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EscapistsReintroduced/tests/test_observer_view_anchor.py
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

83 lines
4.2 KiB
Python

"""Execute the production pose conversion against independent body/camera timing.
This isolates frame-composition error; it does not measure live network jitter
or the engine's replicated weapon animation.
"""
from policy_harness import ROOT, body, run
source = ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_ObserverPlayerView.c'
methods = '\n'.join(body(source, signature) for signature in
('static void Encode(', 'static void Decode(')).replace('out vector', 'vector')
# Ensure both actual relay ends use the tested conversion, including scoped poses.
publisher = body(source, 'void ERR_PublishPlayerView(')
reader = body(source, 'bool ERR_ReadPlayerView(')
assert publisher.index('ERR_ObserverScope.Sample(') < publisher.index('ERR_ObserverViewRules.Encode(world, view, pose)')
assert 'ERR_ObserverViewRules.Decode(world, pose, transform)' in reader
assert 'MatrixInvMultiply4' not in publisher and 'MatrixMultiply4' not in reader
run(r'''
#include <cassert>
#include <cmath>
#include <iostream>
#include <algorithm>
struct vector {
double x=0,y=0,z=0;
vector operator+(vector b)const{return{x+b.x,y+b.y,z+b.z};}
vector operator-(vector b)const{return{x-b.x,y-b.y,z-b.z};}
vector operator*(double n)const{return{x*n,y*n,z*n};}
};
double dot(vector a,vector b){return a.x*b.x+a.y*b.y+a.z*b.z;}
double length(vector a){return std::sqrt(dot(a,a));}
bool close(vector a,vector b){return length(a-b)<1e-8;}
vector rotate(vector* m,vector v){return m[0]*v.x+m[1]*v.y+m[2]*v.z;}
vector inverse(vector* m,vector v){return{dot(m[0],v),dot(m[1],v),dot(m[2],v)};}
void yaw(double angle,vector origin,vector* m){
m[0]={std::cos(angle),0,-std::sin(angle)};m[1]={0,1,0};
m[2]={std::sin(angle),0,std::cos(angle)};m[3]=origin;
}
struct Rules {'''+methods+r'''};
int main(){
vector owner[4],proxy[4],view[4],pose[4],result[4];
// Rotate proxy independently through a whole turn, with lean/roll and eye
// offsets. The receiver follows root translation but cannot inject root yaw.
for(int a=-180;a<=180;a+=15)for(int b=-180;b<=180;b+=15){
yaw(a*.0174532925199433,{15000,300,16000},owner);
yaw(b*.0174532925199433,{15002,301,16003},proxy);
yaw(.7,{15000.3,301.6,16000.2},view);
auto right=view[0],up=view[1];view[0]=right*.8+up*.6;view[1]=up*.8-right*.6;
Rules::Encode(owner,view,pose);Rules::Decode(proxy,pose,result);
for(int axis=0;axis<3;axis++)assert(close(result[axis],view[axis]));
assert(close(result[3]-proxy[3],view[3]-owner[3]));
Rules::Decode(owner,pose,result);for(int axis=0;axis<4;axis++)assert(close(result[axis],view[axis]));
}
// Reproduce the reported contrast: a turning root has phase error between
// streams; a strafing root stays fixed even as camera aim continues turning.
for(bool strafing : {false,true}){
double oldMaxAngle=0,oldMaxEye=0,newMaxAngle=0,newMaxEye=0;
for(int frame=0;frame<600;frame++){
double t=frame/60.0,delay=.15;
double rootYaw=strafing?0:std::sin(t*2)*.6;
double proxyYaw=strafing?0:std::sin((t+delay)*2)*.6;
vector origin{t*2,0,0},remoteOrigin{(t+delay)*2,0,0};
yaw(rootYaw,origin,owner);yaw(proxyYaw,remoteOrigin,proxy);
yaw(t*.25,origin+rotate(owner,{.15,1.6,.2}),view);
// Previous encoding and reconstruction: inverse owner then current proxy.
vector oldForward=rotate(proxy,inverse(owner,view[2]));
vector oldOffset=rotate(proxy,inverse(owner,view[3]-owner[3]));
Rules::Encode(owner,view,pose);Rules::Decode(proxy,pose,result);
auto angle=[](vector a,vector b){return std::acos(std::clamp(dot(a,b),-1.0,1.0));};
oldMaxAngle=std::max(oldMaxAngle,angle(oldForward,view[2]));
oldMaxEye=std::max(oldMaxEye,length(oldOffset-(view[3]-owner[3])));
newMaxAngle=std::max(newMaxAngle,angle(result[2],view[2]));
newMaxEye=std::max(newMaxEye,length((result[3]-proxy[3])-(view[3]-owner[3])));
}
assert(newMaxAngle<1e-7&&newMaxEye<1e-8);
if(strafing)assert(oldMaxAngle<1e-7&&oldMaxEye<1e-8);
else assert(oldMaxAngle>.15&&oldMaxEye>.04);
std::cout<<"strafing="<<strafing<<" old_frame_error_rad="<<oldMaxAngle<<" corrected="<<newMaxAngle
<<" old_eye_error_m="<<oldMaxEye<<" corrected="<<newMaxEye<<"\n";
}
}
''')
print('PASS: actual pose conversion removes independently replicated root rotation from aim/eye offset, preserves roll and follows body translation')