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EscapistsReintroduced/docs/evidence/epinephrine-eligibility-2026-11-05/proposal/green.log
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Embed RHS 1.9 compatibility; record Workshop 0.0.141
2026-11-05 16:39:35 +01:00

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PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: actual combat injector admission/effect alignment; mild blood-only refusal, native threshold equality and all existing useful treatments preserved; engine consumption untested