Files
EscapistsReintroduced/tests/test_hq_mounted_intercept_pair.py
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

135 lines
13 KiB
Python

"""Actual paired road geometry and bounded native survey; native boundaries are doubled."""
from pathlib import Path
import os,re
from policy_harness import ROOT,body,run
p=Path(os.environ.get('ERR_MOUNTED_INTERCEPT_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c'))
source=p.read_text()
base=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c'
source='class ERR_HQRoadIntercept\n{\n'+'\n'.join(body(base,x) for x in ('static bool Eligible(', 'static bool Unreserved(', 'static bool Better('))+'\n}\n'+source
for forbidden in ('GetPlayer','GetControlledEntity','GetOrigin','Spawn(', 'AddWaypoint','SetOrigin','CallLater'):
assert forbidden not in source,forbidden
rules='\n'.join(body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c', x) for x in ('static bool Finite(', 'static bool PositionValid(', 'static bool Actionable(', 'static bool Heading(', 'static ERR_HQPursuitRole Role(', 'static vector Direction(', 'static vector Objective('))
rules=rules.replace('Math.','Math::').replace('vector.','vector::').replace('ERR_HQPursuitRole.','ERR_HQPursuitRole::').replace('vector offset;','vector offset{};')
s=re.sub(r'//[^\n]*','',source).replace('ref ','').replace('class ERR_HQRoadIntercept','struct ERR_HQRoadIntercept').replace('class ERR_HQMountedInterceptRules','struct ERR_HQMountedInterceptRules').replace('class ERR_ConvoyInterceptOrder','struct ERR_ConvoyInterceptOrder')
s=s.replace('out vector','vector&').replace('out float','float&').replace('array<vector>','Array<vector>').replace('array<BaseRoad>','Array<BaseRoad*>').replace('foreach (','for (')
s=s.replace('SCR_AIWorld.Cast(GetGame().GetAIWorld())','GetGame()->GetAIWorld()')
for name in ('ERR_HQBelief','SCR_AIWorld','BaseRoad','TraceBox','SCR_AIGroup','ERR_ConvoyInterceptOrder','ERR_SettlementSafety','ERR_ConvoyPlacement','ERR_InterceptVehicleFootprint'):
s=re.sub(r'\b'+name+r' (\w+)',name+r'* \1',s)
for name in ('belief','world','road','body','order','settlements','placement','footprint'):
s=s.replace(name+'.',name+'->')
s=s.replace('Footprint.', 'Footprint->')
s=s.replace('GetGame().','GetGame()->').replace('GetRoadNetworkManager().','GetRoadNetworkManager()->').replace('GetWorld().','GetWorld()->')
for name in ('ERR_ForceRules','ERR_HQPursuitRules','ERR_HQPursuitRole','ERR_HQMemoryKind','vector','Math','ERR_Actors','ChimeraWorldUtils','TraceFlags','Replication','ERR_HQRoadIntercept'):
s=s.replace(name+'.',name+'::')
s=s.replace('null','nullptr').replace('string SourceId','std::string SourceId').replace('.IsEmpty()', '.empty()')
s=re.sub(r'\b(bool|int|float) (\w+);',r'\1 \2{};',s).replace('float score, heading;', 'float score=0, heading=0;').replace('\n}\n','\n};\n')
run(r'''
#include <cassert>
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <limits>
#include <vector>
#include <string>
enum class ERR_HQPursuitRole{SEARCH,INTERCEPT,CONTAIN};enum class ERR_HQMemoryKind{SIGHTING,DISTRESS,BODY};
struct SCR_AIGroup{};struct ERR_InterceptVehicleFootprint{bool valid=true;float radius=4;bool Valid(){return valid;}float Radius(){return radius;}};
