Files
EscapistsReintroduced/tests/test_guard_cancellation_policy.py
T

72 lines
3.7 KiB
Python

"""Run actual ownership cancellation/Stop bodies with shared-array fixtures."""
from policy_harness import ROOT, body, run
p=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_SiteService.c'
s='\n'.join(body(p, sig) for sig in ('void CancelInitialGuardRequests(', 'void Stop('))
for old,new in [
('GetGame().','GetGame()->'),
('ChimeraAIWorld world', 'ChimeraAIWorld* world'),
('ChimeraAIWorld.Cast', 'ChimeraAIWorld::Cast'),
('array<ERR_SiteRuntime> pendingGroups = {};', 'Array<ERR_SiteRuntime*> pendingGroups;'),
('foreach (ERR_SiteRuntime owner : m_Sites)', 'for (ERR_SiteRuntime* owner : m_Sites)'),
('foreach (ERR_SiteRuntime site : pendingGroups)', 'for (ERR_SiteRuntime* site : pendingGroups)'),
('pendingGroups.Insert', 'pendingGroups.push_back'),
('owner.Responders', 'owner->Responders'),
('site.Group', 'site->Group'),
('site.InitialGuardCount', 'site->InitialGuardCount'),
('site->Group.', 'site->Group->'),
('new array<ResourceName>()', 'std::make_shared<Array<std::string>>()'),
('world.Purge', 'world->Purge'),
('m_ExtractionPlacement.', 'm_ExtractionPlacement->'),
('ERR_PrepareResult.', 'ERR_PrepareResult::'),
]: s=s.replace(old,new)
run('''#include <cassert>
#include <memory>
#include <string>
#include <vector>
template<typename T> using Array=std::vector<T>;
enum class ERR_PrepareResult {FAILED=-1,PENDING,READY};
struct Group {bool immediate=true; std::shared_ptr<Array<std::string>> m_aUnitPrefabSlots; int physical=0; void SetSpawnImmediately(bool b){immediate=b;} };
struct ERR_SiteRuntime {struct Group* Group; int InitialGuardCount;ERR_SiteRuntime* Responders=nullptr;};
struct ChimeraAIWorld {
Array<Group*> purged;
static ChimeraAIWorld* Cast(ChimeraAIWorld* p){return p;}
void PurgeSpawnRequestsForGroup(Group* group){
assert(!group->immediate && group->m_aUnitPrefabSlots->empty());
purged.push_back(group);
}
};
struct Game {ChimeraAIWorld* world; ChimeraAIWorld* GetAIWorld(){return world;}};
Game* game;
Game* GetGame(){return game;}
struct Placement { int stops=0; void Stop(){stops++;} };
struct Owner {
std::shared_ptr<Placement> m_ExtractionPlacement;
Array<ERR_SiteRuntime*> m_Sites;
bool m_Stopped=false;
ERR_PrepareResult m_State=ERR_PrepareResult::PENDING;
int routeStops=0;
void StopPatrols(){routeStops++;}
''' + s + '''
};
int main(){
ChimeraAIWorld world; Game instance{&world}; game=&instance;
auto authored=std::make_shared<Array<std::string>>(6,"soldier");
Group empty{true,authored,0}, partial{true,authored,2}, control{true,authored,6}, unrequested{true,authored,0}, mobile{true,authored,1};
ERR_SiteRuntime a{&empty,6},b{&partial,6},c{&control,6},ignored{&unrequested,0},missing{nullptr,6};
ERR_SiteRuntime responders{&mobile,2};a.Responders=&responders;
Owner owner; owner.m_ExtractionPlacement=std::make_shared<Placement>(); owner.m_Sites={&a,&b,&ignored,&missing};
owner.Stop(); owner.Stop();
assert(owner.m_Stopped && owner.routeStops==1 && world.purged.size()==3 && owner.m_ExtractionPlacement->stops==1);
assert(empty.m_aUnitPrefabSlots->empty() && partial.m_aUnitPrefabSlots->empty());
assert(authored->size()==6 && control.m_aUnitPrefabSlots==authored && unrequested.m_aUnitPrefabSlots==authored);
assert(!mobile.immediate && mobile.m_aUnitPrefabSlots->empty() && mobile.physical==1);
assert(empty.physical==0 && partial.physical==2 && control.physical==6);
assert(control.immediate && unrequested.immediate);
Owner ready; ready.m_State=ERR_PrepareResult::READY; ready.m_Sites={&c}; ready.Stop();
assert(world.purged.size()==3 && control.immediate && control.m_aUnitPrefabSlots->size()==6);
game=nullptr; Owner deletedGame; deletedGame.m_Sites={&c}; deletedGame.Stop();
assert(world.purged.size()==3);
}
''')
print('PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once')