forked from jakub/ansible
feat: add playbook and Docker Compose configuration for Valheim server deployment and updates
This commit is contained in:
@@ -0,0 +1,105 @@
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# Portainer stack name: valheim
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# Target: pve2_vm / vm-portainer-services
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# Create the host directories and password file before the first deployment.
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# Configuration lives here; the password is NOT stored in Git or Portainer ENV.
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name: valheim
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services:
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valheim:
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image: ghcr.io/community-valheim-tools/valheim-server:latest
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container_name: valheim
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restart: unless-stopped
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stop_grace_period: 2m
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cap_add:
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- SYS_NICE
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ports:
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- "2456-2457:2456-2457/udp"
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environment:
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TZ: "Europe/Prague"
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# The game process uses these numeric IDs, not the bootstrap process.
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# They need not be the host login user's IDs.
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PUID: "1000"
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PGID: "1000"
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SERVER_NAME: "Howard Valheim"
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WORLD_NAME: "Howardheim"
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SERVER_PORT: "2456"
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SERVER_PUBLIC: "false"
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CROSSPLAY: "false"
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SERVER_PASS_FILE: "/run/secrets/valheim_server_pass"
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# No periodic game updates/restarts inside the container.
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# A container start still checks/downloads the game through SteamCMD.
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# Run update_valheim.yml in your chosen maintenance window.
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UPDATE_CRON: ""
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RESTART_CRON: ""
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# Built-in world backups, hourly at minute 05, retained for 7 days.
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BACKUPS: "true"
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BACKUPS_CRON: "5 * * * *"
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BACKUPS_DIRECTORY: "/config/backups"
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BACKUPS_MAX_AGE: "7"
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BACKUPS_MAX_COUNT: "168"
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BACKUPS_IF_IDLE: "true"
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BACKUPS_ZIP: "true"
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VALHEIM_PLUS: "false"
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BEPINEX: "false"
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# Do not publish 9001: the Portainer agent already uses it on this VM.
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SUPERVISOR_HTTP: "false"
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STATUS_HTTP: "false"
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volumes:
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- type: bind
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source: /data/compose/valheim/config
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target: /config
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bind:
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create_host_path: false
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- type: bind
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source: /data/compose/valheim/data
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target: /opt/valheim
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bind:
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create_host_path: false
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- type: bind
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source: /backups/valheim/automatic
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target: /config/backups
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bind:
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create_host_path: false
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- type: bind
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source: /home/howard/.ansible-compose/env/valheim_server_pass
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target: /run/secrets/valheim_server_pass
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read_only: true
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bind:
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create_host_path: false
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# Local readiness: supervised game process AND an open game/query UDP socket.
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# This does not test the router/firewall or an actual player connection.
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# The helpers ship in this image and also support non-public servers.
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healthcheck:
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test:
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- CMD
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- /bin/bash
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- -c
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- >-
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. /usr/local/etc/valheim/defaults &&
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. /usr/local/etc/valheim/common &&
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server_is_running && server_is_listening
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interval: 30s
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timeout: 10s
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retries: 5
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start_period: 30m
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logging:
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driver: json-file
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options:
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max-size: "10m"
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max-file: "3"
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# Docker allocates this bridge network's subnet and the container address.
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# Clients use the VM's LAN/public address and UDP port 2456, not this private IP.
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networks:
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default:
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driver: bridge
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@@ -0,0 +1,295 @@
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---
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# update_valheim.yml
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# Requires Docker Compose >= 2.18 and Python 3 on pve2_vm.
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# Uses ansible.builtin only, like the command-based Minecraft update workflow.
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# A run ALWAYS restarts Valheim, even if the image did not change.
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# Do not run concurrently with another update or a Portainer redeployment.
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- name: Deploy or update Valheim
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hosts: pve2_vm
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gather_facts: false
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become: true
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vars:
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compose_local_dir: "{{ playbook_dir }}/docker-compose"
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compose_remote_base: "/home/{{ ansible_user }}/.ansible-compose"
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# NOT the shared /docker-compose directory removed by other playbooks.
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compose_remote_dir: "{{ compose_remote_base }}/valheim"
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valheim_compose_filename: "docker-compose-valheim.yml"
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valheim_project: valheim
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valheim_service: valheim
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valheim_wait_timeout: 1800
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valheim_preupdate_dir: "/backups/valheim/pre-update"
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valheim_preupdate_keep_days: 14
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# Read paths/UID/GID from the controller's compose file to avoid duplication.