struct Math{static float Max(float a,float b){return std::max(a,b);}static constexpr float RAD2DEG=57.2957795131f;static float Atan2(float x,float y){return std::atan2(x,y);}static float Clamp(float x,float a,float b){return std::clamp(x,a,b);}static float AbsFloat(float x){return std::abs(x);}};
struct vector{float x=0,y=0,z=0;vector()=default;vector(float a,float b,float c):x(a),y(b),z(c){}vector(const char*s){sscanf(s,"%f %f %f",&x,&y,&z);}float&operator[](int i){return i==0?x:i==1?y:z;}float operator[](int i)const{return i==0?x:i==1?y:z;}
vector operator+(vector b)const{return{x+b.x,y+b.y,z+b.z};}vector operator-(vector b)const{return{x-b.x,y-b.y,z-b.z};}vector operator*(float n)const{return{x*n,y*n,z*n};}bool operator==(vector b)const{return x==b.x&&y==b.y&&z==b.z;}
float Length()const{return std::sqrt(x*x+y*y+z*z);}vector Normalized()const{float n=Length();return{x/n,y/n,z/n};}static float Dot(vector a,vector b){return a.x*b.x+a.y*b.y+a.z*b.z;}static float DistanceXZ(vector a,vector b){return std::hypot(a.x-b.x,a.z-b.z);}static vector Lerp(vector a,vector b,float n){return a+(b-a)*n;}static const vector Zero;};
const vector vector::Zero{};vector Vector(float a,float b,float c){return{a,b,c};}
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;using std::vector<T>::operator=;int Count(){return this->size();}void Insert(T v){this->push_back(v);}explicit operator bool(){return true;}};
struct ERR_ForceRules{static bool Finite(float n){return std::isfinite(n);}static bool FiniteVector(vector p){return Finite(p.x)&&Finite(p.y)&&Finite(p.z);}};
struct ERR_HQPursuitRules{''' + rules + r'''};
struct ERR_HQBelief{ERR_HQMemoryKind Kind=ERR_HQMemoryKind::SIGHTING;int SampleCount=2,MessageId=1,BeliefId=3,BeliefRevision=2;vector Position={1000,10,1000};float ObservedAt=5000,LastDeliveredAt=7000,Confidence=.9,Radius=40;std::string TravelMode="on foot";vector PredictedPosition={1000,10,1000},Velocity={0,0,4};bool HasVelocity=true;};
struct TraceFlags{static constexpr int WORLD=1,ENTS=2;};struct TraceBox{vector Start,End,Mins,Maxs;int Flags=0;};
struct NativeWorld{int traces=0;float fraction=1;float TraceMove(TraceBox* t,void*){traces++;assert(t->Flags==3&&t->Mins.y==-.9f);return fraction;}};
struct BaseRoad{static inline int reads=0;float width=6;Array<vector>points={{900,10,1300},{1100,10,1300}};float GetWidth(){return width;}void GetPoints(Array<vector>&p){reads++;p=points;}};
struct RoadManager{Array<BaseRoad*>roads;int queries=0;void GetRoadsInAABB(vector low,vector high,Array<BaseRoad*>&out){queries++;assert(high.x-low.x==200&&high.z-low.z==200&&high.y-low.y==2000);out=roads;}};
struct SCR_AIWorld{RoadManager manager;bool available=true;RoadManager*GetRoadNetworkManager(){return available?&manager:nullptr;}};
struct Game{NativeWorld world;SCR_AIWorld ai;NativeWorld*GetWorld(){return &world;}SCR_AIWorld*GetAIWorld(){return &ai;}}game;Game*GetGame(){return &game;}
struct Replication{static inline bool server=true;static bool IsServer(){return server;}};
struct ERR_Actors{static inline float rightHeight=10;static vector Ground(vector p){p.y=p.x>1000?rightHeight:10;return p;}};
struct ChimeraWorldUtils{static inline bool water=false;static bool TryGetWaterSurfaceSimple(NativeWorld*,vector){return water;}};
struct ERR_SettlementSafety{static inline bool clear=true,rightClear=true;static inline int calls=0;bool OutsideSettlements(vector p){calls++;return clear&&(p.x<=1000||rightClear);}};
