ }
+ return !points.IsEmpty();
+ }
+ bool Check(IEntity root, IEntity actor)
+ {
+ ChimeraCharacter character = ChimeraCharacter.Cast(actor);
+ if (!character || !GetGame() || !GetGame().GetWorld()) return false;
+ array<vector> points;
+ if (!Points(root, points)) return false;
+ vector start = character.AimingPosition();
+ if (!ERR_ForceRules.FiniteVector(start)) return false;
+ m_Root = root; m_Actor = actor;
+ foreach (vector point : points)
+ {
+ float distance = vector.Distance(start, point);
+ if (!(distance >= 0.05 && distance <= 3)) continue;
+ TraceParam trace = new TraceParam(); trace.Start = start; trace.End = point;
+ trace.Flags = TraceFlags.WORLD | TraceFlags.ENTS; trace.LayerMask = TRACE_LAYER_CAMERA;
+ if (GetGame().GetWorld().TraceMove(trace, Filter) == 1) return true;
+ }
+ return false;
+ }
+ static bool Clear(IEntity root, IEntity actor)
+ {
+ ERR_GroundDepotAccess access = new ERR_GroundDepotAccess(); return access.Check(root, actor);
+ }
+}
+
+// Opportunistic camp -> original responder -> original ammo truck. One job
+// mission-wide; no new force, warehouse, stock, native inventory retry or refill.
+class ERR_GroundDepotLoading
+{
+ protected ERR_HQ m_HQ;
+ protected ERR_GameMode m_Mode;
+ protected ref array<IEntity> m_Original = {};
+ protected ref array<IEntity> m_Spent = {};
+ protected bool m_Captured;
+ protected bool m_Stopped;
+ protected int m_Attempts;
+ protected int m_Delivered;
+ protected int m_State; // 0 idle,1 truck radio,2 stopped report,3 porter radio,4 pickup,5 delivery,6 returning,7 quarantine
+ protected int m_Token;
+ protected float m_Deadline;
+ protected float m_HeldAt = -1;
+ protected float m_NextPlan;
+ protected float m_NextTick;
+ protected float m_Last = -1;
+ protected ERR_SiteRuntime m_Site;
+ protected IEntity m_Cache;
+ protected InventoryStorageManagerComponent m_CacheInventory;
+ protected IEntity m_Worker;
+ protected SCR_AIUtilityComponent m_Utility;
+ protected int m_WorkerSlot;
+ protected ref ERR_HQUnit m_Crew;
+ protected ref ERR_HQUnit m_Donor;
+ protected ref ERR_ForceRecord m_CrewRecord;
+ protected ERR_InfantryResupply m_Service;
+ protected ERR_ConvoyTask m_Task;
+ protected ERR_ConvoyVehicle m_Truck;
+ protected IEntity m_Item;
+ protected vector m_CachePosition;
+ protected vector m_TruckPosition;
+ protected ref ERR_HQRoute m_Order;
+ protected ref SCR_AIBehaviorBase m_Action;
+ protected ref ERR_GroundDepotTransfer m_Move;
+ protected ref ERR_FiniteMagazineReservation m_Reservation;
+ protected bool m_PickedUp;
+ protected bool m_DeliveryClaimed;
+ protected bool m_Imported;
+ void ERR_GroundDepotLoading(ERR_HQ hq, ERR_GameMode mode) { m_HQ = hq; m_Mode = mode; }
+ bool Busy() { return m_State != 0; }
+ bool Unresolved() { return m_Move && m_Move.Unresolved(); }
+ string Status() { return string.Format("Ground depot: one job, state=%1; delivered=%2; attempts=%3/96; original sources=%4", m_State, m_Delivered, m_Attempts, m_Original.Count()); }
+ protected bool Active()
+ {
+ return !m_Stopped && Replication.IsServer() && m_Mode && m_Mode == ERR_GameMode.Get() && m_Mode.Active() && m_Mode.Command() == m_HQ;
+ }
+ protected void Note(string reason)
+ {
+ if (m_HQ) m_HQ.Journal().Write("GROUND DEPOT", reason, m_Token);
+ }
+ protected static bool Present(IEntity entity)
+ {
+ if (!entity) return false;
+ DamageManagerComponent damage = DamageManagerComponent.Cast(entity.FindComponent(DamageManagerComponent));
+ return !damage || !damage.IsDestroyed();
+ }
+ protected bool Stationary()
+ {
+ if (!m_Truck || !m_Truck.Entity || !m_Truck.Entity.GetPhysics()) return false;
+ Physics physics = m_Truck.Entity.GetPhysics();
+ float speed = physics.GetVelocity().Length(); float angular = physics.GetAngularVelocity().Length();
+ return speed >= 0 && speed <= 0.25 && angular >= 0 && angular <= 0.1;
+ }
+ protected bool Quiet(ERR_HQUnit unit)
+ {
+ return unit && unit.Group && unit.Utility && unit.StatusSampler && !unit.Group.IsSlave()
+ && unit.Group.GetPlayerCount(true) == 0 && unit.Group.GetFaction() == m_Mode.EnemyFaction()
+ && (!unit.Utility.m_Perception || unit.Utility.m_Perception.m_aTargets.IsEmpty());
+ }
+ protected bool WorkerValid()
+ {
+ if (!Quiet(m_Crew) || !m_Worker || !m_Utility || !m_Utility.m_AIInfo || !ERR_Actors.CanFight(m_Worker)) return false;
+ if (!m_Crew.StatusSampler.OwnsRoster(m_Crew.Group) || !m_Crew.StatusSampler.CanAttribute(m_WorkerSlot, m_Worker, false)) return false;
+ if (!ERR_EnemyEquipmentRules.Eligible(m_Mode, m_Crew.Group, m_Worker) || CompartmentAccessComponent.GetVehicleIn(m_Worker)) return false;
+ SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(m_Worker));
+ return agent && agent.m_UtilityComponent == m_Utility && m_CrewRecord && m_Mode.Forces().FindGroup(m_Crew.Group) == m_CrewRecord
+ && m_CrewRecord.Physical && !m_CrewRecord.Eliminated;
+ }
+ protected bool Valid()
+ {
