Files
EscapistsReintroduced/tests/test_native_end_lifecycle.py
T
jakub 1b1a8b5173 Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
2026-09-23 15:07:14 +02:00

105 lines
7.8 KiB
Python

"""Actual native-end hook/shutdown/active bodies with engine boundaries substituted."""
from policy_harness import ROOT, body, run
SOURCE=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c'
def cpp(s):
s=s.replace('protected override ', '').replace('protected ', '')
for a,b in [('Replication.','Replication::'),('ERR_MissionRules.','Rules::'),('ERR_Phase.','Phase::'),('ERR_ObserverReason.','Observer::'),('SCR_AIGroup.','SCR_AIGroup::'),('ERR_Actors.','ERR_Actors::'),('super.OnGameModeEnd(', 'NativeEnd(')]:s=s.replace(a,b)
s=s.replace('array<int> connected = {};','std::vector<int> connected;').replace('foreach (','for (')
s=s.replace('SCR_PlayerController controller = SCR_PlayerController.Cast(', 'SCR_PlayerController* controller = SCR_PlayerController::Cast(').replace('controller.ERR_SetObserver(', 'controller->ERR_SetObserver(')
s=s.replace('GetGame().','GetGame()->').replace('GetCallqueue().','GetCallqueue()->').replace('GetPlayerManager().','GetPlayerManager()->')
return s
methods='\n'.join(cpp(body(SOURCE, signature)) for signature in ('bool Active(', 'protected override void OnGameModeEnd(', 'protected void StopServices('))
startGuard=body(SOURCE,'protected void StartScenario(').split('if (!m_FactionSelection',1)[0].replace('protected ','')
run(r'''#include <cassert>
#include <string>
#include <vector>
#include <functional>
using ERR_Phase=int;using IEntity=int;using SCR_GameModeEndData=int;
struct string:std::string {using std::string::string;using std::string::operator=;bool IsEmpty(){return empty();}};
namespace Phase {enum {PREPARING,PRISON,RADIO_SEARCH,RADIO_DEFENCE,EXTRACTION,VICTORY,DEFEAT};}
namespace Observer {enum {NONE};}
struct Replication {static bool server;static int bumps;static bool IsServer(){return server;}static void BumpMe(){bumps++;}};
bool Replication::server=true;int Replication::bumps=0;
struct Rules {static bool Terminal(int phase){return phase==Phase::VICTORY||phase==Phase::DEFEAT;}};
struct Queue {std::vector<int> removed;void Remove(int method){removed.push_back(method);}};
struct SCR_PlayerController {int releases=0;static SCR_PlayerController* Cast(SCR_PlayerController* p){return p;}void ERR_SetObserver(int){releases++;}};
struct Manager {SCR_PlayerController player;void GetPlayers(std::vector<int>& ids){ids={1};}SCR_PlayerController* GetPlayerController(int){return &player;}};
struct Game {Queue queue;Manager manager;Queue* GetCallqueue(){return &queue;}Manager* GetPlayerManager(){return &manager;}} game;
Game* GetGame(){return &game;}
struct SCR_AIGroup {static bool Cast(int e){return e==10;}};
struct ERR_Actors {static int deleted;static void DeleteSpawned(int e){assert(e==10);deleted++;}};int ERR_Actors::deleted=0;
struct Command {int stops=0;explicit operator bool()const{return true;}void Stop(){stops++;}};
struct PhaseEvent {int count=0,oldPhase=-1,newPhase=-1;std::function<void()> callback;void Invoke(int old,int next){count++;oldPhase=old;newPhase=next;if(callback)callback();}};
struct StopEvent {int count=0;std::function<void()> callback;void Invoke(){count++;if(callback)callback();}};
struct ForceBoundary {int clears=0;void Clear(){clears++;}};
struct Mode {
ForceBoundary m_Forces,m_ForceAgents;
int forceTicks=0;void TickForces(float){forceTicks++;}
bool m_Stopped=false,m_NativeEndHandled=false;
int m_Phase=Phase::PRISON,StartScenario=1,ServerTick=2,BindLocalObserver=3;
string m_EndReason;string m_PreparationError;
Command m_Command;PhaseEvent m_OnPhaseChanged;StopEvent m_OnStop;
std::vector<int> m_OwnedEntities={10,11};
int published=0,feedback=0,nativeEnds=0,receivedData=0,nativeWork=0,escapeSnapshot=77;
bool RefreshRadioFeedback(){feedback++;return true;}void PublishEscapeResults(){published++;}
void NativeEnd(int data){assert(!Replication::server||m_Stopped);nativeEnds++;receivedData=data;}
'''+methods+r'''
};
struct StartGuard {bool m_Stopped=false,m_NativeEndHandled=false;int m_Phase=Phase::PREPARING;string m_PreparationError;int nativeWork=0;
'''+cpp(startGuard)+r'''nativeWork++;}
};
int main(){
// Every unfinished phase closes before native listeners/restart, preserving data.
