Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
27 lines
1.3 KiB
Python
27 lines
1.3 KiB
Python
"""Execute production discovery bounds; native LOS/identity remain runtime checks."""
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from policy_harness import ROOT, body, run
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source = ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDiscoveryRules.c'
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methods = '\n'.join(body(source, sig) for sig in (
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'static float RadioRadiusLimit(', 'static bool ValidRadius(', 'static bool InRange('
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)).replace('ERR_LocationKind.', 'ERR_LocationKind::')
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run('''#include <cassert>
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enum class ERR_LocationKind { PRISON, RADIO, EXTRACTION, OUTPOST, DEPOT, MORTAR };
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''' + methods.replace('int kind,', 'ERR_LocationKind kind,') + '''
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int main() {
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using K=ERR_LocationKind;
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assert(ValidRadius(K::RADIO,0) && ValidRadius(K::RADIO,8));
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assert(!ValidRadius(K::RADIO,8.01f) && !ValidRadius(K::RADIO,-1));
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assert(ValidRadius(K::DEPOT,60) && ValidRadius(K::OUTPOST,60));
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assert(!ValidRadius(K::DEPOT,60.01f));
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assert(ValidRadius(K::MORTAR,35) && !ValidRadius(K::MORTAR,61));
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assert(ValidRadius(K::PRISON,0) && ValidRadius(K::EXTRACTION,0));
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assert(!ValidRadius(K::PRISON,1) && !ValidRadius(K::EXTRACTION,1));
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assert(!ValidRadius(static_cast<K>(42),0));
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assert(InRange(8,8,8) && InRange(8,0,0));
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assert(!InRange(0,0,0) && !InRange(8,8.01f,0));
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assert(!InRange(8,0,8.01f) && !InRange(8,-1,0) && !InRange(8,0,-1));
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}
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''')
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print('PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries')
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