Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
Vehicle : "{259EE7B78C51B624}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469.et" {
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ID "E0C2C9683B1B68D4"
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components {
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ERR_VehicleSecurityComponent "{E51E9F624DB28C37}" {
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m_LockAnchor -0.95 1.05 0.3
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}
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SCR_BaseCompartmentManagerComponent "{20FB66C5DCB8DF72}" {
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DoorInfoList {
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CompartmentDoorInfo "{60E692D208F05B56}" {
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OpenDoorAction ERR_SecureOpenVehicleDoorAction "{60B8C998D577B72E}" {}
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}
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CompartmentDoorInfo "{60E692D20B077A08}" {
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OpenDoorAction ERR_SecureOpenVehicleDoorAction "{60B8C998D577B72E}" {}
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}
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CompartmentDoorInfo "{60E692D26EE5B7B1}" {
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OpenDoorAction ERR_SecureOpenVehicleDoorAction "{60B8C998D577B72E}" {}
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}
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CompartmentDoorInfo "{60E692D26E53A3BD}" {
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OpenDoorAction ERR_SecureOpenVehicleDoorAction "{60B8C998D577B72E}" {}
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}
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}
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CompartmentSlots {
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PilotCompartmentSlot PilotCompartment {
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CompartmentAction ERR_SecureGetInAction "{5086DB209BDE8253}" {}
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}
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CargoCompartmentSlot Passenger_r01 {
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CompartmentAction ERR_SecureGetInAction "{5086CC2FCCAA457D}" {}
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}
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}
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}
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SlotManagerComponent "{55BCE45E438E4CFF}" {
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Slots {
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RegisteringComponentSlotInfo SeatsRear {
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Prefab "{E6A7C3924851BD0F}Prefabs/ERR/Vehicles/SupplyUAZRearSeats.et"
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}
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}
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}
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ActionsManagerComponent "{C97BE5489221AE18}" {
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ActionContexts {
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UserActionContext "{CB61D7F309A284E5}" {
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ContextName "ERR_supply_uaz_lock"
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Position PointInfo "{AB27893C456ED10F}" {
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Offset -0.95 1.05 0.3
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}
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Radius 0.35
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Omnidirectional 1
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}
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}
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additionalActions {
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ERR_ForceVehicleLockAction "{D42B680FEC3159A7}" {
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ParentContextList { "ERR_supply_uaz_lock" }
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UIInfo SCR_ActionUIInfo "{AC35E61B8D74029F}" {
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Name "Force vehicle lock"
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}
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Duration 4
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VisibilityRange 2
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"Sort Priority" 14
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}
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}
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}
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}
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}
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