+ if (!Active() || !m_Service || m_Service.Task() != m_Task || !m_Service.DepotCurrent() || m_Service.DepotTruck() != m_Truck) return false;
+ if (!m_Task || !m_Task.Receipt || !m_Task.Receipt.Consumed || m_Task.Vehicles.Count() != 6 || m_Task.Vehicles[1] != m_Truck) return false;
+ ERR_SupplyConvoyTask supply = ERR_SupplyConvoyTask.Cast(m_Task);
+ if (!supply || !supply.Tactics || supply.Tactics.State() != 0 || !m_Truck.Combat || m_Truck.Combat.Held) return false;
+ if (!Quiet(m_Donor) || m_Donor.Group != m_Truck.Group || !m_HQ.ValidateBoundVehicle(m_Donor.Group, m_Truck.Entity)) return false;
+ if (!m_Site || !m_Mode.Sites() || !m_Site.Definition || m_Mode.Sites().Find(m_Site.Definition.Id) != m_Site) return false;
+ if (m_Site.Container != m_Cache || !Present(m_Cache) || m_Cache.FindComponent(InventoryStorageManagerComponent) != m_CacheInventory) return false;
+ if (!m_Site.Responders || m_Site.Responders.Group != m_Crew.Group || !m_Mode.Sites().DepotOriginal(m_Site, m_Item)) return false;
+ if (vector.Distance(m_Cache.GetOrigin(), m_CachePosition) > 2 || !WorkerValid()) return false;
+ return m_Token > 300000 && m_Truck.SupplyToken == m_Token && m_Crew.LogisticsReservation == m_Token && m_Donor.LogisticsReservation == m_Token;
+ }
+ protected void Capture()
+ {
+ if (m_Captured || !m_Mode.Sites()) return;
+ m_Captured = true;
+ for (int i = 0; i < m_Mode.Sites().Count() && i < 64; i++)
+ {
+ ERR_SiteRuntime site = m_Mode.Sites().At(i);
+ array<IEntity> originals = {}; m_Mode.Sites().DepotStock(site, originals);
+ foreach (IEntity item : originals)
+ {
+ if (m_Original.Count() >= 96) return;
+ if (item && !m_Original.Contains(item)) m_Original.Insert(item);
+ }
+ }
+ }
+ protected bool Stored(IEntity item, IEntity owner)
+ {
+ if (!item || !owner || !ERR_InfantryAmmoTransfer.StoredUnder(item, owner)) return false;
+ InventoryItemComponent carried = InventoryItemComponent.Cast(item.FindComponent(InventoryItemComponent));
+ if (!carried || !carried.GetParentSlot() || carried.GetParentSlot().GetAttachedEntity() != item) return false;
+ InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(owner.FindComponent(InventoryStorageManagerComponent));
+ if (!inventory || inventory.GetOwner() != owner) return false;
+ array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
+ return items.Count() <= 128 && items.Contains(item);
+ }
+ protected bool SelectWorker(ERR_HQUnit crew)
+ {
+ if (!Quiet(crew) || crew.HomeGuard || crew.ReservedForSupport || crew.LogisticsReservation > 0) return false;
+ if (crew.Assignment || crew.Task || crew.PendingTask || crew.PendingOrder || crew.Downlink || crew.Waypoint) return false;
+ int count = crew.StatusSampler.InitialStrength();
+ if (count < 1 || count > 32 || !crew.StatusSampler.OwnsRoster(crew.Group)) return false;
+ for (int slot = 0; slot < count; slot++)
+ {
+ IEntity actor = crew.StatusSampler.InitialMember(slot);
+ if (!actor || !crew.StatusSampler.CanAttribute(slot, actor, false) || !ERR_Actors.CanFight(actor) || CompartmentAccessComponent.GetVehicleIn(actor)) continue;
+ SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(actor));
+ if (!agent || !agent.m_UtilityComponent || !agent.m_UtilityComponent.m_AIInfo) continue;
+ m_Worker = actor; m_WorkerSlot = slot; m_Utility = agent.m_UtilityComponent; return true;
+ }
+ return false;
+ }
+ void Plan(float now)
+ {
+ if (!Active() || Busy() || !ERR_ForceRules.Finite(now) || now < m_NextPlan || m_Attempts >= 96) return;
+ m_NextPlan = now + 5000; Capture();
+ for (int index = 0; index < m_HQ.GroundSupplyCount() && index < 20; index++)
+ {
+ ERR_InfantryResupply service = m_HQ.GroundSupplyAt(index);
+ if (!service || !service.DepotNeeded()) continue;
+ ERR_ConvoyVehicle truck = service.DepotTruck();
+ if (!truck || truck.SupplyToken > 0) continue;
+ ERR_HQUnit donor = m_HQ.GroundUnit(truck.Group);
+ if (!Quiet(donor)) continue;
+ ERR_HQWatchEntry report = m_HQ.Watch().Find(donor.ForceSourceId);
+ if (!ERR_InfantryResupplyRules.Fresh(report, now)) continue;
+ for (int siteIndex = 0; siteIndex < m_Mode.Sites().Count() && siteIndex < 64; siteIndex++)
+ {
+ ERR_SiteRuntime site = m_Mode.Sites().At(siteIndex);
+ if (!site || !site.Definition || m_Mode.Sites().DepotMagazineCount(site) <= 0) continue;
+ // The camp is an authored own location; only the truck position is reported.
+ if (vector.DistanceXZ(site.Definition.Position, report.Position) > 150) continue;
+ ERR_HQUnit crew = m_HQ.GroundUnit(site.Responders.Group);
+ if (!SelectWorker(crew)) continue;
+ for (int itemIndex = 0; itemIndex < m_Mode.Sites().DepotMagazineCount(site) && itemIndex < 96; itemIndex++)
+ {
+ IEntity item = m_Mode.Sites().DepotMagazine(site, itemIndex);
+ if (!m_Original.Contains(item) || m_Spent.Contains(item) || !ERR_GroundDepotTransfer.Magazine(item) || !Stored(item, site.Container)) continue;
+ // Match a real carried rifle; source camp stock cannot become arbitrary cargo.
