chore(frontend): add time braker
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149
work-break-timer/main.js
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149
work-break-timer/main.js
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/**
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* Work Break Timer Logic
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*/
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// Constants
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const DEFAULT_TIME_MINUTES = 22;
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const MAX_TIME_MINUTES = 180;
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const SECONDS_PER_MINUTE = 60;
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// State
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let timeLeft = DEFAULT_TIME_MINUTES * SECONDS_PER_MINUTE; // in seconds
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let isRunning = false;
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let intervalId = null;
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let audioContext = null;
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// DOM Elements
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const timerDisplay = document.getElementById('timerDisplay');
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const startBtn = document.getElementById('startBtn');
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const resetBtn = document.getElementById('resetBtn');
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const adjustButtons = document.querySelectorAll('.adjust-btn');
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/**
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* Formats seconds into MM:SS string
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*/
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function formatTime(seconds) {
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const m = Math.floor(seconds / 60);
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const s = seconds % 60;
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return `${m.toString().padStart(2, '0')}:${s.toString().padStart(2, '0')}`;
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}
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/**
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* Updates the timer display
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*/
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function updateDisplay() {
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timerDisplay.textContent = formatTime(timeLeft);
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// Update document title
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document.title = `${formatTime(timeLeft)} - Work Timer`;
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}
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/**
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* Plays a simple beep sound using AudioContext
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*/
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function playAlarm() {
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if (!audioContext) {
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audioContext = new (window.AudioContext || window.webkitAudioContext)();
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}
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// Create oscillator
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const oscillator = audioContext.createOscillator();
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const gainNode = audioContext.createGain();
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oscillator.type = 'sine';
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oscillator.frequency.setValueAtTime(880, audioContext.currentTime); // A5
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oscillator.frequency.exponentialRampToValueAtTime(440, audioContext.currentTime + 0.5); // Drop to A4
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gainNode.gain.setValueAtTime(0.5, audioContext.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
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oscillator.connect(gainNode);
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gainNode.connect(audioContext.destination);
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oscillator.start();
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oscillator.stop(audioContext.currentTime + 0.5);
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}
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/**
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* Handles the timer tick
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*/
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function onTick() {
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if (timeLeft > 0) {
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timeLeft--;
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updateDisplay();
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}
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else {
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// Time is up
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pauseTimer();
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timerDisplay.classList.add('time-up');
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playAlarm();
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// Play alarm 3 times
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setTimeout(playAlarm, 1000);
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setTimeout(playAlarm, 2000);
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}
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}
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/**
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* Starts or resumes the timer
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*/
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function startTimer() {
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if (timeLeft === 0) {
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// If time is 0, reset to default before starting?
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// Or just do nothing? Requirement says: "Start from currently set time".
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// If currently set is 0, we can't really start.
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// Let's assume if 0, we reset to default for convenience, or just return.
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// Let's just return to be safe, or maybe the user wants to add time first.
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if (timeLeft === 0)
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return;
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}
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if (!isRunning) {
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isRunning = true;
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startBtn.textContent = 'Pause';
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timerDisplay.classList.remove('time-up');
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// Use window.setInterval to avoid TypeScript confusion with NodeJS.Timeout
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intervalId = window.setInterval(onTick, 1000);
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}
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else {
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// Pause
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pauseTimer();
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}
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}
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/**
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* Pauses the timer
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*/
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function pauseTimer() {
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isRunning = false;
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startBtn.textContent = 'Resume';
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if (intervalId !== null) {
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clearInterval(intervalId);
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intervalId = null;
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}
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}
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/**
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* Resets the timer
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*/
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function resetTimer() {
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pauseTimer();
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timeLeft = DEFAULT_TIME_MINUTES * SECONDS_PER_MINUTE;
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startBtn.textContent = 'Start';
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timerDisplay.classList.remove('time-up');
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updateDisplay();
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document.title = 'Work Break Timer';
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}
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/**
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* Adjusts the time by adding minutes
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*/
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function adjustTime(minutes) {
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const newTime = timeLeft + (minutes * SECONDS_PER_MINUTE);
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const maxSeconds = MAX_TIME_MINUTES * SECONDS_PER_MINUTE;
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if (newTime <= maxSeconds) {
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timeLeft = newTime;
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updateDisplay();
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// If timer finished and we add time, remove the alarm style
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if (timeLeft > 0) {
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timerDisplay.classList.remove('time-up');
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}
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}
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else {
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// Cap at max
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timeLeft = maxSeconds;
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updateDisplay();
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}
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}
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// Event Listeners
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startBtn.addEventListener('click', startTimer);
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resetBtn.addEventListener('click', resetTimer);
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adjustButtons.forEach(btn => {
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btn.addEventListener('click', () => {
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const minutes = parseInt(btn.getAttribute('data-minutes') || '0', 10);
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adjustTime(minutes);
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});
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});
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// Initialize
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updateDisplay();
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