64 Commits
Author SHA1 Message Date
jakub ac285b5c97 Add recon drones and body burial; stabilize spectator camera 2026-10-21 15:28:32 +02:00
jakub f41d8ba2f9 Add configurable anonymous site markers and record Workshop 117 2026-10-20 18:35:22 +02:00
jakub 87d85ff02e Preserve stolen intel evidence and safely clean up spent folders 2026-10-20 16:13:00 +02:00
jakub ae2aedd131 Fix stalled hunter recovery and document intel cleanup 2026-10-20 15:47:18 +02:00
aussie cc322572b4 Merge pull request 'Update addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryService.c' (#1) from aussie/EscapistsReintroduced:main into main
Reviewed-on: escapists/EscapistsReintroduced#1
2026-10-19 19:25:16 +00:00
jakub 372fca7a68 Configure anger points per Sarka instead of cars per point 2026-10-17 18:58:35 +02:00
jakub 82b52ae1fc Fix scrolling reports and duplicate Sarka status 2026-10-17 18:44:01 +02:00
jakub d5464f7438 Reorganize mission menu and separate design from logic 2026-10-17 18:27:31 +02:00
jakub 0e71ef1fa7 Make Sarka special-forces cars per anger point configurable 2026-10-17 17:42:41 +02:00
aussie 7a7ac59edf Update addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryService.c
Delete intel folder from player's inventory :)
2026-10-17 01:12:53 +00:00
jakub 96f471ef4a Expand roadblocks with defensive bays and checkpoint equipment 2026-10-16 17:34:11 +02:00
jakub f15c915e54 Fix atlas resource handling and suppression AI serialization 2026-10-16 16:36:46 +02:00
jakub a66aca35bf Add anger-scaled Sarka hunter waves every ten minutes 2026-10-16 16:36:38 +02:00
jakub ae9aaafaae try to fix roadblocks 2026-10-15 21:38:20 +02:00
jakub 009b2fb591 Bundle mission speech with an admin mute option and fix live audio downloads 2026-10-15 16:53:39 +02:00
jakub 07c4d70de5 Show discovered mission markers in the handheld atlas 2026-10-15 16:53:21 +02:00
jakub a2106cfa26 Configure shared starting backpack contents from the admin menu 2026-10-15 14:36:18 +02:00
jakub 0a7102cd51 Add admin-controlled self epinephrine for unconscious players 2026-10-15 12:39:19 +02:00
jakub 3b920e0715 Build realistic roadblocks with staggered barriers and guarded positions 2026-10-15 12:39:04 +02:00
jakub fda19a5200 Complete roadblocks in background and fix session regressions
Continue safe roadblock placement after admission and prison unlock, build posts incrementally, and clean up incomplete transactions. Add bounded stuck-patrol dismount recovery, defer deployment initialization during terrain takeover, reset deferred site search timing on first player arrival, and fix atlas page serialization and terrain resource lookup.

Validation: 30 native Everon posts with 120 living guards after unlock; seven affected regression suites pass; two final restart smoke rounds complete with 21 assertions and no script/runtime failures. Existing dependency asset errors remain.
2026-10-14 19:48:29 +02:00
jakub 01994ed344 Preserve native chat during terrain takeover with fallback for missing chat 2026-10-14 14:39:55 +02:00
jakub e4ca37dfc1 Make empty-server restarts configurable in the mission menu
Add persistent last-disconnect and idle-interval controls with enabled/five-hour defaults. Apply saved settings immediately, reset idle time while occupied, and cover migration, routing, layout and restart behavior.
2026-10-14 14:05:46 +02:00
jakub 0048527fe2 Restart empty missions after the last disconnect and every five hours
Use connected player counts to protect loading players and spectators, and elapsed real time for idle restarts. Reuse native mission termination and cover restart timing, authority and lifecycle guards with targeted regressions.
2026-10-14 13:56:56 +02:00
jakub bf85f62dca Raise the configurable roadblock limit to 30
Align runtime validation, settings import, admin UI, help and documentation. Update boundary regression coverage; keep the default at four.
2026-10-13 22:52:54 +02:00
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00
jakub a951a96edc Fix faction ammunition resupply and settings recovery
Wait for both convoy cargo phases and use actual magazine stock. Resolve empty primary weapon ammunition from muzzle metadata and recover cleanly from failed initial settings saves.

Update native fixtures, scoped cleanup guards, packaging evidence and validation documentation. Make reviewed fixture tests checkout-relative. All repository checks pass against the isolated staged tree; native resupply completion and multiplayer qualification remain outstanding.
2026-09-30 14:34:46 +02:00
jakub c5629f7f4f Fix convoy coordination, AI combat and spectator recovery 2026-09-27 22:28:07 +02:00
jakub 2551d171b3 Improve AI garrisons, player recovery and mission administration 2026-09-24 22:12:45 +02:00
jakub 1b1a8b5173 Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
2026-09-23 15:07:14 +02:00
jakub 04bd19327b Use base player controller type for spawn streaming lease 2026-09-20 20:25:40 +02:00
jakub 173faae6d4 Retain spawn replication through admission and nearby crate use 2026-09-20 18:00:34 +02:00
jakub e8d472c6ff Recheck storage slots after spawn preload and streaming handoff 2026-09-20 17:46:45 +02:00
jakub 1201f9666f Wait for client inventory readiness before player admission 2026-09-20 17:31:33 +02:00
jakub cab998fb64 Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
2026-09-20 16:42:52 +02:00
jakub 5bd66d76ca Enable finite automatic convoy startup and scoped gunner skill 2026-09-20 08:23:19 +02:00
jakub 915476f709 Integrate physical radio calls and finite vehicle maintenance 2026-09-20 06:37:17 +02:00
jakub 963cab50c0 Integrate startup optics and supply vehicle lock picking 2026-09-20 05:34:30 +02:00
jakub a2aab17171 Integrate delivered HQ memory, finite physical convoy and RHS WCS dependencies 2026-09-20 02:55:30 +02:00
jakub 5e742691ad Integrate mission-owned chat administration and menu 2026-09-19 23:49:54 +02:00
jakub 27989b85a3 Integrate owned Intel rerolls, discovery feedback and fair HQ reports 2026-09-19 23:00:02 +02:00
jakub 6cf989a060 Prepare independent successor playtest with spawn recovery and casualty feedback 2026-09-19 22:12:52 +02:00
jakub 61e165ef5b Add typed field-flight prototype and preserve native qualification failures 2026-09-19 21:01:20 +02:00
jakub 2fba12f987 Retain aircraft through native landing and qualify bounded input diagnostics 2026-09-19 20:34:18 +02:00
jakub f870443b9b Wire production aircraft callbacks and diagnose native prison action selection 2026-09-19 20:03:38 +02:00
jakub ec1071595d Verify bounded ordinary-input approach to the prison gate 2026-09-19 19:21:21 +02:00
jakub b7fba094d7 Observe native prison lock geometry and requalify Core loops 2026-09-19 18:58:12 +02:00
jakub e10b8799e9 Verify private relative mouse input against native player camera 2026-09-19 18:42:55 +02:00
jakub 67de3752fb Fix inventory layout integration and qualify ordinary UI and radio guidance 2026-09-19 18:17:51 +02:00
jakub 5a24eea2f5 Improve base guidance and qualify bounded aircraft route and hidden test lifecycle 2026-09-19 16:41:32 +02:00
jakub 6f0e4c5978 Stop successor services on native game-over and preserve escape results 2026-09-19 13:56:15 +02:00