7.6 KiB
7.6 KiB
Changelog
Latest published Workshop version: 0.0.136
2026-11-01 — Checkpoints and reconnects
- Added larger checkpoints with eight guards, extra sandbags and longer barrier approaches on wide roads.
- Added separate small/large checkpoint counts and a road-width cutoff under Forces → Checkpoints.
- Fixed saving mission settings on fresh profiles.
- Returning players receive a fresh soldier when their reserved body is gone, until extraction begins.
2026-10-31 — Terrain mission text
- Terrain takeover now shows Escape’s mission description on the loading screen instead of the original terrain scenario’s text.
2026-10-31 — Extraction finish
- Escape statistics open after 30 seconds of airborne evacuation instead of a long flight across the escape boundary.
- Rescue helicopters remain safely in place while the results screen is open.
2026-10-31 — Recovery forecast
- All-down rounds now check whether anyone can wake within five minutes before starting the defeat countdown, while preserving usable self-epinephrine opportunities.
2026-10-30 — Passenger handbrake
- The front passenger can hold Space to apply the handbrake and release it to let go.
2026-10-30 — Roadblocks, fuel pumps and garage vehicles
- Added civilian cars and optional motorbikes to garages near exploring players, with gradual spawning, retention of used vehicles, and menu controls for count, chance, radius and spawn delay.
- Reduced roadside checkpoint width and length to fit more locations while retaining four guards and a clear vehicle passage.
- Fixed existing petrol-station pumps losing their refuelling service when Escape starts on a terrain scenario.
2026-10-30 — Community statistics delivery
- Fixed rejected mission reports so wins, defeats and queued results can update community statistics.
- Game servers now report the loaded island name in statistics instead of the Game Master scenario path.
2026-10-30 — Quieter AI traffic
- Limited AI drivers to short horn beeps with a 30-second cooldown to reduce repeated honking.
2026-10-30 — Results reading time and spectator hints
- Kept mission results open for two minutes before automatic restart.
- Prevented objective hints from interrupting unconscious spectators and stabilized recovery messages to reduce repeated switching.
2026-10-30 — Results panel visibility
- Fixed the blank end-of-mission panel so victory, failure and mission statistics are visible before restart.
2026-10-30 — Community mission statistics
- Mission statistics now connect automatically on community servers without manual registration.
- Server administrators can disable reporting under Mission → Statistics.
- Victory and failure screens show the current map's wins, failures and win rate on this server and across all reporting servers.
2026-10-30 — Mission results
- Added an after-mission summary with duration, kills, friendly kills, deaths, times downed and recoveries for each participant.
- Results show who escaped and retain the records of players who disconnected.
2026-10-28 — Extraction landing zones
- Extraction can use suitable clear ground anywhere on the terrain, including original Everon, without prioritizing airports.
- Landing zones retain terrain, obstacle, aircraft-space and escape-boundary checks.
2026-10-28 — Starting supplies and mission statistics
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Oversized starting weapons and other items remain available beside the backpack instead of delaying preparation and being removed.
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Choose whether each starting item spawns inside the backpack or on the ground beside it, with separate quantities for each destination.
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Added optional mission statistics reporting for starts, restarts, terrain, mods, player participation and mission results.
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Statistics are enabled by default and can be disabled under Mission → Statistics; player escape records distinguish actual escapees from spectators.
2026-10-25 — Startup error screen
- Failed mission starts now show an interactive error screen with a Return to main menu button.
- Esc opens the normal pause menu from the error screen, so leaving no longer requires closing Arma.
2026-10-25 — Small-terrain startup
- Fixed low-lying dry terrain being rejected during site placement, player spawning and mortar setup; water checks now use the actual ground surface.
- Helicopter landing sites can use clear ground near roads and use the landing-pad flatness limit instead of the stricter camp limit.
- Fixed aircraft clearance checks using the wrong ground height during extraction placement.
2026-10-24 — Placement on smaller terrains
- Improved mission placement on small maps with shorter airport separation for prisons and support for terrain bounds down to 1 km.
- Extraction searches can find a clear landing zone elsewhere when an airport has no suitable space.
- Difficult terrain searches try more positions for longer before giving up.
- Startup failures show their cause directly on the loading screen, including placement rejection reasons.
2026-10-21 — Radio intel progression
- Radio intel unlocks after five distinct non-radio sites are fully identified; finding and using radios in person remains unrestricted.
- Configure the requirement under Intel → Radio intel, with live progress and a zero option to disable it for the next round.
- Early ordinary folders reveal other sites; fixed radio documents stay available and are read automatically after unlocking.
2026-10-21 — Recon drones, body burial and spectator camera
- Players holding a shovel can bury dead bodies and their remaining equipment.
- Added optional enemy reconnaissance drones using Realistic Combat Drones, responding to recent HQ sightings.
- Configure the active drone limit and launch cooldown under HQ → Recon drones; disabled by default.
- Buffered the full first-person spectator camera position to reduce shaking from remote character movement corrections.
2026-10-20 — Optional site map hints
- Added an Intel menu option to show sites as question marks until intel identifies their types.
2026-10-20 — Safe intel cleanup
- Removing used intel folders preserves enemies' ability to discover stolen documents.
- Used ordinary folders are cleaned up even when no new locations remain to reveal.
- Failed inventory cleanup retries safely without granting extra intel or deleting objective documents.
2026-10-20 — Hunter recovery and intel cleanup
- Hunters with a blocked driver seat or failed reboarding can abandon the vehicle and continue on foot.
- Hunters remember failed approach positions and pause before attempting another coordinated manoeuvre.
- Ordinary intel folders are removed after revealing a location; objective documents are retained.
2026-10-17 — Fewer Šárka hunters
- Set how many anger points are needed per Šárka in the mission menu. Higher values mean fewer cars.
- Default: one car per three anger points, rounded down. Zero disables new waves.
2026-10-17 — Mission status readability
- Fixed clipped status and journal text so long reports can be scrolled.
- Fixed duplicated Šárka wave details and restored the hunting-patrol summary.
2026-10-17 — Mission menu navigation
- Reorganized the mission menu with main tabs across the top and related submenus on the left.
2026-10-17 — Configurable Šárka hunters
- Added a mission-menu setting for the number of Šárka special-forces cars per anger point.
- Set cars per anger point to zero to disable new waves. Deployed teams remain.
2026-10-17 — Discord changelog test
- Test notification for automatic mission changelogs.
2026-10-17 — Changelog notifications
- Added automatic Discord changelogs for new mission updates.