+ if (!ERR_InfantryAmmoTransfer.Compatible(m_Worker, item)) continue;
+ int token = 300000 + m_Attempts + 1;
+ if (!m_HQ.ReserveGroundDepot(crew, donor, service, token)) continue;
+ m_Reservation = new ERR_FiniteMagazineReservation(m_Original, m_Spent, item);
+ if (!m_Reservation.Reserve()) { m_HQ.ReleaseGroundDepot(crew, donor, truck, token); continue; }
+ m_Attempts++; m_Token = token; m_Crew = crew; m_Donor = donor; m_Service = service; m_Task = service.Task(); m_Truck = truck;
+ m_Site = site; m_Cache = site.Container; m_CachePosition = m_Cache.GetOrigin(); m_Item = item;
+ m_CacheInventory = InventoryStorageManagerComponent.Cast(m_Cache.FindComponent(InventoryStorageManagerComponent));
+ m_CrewRecord = m_Mode.Forces().FindGroup(crew.Group);
+ m_PickedUp = false; m_DeliveryClaimed = false; m_Imported = false; m_HeldAt = -1;
+ m_Deadline = Math.Min(now + 180000, report.ObservedAt + 240000); m_State = 1;
+ m_Order = m_HQ.Downlink(donor.Group, "DEPOT HOLD", "hold original truck for one finite camp magazine", report.MessageId);
+ if (!m_Order) Abort("truck radio unavailable"); else Note("one original camp item reserved; awaiting truck hold radio");
+ return;
+ }
+ }
+ }
+ }
+ protected void ClearAction()
+ {
+ if (m_Action && m_Worker && m_Utility && m_Utility.m_AIInfo)
+ {
+ SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(m_Worker));
+ if (agent && agent.m_UtilityComponent == m_Utility)
+ {
+ array<ref AIActionBase> actions = {}; m_Utility.GetActions(actions);
+ if (actions.Count() <= 128 && actions.Contains(m_Action)) m_Action.Complete();
+ }
+ }
+ m_Action = null;
+ }
+ protected bool Walk(vector position)
+ {
+ if (!WorkerValid() || !ERR_ForceRules.FiniteVector(position)) return false;
+ ClearAction(); m_Action = new SCR_AIMoveIndividuallyBehavior(m_Utility, null, ERR_Actors.Ground(position), 1000, 0, null, 0.5);
+ m_Utility.AddAction(m_Action); return true;
+ }
+ protected void Cleanup()
+ {
+ ClearAction();
+ if (m_Reservation) m_Reservation.ReleaseUnsubmitted();
+ if (m_HQ) m_HQ.ReleaseGroundDepot(m_Crew, m_Donor, m_Truck, m_Token);
+ m_State = 0; m_Token = 0; m_Order = null; m_Move = null; m_Reservation = null;
+ m_Crew = null; m_Donor = null; m_Service = null; m_Task = null; m_Truck = null;
+ m_Worker = null; m_Utility = null; m_Site = null; m_Cache = null; m_Item = null; m_CacheInventory = null; m_CrewRecord = null;
+ }
+ protected void Abort(string reason)
+ {
+ Note(reason); ClearAction(); m_Order = null;
+ if (m_Move) m_Move.Stop();
+ if (Unresolved()) { m_State = 7; return; }
+ Cleanup();
+ }
+ void Stop() { if (m_Stopped) return; m_Stopped = true; Abort("depot service stopped; any submitted uncertainty retains original claims"); }
+ bool TransferValid(ERR_GroundDepotTransfer operation)
+ {
+ if (!operation || operation != m_Move || operation.Item() != m_Item || !Valid() || !Stationary() || !m_Truck.SupplyHeld) return false;
+ if (operation.Delivery()) return m_PickedUp && m_State == 5 && ERR_GroundDepotAccess.Clear(m_Truck.Entity, m_Worker);
+ return !m_PickedUp && m_State == 4 && ERR_GroundDepotAccess.Clear(m_Cache, m_Worker);
+ }
+ bool ClaimDelivery(ERR_GroundDepotTransfer operation)
+ {
+ if (!TransferValid(operation) || !operation.Delivery() || m_DeliveryClaimed || !m_Reservation.CommittedFor(m_Item)) return false;
+ m_DeliveryClaimed = true; return true;
+ }
+ bool DeliveredTo(ERR_InfantryResupply service, IEntity item)
+ {
+ return !m_Imported && m_State == 5 && service == m_Service && item == m_Item && m_Move && m_Move.Delivery()
+ && m_Move.Confirmed() && m_Reservation && m_Reservation.CommittedFor(item) && Valid();
+ }
+ void Tick(float now)
+ {
+ // Terminal proof only: a late callback cannot resume walking or admit stock.
+ if (m_State == 7) { if (!Unresolved()) Cleanup(); return; }
+ if (!Busy()) return;
+ if (!ERR_ForceRules.Finite(now) || now < m_Last || now >= m_Deadline || !Valid()) { Abort("depot deadline or original ownership lost"); return; }
+ m_Last = now;
+ if (now < m_NextTick) return;
+ m_NextTick = now + 1000;
+ if (m_State == 1 || m_State == 3)
+ {
+ int result = m_Order.Advance(now, m_HQ.Journal());
+ if (result == 0) return;
+ if (result < 0) { Abort("depot radio interrupted"); return; }
+ m_Order = null;
+ if (m_State == 1) { m_Truck.SupplyHeld = true; m_Truck.ClearOrder(); m_State = 2; return; }
+ if (!Walk(m_CachePosition + "2 0 0")) { Abort("original porter cannot walk to camp cache"); return; }
+ m_State = 4; return;
+ }
+ if (m_State == 2)
+ {
+ if (!Stationary()) return;
+ if (m_HeldAt < 0) { m_HeldAt = now; m_Donor.NextStatus = now; return; }
+ ERR_HQWatchEntry report = m_HQ.Watch().Find(m_Donor.ForceSourceId);
+ if (!ERR_InfantryResupplyRules.Fresh(report, now) || report.ObservedAt < m_HeldAt) return;
+ if (vector.DistanceXZ(report.Position, m_Site.Definition.Position) > 150) { Abort("reported stopped truck outside camp service range"); return; }
+ m_TruckPosition = report.Position + "3 0 0";
+ m_Order = m_HQ.Downlink(m_Crew.Group, "DEPOT COURIER", string.Format("carry one existing magazine from camp to stopped truck at %1", m_TruckPosition), report.MessageId);
+ if (!m_Order) { Abort("porter radio unavailable"); return; }
+ m_State = 3; return;
+ }
+ if (m_State == 6)
+ {
+ if (vector.DistanceXZ(m_Worker.GetOrigin(), m_CachePosition) <= 5
+ && vector.DistanceXZ(m_Worker.GetOrigin(), m_Truck.Entity.GetOrigin()) >= 6) Cleanup();
+ return;
+ }
+ if (!Stationary()) { Abort("held truck moved during physical loading"); return; }
+ if (!m_Move)
+ {
+ IEntity source = m_Cache; IEntity destination = m_Worker;
+ bool delivery = m_State == 5;
+ if (delivery) { source = m_Worker; destination = m_Truck.Entity; }
+ IEntity access = m_Cache; if (delivery) access = m_Truck.Entity;
+ if (!ERR_GroundDepotAccess.Clear(access, m_Worker)) return;
+ m_Move = new ERR_GroundDepotTransfer(this, source, destination, m_Item, m_Reservation, delivery);
+ }
+ int moved = m_Move.Tick(now);
+ if (moved == 0) return;
+ if (moved < 0) { Abort("native depot move refused, changed or expired; no submitted retry"); return; }
+ if (m_State == 4)
+ {
+ m_PickedUp = true; m_Move = null; // Retire first-leg proof before custody changes again.