struct ERR_ConvoyPlacement{static inline bool clear=true,rightClear=true,water=false;static inline int calls=0;static inline float heading=0;bool ClearFootprint(vector p,float h,ERR_InterceptVehicleFootprint*){return Clear(p,h);}bool Clear(vector p,float h){calls++;heading=h;assert(p.y==10);return clear&&!water&&(p.x<=1000||rightClear);}};
''' + s + r'''
int main(){
using Rules=ERR_HQMountedInterceptRules;
ERR_HQBelief belief;Array<vector> reserved;vector a={1,2,3},b={4,5,6};float score=0,ha=0,hb=0;
vector origin={1000,10,1000},velocity={0,0,4},seed={1000,10,1300};
auto pair=[&](Array<vector> p){return Rules::PairFromPolyline(p,origin,velocity,seed,reserved,a,b,score,ha,hb);};
auto empty=[&](){assert(a==vector::Zero&&b==vector::Zero);};
// Real arc interpolation over a90-degree bend, not straight interpolation
// between the road's endpoints (which would put both escorts off the road).
assert(pair({{900,10,1300},{1000,10,1300},{1000,10,1400}}));
assert(a==vector(970,10,1300)&&b==vector(1000,10,1330));
assert(std::abs(ha-90)<.001&&std::abs(hb)<.001);
assert(vector::DistanceXZ(a,b)>42&&vector::DistanceXZ(a,b)<43);
// Arc span alone is insufficient on a bend-back/hairpin.
assert(!pair({{970,10,1300},{1000,10,1300},{1000,10,1301},{970,10,1301}}));empty();
assert(!pair({{980,10,1300},{1019.9f,10,1300}}));empty();
assert(pair({{980,10,1300},{1020,10,1300}})&&vector::DistanceXZ(a,b)==40);
// A road aligned with travel must not push a partner behind the300m floor.
assert(pair({{1000,10,1250},{1000,10,1450}}));
assert(a==vector(1000,10,1300)&&b==vector(1000,10,1360));
assert(pair({{1000,10,1450},{1000,10,1250}}));
assert(a==vector(1000,10,1300)&&b==vector(1000,10,1360));
// Actual sloped segment retains height for subsequent bridge validation.
assert(pair({{900,5,1300},{1100,15,1300}}));
assert(a==vector(970,8.5,1300)&&b==vector(1030,11.5,1300));
// Degenerate segments are harmless but a wholly degenerate road has no span.
assert(pair({{900,10,1300},{900,10,1300},{1100,10,1300}}));
assert(!pair({{1000,10,1300},{1000,10,1300}}));empty();
assert(!pair({{900,10,1300},{NAN,10,1300},{1100,10,1300}}));empty();
assert(!pair(Array<vector>(1025,{1000,10,1300})));empty();
assert(!pair({}));empty();assert(!pair({{1000,10,1300}}));empty();
auto good=Array<vector>{{900,10,1300},{1100,10,1300}};
velocity={0,0,0};assert(!pair(good));empty();velocity={0,0,4};
seed.x=NAN;assert(!pair(good));empty();seed={1000,10,1300};
origin.x=NAN;assert(!pair(good));empty();origin={1000,10,1000};
reserved={{970,10,1380}};assert(pair(good));
reserved={{970,10,1379.99f}};assert(!pair(good));empty();
reserved={{NAN,10,1380}};assert(!pair(good));empty();
reserved=Array<vector>(129,{10000,10,10000});assert(!pair(good));empty();reserved.clear();
for(float z:{1290.f,1901.f,700.f}){seed.z=z;assert(!pair({{900,10,z},{1100,10,z}}));empty();}seed.z=1300;
BaseRoad road;road.points=good;game.ai.manager.roads={&road};
int q=game.ai.manager.queries;
assert(Rules::SelectPair(&belief,10000,reserved,a,b));assert(game.ai.manager.queries==q+1);
assert(a==vector(970,10,1300)&&b==vector(1030,10,1300));
assert(ERR_SettlementSafety::calls==2&&ERR_ConvoyPlacement::calls==2);
auto select=[&](){a={1,2,3};b={4,5,6};bool ok=Rules::SelectPair(&belief,10000,reserved,a,b);if(!ok)empty();return ok;};
// Second position cannot escape settlement, water/collision or bridge checks.
