2.0 KiB
Garage cars and residential yards — 6 November 2026
The native Rally-enabled fixture enumerated 28 civilian S105/T601/V2101 variants and 24 Rally variants. All 52 spawned with bounds inside the existing garage envelope, an accessible unarmed driver seat, and four simulation wheels. The yard fixture then placed an S105 and a V2101 Rally car beside native village houses. Production road-distance, dry/flat footprint, player-distance, visibility and collision checks were retained. The test supplied one observer, restricted discovery to yard anchors, selected all candidates and shortened the spawn interval. It suppressed the ordinary mission to isolate placement. This is not driving or multiplayer validation.
A second native run used the final production project without the Rally dependency and verified its 28-car street pool, with no Rally entries. Both runs completed their scripted checks, retained source/required external-input hashes, and confirmed private-process cleanup. The strict engine-error reports remain nonzero because of inherited resource/property diagnostics. No script exception occurred in either successful run.
The complete repository validator exited 0. The expanded yard-ground regression,
lifecycle checks and generated menu check also passed on the final files.
Tests cover road-width margins, missing road data, water/slope at footprint edges,
nonfinite inputs, prefab-family exclusions, wall offsets, claim retention and
hidden retirement. current-inputs.json records the final changed inputs.
The first attempt stopped before compilation because Steam was not running.
Two diagnostic-only errors were corrected: the street-car expectation was 29
instead of the audited 28, and a diagnostic print used unsupported ternary syntax.
Final evidence is in with-rally/ and without-rally/; fixture source is included.
The Rally test adds its official dependency only to the disposable test project.
All tests ran on a hidden display with muted audio. No publication or push was
performed for these changes.