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valheim_compose: >-
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{{ lookup('ansible.builtin.file', compose_local_dir ~ '/' ~ valheim_compose_filename) | from_yaml }}
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valheim_spec: "{{ valheim_compose.services[valheim_service] }}"
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valheim_container: "{{ valheim_spec.container_name }}"
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valheim_uid: "{{ valheim_spec.environment.PUID }}"
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valheim_gid: "{{ valheim_spec.environment.PGID }}"
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valheim_password_file: >-
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{{ (valheim_spec.volumes | selectattr('target', 'equalto', '/run/secrets/valheim_server_pass') | first).source }}
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valheim_config_dir: >-
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{{ (valheim_spec.volumes | selectattr('target', 'equalto', '/config') | first).source }}
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valheim_compose_argv:
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- docker
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- compose
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- --project-name
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- "{{ valheim_project }}"
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- --project-directory
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- "{{ compose_remote_dir }}"
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- --file
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- "{{ compose_remote_dir }}/{{ valheim_compose_filename }}"
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pre_tasks:
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- name: Reject check mode before making changes
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ansible.builtin.assert:
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that:
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- not ansible_check_mode
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fail_msg: "This maintenance playbook does not support --check. Use --syntax-check instead."
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- name: Check Docker Compose version
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ansible.builtin.command:
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argv: [docker, compose, version, --short]
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register: valheim_compose_version
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changed_when: false
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- name: Require Compose with wait support
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ansible.builtin.assert:
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that:
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- >-
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(valheim_compose_version.stdout | regex_search('[0-9]+\.[0-9]+\.[0-9]+'))
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is version('2.18.0', '>=')
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fail_msg: "Install/update the Docker Compose plugin on pve2_vm (minimum 2.18.0)."
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- name: Inspect the persistent password file without reading its contents
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ansible.builtin.stat:
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path: "{{ valheim_password_file }}"
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get_checksum: false
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get_mime: false
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register: valheim_password_stat
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- name: Require a real password file on the VM
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ansible.builtin.assert:
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that:
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- valheim_password_stat.stat.isreg | default(false)
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- not (valheim_password_stat.stat.islnk | default(false))
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fail_msg: >-
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Create {{ valheim_password_file }} on pve2_vm first.
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It must contain ONLY the server password on one line, at least 5 characters,
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not SERVER_PASS=... . See README-valheim.md. The playbook never generates or overwrites it.
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- name: Validate the password without logging it
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ansible.builtin.command:
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argv:
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- python3
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- -c
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- |
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from pathlib import Path
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import sys
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try:
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password = Path(sys.argv[1]).read_text(encoding="utf-8").rstrip("\r\n")
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except (OSError, UnicodeError):
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raise SystemExit("Cannot read the password file as UTF-8.")
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if (len(password) < 5 or "\n" in password or "\r" in password
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or "\x00" in password or password.startswith("SERVER_PASS=")):
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raise SystemExit("Use a single plain password of at least 5 characters.")
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- "{{ valheim_password_file }}"
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changed_when: false
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no_log: true
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- name: Restrict password ownership and permissions to the configured game UID
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ansible.builtin.file:
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path: "{{ valheim_password_file }}"
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owner: "{{ valheim_uid }}"
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group: "{{ valheim_gid }}"
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mode: "0600"
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- name: Inspect an existing Valheim container
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ansible.builtin.command:
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argv: [docker, container, inspect, "{{ valheim_container }}"]
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register: valheim_inspect
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changed_when: false
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failed_when: >-
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valheim_inspect.rc != 0 and 'No such' not in valheim_inspect.stderr
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no_log: true
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- name: Save only the existing container metadata in Ansible memory
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ansible.builtin.set_fact:
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valheim_existing: "{{ (valheim_inspect.stdout | from_json | first) if valheim_inspect.rc == 0 else {} }}"
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no_log: true
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- name: Refuse to take over a container from a different project or service
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ansible.builtin.assert:
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that:
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- >-
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(valheim_existing.get('Config', {}).get('Labels') or {}).get('com.docker.compose.project')
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== valheim_project
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- >-
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(valheim_existing.get('Config', {}).get('Labels') or {}).get('com.docker.compose.service')
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== valheim_service
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fail_msg: "Container name is occupied. The existing container must belong to stack/service valheim."
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when: valheim_existing | length > 0
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- name: Refuse a silent switch to different persistent data or password paths
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ansible.builtin.assert:
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that:
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- >-
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(valheim_existing.Mounts | selectattr('Destination', 'equalto', item.target)
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| map(attribute='Source') | list) == [item.source]
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fail_msg: >-
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Existing mount {{ item.target }} does not match {{ item.source }}.
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Migrate the data deliberately before changing the compose bind paths.
