Fix atlas resource handling and suppression AI serialization

This commit is contained in:
2026-10-16 16:36:46 +02:00
parent a66aca35bf
commit f15c915e54
8 changed files with 21 additions and 7 deletions
@@ -1,4 +1,5 @@
GenericEntity {
ID "E83CA269A0D647B1"
components {
MeshObject { Object "{76D738EEB0CA431F}Assets/Items/ERR_Atlas/ERR_AtlasLeaf.xob" InheritVisibility 1 }
}
@@ -48,7 +48,9 @@ class ERR_TerrainDisplayName
seen.Insert(world);
// Native subscene names can be plain paths. They are already the loaded
// terrain, not GUID resources that LoadContainer can traverse safely.
if (!world.IsExternal() && !world.IsInternal()) break;
// IsExternal/IsInternal also accept ordinary paths in the native runtime.
// Inspect the serialized GUID prefix without invoking resource resolution.
if (world.Length() < 18 || world.Substring(0, 1) != "{" || world.Substring(17, 1) != "}") break;
Resource resource = BaseContainerTools.LoadContainer(world);
if (!resource || !resource.IsValid()) break;
BaseContainer container = resource.GetResource().ToBaseContainer();
@@ -103,6 +103,7 @@ class ERR_HQSuppressActivity : SCR_AISuppressActivity
}
}
[BaseContainerProps()]
modded class SCR_AIGoalReaction_Suppress
{
override void PerformReaction(notnull SCR_AIUtilityComponent utility, SCR_AIMessageBase message)
+6 -1
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@@ -68,6 +68,7 @@ for name in ('unit', 'utility'):
movement = movement.replace(name+'.', name+'->')
for name in ('Entity', 'Group', 'Waypoint', 'm_Perception'):
movement = movement.replace(name+'.', name+'->')
movement = movement.replace('Physics physics =', 'Physics* physics =').replace('physics.GetVelocity()', 'physics->GetVelocity()')
movement = movement.replace('GetPhysics().', 'GetPhysics()->').replace('unit->Repaths.ToString()', 'std::to_string(unit->Repaths)')
movement = movement.replace('string.Format', 'Format').replace('ERR_HQ.Event', 'Event').replace('ERR_HunterCombat.Active', 'ERR_HunterCombat::Active')
movement = re.sub(r'\b(bool|float|Vec) (\w+);', r'\1 \2 {};', movement)
@@ -85,6 +86,8 @@ struct Group {Utility utility;Utility* GetGroupUtilityComponent(){return &utilit
namespace ERR_HunterCombat {bool fresh=false;bool Active(Group*){return fresh;}};
struct Waypoint {Vec pos;bool arrived=false;bool IsWithinCompletionRadius(Group*){return arrived;}Vec GetOrigin(){return pos;}void SetCompletionRadius(float){}};
struct MovingHunter {Vehicle* Entity;struct Group* Group;struct Waypoint* Waypoint;Vec Destination,ProgressPosition;float ProgressAt=1,NextMotionLog=0;int Repaths=0;std::string Source="test";void ClearOrder(){Waypoint=nullptr;}};
// Actual abandonment/exit behavior is covered by test_hunter_stuck.py.
int abandonments=0;void AbandonStuckVehicle(MovingHunter*){abandonments++;}
Waypoint spawned;Waypoint* Spawn(Vec pos){spawned.pos=pos;return &spawned;}
template<class... Args> std::string Format(Args...){return "log";}
void Event(std::string,std::string){}
@@ -95,7 +98,9 @@ int main(){
ObserveMovement(&hunter,60000);assert(hunter.Waypoint==&delivered&&hunter.Repaths==0);
ObserveMovement(&hunter,60001);assert(hunter.Repaths==1&&hunter.Waypoint->pos.x==100&&hunter.Waypoint->pos.z==200);assert(hunter.Destination.x==900);
ObserveMovement(&hunter,120001);ObserveMovement(&hunter,180001);assert(hunter.Repaths==3);
ObserveMovement(&hunter,240001);assert(hunter.Repaths==3);
ObserveMovement(&hunter,240001);assert(hunter.Repaths==3&&abandonments==1);
// A separate still-owned patrol makes progress and resumes after contact.
hunter={&vehicle,&group,&delivered,{900,900}};
vehicle.pos={20,0};ObserveMovement(&hunter,241001);assert(hunter.Repaths==0);
perception.m_aTargets.empty=false;ERR_HunterCombat::fresh=true;ObserveMovement(&hunter,400000);assert(hunter.Repaths==0);
ERR_HunterCombat::fresh=false;ObserveMovement(&hunter,400001);assert(hunter.Repaths==0);
+1 -1
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@@ -28,7 +28,7 @@ for match in re.finditer(r' ERR_SiteDefinition \{',conf):
else:assert not mines
assert len(camps)==5
assert 'ERR_InfantryMineTransfer' not in S.read_text(), 'Core must not depend on the AI mine transfer layer'
source=S.read_text();start=source.index(' if (spec.Kind == ERR_LocationKind.OUTPOST');capture=source[start:source.index(' placement.Item = item;',start)]
capture=body(S, 'if (spec.Kind == ERR_LocationKind.OUTPOST && !spec.RevealOnEscape && stock.TargetId.IsEmpty()')
access='\n'.join(body(S,k) for k in ('int DepotMagazineCount(', 'int DepotMineCount(', 'int DepotItemCount(', 'IEntity DepotItem(', 'void DepotStock(', 'IEntity DepotMagazine(', 'bool DepotOriginal('))
admit='\n'.join(body(I,k) for k in ('bool DepotCurrent(', 'bool DepotAvailable(', 'bool DepotNeeded(', 'bool AdmitDepot(', 'bool DepotMineAvailable(', 'bool DepotMineNeeded(', 'bool AdmitDepotMine(', 'protected bool CaptureMines('))
delivered=body(L,'bool DeliveredTo(')
+5
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@@ -55,6 +55,7 @@ bool gameAvailable=true;Game* GetGame(){return gameAvailable?&game:nullptr;}
struct Controller {
Controller(){game.local=this;}
void ERR_UpdateRecoveryCamera(ERR_GameMode*){}
string epiHint;string ERR_SelfEpinephrineHint(){return epiHint;}
int nativeChanges=0,starts=0;bool m_ERRGuideStarted=false;void ERR_StartGuide(){starts++;StartActual();}
int m_ERRGuidePhase=-1;string m_ERRGuideMessage;bool m_ERRObserverMonitor=false;Actor* m_ERRRecoveryBody=nullptr;float m_ERRRecoveryDeadline=-1;
Actor* controlled=&actor;int m_ERRObserverReason=ERR_ObserverReason::NONE;
@@ -167,6 +168,10 @@ int main(){
mode.active=false;mode.recovery="old round recovery";newCasualty.ERR_UpdateObserverClient();assert(hints.shown==beforeOld+1&&!newCasualty.m_ERRObserverReady&&newCasualty.m_ERRShownRecoveryStatus.empty());
// A later active round's first observer hint contains only its current fact.
mode.active=true;mode.recovery="new round recovery";newCasualty.ERR_UpdateObserverClient();assert(hints.shown==beforeOld+2&&hints.last.find("new round recovery")!=string::npos&&hints.last.find("old round recovery")==string::npos);
// An admin-enabled self-epi hint refreshes once, and disappears when disabled.
