Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
24 lines
1.2 KiB
Python
24 lines
1.2 KiB
Python
from pathlib import Path
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from policy_harness import body,run
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ROOT=Path(__file__).resolve().parents[1]
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import re
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production=(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c').read_text()
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constants='\n'.join(re.findall(r'static const (?:int|float) [^;]+;',production)).replace('static const','constexpr')
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s=body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c','static vector Offset(').replace('Math.','Math::')
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run('''#include <cassert>
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#include <cmath>
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struct vector { float x,y,z;};
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vector Vector(float x,float y,float z){return {x,y,z};}
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namespace Math {constexpr float DEG2RAD=0.01745329252;float Sqrt(float n){return std::sqrt(n);}float Sin(float n){return std::sin(n);}float Cos(float n){return std::cos(n);}}
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'''+constants+s+'''
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int main(){assert(ROUNDS>=8&&RADIUS_METRES>=80);for(int site=0;site<4;site++)for(int order=0;order<10;order++){
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float previous=0;
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for(int shot=0;shot<8;shot++){
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auto a=Offset(site,order,shot),b=Offset(site,order,shot);
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assert(a.x==b.x&&a.z==b.z&&a.y==0);
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float radius=std::hypot(a.x,a.z);assert(radius>previous&&radius<=80.0001);previous=radius;
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}
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}}
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''')
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print('PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)')
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