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EscapistsReintroduced/docs/evidence/observer-smoothing-2026-10-09/review.json
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"baseline": "Exact user-reported almost-perfect camera implementation, including Enter/chat fix. 14 files copied with SHA-256 before edits; all saved hashes verified.",
"changed_files": [
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObserverPlayerView.c",
"tests/test_observer_view_buffer.py"
],
"change": "Replace packet-arrival-driven 50 ms blends with a bounded 12-pose timestamp buffer starting 100 ms behind first sample. Local elapsed-time playback, no extrapolation, 350 ms stale fallback, immediate fresh target/scope acquisition. Relay format, source sampling, body-local transform, scope logic and input remain unchanged.",
"checks": {
"buffer_regression": "passed: validation, position/roll/FOV, reorder rejection, expiry, target/scope switch, bounded unrendered stream, repeated reads, 30/60/144 FPS jitter/loss comparison",
"synthetic_step_variation": [
{
"fps": 30,
"buffered": 0.0336441,
"baseline": 1.32469
},
{
"fps": 60,
"buffered": 0.0660537,
"baseline": 0.822226
},
{
"fps": 144,
"buffered": 0.0253502,
"baseline": 0.427864
}
],
"other_passed": [
"test_observer_view_relay.py",
"test_observer_scope.py",
"test_observer_head_visibility.py",
"test_spectator_recovery.py"
],
"native_workbench": {
"result": "compiled",
"cleanup": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": true,
"report": {
"scope": "/tmp/erri-headless-compat/pfx",
"candidates": [],
"term_sent": [],
"kill_sent": [],
"cleared": true
}
}
}
}
},
"limitations": [
"Synthetic interpolation comparisons execute production method bodies adapted to C++ with native math doubled. They are not multiplayer visual measurements.",
"Hidden Workbench compilation passed; real multiplayer smoothness and synchronization with independently replicated character/weapon animations remain unverified.",
"The new queue adds approximately 100 ms presentation delay; body tracking and network relay are unchanged."
],
"deployment": "Source only. No publishing, live-server changes or restart.",
"rollback": "Restore changed_files from baseline/ after checking for subsequent edits. The saved smoothing.patch records exactly this change; do not reset the entire working tree."
}