newCasualty.epiHint="Press Space to use epinephrine";newCasualty.ERR_UpdateObserverClient();assert(hints.shown==beforeOld+3&&hints.last.find(newCasualty.epiHint)!=string::npos);
newCasualty.ERR_UpdateObserverClient();assert(hints.shown==beforeOld+3);
newCasualty.epiHint="";newCasualty.ERR_UpdateObserverClient();assert(hints.shown==beforeOld+4&&hints.last.find("epinephrine")==string::npos);
}
''')
for path,signature in ((GUIDE,'protected void ERR_UpdateGuide('),(OBSERVER,'protected void ERR_UpdateObserverClient(')):
+2 -2
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@@ -43,7 +43,7 @@ run(r'''
struct string:std::string {using std::string::string;string(std::string s):std::string(s){}bool IsEmpty(){return empty();}};
template<class... A>string Format(string s,A...){return s;}
template<class... A>void PrintFormat(string,A...){}
namespace LogLevel{constexpr int ERROR=1;}
namespace LogLevel{constexpr int ERROR=1,WARNING=2;}
void Print(string,int){}
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;bool IsEmpty(){return this->empty();}int Count(){return this->size();}void Insert(T t){this->push_back(t);}void Clear(){this->clear();}bool Contains(T t){return std::find(this->begin(),this->end(),t)!=this->end();}void Remove(int n){this->erase(this->begin()+n);}void RemoveItem(T t){this->erase(std::remove(this->begin(),this->end(),t),this->end());}};
struct vector {float a[3]{};float&operator[](int n){return a[n];}vector operator+(vector v){return {{a[0]+v.a[0],a[1]+v.a[1],a[2]+v.a[2]}};}};
@@ -73,7 +73,7 @@ struct Definition {ERR_SiteTransport Transport=nullptr;string Id="clue-site";vec
struct LocationType{bool prepared=false;void SetPrepared(bool value){prepared=value;}};
struct Site {LocationType*Location=nullptr;struct Definition* Definition=nullptr;IEntity Transport=nullptr,TransportEntity=nullptr;bool TransportAttempted=false,TransportOmitted=false;float TransportDeadline=-1;Site* Responders=nullptr;int guard=PENDING;};using ERR_SiteRuntime=Site*;
struct Inventory{Array<IEntity>items;bool accept=true;int calls=0;void GetItems(Array<IEntity>&out){out=items;}bool TryInsertItem(IEntity){calls++;return accept;}};
struct Placement{IEntity Item=nullptr;Inventory* Inventory_=nullptr;bool Accepted=false;};
struct Placement{IEntity Item=nullptr;Inventory* Inventory_=nullptr;bool Accepted=false,Optional=false,Skipped=false;};
struct Extraction{ERR_PrepareResult result=READY;int stops=0;ERR_PrepareResult Poll(float){return result;}string FailureReason(){return "aircraft failed";}void Stop(){stops++;}};
struct ExtractionStatus{bool pickup=true;bool PickupConfigured(){return pickup;}};
struct Mode{ExtractionStatus status;ExtractionStatus&Extraction(){return status;}Array<IEntity>owned;void Own(IEntity e){owned.Insert(e);}};
+2 -2
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@@ -121,8 +121,8 @@ struct string:std::string {
void Replace(string a,string b){size_t n=0;while((n=find(a,n))!=npos){replace(n,a.size(),b);n+=b.size();}}
string Trim(){auto a=find_first_not_of(" \r\n");if(a==npos)return "";return substr(a,find_last_not_of(" \r\n")-a+1);}
string GetPath(){auto n=find('}');return n==npos?*this:string(substr(n+1));}
bool IsExternal(){return size()>18&&front()=='{'&&at(17)=='}';}
bool IsInternal(){return size()==18&&front()=='{'&&at(17)=='}';}
bool IsExternal(){assert(false && "Do not resolve a raw terrain path");return true;}
bool IsInternal(){assert(false && "Do not resolve a raw terrain path");return true;}
};
string StripPath(string s){auto n=s.find_last_of('/');return n==s.npos?s:string(s.substr(n+1));}
template<class T>struct Array:std::vector<T>{void Insert(T v){this->push_back(v);}bool Contains(T v){return std::find(this->begin(),this->end(),v)!=this->end();}};