+ if (!Walk(m_TruckPosition)) { Abort("porter cannot walk to reported truck"); return; }
+ m_State = 5; return;
+ }
+ if (!m_Service.AdmitDepot(this, m_Item)) { Abort("proved physical delivery could not enter finite truck allowance"); return; }
+ m_Imported = true; m_Delivered++; m_Move = null;
+ Note("one original camp magazine physically delivered and admitted; porter returning to camp");
+ if (!Walk(m_CachePosition + "2 0 0")) { Cleanup(); return; }
+ m_State = 6;
+ }
+}
--- /dev/null
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotTransfer.c
@@ -0,0 +1,137 @@
+class ERR_GroundDepotCallback : ScriptedInventoryOperationCallback
+{
+ ERR_GroundDepotTransfer Transfer;
+ protected override void OnComplete() { if (Transfer) Transfer.Acknowledge(true); }
+ protected override void OnAllComplete() { if (Transfer) Transfer.Acknowledge(true); }
+ protected override void OnFailed() { if (Transfer) Transfer.Acknowledge(false); }
+ protected override void OnAllFailed() { if (Transfer) Transfer.Acknowledge(false); }
+}
+
+// One exact native move. Its owner retains the leaf until uncertain custody
+// settles; pickup and delivery never share callback state.
+class ERR_GroundDepotTransfer
+{
+ protected ERR_GroundDepotLoading m_Owner;
+ protected IEntity m_From;
+ protected IEntity m_To;
+ protected IEntity m_Item;
+ protected InventoryStorageManagerComponent m_Source;
+ protected InventoryStorageManagerComponent m_Destination;
+ protected InventoryStorageSlot m_FromSlot;
+ protected BaseInventoryStorageComponent m_FromStorage;
+ protected BaseInventoryStorageComponent m_ToStorage;
+ protected ref ERR_FiniteMagazineReservation m_Reservation;
+ protected ref ERR_GroundDepotCallback m_Callback;
+ protected bool m_Delivery;
+ protected bool m_Submitted;
+ protected int m_Ack;
+ protected int m_State;
+ protected int m_Rounds;
+ protected int m_Capacity;
+ protected float m_Started = -1;
+ protected float m_Last = -1;
+ void ERR_GroundDepotTransfer(ERR_GroundDepotLoading owner, IEntity source, IEntity destination, IEntity item, ERR_FiniteMagazineReservation reservation, bool delivery)
+ {
+ m_Owner = owner; m_From = source; m_To = destination; m_Item = item; m_Reservation = reservation; m_Delivery = delivery;
+ if (!source || !destination || !item) return;
+ m_Source = InventoryStorageManagerComponent.Cast(source.FindComponent(InventoryStorageManagerComponent));
+ m_Destination = InventoryStorageManagerComponent.Cast(destination.FindComponent(InventoryStorageManagerComponent));
+ InventoryItemComponent inventoryItem = InventoryItemComponent.Cast(item.FindComponent(InventoryItemComponent));
+ if (inventoryItem) m_FromSlot = inventoryItem.GetParentSlot();
+ if (m_FromSlot) m_FromStorage = m_FromSlot.GetStorage();
+ BaseMagazineComponent magazine = BaseMagazineComponent.Cast(item.FindComponent(BaseMagazineComponent));
+ if (magazine) { m_Rounds = magazine.GetAmmoCount(); m_Capacity = magazine.GetMaxAmmoCount(); }
+ }
+ static bool Magazine(IEntity item)
+ {
+ if (!item) return false;
+ DamageManagerComponent damage = DamageManagerComponent.Cast(item.FindComponent(DamageManagerComponent));
+ if (damage && damage.IsDestroyed()) return false;
+ BaseMagazineComponent magazine = BaseMagazineComponent.Cast(item.FindComponent(BaseMagazineComponent));
+ return magazine && !magazine.IsUsed() && magazine.GetMagazineWell() && magazine.GetAmmoCount() > 0
+ && magazine.GetAmmoCount() <= magazine.GetMaxAmmoCount() && magazine.GetMaxAmmoCount() <= 100000;
+ }
+ bool Submitted() { return m_Submitted; }
+ bool Delivery() { return m_Delivery; }
+ IEntity Item() { return m_Item; }
+ void Acknowledge(bool success)
+ {
+ if (!m_Submitted) return;
+ if (!success) m_Ack = -1;
+ else if (m_Ack == 0) m_Ack = 1;
+ }
+ protected bool Managed(InventoryStorageManagerComponent inventory, BaseInventoryStorageComponent storage, IEntity owner)
+ {
+ if (!inventory || !storage || !owner || inventory.GetOwner() != owner) return false;
+ if (!ERR_InfantryAmmoTransfer.StoredUnder(storage.GetOwner(), owner)) return false;
+ array<BaseInventoryStorageComponent> storages = {}; inventory.GetStorages(storages, EStoragePurpose.PURPOSE_DEPOSIT);
+ return storages.Count() <= 64 && storages.Contains(storage);
+ }
+ protected int Contains(InventoryStorageManagerComponent inventory)
+ {
+ if (!inventory || !m_Item) return -1;
+ array<IEntity> items = {}; inventory.GetItems(items, EStoragePurpose.PURPOSE_DEPOSIT);
+ if (items.Count() > 128) return -1;
+ if (items.Contains(m_Item)) return 1;
+ return 0;
+ }
+ protected bool Slot(InventoryStorageSlot slot)
+ {
+ if (!m_Item || !slot || slot.GetAttachedEntity() != m_Item) return false;
+ InventoryItemComponent item = InventoryItemComponent.Cast(m_Item.FindComponent(InventoryItemComponent));
+ return item && item.GetParentSlot() == slot;
+ }
+ protected bool OriginalProof()
+ {
+ return m_FromSlot && m_FromSlot.GetStorage() == m_FromStorage && Managed(m_Source, m_FromStorage, m_From)
+ && Slot(m_FromSlot) && m_Destination && m_Destination.GetOwner() == m_To
+ && Contains(m_Source) == 1 && Contains(m_Destination) == 0;
+ }
+ bool PhysicalProof()
+ {
+ if (!m_Item || !m_Source || !m_From || m_Source.GetOwner() != m_From) return false;
+ if (!Managed(m_Destination, m_ToStorage, m_To) || Contains(m_Source) != 0 || Contains(m_Destination) != 1) return false;
+ InventoryItemComponent item = InventoryItemComponent.Cast(m_Item.FindComponent(InventoryItemComponent));
+ return item && item.GetParentSlot() && item.GetParentSlot().GetStorage() == m_ToStorage && Slot(item.GetParentSlot());
+ }
+ bool Unresolved()
+ {
+ if (!m_Submitted || !m_Item) return false;
+ if (m_Ack == 1 && PhysicalProof()) return false;
+ if (m_Ack < 0 && OriginalProof()) return false;
+ return true;
+ }
+ void Stop() { if (m_State == 0) m_State = -1; }
+ bool Confirmed() { return m_State == 1 && m_Ack == 1 && PhysicalProof(); }
+ int Tick(float now)
+ {
+ if (m_State != 0) return m_State;
+ if (!ERR_ForceRules.Finite(now) || now < 0 || now < m_Last) { Stop(); return m_State; }
+ if (m_Started < 0) m_Started = now;
+ m_Last = now;
+ if (now - m_Started >= 8000 || !m_Owner || !m_Owner.TransferValid(this) || !Magazine(m_Item)) { Stop(); return m_State; }
+ if (!m_From || !m_To || m_From.FindComponent(InventoryStorageManagerComponent) != m_Source
+ || m_To.FindComponent(InventoryStorageManagerComponent) != m_Destination) { Stop(); return m_State; }
+ BaseMagazineComponent magazine = BaseMagazineComponent.Cast(m_Item.FindComponent(BaseMagazineComponent));
+ if (magazine.GetAmmoCount() != m_Rounds || magazine.GetMaxAmmoCount() != m_Capacity) { Stop(); return m_State; }
+ if (!m_Submitted)
+ {
+ if (!m_Reservation || !OriginalProof()) { Stop(); return m_State; }
+ m_ToStorage = m_Destination.FindStorageForItem(m_Item, EStoragePurpose.PURPOSE_DEPOSIT);
+ if (!Managed(m_Destination, m_ToStorage, m_To) || !m_Source.CanMoveItemToStorage(m_Item, m_ToStorage, -1)) { Stop(); return m_State; }
+ if (!m_Delivery && !m_Reservation.Commit()) { Stop(); return m_State; }
+ if (!m_Reservation.CommittedFor(m_Item)) { Stop(); return m_State; }
+ if (m_Delivery && !m_Owner.ClaimDelivery(this)) { Stop(); return m_State; }
+ m_Callback = new ERR_GroundDepotCallback(); m_Callback.Transfer = this;
+ m_Submitted = true;
+ bool accepted = m_Source.TryMoveItemToStorage(m_Item, m_ToStorage, -1, m_Callback);
+ if (!accepted && m_Ack != 1) { Stop(); return m_State; }
+ }
+ // Native callbacks may synchronously cancel the owner or this exact leaf.
