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EscapistsReintroduced/CHANGELOG.md
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jakub c6ee764c6c
continuous-integration/drone/push Build is passing
Add after-mission statistics; record Workshop 0.0.125
2026-10-30 12:59:32 +01:00

4.9 KiB

Changelog

Latest published Workshop version: 0.0.125

2026-10-30 — Mission results

  • Added an after-mission summary with duration, kills, friendly kills, deaths, times downed and recoveries for each participant.
  • Results show who escaped and retain the records of players who disconnected.

2026-10-28 — Extraction landing zones

  • Extraction can use suitable clear ground anywhere on the terrain, including original Everon, without prioritizing airports.
  • Landing zones retain terrain, obstacle, aircraft-space and escape-boundary checks.

2026-10-28 — Starting supplies and mission statistics

  • Oversized starting weapons and other items remain available beside the backpack instead of delaying preparation and being removed.

  • Choose whether each starting item spawns inside the backpack or on the ground beside it, with separate quantities for each destination.

  • Added optional mission statistics reporting for starts, restarts, terrain, mods, player participation and mission results.

  • Statistics are enabled by default and can be disabled under Mission → Statistics; player escape records distinguish actual escapees from spectators.

2026-10-25 — Startup error screen

  • Failed mission starts now show an interactive error screen with a Return to main menu button.
  • Esc opens the normal pause menu from the error screen, so leaving no longer requires closing Arma.

2026-10-25 — Small-terrain startup

  • Fixed low-lying dry terrain being rejected during site placement, player spawning and mortar setup; water checks now use the actual ground surface.
  • Helicopter landing sites can use clear ground near roads and use the landing-pad flatness limit instead of the stricter camp limit.
  • Fixed aircraft clearance checks using the wrong ground height during extraction placement.

2026-10-24 — Placement on smaller terrains

  • Improved mission placement on small maps with shorter airport separation for prisons and support for terrain bounds down to 1 km.
  • Extraction searches can find a clear landing zone elsewhere when an airport has no suitable space.
  • Difficult terrain searches try more positions for longer before giving up.
  • Startup failures show their cause directly on the loading screen, including placement rejection reasons.

2026-10-21 — Radio intel progression

  • Radio intel unlocks after five distinct non-radio sites are fully identified; finding and using radios in person remains unrestricted.
  • Configure the requirement under Intel → Radio intel, with live progress and a zero option to disable it for the next round.
  • Early ordinary folders reveal other sites; fixed radio documents stay available and are read automatically after unlocking.

2026-10-21 — Recon drones, body burial and spectator camera

  • Players holding a shovel can bury dead bodies and their remaining equipment.
  • Added optional enemy reconnaissance drones using Realistic Combat Drones, responding to recent HQ sightings.
  • Configure the active drone limit and launch cooldown under HQ → Recon drones; disabled by default.
  • Buffered the full first-person spectator camera position to reduce shaking from remote character movement corrections.

2026-10-20 — Optional site map hints

  • Added an Intel menu option to show sites as question marks until intel identifies their types.

2026-10-20 — Safe intel cleanup

  • Removing used intel folders preserves enemies' ability to discover stolen documents.
  • Used ordinary folders are cleaned up even when no new locations remain to reveal.
  • Failed inventory cleanup retries safely without granting extra intel or deleting objective documents.

2026-10-20 — Hunter recovery and intel cleanup

  • Hunters with a blocked driver seat or failed reboarding can abandon the vehicle and continue on foot.
  • Hunters remember failed approach positions and pause before attempting another coordinated manoeuvre.
  • Ordinary intel folders are removed after revealing a location; objective documents are retained.

2026-10-17 — Fewer Šárka hunters

  • Set how many anger points are needed per Šárka in the mission menu. Higher values mean fewer cars.
  • Default: one car per three anger points, rounded down. Zero disables new waves.

2026-10-17 — Mission status readability

  • Fixed clipped status and journal text so long reports can be scrolled.
  • Fixed duplicated Šárka wave details and restored the hunting-patrol summary.

2026-10-17 — Mission menu navigation

  • Reorganized the mission menu with main tabs across the top and related submenus on the left.

2026-10-17 — Configurable Šárka hunters

  • Added a mission-menu setting for the number of Šárka special-forces cars per anger point.
  • Set cars per anger point to zero to disable new waves. Deployed teams remain.

2026-10-17 — Discord changelog test

  • Test notification for automatic mission changelogs.

2026-10-17 — Changelog notifications

  • Added automatic Discord changelogs for new mission updates.