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EscapistsReintroduced/docs/acceptance.json
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{
"target": "Everon, vanilla factions, 12 players",
"cases": {
"independent_native_build": {
"status": "pending",
"evidence": []
},
"prison_geometry_and_spawn": {
"status": "pending",
"evidence": []
},
"escape_loop": {
"status": "pending",
"evidence": []
},
"join_late": {
"status": "pending",
"evidence": []
},
"reconnect_identity": {
"status": "pending",
"evidence": []
},
"death_unconsciousness_revive": {
"status": "pending",
"evidence": []
},
"respawn_and_spectators": {
"status": "pending",
"evidence": []
},
"partial_escape": {
"status": "pending",
"evidence": []
},
"defeat_restart": {
"status": "pending",
"evidence": []
},
"interrupted_reports": {
"status": "pending",
"evidence": []
},
"stale_contacts": {
"status": "pending",
"evidence": []
},
"support_losses": {
"status": "pending",
"evidence": []
},
"ammunition_depletion": {
"status": "pending",
"evidence": []
},
"cleanup_no_duplicate_orders_or_spawns": {
"status": "pending",
"evidence": []
},
"twelve_players": {
"status": "pending",
"evidence": []
},
"equivalent_workload_fps_improvement": {
"status": "pending",
"evidence": []
},
"own_identity_release_package": {
"status": "pending",
"evidence": []
}
},
"development_checks": {
"scripted_local_escape_and_restart": {
"status": "passed",
"scope": "Two scripted offline Workbench rounds; 40 assertions; excludes manual play and multiplayer",
"evidence": [
"docs/evidence/native-2026-09-19-003520/report.json",
"docs/evidence/native-2026-09-19-003520/console.log.txt",
"docs/evidence/native-2026-09-19-003520/source-sha256.json"
]
},
"clean_native_runtime": {
"status": "failed",
"reason": "Inherited vehicle schema errors remain; earlier restart also reported vanilla catalog cleanup errors",
"evidence": [
"docs/evidence/native-2026-09-19-003520/report.json",
"docs/evidence/native-2026-09-19-002824/report.json"
]
},
"scripted_helicopter_loss_and_restart": {
"status": "passed",
"scope": "Two complete local Workbench rounds; 45 passing assertions including partial third-round startup; does not cover all-player death or multiplayer",
"evidence": [
"docs/evidence/native-2026-09-19-003902/report.json",
"docs/evidence/native-2026-09-19-003902/console.log.txt",
"docs/evidence/native-2026-09-19-003902/source-sha256.json"
]
},
"scripted_death_spectator_restart": {
"status": "passed",
"scope": "Two local Workbench rounds on headless Gamescope; 20 assertions; identity roster, actual character death, local camera activation, all-dead defeat and restart. Does not verify real network reconnect or remote spectator streaming.",
"evidence": [
"docs/evidence/native-2026-09-19-011025/report.json",
"docs/evidence/native-2026-09-19-011025/console.log.txt",
"docs/evidence/native-2026-09-19-011025/source-sha256.json"
]
},
"scripted_physical_radios": {
"status": "passed",
"scope": "Two headless Workbench rounds; 30 assertions including roster/death checks. Three six-person squads with real manpacks, uplink/downlink delivery and interrupted receiving-radio loss. Does not yet prove observed-contact-driven strategic assignments.",
"evidence": [
"docs/evidence/native-2026-09-19-011738/report.json",
"docs/evidence/native-2026-09-19-011738/console.log.txt",
"docs/evidence/native-2026-09-19-011738/source-sha256.json"
]
},
"scripted_native_hq_response": {
"status": "passed",
"scope": "Two headless Workbench rounds; 24 assertions. Real vanilla visual perception, radio report delivery, HQ downlink and distinct native search waypoints for other existing squads. Inherited catalog teardown and vehicle errors still fail the overall runtime report.",
"evidence": [
"docs/evidence/native-2026-09-19-012234/report.json",
"docs/evidence/native-2026-09-19-012234/console.log.txt",
"docs/evidence/native-2026-09-19-012234/rereintroduced-hq.log.txt",
"docs/evidence/native-2026-09-19-012234/source-sha256.json"
]
},
"scripted_silent_escape_regression": {
"status": "passed",
"scope": "Two headless muted Workbench rounds, 52 assertions, no script/runtime exceptions; current roster and physical-radio patrol composition. Seven inherited vehicle schema errors remain.",
"evidence": [
"docs/evidence/native-2026-09-19-013224/report.json",
"docs/evidence/native-2026-09-19-013224/runner.json.txt",
"docs/evidence/native-2026-09-19-013224/source-sha256.json"
]
},
"scripted_mortar_inventory_losses": {
"status": "passed",
"scope": "Two headless muted local Workbench rounds; 30 assertions. One authored gun, four physical crew, manpack, 27 inventory shells; removed ammunition and destroyed assets stay depleted/lost. Actual mortar firing remains unverified. Seven inherited vehicle schema errors remain.",
"evidence": [
"docs/evidence/native-2026-09-19-014052/report.json",
"docs/evidence/native-2026-09-19-014052/source-sha256.json"
]
},
"scripted_core_only_escape": {
"status": "passed",
"scope": "Two muted headless Core-only Workbench rounds, 26 assertions. Loaded addons are engine core, vanilla ArmaReforger and ERR_Core. No successor AI/Intel/Chat/Map loaded. Physical clues, radio defence, helicopter occupancy, victory and restart pass. Native vehicle schema and catalog teardown errors remain; manual and multiplayer acceptance pending.",
"evidence": [
"docs/evidence/native-2026-09-19-015043/report.json",
"docs/evidence/native-2026-09-19-015043/runner.json.txt",
"docs/evidence/native-2026-09-19-015043/source-sha256.json"
]
},
"scripted_core_native_objectives": {
"status": "passed",
"scope": "Two Core-only muted headless Workbench rounds, 38 assertions, no script or VM exceptions. Native phase tasks, completion, discovery-responsive instructions, defence countdown/reset, escape and restart. Seven inherited vehicle schema errors remain; UI usability and network replication remain unverified.",
"evidence": [
"docs/evidence/native-2026-09-19-015605/report.json",
"docs/evidence/native-2026-09-19-015605/runner.json.txt",
"docs/evidence/native-2026-09-19-015605/source-sha256.json"
]
},
"scripted_companions_after_core_split": {
"status": "passed",
"scope": "One muted headless full-integration Workbench round, 26 assertions, no script or VM exceptions. Existing companions still complete the escape after Core takes ownership of recovery, markers and native tasks. Seven inherited vehicle schema errors remain.",
"evidence": [
"docs/evidence/native-2026-09-19-015947/report.json",
"docs/evidence/native-2026-09-19-015947/runner.json.txt",
"docs/evidence/native-2026-09-19-015947/source-sha256.json"
]
},
"scripted_death_after_core_objectives": {
"status": "passed",
"scope": "One full-integration muted headless Workbench round, 10 assertions, no script/VM exceptions. Real death, one-life identity rules, spectator activation and all-dead defeat still work after adding native Core objectives. Seven inherited vehicle errors remain; this does not verify rendered task UI or network clients.",
"evidence": [
"docs/evidence/native-2026-09-19-020149/report.json",
"docs/evidence/native-2026-09-19-020149/source-sha256.json"
]
}
}
}