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loop: "{{ valheim_spec.volumes }}"
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loop_control:
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label: "{{ item.target }}"
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when: valheim_existing | length > 0
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tasks:
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- name: Ensure the dedicated remote compose directory exists
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ansible.builtin.file:
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path: "{{ compose_remote_dir }}"
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state: directory
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owner: "{{ ansible_user }}"
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mode: "0755"
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- name: Ensure the writable host bind directories exist
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ansible.builtin.file:
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path: "{{ item.source }}"
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state: directory
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owner: "{{ valheim_uid }}"
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group: "{{ valheim_gid }}"
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mode: "0750"
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loop: "{{ valheim_spec.volumes }}"
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when: not (item.read_only | default(false) | bool)
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loop_control:
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label: "{{ item.source }}"
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- name: Ensure the offline pre-update backup directory exists
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ansible.builtin.file:
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path: "{{ valheim_preupdate_dir }}"
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state: directory
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owner: root
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group: root
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mode: "0700"
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- name: Upload only the Valheim compose file
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ansible.builtin.copy:
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src: "{{ compose_local_dir }}/{{ valheim_compose_filename }}"
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dest: "{{ compose_remote_dir }}/{{ valheim_compose_filename }}"
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owner: "{{ ansible_user }}"
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mode: "0644"
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- name: Validate the compose configuration before interrupting the game
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ansible.builtin.command:
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argv: "{{ valheim_compose_argv + ['config', '--quiet'] }}"
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changed_when: false
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- name: Pull the image while the old server is still running
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ansible.builtin.command:
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argv: "{{ valheim_compose_argv + ['pull', valheim_service] }}"
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# Pull output is not a stable machine-readable change indicator.
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changed_when: false
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- name: Stop and make a consistent offline config/world backup
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block:
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- name: Gracefully stop only the existing Valheim container
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ansible.builtin.command:
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argv: [docker, stop, --time, "120", "{{ valheim_container }}"]
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when: valheim_existing.get('State', {}).get('Running', false)
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changed_when: true
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- name: Allocate a unique pre-update archive filename
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ansible.builtin.tempfile:
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state: file
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path: "{{ valheim_preupdate_dir }}"
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prefix: "config-{{ now(utc=true, fmt='%Y%m%dT%H%M%SZ') }}-"
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suffix: ".tar.gz"
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register: valheim_backup
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- name: Back up config and worlds, excluding the separate automatic backup mount
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ansible.builtin.command:
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argv:
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- tar
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- --create
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- --gzip
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- --file
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- "{{ valheim_backup.path }}"
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- --exclude=./backups
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- --directory
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- "{{ valheim_config_dir }}"
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- .
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changed_when: true
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rescue:
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- name: Abort rather than update without a completed backup
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ansible.builtin.fail:
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msg: >-
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Stop/backup failed; the replacement container was not deployed.
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The original container may now be stopped. It is NOT automatically restarted,
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because starting it can itself trigger a Steam game update without a valid backup.
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Check docker ps and disk space on pve2_vm; an incomplete archive may remain.
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Fix the backup failure and run this playbook again.
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- name: Recreate Valheim and verify local readiness and the startup Steam check
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block:
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- name: Recreate only Valheim and wait for its healthcheck
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ansible.builtin.command:
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argv: >-
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{{ valheim_compose_argv + ['up', '--detach', '--force-recreate', '--no-deps',
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'--pull', 'never', '--wait', '--wait-timeout', valheim_wait_timeout | string,
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valheim_service] }}
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changed_when: true
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- name: Read new-container startup logs without exposing them in Semaphore
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ansible.builtin.command:
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argv: [docker, logs, "{{ valheim_container }}"]
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register: valheim_start_logs
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changed_when: false
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no_log: true
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- name: Confirm Steam update completed rather than falling back to old binaries
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ansible.builtin.assert:
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that:
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- >-
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'Valheim Server was updated - restarting' in (valheim_start_logs.stdout ~ valheim_start_logs.stderr)
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or 'Valheim Server is already the latest version' in (valheim_start_logs.stdout ~ valheim_start_logs.stderr)
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fail_msg: >-
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The container is healthy, but no successful Steam update marker was found.
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Inspect docker logs valheim on the VM: Steam may have failed and the image
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may be using its previous game installation, or upstream log wording changed.
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rescue:
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- name: Report failure without destructive rollback or dumping potentially sensitive logs
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ansible.builtin.fail:
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msg: >-
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Valheim readiness or Steam-update verification failed.
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Inspect 'docker ps -a --filter name=valheim' and 'docker logs --tail 150 valheim'
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on pve2_vm. The pre-update config/world archive is {{ valheim_backup.path }}.
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No data directories were deleted and no automatic downgrade/restore was attempted.
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- name: Find expired offline archives only after a successful deployment
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ansible.builtin.find:
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paths: "{{ valheim_preupdate_dir }}"
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patterns: "config-*.tar.gz"
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age: "{{ valheim_preupdate_keep_days }}d"
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age_stamp: mtime
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file_type: file
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recurse: false
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register: valheim_old_backups
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- name: Remove only expired Valheim pre-update archives
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ansible.builtin.file:
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path: "{{ item.path }}"
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state: absent
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loop: "{{ valheim_old_backups.files }}"
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loop_control:
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label: "{{ item.path }}"
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- name: Report completion
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ansible.builtin.debug:
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msg:
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- "Valheim passed local health and startup Steam-update checks."
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- "Offline config/world backup: {{ valheim_backup.path }}"
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- "Join using the VM address and UDP port 2456. Router/firewall reachability is not tested."
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Reference in New Issue
Block a user