+ if (m_State != 0) return m_State;
+ if (!m_Owner || !m_Owner.TransferValid(this)) { Stop(); return m_State; }
+ if (m_Ack < 0) { Stop(); return m_State; }
+ if (m_Ack == 1 && PhysicalProof()) m_State = 1;
+ return m_State;
+ }
+}
--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c
@@ -102,6 +102,32 @@
int Delivered() { return m_Delivered; }
int MinesDelivered() { return m_MinesDelivered; }
int StockCount() { return m_Stock.Count(); }
+ // Admission uses the existing array object so an already-created mounted
+ // coordinator observes this exact finite addition without a replacement ledger.
+ protected int m_DepotImports;
+ bool DepotCurrent()
+ {
+ return Current() && m_State == 1 && !m_Move && !m_MineMove && !Unresolved()
+ && (!m_Mounted || !m_Mounted.Busy()) && TruckValid(true);
+ }
+ bool DepotAvailable() { return DepotCurrent() && m_Stock.Count() < 96 && m_Spent.Count() < 96; }
+ bool DepotNeeded()
+ {
+ if (!DepotAvailable()) return false;
+ int committed;
+ foreach (IEntity item : m_Spent)
+ if (item && m_Stock.Contains(item)) committed++;
+ return committed > m_DepotImports;
+ }
+ ERR_ConvoyVehicle DepotTruck() { if (!DepotCurrent()) return null; return m_Truck; }
+ bool AdmitDepot(ERR_GroundDepotLoading job, IEntity item)
+ {
+ if (!job || !DepotAvailable() || !item || m_Stock.Contains(item) || m_Spent.Contains(item)) return false;
+ if (!job.DeliveredTo(this, item) || !Contains(m_Truck.Entity, item)) return false;
+ m_Stock.Insert(item); m_DepotImports++; Audit("one exact finite camp magazine admitted after proved physical courier delivery");
+ return true;
+ }
+
protected void Audit(string reason)
{
if (m_MineTrip) reason = "mine top-up: " + reason;
--- /dev/null
+++ b/tests/test_ground_depot_lifecycle.py
@@ -0,0 +1,40 @@
+"""Execute actual modded HQ owner gates, priority order, Stop and terminal polling."""
+import os,re
+from pathlib import Path
+from policy_harness import ROOT,body,run
+base=Path(os.environ.get('ERR_DEPOT_ROOT',ROOT))
+p=base/'addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotHQ.c'
+def cpp(s):
+ s=s.replace('protected ','').replace('override ','').replace('super.','Base::').replace('this)', 'this)')
+ for n in ('m_Mode','m_GroundDepot'):s=s.replace(n+'.',n+'->')
+ s=s.replace('Replication.IsServer()', 'server').replace('ERR_GameMode.Get()', 'current')
+ s=s.replace('ERR_Phase.RADIO_SEARCH','2').replace('GetGame().','GetGame()->').replace('GetCallqueue().','GetCallqueue()->').replace('GetWorld().','GetWorld()->')
+ s=s.replace('Remove(PollGroundDepot)', 'Remove(0)').replace('CallLater(PollGroundDepot, 1000, false)', 'CallLater(0, 1000, false)')
+ return s
+methods='\n'.join(cpp(body(p,t)) for t in ('override void Tick(', 'override void Stop(', 'protected void CancelGroundDepotPoll(', 'protected void PollGroundDepot('))
+run(r'''
+#include <cassert>
+#include <vector>
+std::vector<int> events;bool server=true;struct HQ;
+struct Mode{HQ*owner=nullptr;bool active=true;int phase=2;bool Active(){return active;}int Phase(){return phase;}HQ*Command(){return owner;}};Mode*current=nullptr;
+struct Queue{int pending=0,calls=0;void Remove(int){pending=0;}void CallLater(int,int ms,bool repeat){assert(ms==1000&&!repeat);pending=1;calls++;}};
+struct World{float GetWorldTime(){return 500;}};struct Game{Queue queue;World world;Queue*GetCallqueue(){return &queue;}World*GetWorld(){return &world;}};Game game;Game*GetGame(){return &game;}
+struct ERR_GroundDepotLoading{static inline int created=0;bool stopped=false,unknown=false;int plans=0,ticks=0;ERR_GroundDepotLoading(HQ*,Mode*){created++;}void Tick(float){ticks++;events.push_back(3);}void Plan(float){assert(!stopped);plans++;events.push_back(4);}void Stop(){stopped=true;events.push_back(1);}bool Unresolved(){return unknown;}};
+struct Base{bool m_Stopping=false;void Tick(float){events.push_back(2);}void Stop(){events.push_back(2);m_Stopping=true;}};
+struct HQ:Base{Mode*m_Mode=nullptr;ERR_GroundDepotLoading*m_GroundDepot=nullptr;METHODS};
+struct F{HQ h;Mode mode;F(){server=true;game.queue={};current=&mode;mode.owner=&h;h.m_Mode=&mode;events.clear();}};
+int main(){
+ {F f;server=false;f.h.Tick(0);assert(!f.h.m_GroundDepot&&events==std::vector<int>{2});}
+ {F f;current=nullptr;f.h.Tick(0);assert(!f.h.m_GroundDepot);}
+ {F f;f.mode.owner=nullptr;f.h.Tick(0);assert(!f.h.m_GroundDepot);}
+ {F f;f.mode.active=false;f.h.Tick(0);assert(!f.h.m_GroundDepot);}
+ {F f;f.mode.phase=1;f.h.Tick(0);assert(!f.h.m_GroundDepot);}
+ {F f;f.h.Tick(0);auto*d=f.h.m_GroundDepot;assert(d&&d->plans==1&&events==std::vector<int>({2,4}));events.clear();f.h.Tick(1);assert(f.h.m_GroundDepot==d&&events==std::vector<int>({2,3,4}));}
+ {F f;f.h.Tick(0);auto*d=f.h.m_GroundDepot;d->unknown=true;events.clear();f.h.Stop();assert(d->stopped&&events==std::vector<int>({1,2,3})&&game.queue.pending==1);int plans=d->plans;f.h.Stop();assert(game.queue.pending==1&&d->plans==plans);d->unknown=false;f.h.PollGroundDepot();assert(game.queue.pending==0&&d->plans==plans);}
