Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
29 lines
1.6 KiB
Markdown
29 lines
1.6 KiB
Markdown
# Mission map icons
|
||
|
||
Open `preview.png` for the complete labelled sheet, including 36-pixel samples
|
||
on light and dark backgrounds. Individual PNGs have transparent backgrounds;
|
||
the corresponding SVG files are editable originals.
|
||
|
||
Style: violet `#B277F0` discs with black symbols, no lettering inside the icon.
|
||
|
||
The live objective markers use the unknown, radio, extraction, camp, supplies
|
||
and hospital icons, plus the mortar icon where that location is disclosed.
|
||
The prison symbol is provided, but the prison remains hidden by the existing
|
||
discovery rules. Roadblock, factory, minefield and aircraft-wreck symbols are
|
||
included for future marker use; this artwork does not reveal additional sites.
|
||
Rough clues and recovered approximate mine warnings retain the question mark.
|
||
|
||
`tools/generate_map_icons.py` rebuilds these SVGs/PNGs, the review sheet and the
|
||
single 512×512 game atlas in `addons/core/UI/Textures/ERR`. It requires Pillow
|
||
and `rsvg-convert`. After changing the artwork, reimport `SiteMarkers.png` in
|
||
Workbench to rebuild `SiteMarkers.edds`, preserving the existing resource GUIDs.
|
||
The current EDDS was imported successfully with the installed Workbench.
|
||
|
||
The authored map layout and the compatibility marker path both load
|
||
`SiteMarkers.imageset` with white tint to preserve the violet and black pixels.
|
||
Positions, discovery, labels, visibility and map interaction remain unchanged.
|
||
|
||
Validation: reviewed the PNG sheet at full and map sizes; native texture import
|
||
succeeded; focused map-element/map-presentation checks and 15 source-bundle
|
||
checks passed. In-game visual appearance still needs a playtest after publishing.
|