for(int phase=Phase::PREPARING;phase<=Phase::EXTRACTION;phase++) {
Mode m;m.m_Phase=phase;auto removed=game.queue.removed.size();int deleted=ERR_Actors::deleted;
m.OnGameModeEnd(314);
assert(m.m_Phase==Phase::DEFEAT&&m.m_Stopped&&m.m_NativeEndHandled&&!m.Active());
assert(m.m_OnPhaseChanged.count==1&&m.m_OnPhaseChanged.oldPhase==phase);
assert(m.m_OnStop.count==1&&m.m_Command.stops==1&&ERR_Actors::deleted==deleted+1);
assert(game.queue.removed.size()==removed+4&&game.queue.removed[removed]==m.BindLocalObserver&&game.queue.removed[removed+1]==m.StartScenario&&game.queue.removed[removed+2]==m.ServerTick&&game.queue.removed[removed+3]==m.BindLocalObserver);
assert(m.nativeEnds==1&&m.receivedData==314&&m.escapeSnapshot==77&&m.published==1&&m.m_Forces.clears==1&&m.m_ForceAgents.clears==1);
m.OnGameModeEnd(999);m.StopServices();
assert(m.nativeEnds==1&&m.receivedData==314&&m.m_OnStop.count==1&&m.m_OnPhaseChanged.count==1&&m.published==1);
}
// Existing successor terminal snapshots/reason are not replaced or republished.
for(int terminal:{Phase::VICTORY,Phase::DEFEAT}) {
Mode m;m.m_Phase=terminal;m.m_EndReason="original result";m.StopServices();
m.OnGameModeEnd(451);assert(m.m_Phase==terminal&&m.escapeSnapshot==77&&m.m_EndReason=="original result");
assert(m.m_OnPhaseChanged.count==0&&m.published==0&&m.m_OnStop.count==1&&m.nativeEnds==1&&m.receivedData==451);
}
// Reentrant end notification from successor listeners cannot schedule twice.
Mode reentrant;reentrant.m_OnPhaseChanged.callback=[&](){reentrant.OnGameModeEnd(2);};
reentrant.m_OnStop.callback=[&](){reentrant.OnGameModeEnd(3);reentrant.StopServices();};
reentrant.OnGameModeEnd(1);assert(reentrant.nativeEnds==1&&reentrant.receivedData==1&&reentrant.m_OnStop.count==1);
// Client closes local Active immediately, without mutating replicated phase/result.
Replication::server=false;Mode client;client.OnGameModeEnd(44);
assert(!client.Active()&&client.m_Phase==Phase::PRISON&&!client.m_Stopped&&client.published==0&&client.m_OnPhaseChanged.count==0&&client.nativeEnds==1);
Replication::server=true;
// An already dequeued preparation callback is independently inert after stop/end.
for(int fault=0;fault<4;fault++){
StartGuard g;if(fault==0)g.m_Stopped=true;if(fault==1)g.m_NativeEndHandled=true;if(fault==2)g.m_Phase=Phase::DEFEAT;if(fault==3)g.m_PreparationError="failed";
g.StartScenario();assert(g.nativeWork==0);
}
StartGuard normal;normal.StartScenario();assert(normal.nativeWork==1);
}
''')
source=SOURCE.read_text();hook=body(SOURCE,'protected override void OnGameModeEnd(')
assert hook.count('super.OnGameModeEnd(endData)')==1
assert hook.index('StopServices()') < hook.index('super.OnGameModeEnd(endData)')
assert 'Transition(' not in hook and 'EndGameMode(' not in hook
assert 'm_Extraction.' not in hook and 'EndGameData.Create' not in hook
assert 'if (!m_NativeEndHandled) EndGameMode(' in body(SOURCE,'bool Transition(')
probe=(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEndProbe.c').read_text()
assert probe.startswith('#ifdef WORKBENCH')
assert probe.count('ERR SMOKE COMPLETE:')==1 and probe.count('EndGameMode(m_ERREndData)')==1
assert 'super.OnGameModeEnd' not in probe
assert 'm_Phase = ERR_Phase.' not in probe
assert 'GetEndGameData() == m_ERREndData' in probe
assert 'StartScenario(); ServerTick(); StopServices();' in probe
assert 'erri-native-end-round.json' in probe
print('PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards')
bind=body(SOURCE,'protected void BindLocalObserver(')
assert bind.index('m_Stopped || m_NativeEndHandled') < bind.index('controller.ERR_StartObserverMonitor()')
assert hook.index('Remove(BindLocalObserver)') < hook.index('if (Replication.IsServer())')