chore(frontend): add time braker
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44
work-break-timer/index.html
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44
work-break-timer/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Work Break Timer</title>
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<link rel="stylesheet" href="styles.css">
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</head>
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<body>
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<div class="container">
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<h1 class="title">Work Break Timer</h1>
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<div class="timer-display" id="timerDisplay">22:00</div>
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<div class="controls-section">
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<div class="adjustment-buttons">
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<button class="btn adjust-btn" data-minutes="1">+1 min</button>
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<button class="btn adjust-btn" data-minutes="5">+5 min</button>
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<button class="btn adjust-btn" data-minutes="10">+10 min</button>
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<button class="btn adjust-btn" data-minutes="30">+30 min</button>
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</div>
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<div class="main-controls">
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<button class="btn control-btn start-btn" id="startBtn">Start</button>
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<button class="btn control-btn reset-btn" id="resetBtn">Reset</button>
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</div>
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</div>
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</div>
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<!-- Simple beep sound using data URI to avoid external dependencies if possible,
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but for better browser compatibility across strict policies, we might need user interaction first.
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The requirements said "simple HTML5 audio element or generated beep".
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I'll use a generated beep in JS or a simple oscillator, but for the HTML structure,
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I'll leave a placeholder or just handle it in JS.
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Let's stick to handling it in JS with AudioContext for a generated beep as it's cleaner than a file.
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But the plan mentioned an audio element. I'll add a hidden one just in case I want to use a file later,
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but I'll primarily use JS for the beep as it's "pure" and doesn't require assets. -->
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<script src="main.js"></script>
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</body>
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</html>
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149
work-break-timer/main.js
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149
work-break-timer/main.js
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/**
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* Work Break Timer Logic
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*/
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// Constants
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const DEFAULT_TIME_MINUTES = 22;
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const MAX_TIME_MINUTES = 180;
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const SECONDS_PER_MINUTE = 60;
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// State
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let timeLeft = DEFAULT_TIME_MINUTES * SECONDS_PER_MINUTE; // in seconds
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let isRunning = false;
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let intervalId = null;
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let audioContext = null;
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// DOM Elements
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const timerDisplay = document.getElementById('timerDisplay');
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const startBtn = document.getElementById('startBtn');
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const resetBtn = document.getElementById('resetBtn');
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const adjustButtons = document.querySelectorAll('.adjust-btn');
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/**
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* Formats seconds into MM:SS string
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*/
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function formatTime(seconds) {
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const m = Math.floor(seconds / 60);
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const s = seconds % 60;
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return `${m.toString().padStart(2, '0')}:${s.toString().padStart(2, '0')}`;
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}
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/**
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* Updates the timer display
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*/
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function updateDisplay() {
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timerDisplay.textContent = formatTime(timeLeft);
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// Update document title
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document.title = `${formatTime(timeLeft)} - Work Timer`;
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}
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/**
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* Plays a simple beep sound using AudioContext
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*/
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function playAlarm() {
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if (!audioContext) {
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audioContext = new (window.AudioContext || window.webkitAudioContext)();
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}
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// Create oscillator
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const oscillator = audioContext.createOscillator();
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const gainNode = audioContext.createGain();
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oscillator.type = 'sine';
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oscillator.frequency.setValueAtTime(880, audioContext.currentTime); // A5
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oscillator.frequency.exponentialRampToValueAtTime(440, audioContext.currentTime + 0.5); // Drop to A4
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gainNode.gain.setValueAtTime(0.5, audioContext.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
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oscillator.connect(gainNode);
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gainNode.connect(audioContext.destination);
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oscillator.start();
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oscillator.stop(audioContext.currentTime + 0.5);
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}
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/**
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* Handles the timer tick
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*/
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function onTick() {
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if (timeLeft > 0) {
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timeLeft--;
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updateDisplay();
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}
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else {
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// Time is up
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pauseTimer();
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timerDisplay.classList.add('time-up');
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playAlarm();
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// Play alarm 3 times
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setTimeout(playAlarm, 1000);
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setTimeout(playAlarm, 2000);
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}
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}
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/**
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* Starts or resumes the timer
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*/
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function startTimer() {
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if (timeLeft === 0) {
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// If time is 0, reset to default before starting?
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// Or just do nothing? Requirement says: "Start from currently set time".
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// If currently set is 0, we can't really start.
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// Let's assume if 0, we reset to default for convenience, or just return.
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// Let's just return to be safe, or maybe the user wants to add time first.
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if (timeLeft === 0)
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return;
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}
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if (!isRunning) {
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isRunning = true;
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startBtn.textContent = 'Pause';
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timerDisplay.classList.remove('time-up');
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// Use window.setInterval to avoid TypeScript confusion with NodeJS.Timeout
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intervalId = window.setInterval(onTick, 1000);
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}
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else {
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// Pause
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pauseTimer();
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}
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}
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/**
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* Pauses the timer
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*/
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function pauseTimer() {
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isRunning = false;
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startBtn.textContent = 'Resume';
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if (intervalId !== null) {
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clearInterval(intervalId);
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intervalId = null;
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}
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}
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/**
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* Resets the timer
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*/
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function resetTimer() {
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pauseTimer();
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timeLeft = DEFAULT_TIME_MINUTES * SECONDS_PER_MINUTE;
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startBtn.textContent = 'Start';
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timerDisplay.classList.remove('time-up');
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updateDisplay();
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document.title = 'Work Break Timer';
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}
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/**
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* Adjusts the time by adding minutes
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*/
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function adjustTime(minutes) {
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const newTime = timeLeft + (minutes * SECONDS_PER_MINUTE);
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const maxSeconds = MAX_TIME_MINUTES * SECONDS_PER_MINUTE;
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if (newTime <= maxSeconds) {
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timeLeft = newTime;
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updateDisplay();
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// If timer finished and we add time, remove the alarm style
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if (timeLeft > 0) {
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timerDisplay.classList.remove('time-up');
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}
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}
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else {
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// Cap at max
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timeLeft = maxSeconds;
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updateDisplay();
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}
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}
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// Event Listeners
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startBtn.addEventListener('click', startTimer);
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resetBtn.addEventListener('click', resetTimer);
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adjustButtons.forEach(btn => {
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btn.addEventListener('click', () => {
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const minutes = parseInt(btn.getAttribute('data-minutes') || '0', 10);
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adjustTime(minutes);
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});
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});
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// Initialize
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updateDisplay();
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169
work-break-timer/main.ts
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169
work-break-timer/main.ts
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@@ -0,0 +1,169 @@
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/**
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* Work Break Timer Logic
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*/
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// Constants
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const DEFAULT_TIME_MINUTES = 22;
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const MAX_TIME_MINUTES = 180;
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const SECONDS_PER_MINUTE = 60;
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// State
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let timeLeft = DEFAULT_TIME_MINUTES * SECONDS_PER_MINUTE; // in seconds
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let isRunning = false;
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let intervalId: number | null = null;
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let audioContext: AudioContext | null = null;
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// DOM Elements
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const timerDisplay = document.getElementById('timerDisplay') as HTMLElement;
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const startBtn = document.getElementById('startBtn') as HTMLButtonElement;
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const resetBtn = document.getElementById('resetBtn') as HTMLButtonElement;
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const adjustButtons = document.querySelectorAll('.adjust-btn');
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/**
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* Formats seconds into MM:SS string
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*/
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function formatTime(seconds: number): string {
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const m = Math.floor(seconds / 60);
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const s = seconds % 60;
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return `${m.toString().padStart(2, '0')}:${s.toString().padStart(2, '0')}`;
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}
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/**
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* Updates the timer display
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*/
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function updateDisplay(): void {
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timerDisplay.textContent = formatTime(timeLeft);
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// Update document title
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document.title = `${formatTime(timeLeft)} - Work Timer`;
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}
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/**
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* Plays a simple beep sound using AudioContext
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*/
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function playAlarm(): void {
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if (!audioContext) {
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audioContext = new (window.AudioContext || (window as any).webkitAudioContext)();
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}
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// Create oscillator
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const oscillator = audioContext.createOscillator();
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const gainNode = audioContext.createGain();
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oscillator.type = 'sine';
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oscillator.frequency.setValueAtTime(880, audioContext.currentTime); // A5
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oscillator.frequency.exponentialRampToValueAtTime(440, audioContext.currentTime + 0.5); // Drop to A4
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gainNode.gain.setValueAtTime(0.5, audioContext.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
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oscillator.connect(gainNode);
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gainNode.connect(audioContext.destination);
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oscillator.start();
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oscillator.stop(audioContext.currentTime + 0.5);
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}
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/**
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* Handles the timer tick
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*/
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function onTick(): void {
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if (timeLeft > 0) {
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timeLeft--;
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updateDisplay();
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} else {
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// Time is up
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pauseTimer();
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timerDisplay.classList.add('time-up');
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playAlarm();
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// Play alarm 3 times
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setTimeout(playAlarm, 1000);
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setTimeout(playAlarm, 2000);
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}
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}
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/**
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* Starts or resumes the timer
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*/
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function startTimer(): void {
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if (timeLeft === 0) {
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// If time is 0, reset to default before starting?
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// Or just do nothing? Requirement says: "Start from currently set time".
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// If currently set is 0, we can't really start.
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// Let's assume if 0, we reset to default for convenience, or just return.
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// Let's just return to be safe, or maybe the user wants to add time first.
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if (timeLeft === 0) return;
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}
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if (!isRunning) {
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isRunning = true;
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startBtn.textContent = 'Pause';
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timerDisplay.classList.remove('time-up');
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// Use window.setInterval to avoid TypeScript confusion with NodeJS.Timeout
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intervalId = window.setInterval(onTick, 1000);
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} else {
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// Pause
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pauseTimer();
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}
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}
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/**
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* Pauses the timer
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*/
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function pauseTimer(): void {
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isRunning = false;
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startBtn.textContent = 'Resume';
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if (intervalId !== null) {
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clearInterval(intervalId);
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intervalId = null;
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}
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}
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/**
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* Resets the timer
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*/
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function resetTimer(): void {
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pauseTimer();
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timeLeft = DEFAULT_TIME_MINUTES * SECONDS_PER_MINUTE;
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startBtn.textContent = 'Start';
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timerDisplay.classList.remove('time-up');
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updateDisplay();
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document.title = 'Work Break Timer';
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}
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/**
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* Adjusts the time by adding minutes
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*/
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function adjustTime(minutes: number): void {
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const newTime = timeLeft + (minutes * SECONDS_PER_MINUTE);
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const maxSeconds = MAX_TIME_MINUTES * SECONDS_PER_MINUTE;
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if (newTime <= maxSeconds) {
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timeLeft = newTime;
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updateDisplay();
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// If timer finished and we add time, remove the alarm style
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if (timeLeft > 0) {
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timerDisplay.classList.remove('time-up');
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}
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} else {
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// Cap at max
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timeLeft = maxSeconds;
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updateDisplay();
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}
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}
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// Event Listeners
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startBtn.addEventListener('click', startTimer);
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resetBtn.addEventListener('click', resetTimer);
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adjustButtons.forEach(btn => {
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btn.addEventListener('click', () => {
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const minutes = parseInt(btn.getAttribute('data-minutes') || '0', 10);
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adjustTime(minutes);
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});
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});
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// Initialize
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updateDisplay();
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144
work-break-timer/styles.css
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144
work-break-timer/styles.css
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@@ -0,0 +1,144 @@
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:root {
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--bg-color: #f5f5f5;
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--text-color: #333;
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--primary-color: #2196F3;
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--primary-hover: #1976D2;
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--secondary-color: #757575;
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--secondary-hover: #616161;
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--danger-color: #f44336;
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--timer-bg: #fff;
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--shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
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}
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* {
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box-sizing: border-box;
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margin: 0;
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padding: 0;
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}
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body {
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
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background-color: var(--bg-color);
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color: var(--text-color);
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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}
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.container {
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background-color: var(--timer-bg);
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padding: 2rem;
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border-radius: 12px;
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box-shadow: var(--shadow);
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text-align: center;
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width: 90%;
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max-width: 400px;
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}
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.title {
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font-size: 1.5rem;
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margin-bottom: 1.5rem;
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color: var(--text-color);
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}
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.timer-display {
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font-size: 4rem;
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font-weight: bold;
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font-variant-numeric: tabular-nums;
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margin-bottom: 2rem;
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padding: 1rem;
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border-radius: 8px;
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background-color: #fafafa;
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transition: background-color 0.3s ease, color 0.3s ease;
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}
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.timer-display.time-up {
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background-color: var(--danger-color);
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color: white;
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animation: flash 1s infinite;
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}
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@keyframes flash {
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0%, 100% { opacity: 1; }
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50% { opacity: 0.8; }
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}
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.controls-section {
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display: flex;
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flex-direction: column;
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gap: 1.5rem;
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}
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.adjustment-buttons {
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display: flex;
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justify-content: center;
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gap: 0.5rem;
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flex-wrap: wrap;
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}
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.btn {
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border: none;
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border-radius: 6px;
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padding: 0.75rem 1rem;
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font-size: 1rem;
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cursor: pointer;
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transition: background-color 0.2s, transform 0.1s;
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font-weight: 500;
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}
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.btn:active {
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transform: scale(0.98);
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}
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.adjust-btn {
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background-color: #e0e0e0;
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color: #333;
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font-size: 0.9rem;
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padding: 0.5rem 0.75rem;
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}
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.adjust-btn:hover {
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background-color: #d5d5d5;
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}
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.main-controls {
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display: flex;
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justify-content: center;
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gap: 1rem;
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}
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.control-btn {
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min-width: 100px;
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font-size: 1.1rem;
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padding: 0.75rem 1.5rem;
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}
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.start-btn {
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background-color: var(--primary-color);
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color: white;
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}
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.start-btn:hover {
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background-color: var(--primary-hover);
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}
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.reset-btn {
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background-color: var(--secondary-color);
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color: white;
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}
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.reset-btn:hover {
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background-color: var(--secondary-hover);
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}
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@media (max-width: 480px) {
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.timer-display {
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font-size: 3rem;
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}
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.control-btn {
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min-width: 80px;
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padding: 0.6rem 1.2rem;
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}
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}
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Reference in New Issue
Block a user