+ {F f;f.h.Tick(0);auto*d=f.h.m_GroundDepot;d->unknown=true;f.h.Stop();int ticks=d->ticks;f.mode.owner=nullptr;f.h.PollGroundDepot();assert(game.queue.pending==0&&d->ticks==ticks);}
+ {F f;f.h.Tick(0);auto*d=f.h.m_GroundDepot;d->unknown=true;f.h.Stop();int ticks=d->ticks;server=false;f.h.PollGroundDepot();assert(game.queue.pending==0&&d->ticks==ticks);}
+ {F f;f.h.Tick(0);auto*d=f.h.m_GroundDepot;d->unknown=true;f.h.Stop();int ticks=d->ticks;current=nullptr;f.h.PollGroundDepot();assert(game.queue.pending==0&&d->ticks==ticks);}
+}
+'''.replace('METHODS',methods))
+assert 'void ~ERR_HQ() { CancelGroundDepotPoll(); }' in p.read_text()
+print('PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement')
--- /dev/null
+++ b/tests/test_ground_depot_loading.py
@@ -0,0 +1,102 @@
+"""Actual depot planner/state transitions and final finite import; native boundaries doubled."""
+import os,re
+from pathlib import Path
+from policy_harness import ROOT,body,run
+BASE=Path(os.environ.get('ERR_DEPOT_ROOT',ROOT))
+P=BASE/'addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotLoading.c'
+S=BASE/'addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c'
+source=P.read_text()
+valid=body(P,'protected bool Valid(')
+assert 'm_Service.DepotCurrent()' in valid and 'DepotAvailable()' not in valid and 'DepotNeeded()' not in valid
+for forbidden in ('Teleport(', 'TrySpawn', 'SetAmmoCount', 'SetOrigin(', 'SetTransform('):assert forbidden not in source
+
+def cpp(s):
+ s=s.replace('protected ','').replace('ref ','').replace('null','nullptr')
+ for t in ('ERR_HQUnit','ERR_InfantryResupply','ERR_ConvoyVehicle','ERR_HQWatchEntry','ERR_SiteRuntime','ERR_GroundDepotTransfer','ERR_GroundDepotLoading','ERR_FiniteMagazineReservation'):
+ s=re.sub(r'\b'+t+r' (\w+)',t+r'* \1',s)
+ s=s.replace('ERR_FiniteMagazineReservation(m_Original, m_Spent, item)','ERR_FiniteMagazineReservation(&m_Original, &m_Spent, item)')
+ for ns in ('ERR_ForceRules','ERR_InfantryResupplyRules','ERR_GroundDepotTransfer','ERR_InfantryAmmoTransfer','ERR_GroundDepotAccess','Math'):
+ s=s.replace(ns+'.',ns+'::')
+ for n in ('m_HQ','m_Mode','m_Service','m_Move','m_Reservation','m_Order','m_Truck','m_Crew','m_Donor','m_Worker','m_Site','m_Cache','service','truck','donor','report','site','crew','operation'):
+ s=re.sub(r'\b'+n+r'\.',n+'->',s)
+ s=s.replace('Sites().','Sites()->').replace('Watch().','Watch()->').replace('Forces().','Forces()->')
+ s=s.replace('site->Responders.Group','site->Responders->Group').replace('site->Definition.Position','site->Definition->Position').replace('m_Site->Definition.Position','m_Site->Definition->Position')
+ s=s.replace('m_Truck->Entity.GetOrigin()', 'm_Truck->Entity->GetOrigin()')
+ s=s.replace('vector.DistanceXZ','Vec::DistanceXZ').replace('string.Format','Format')
+ s=s.replace('InventoryStorageManagerComponent.Cast(m_Cache->FindComponent(InventoryStorageManagerComponent))','m_Cache->inventory')
+ s=s.replace('"3 0 0"','Vec{3}').replace('"2 0 0"','Vec{2}')
+ return s
+methods='\n'.join(cpp(body(P,x)) for x in ('void Plan(', 'void Tick(', 'protected void Abort(', 'void Stop(', 'bool TransferValid(', 'bool ClaimDelivery(', 'bool DeliveredTo('))
+admit=cpp(body(S,'bool AdmitDepot(')).replace('job.','job->').replace('m_Stock.Insert(item); Audit(', 'm_Stock.Insert(item); Audit(')
+run(r'''
+#include <cassert>
+#include <string>
+#include <vector>
+#include <algorithm>
+#include <cmath>
+using string=std::string;
+template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count(){return this->size();}bool Contains(T v){return std::find(this->begin(),this->end(),v)!=this->end();}void Insert(T v){this->push_back(v);}void RemoveItem(T v){this->erase(std::remove(this->begin(),this->end(),v),this->end());}};
+struct Vec{float x=0;Vec operator+(Vec b){return {x+b.x};}static float DistanceXZ(Vec a,Vec b){return std::abs(a.x-b.x);}};
+template<class...T>string Format(string s,T...){return s;}
+struct ERR_ForceRules{static bool Finite(float f){return std::isfinite(f);}};
+struct Math{static float Min(float a,float b){return std::min(a,b);}};
+struct Group{};struct Inventory{};struct Entity{Vec pos;Inventory*inventory=nullptr;bool stock=true,compatible=true;Vec GetOrigin(){return pos;}};using IEntity=Entity*;
+struct Definition{Vec Position;};struct ERR_SiteRuntime{struct Definition*Definition=nullptr;ERR_SiteRuntime*Responders=nullptr;struct Group*Group=nullptr;IEntity Container=nullptr;Array<IEntity>items;};
+struct Sites{Array<ERR_SiteRuntime*>sites;int Count(){return sites.Count();}ERR_SiteRuntime*At(int i){return sites[i];}int DepotMagazineCount(ERR_SiteRuntime*s){return s?s->items.Count():0;}IEntity DepotMagazine(ERR_SiteRuntime*s,int i){return s->items[i];}};
+struct ERR_HQUnit{struct Group*Group=nullptr;int ForceSourceId=0,LogisticsReservation=0;float NextStatus=0;bool eligible=true;};
+struct ERR_ConvoyTask{};