int pc=ERR_ConvoyPlacement::calls;ERR_SettlementSafety::rightClear=false;assert(!select());assert(ERR_ConvoyPlacement::calls==pc);ERR_SettlementSafety::rightClear=true;
pc=ERR_ConvoyPlacement::calls;ERR_ConvoyPlacement::rightClear=false;assert(!select());assert(ERR_ConvoyPlacement::calls==pc+2);ERR_ConvoyPlacement::rightClear=true;
pc=ERR_ConvoyPlacement::calls;ERR_ConvoyPlacement::water=true;assert(!select());assert(ERR_ConvoyPlacement::calls==pc+1);ERR_ConvoyPlacement::water=false;
pc=ERR_ConvoyPlacement::calls;ERR_Actors::rightHeight=7;assert(!select());assert(ERR_ConvoyPlacement::calls==pc);ERR_Actors::rightHeight=10;
road.points={{900,20,1300},{1100,20,1300}};assert(!select());road.points=good;
// Reject a pair assembled from two short unrelated roads, even when their
// endpoints could have formed a geometrically spaced chord.
BaseRoad left,right;left.points={{960,10,1300},{980,10,1300}};right.points={{1020,10,1300},{1040,10,1300}};game.ai.manager.roads={&left,&right};assert(!select());
game.ai.manager.roads={&road};road.width=5.99;assert(!select());road.width=NAN;assert(!select());road.width=6;
// All pre-query gates remain cheap; one permitted pair call is one query.
q=game.ai.manager.queries;belief.HasVelocity=false;assert(!select());belief.HasVelocity=true;
Replication::server=false;assert(!select());Replication::server=true;
reserved.resize(129);assert(!select());reserved.clear();
assert(game.ai.manager.queries==q);
game.ai.available=false;assert(!select());game.ai.available=true;assert(game.ai.manager.queries==q);
// Road count bound refuses before any point arrays are read.
game.ai.manager.roads=Array<BaseRoad*>(129,&road);int reads=BaseRoad::reads;assert(!select());assert(BaseRoad::reads==reads);
game.ai.manager.roads=Array<BaseRoad*>(128,&road);assert(select());assert(BaseRoad::reads==reads+128);
// Total4096 segment allowance includes irrelevant/degenerate vertices; an
// earlier valid pair cannot leak through once later roads exhaust the cap.
BaseRoad big,tail;big.points=Array<vector>(1024,{900,10,1300});big.points.back()={1100,10,1300};tail.points=Array<vector>(5,{900,10,1300});tail.points.back()={1100,10,1300};
game.ai.manager.roads={&big,&big,&big,&big,&tail};assert(select());
tail.points.insert(tail.points.begin(),{900,10,1300});pc=ERR_ConvoyPlacement::calls;assert(!select());assert(ERR_ConvoyPlacement::calls==pc);
// Pair failure still permits unchanged singleton selection in a separate
// call; this explicitly consumes the caller's second survey budget.
road.points={{995,10,1300},{1005,10,1300}};game.ai.manager.roads={&road};q=game.ai.manager.queries;
assert(!select());vector singleton;assert(Rules::Select(&belief,10000,reserved,singleton));assert(singleton==vector(1000,10,1300)&&game.ai.manager.queries==q+2);
}
''')
print('PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof')