Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
43 lines
4.3 KiB
Python
43 lines
4.3 KiB
Python
"""Execute one-shot startup timing and actual HQ dispatch boundary; no native claim."""
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from policy_harness import ROOT, body, run
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import re
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p=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyStartup.c'
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s=p.read_text().replace('protected ','').replace('ERR_ForceRules.','ERR_ForceRules::')
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s=s[s.index('class ERR_ConvoyStartup'):].replace('void ERR_ConvoyStartup(bool enabled)','void Initialize(bool enabled)')
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s=s.replace('bool m_Enabled;', 'bool m_Enabled=false;').replace('bool m_Finished;', 'bool m_Finished=false;').replace('float m_Next;', 'float m_Next=0;')
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s=s.replace('class ERR_ConvoyStartup', 'struct ERR_ConvoyStartup').rstrip()+';'
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h=body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c','protected void AutomaticConvoy(')
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h=h.replace('protected ','').replace('null','nullptr').replace('Replication.','Replication::').replace('ERR_GameMode.','ERR_GameMode::')
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for name in ('m_Mode','m_ConvoyStartup','m_SupplyConvoys','m_Convoys'):h=h.replace(name+'.',name+'->')
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run(r'''
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#include <cassert>
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#include <cmath>
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#include <limits>
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#include <string>
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using string=std::string;
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struct ERR_ForceRules {static bool Finite(float n){return std::isfinite(n);}};
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'''+s+r'''
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struct Replication {inline static bool server=true;static bool IsServer(){return server;}};
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struct ERR_GameMode {inline static ERR_GameMode* current;bool active=true;static ERR_GameMode* Get(){return current;}bool Active(){return active;}};
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struct Journal {int count=0;void Write(string,string){count++;}};
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struct Supply {void Tick(float,bool){}}; struct Service {int Count(){return 0;}void* At(int){return nullptr;}};
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struct HQ {Supply* m_SupplyConvoys=nullptr; Service* m_Convoys=nullptr;ERR_GameMode* m_Mode;ERR_ConvoyStartup* m_ConvoyStartup;void* m_ConvoyTask=nullptr;string m_ConvoyFailure;Journal m_Journal;bool ready=true,accepted=true;int calls=0;bool ConvoyAdmissionReady(){return ready;}bool StartScenarioConvoy(){calls++;return accepted;}
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'''+h+r'''
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};
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int main(){
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ERR_ConvoyStartup off;off.Initialize(false);assert(!off.Enabled()&&off.Finished());assert(!off.Decide(0,false,true)&&!off.Decide(90000,false,true));
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ERR_ConvoyStartup once;once.Initialize(true);assert(once.Enabled());assert(!once.Decide(1000,false,true));assert(!once.Decide(30999,false,true));assert(once.Decide(31000,false,true));assert(once.Finished());assert(!once.Decide(36000,false,true));once.Complete(false);assert(once.Status()=="dispatch refused; no automatic retry");assert(!once.Decide(1000000,false,true));
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ERR_ConvoyStartup later;later.Initialize(true);later.Decide(0,false,false);assert(!later.Decide(30000,false,false));assert(!later.Decide(34000,false,true));assert(later.Decide(35000,false,true));later.Complete(true);assert(later.Status()=="canonical convoy dispatched");assert(!later.Decide(60000,false,true));
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ERR_ConvoyStartup expire;expire.Initialize(true);expire.Decide(0,false,false);assert(!expire.Decide(120000,false,true)&&expire.Finished());assert(expire.Status()=="startup admission deadline expired");
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ERR_ConvoyStartup manual;manual.Initialize(true);assert(!manual.Decide(0,true,true)&&manual.Finished());assert(!manual.Decide(60000,false,true));
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ERR_ConvoyStartup invalid;invalid.Initialize(true);assert(!invalid.Decide(std::numeric_limits<float>::quiet_NaN(),false,true));assert(!invalid.Decide(-1,false,true));invalid.Decide(10000,false,false);assert(!invalid.Decide(0,false,true));assert(invalid.Decide(40000,false,true));
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ERR_ConvoyStartup stopped;stopped.Initialize(true);stopped.Decide(0,false,false);stopped.Stop();assert(!stopped.Decide(30000,false,true));
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ERR_GameMode mode;ERR_GameMode::current=&mode;ERR_ConvoyStartup startup;startup.Initialize(true);HQ hq;hq.m_Mode=&mode;hq.m_ConvoyStartup=&startup;
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Replication::server=false;hq.AutomaticConvoy(0);assert(hq.calls==0&&hq.m_Journal.count==0);Replication::server=true;
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ERR_GameMode::current=nullptr;hq.AutomaticConvoy(0);assert(hq.m_Journal.count==0);ERR_GameMode::current=&mode;
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mode.active=false;hq.AutomaticConvoy(0);assert(hq.m_Journal.count==0);mode.active=true;
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hq.AutomaticConvoy(0);hq.ready=false;hq.AutomaticConvoy(30000);assert(hq.calls==0);hq.ready=true;hq.accepted=false;hq.AutomaticConvoy(35000);assert(hq.calls==1&&startup.Finished());hq.AutomaticConvoy(100000);assert(hq.calls==1);
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}
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''')
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print('PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved')
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