+struct ERR_ConvoyVehicle{struct Group*Group=nullptr;IEntity Entity=nullptr;int SupplyToken=0;bool SupplyHeld=false;int clears=0;void ClearOrder(){clears++;}};
+struct ERR_HQWatchEntry{int SourceId=2,MessageId=1;float ObservedAt=0;Vec Position;bool valid=true;};
+struct ERR_InfantryResupplyRules{static bool Fresh(ERR_HQWatchEntry*r,float n){return r&&r->valid&&n>=r->ObservedAt&&n-r->ObservedAt<=120000;}};
+struct Watch{ERR_HQWatchEntry report;ERR_HQWatchEntry*Find(int){return &report;}};
+struct Ledger{void*FindGroup(Group*){return this;}};
+struct Mode{struct Sites sites;Ledger ledger;struct Sites*Sites(){return &sites;}Ledger*Forces(){return &ledger;}};
+struct ERR_GroundDepotLoading;struct ERR_InfantryResupply;
+struct ERR_FiniteMagazineReservation{Array<IEntity>*original,*spent;IEntity item;bool committed=false,closed=false;ERR_FiniteMagazineReservation(Array<IEntity>*a,Array<IEntity>*b,IEntity i):original(a),spent(b),item(i){}bool Reserve(){if(!item||!original->Contains(item)||spent->Contains(item)||spent->Count()>=96)return false;spent->Insert(item);return true;}bool ReleaseUnsubmitted(){if(closed||committed)return false;closed=true;spent->RemoveItem(item);return true;}bool CommittedFor(IEntity i){return committed&&i==item&&spent->Contains(i);}};
+struct Route{int outcome=1,calls=0;int Advance(float,void*){calls++;return outcome;}};
+struct HQ{Array<ERR_InfantryResupply*>services;ERR_HQUnit*crew=nullptr,*donor=nullptr;struct Watch watch;Route route;bool claim=true,radio=true;int orders=0,releases=0,claims=0;
+ int GroundSupplyCount(){return services.Count();}ERR_InfantryResupply*GroundSupplyAt(int i){return services[i];}ERR_HQUnit*GroundUnit(Group*g){return crew&&crew->Group==g?crew:donor&&donor->Group==g?donor:nullptr;}struct Watch*Watch(){return &watch;}void*Journal(){return this;}
+ bool ReserveGroundDepot(ERR_HQUnit*,ERR_HQUnit*,ERR_InfantryResupply*,int);
+ void ReleaseGroundDepot(ERR_HQUnit*c,ERR_HQUnit*d,ERR_ConvoyVehicle*t,int token){releases++;if(c&&c->LogisticsReservation==token)c->LogisticsReservation=0;if(d&&d->LogisticsReservation==token)d->LogisticsReservation=0;if(t&&t->SupplyToken==token){t->SupplyToken=0;t->SupplyHeld=false;}}
+ Route*Downlink(Group*,string,string,int){orders++;return radio?&route:nullptr;}
+};
+struct ERR_InfantryAmmoTransfer{static bool Compatible(IEntity a,IEntity i){return a&&i&&i->compatible;}};
+struct ERR_GroundDepotAccess{static inline bool clear=true;static bool Clear(IEntity,IEntity){return clear;}};
+struct ERR_GroundDepotTransfer{static inline int constructed=0;bool delivery=false,submitted=true,unknown=true,confirmed=false;int result=0;IEntity item;ERR_FiniteMagazineReservation*r;
+ ERR_GroundDepotTransfer(ERR_GroundDepotLoading*,IEntity,IEntity,IEntity i,ERR_FiniteMagazineReservation*q,bool d):delivery(d),item(i),r(q){constructed++;r->committed=true;}
+ static bool Magazine(IEntity i){return i&&i->stock;}bool Delivery(){return delivery;}IEntity Item(){return item;}bool Unresolved(){return submitted&&unknown;}bool Confirmed(){return confirmed;}void Stop(){result=-1;}int Tick(float){return result;}
+};
+struct ERR_InfantryResupply{bool available=true,needed=true;int m_DepotImports=0;ERR_ConvoyVehicle*truck=nullptr;ERR_ConvoyTask task;Array<IEntity>m_Stock,m_Spent;ERR_ConvoyVehicle*m_Truck=nullptr;
+ bool DepotAvailable(){return available&&m_Stock.Count()<96;}bool DepotNeeded(){return DepotAvailable()&&needed;}ERR_ConvoyVehicle*DepotTruck(){return available?truck:nullptr;}ERR_ConvoyTask*Task(){return &task;}bool Contains(IEntity,IEntity i){return i!=nullptr;}void Audit(string){}bool AdmitDepot(ERR_GroundDepotLoading*,IEntity);
+};
+struct ERR_GroundDepotLoading{HQ*m_HQ;Mode*m_Mode;Array<IEntity>m_Original,m_Spent;bool active=true,valid=true,stationary=true,canWalk=true,m_Stopped=false,m_Captured=false,m_PickedUp=false,m_DeliveryClaimed=false,m_Imported=false;int m_State=0,m_Attempts=0,m_Delivered=0,m_Token=0,m_WorkerSlot=0,walks=0,cleanups=0,notes=0;float m_NextPlan=0,m_Deadline=0,m_Last=-1,m_NextTick=0,m_HeldAt=-1;Vec m_CachePosition,m_TruckPosition;
+ ERR_HQUnit*m_Crew=nullptr,*m_Donor=nullptr;ERR_SiteRuntime*m_Site=nullptr;IEntity m_Worker=nullptr,m_Cache=nullptr,m_Item=nullptr;Inventory*m_CacheInventory=nullptr;void*m_CrewRecord=nullptr;ERR_InfantryResupply*m_Service=nullptr;ERR_ConvoyTask*m_Task=nullptr;ERR_ConvoyVehicle*m_Truck=nullptr;Route*m_Order=nullptr;ERR_GroundDepotTransfer*m_Move=nullptr;ERR_FiniteMagazineReservation*m_Reservation=nullptr;
+ bool Active(){return active&&!m_Stopped;}bool Busy(){return m_State!=0;}bool Unresolved(){return m_Move&&m_Move->Unresolved();}bool Valid(){return Active()&&valid&&(!m_Service||m_Service->available);}bool Stationary(){return stationary;}bool Quiet(ERR_HQUnit*u){return u&&u->eligible;}bool SelectWorker(ERR_HQUnit*u){return Quiet(u)&&u->LogisticsReservation==0;}bool Stored(IEntity,IEntity){return true;}void Capture(){m_Captured=true;}void Note(string){notes++;}void ClearAction(){}bool Walk(Vec){walks++;return canWalk;}
+ void Cleanup(){cleanups++;if(m_Reservation)m_Reservation->ReleaseUnsubmitted();m_HQ->ReleaseGroundDepot(m_Crew,m_Donor,m_Truck,m_Token);m_State=0;m_Token=0;m_Move=nullptr;m_Order=nullptr;}
+ METHODS
+};
+ADMISSION
+bool HQ::ReserveGroundDepot(ERR_HQUnit*c,ERR_HQUnit*d,ERR_InfantryResupply*s,int token){if(!claim||c->LogisticsReservation||d->LogisticsReservation||s->truck->SupplyToken)return false;claims++;c->LogisticsReservation=d->LogisticsReservation=s->truck->SupplyToken=token;return true;}
+struct F{Mode mode;HQ hq;ERR_GroundDepotLoading job;Group cg,dg;ERR_HQUnit crew,donor;Definition def;ERR_SiteRuntime site,responders;Entity worker,cache,truck,item;Inventory inv;ERR_ConvoyVehicle vehicle;ERR_InfantryResupply service;
+ F(){truck.pos={20};crew.Group=&cg;donor.Group=&dg;hq.crew=&crew;hq.donor=&donor;vehicle.Group=&dg;vehicle.Entity=&truck;service.truck=service.m_Truck=&vehicle;hq.services={&service};site.Definition=&def;site.Responders=&responders;responders.Group=&cg;site.Container=&cache;site.items={&item};cache.inventory=&inv;mode.sites.sites={&site};job.m_HQ=&hq;job.m_Mode=&mode;job.m_Worker=&worker;job.m_Original={&item};ERR_GroundDepotAccess::clear=true;}
+ void Start(){job.Plan(0);assert(job.m_State==1&&hq.claims==1&&hq.orders==1);}
+ void Reach(){Start();job.Tick(0);assert(job.m_State==2&&vehicle.SupplyHeld&&vehicle.clears==1);job.Tick(1000);assert(donor.NextStatus==1000&&job.walks==0);job.Tick(2000);assert(job.m_State==2);hq.watch.report.ObservedAt=3000;job.Tick(3000);assert(job.m_State==3&&hq.orders==2&&job.walks==0);job.Tick(4000);assert(job.m_State==4&&job.walks==1);}
+};
+int main(){
+ // No new stock or commands on missing capacity/camp/worker/report/claim.
+ for(int k=0;k<8;k++){F f;if(k==0)f.service.available=false;if(k==1)f.site.items.clear();if(k==2)f.crew.eligible=false;if(k==3)f.hq.watch.report.valid=false;if(k==4)f.hq.claim=false;if(k==5)f.item.compatible=false;if(k==6)f.job.m_Original.clear();if(k==7)f.service.needed=false;f.job.Plan(0);assert(!f.job.Busy()&&f.hq.orders==0&&f.job.m_Spent.empty());}
+ {F f;f.Start();f.hq.route.outcome=-1;f.job.Tick(0);assert(!f.job.Busy()&&f.job.walks==0&&!f.vehicle.SupplyHeld&&f.job.m_Spent.empty());}
+ // Complete actual state sequence; first proof retires before delivery callback.
+ {F f;f.Reach();f.job.Tick(5000);auto*pickup=f.job.m_Move;assert(pickup&&!pickup->Delivery());pickup->unknown=false;pickup->confirmed=true;pickup->result=1;f.job.Tick(6000);assert(f.job.m_State==5&&!f.job.m_Move&&f.job.walks==2);f.job.Tick(7000);auto*delivery=f.job.m_Move;assert(delivery&&delivery!=pickup&&delivery->Delivery());delivery->unknown=false;delivery->confirmed=true;delivery->result=1;f.job.Tick(8000);assert(f.service.m_Stock.Count()==1&&f.job.m_Delivered==1&&f.job.m_State==6);f.job.Tick(9000);assert(!f.job.Busy()&&!f.vehicle.SupplyHeld&&f.job.m_Spent.Count()==1);}
+ for(bool second:{false,true}){F f;f.Reach();f.job.Tick(5000);if(second){f.job.m_Move->unknown=false;f.job.m_Move->result=1;f.job.Tick(6000);f.job.Tick(7000);}auto*leaf=f.job.m_Move;int walks=f.job.walks;f.job.Stop();assert(f.job.m_State==7&&f.vehicle.SupplyHeld&&f.crew.LogisticsReservation>0);f.job.Tick(200000);assert(f.job.m_State==7&&f.service.m_Stock.empty()&&f.job.walks==walks);leaf->unknown=false;leaf->confirmed=true;f.job.Tick(200001);assert(!f.job.Busy()&&f.service.m_Stock.empty()&&f.job.m_Spent.Count()==1&&!f.vehicle.SupplyHeld);f.job.Plan(300000);assert(!f.job.Busy());}
+ // Expiry never extends the job; late proof does not adopt cargo.
+ {F f;f.Reach();f.job.Tick(5000);f.job.Tick(f.job.m_Deadline);assert(f.job.m_State==7);f.job.m_Move->unknown=false;f.job.Tick(999999);assert(!f.job.Busy()&&f.service.m_Stock.empty());}
+ // Target lifetime96 allowance: no eviction of spent/deleted identities.
+ {F f;f.service.m_Stock.resize(96,nullptr);f.job.Plan(0);assert(!f.job.Busy()&&f.hq.orders==0);}
+ // Filling the final lifetime slot does not invalidate the return phase.
+ {F f;f.service.m_Stock.resize(95,nullptr);f.Reach();f.job.Tick(5000);f.job.m_Move->unknown=false;f.job.m_Move->result=1;f.job.Tick(6000);f.job.Tick(7000);f.job.m_Move->unknown=false;f.job.m_Move->confirmed=true;f.job.m_Move->result=1;f.job.Tick(8000);assert(f.service.m_Stock.Count()==96&&f.job.m_State==6);f.truck.pos={3};f.job.Tick(9000);assert(f.job.m_State==6&&f.vehicle.SupplyHeld);f.truck.pos={20};f.job.Tick(10000);assert(!f.job.Busy());}
+ // A completed physical move cannot import wrong/previously-spent/foreign identity.
+ {F f;f.Reach();f.job.Tick(5000);auto*l=f.job.m_Move;l->unknown=false;l->result=1;f.job.Tick(6000);f.job.Tick(7000);f.job.m_Move->unknown=false;f.job.m_Move->confirmed=true;Entity foreign;assert(!f.service.AdmitDepot(&f.job,&foreign));f.service.m_Spent.Insert(&f.item);assert(!f.service.AdmitDepot(&f.job,&f.item));}
+}
+'''.replace('METHODS',methods).replace('ADMISSION',admit.replace('bool AdmitDepot(', 'bool ERR_InfantryResupply::AdmitDepot(')))
+print('PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop')