Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -6,7 +6,7 @@ methods = '\n'.join(body(source, sig) for sig in (
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'static float RadioRadiusLimit(', 'static bool ValidRadius(', 'static bool InRange('
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)).replace('ERR_LocationKind.', 'ERR_LocationKind::')
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run('''#include <cassert>
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enum class ERR_LocationKind { PRISON, RADIO, EXTRACTION, OUTPOST, DEPOT };
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enum class ERR_LocationKind { PRISON, RADIO, EXTRACTION, OUTPOST, DEPOT, MORTAR };
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''' + methods.replace('int kind,', 'ERR_LocationKind kind,') + '''
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int main() {
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using K=ERR_LocationKind;
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@@ -14,6 +14,7 @@ int main() {
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assert(!ValidRadius(K::RADIO,8.01f) && !ValidRadius(K::RADIO,-1));
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assert(ValidRadius(K::DEPOT,60) && ValidRadius(K::OUTPOST,60));
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assert(!ValidRadius(K::DEPOT,60.01f));
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assert(ValidRadius(K::MORTAR,35) && !ValidRadius(K::MORTAR,61));
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assert(ValidRadius(K::PRISON,0) && ValidRadius(K::EXTRACTION,0));
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assert(!ValidRadius(K::PRISON,1) && !ValidRadius(K::EXTRACTION,1));
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assert(!ValidRadius(static_cast<K>(42),0));
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