feat: Add legacy shaders, model I/O, and project panel functionality
continuous-integration/drone/push Build is passing
continuous-integration/drone/push Build is passing
- Introduced `legacy-shaders.js` containing vertex and fragment shaders for rendering. - Implemented `model-io.js` for parsing and encoding GLB files, ensuring compatibility with glTF 2.0. - Created `project-panel.js` to manage project resources and survey overlays, enhancing user interaction. - Added `solar.js` for calculating solar positions based on UTC time, latitude, and longitude. - Developed `three-renderer.js` as a standard backend for Three.js, managing scene rendering and material synchronization. - Included a new GLB model `dum.glb` for testing and demonstration purposes. - Established `data_checks.mjs` for validating model data and ensuring integrity of assets. - Created `prepare_export.py` to facilitate Blender GLB exports, maintaining material and node references. - Added `vendor_three.py` to download and configure a local version of Three.js for the project.
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{
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"version": "locenice-web-01",
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"model": "./models/dum.glb",
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"renderer": "auto",
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"threeModule": "https://cdn.jsdelivr.net/npm/three@0.180.0/build/three.module.js",
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"threeLoader": "https://cdn.jsdelivr.net/npm/three@0.180.0/examples/jsm/loaders/GLTFLoader.js",
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"cdnTimeoutMs": 6500,
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"maxPixelRatio": 1.5,
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"startAutoRotate": false,
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"catalog": "./data/catalog.json",
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"assets": "./data/assets.json",
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"references": "./data/references.json",
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"sceneMetadata": "./data/scene.json",
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"site": "./data/site.json"
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}
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